mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-09-21 17:04:00 +00:00
Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
eb715cc176
commit
7034f17b5d
@@ -3,7 +3,7 @@ Adds a config menu for setting autofill of placed entities
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]]
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local Gui = require("modules/exp_gui")
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local Roles = require("modules.exp_legacy.expcore.roles")
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local Roles = require("modules/exp_roles")
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local config = require("modules.exp_legacy.config.gui.autofill")
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local FlyingText = require("modules/exp_util/flying_text")
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@@ -330,7 +330,7 @@ Gui.toolbar.create_button{
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sprite = config.icon,
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tooltip = { "exp-gui_autofill.tooltip-main" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/autofill")
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return Roles.player_has_permission(player, "exp_scenario.gui.autofill")
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end
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}
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@@ -4,7 +4,7 @@ Adds a Gui which creates an selection planner to insert modules into buildings
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local Gui = require("modules/exp_gui")
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local AABB = require("modules/exp_util/aabb")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Roles = require("modules/exp_roles")
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local Selection = require("modules/exp_util/selection")
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local SelectArea = Selection.connect("ModuleArea")
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@@ -259,7 +259,7 @@ Gui.toolbar.create_button{
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sprite = "item/productivity-module-3",
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tooltip = { "exp-gui_module-inserter.tooltip-main" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/module")
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return Roles.player_has_permission(player, "exp_scenario.gui.module")
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end
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}
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@@ -3,7 +3,7 @@ Adds a gui that allows players to apply various bonuses
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]]
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local Gui = require("modules/exp_gui")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Roles = require("modules/exp_roles")
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local config = require("modules/exp_legacy/config/bonus")
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local vlayer = require("modules/exp_legacy/modules/control/vlayer")
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local format_number = require("util").format_number
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@@ -68,7 +68,8 @@ do local _points_limit = {} --- @type table<number, number>
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--- @param player LuaPlayer
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--- @return number
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function Elements.bonus_used._calculate_points_limit(player)
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local role_diff = Roles.get_role_by_name(config.points.role_name).index - Roles.get_player_highest_role(player).index
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local role = assert(Roles.get_role(config.points.role_name), "Bonus points role does not exist")
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local role_diff = role.index - Roles.get_player_highest_role(player).index
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local points_limit = math.floor(config.points.base * (1 + config.points.increase_percentage_per_role_level * role_diff))
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_points_limit[player.index] = points_limit
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return points_limit
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@@ -458,19 +459,19 @@ Gui.toolbar.create_button{
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sprite = "item/exoskeleton-equipment",
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tooltip = { "exp-gui_player-bonus.tooltip-main" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/bonus")
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return Roles.player_has_permission(player, "exp_scenario.gui.bonus")
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end
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}
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--- Recalculate and apply the bonus for a player
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local function recalculate_bonus(event)
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local player = Gui.get_player(event)
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if event.name == Roles.events.on_role_assigned or event.name == Roles.events.on_role_unassigned then
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if event.name == Roles.events.on_player_roles_changed then
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-- If the player's roles changed then we will need to recalculate their limit
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Elements.bonus_used._clear_points_limit_cache(player)
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local bonus_cost = Elements.container.calculate_cost(player)
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local within_limit = Elements.bonus_used.refresh_player(player, bonus_cost)
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if not within_limit or not Roles.player_allowed(player, "gui/bonus") then
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if not within_limit or not Roles.player_has_permission(player, "exp_scenario.gui.bonus") then
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Elements.container.clear_player_bonus(player)
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return
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end
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@@ -512,7 +513,7 @@ end
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--- Apply the periodic bonus to all players
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local function apply_periodic_bonus_online()
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for _, player in pairs(game.connected_players) do
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if player.character and Roles.player_allowed(player, "gui/bonus") then
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if player.character and Roles.player_has_permission(player, "exp_scenario.gui.bonus") then
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apply_personal_battery_recharge(player)
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end
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end
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@@ -524,8 +525,7 @@ return {
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elements = Elements,
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events = {
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[e.on_player_respawned] = recalculate_bonus,
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[Roles.events.on_role_assigned] = recalculate_bonus,
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[Roles.events.on_role_unassigned] = recalculate_bonus,
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[Roles.events.on_player_roles_changed] = recalculate_bonus,
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},
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on_nth_tick = {
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[config.periodic_bonus_rate] = apply_periodic_bonus_online,
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@@ -4,7 +4,7 @@ Adds a player list to show names and play time; also includes action buttons whi
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Roles = require("modules/exp_roles")
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local config = require("modules/exp_legacy/config/gui/player_list_actions")
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--- @class ExpGui_PlayerList.elements
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@@ -203,7 +203,8 @@ function Elements.player_table.calculate_row_data()
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-- Flatten the roles into a single ordered list
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local count = 0
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local row_data = {}
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for _, role_name in pairs(Roles.config.order) do
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for _, role in ipairs(Roles.get_roles()) do
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local role_name = role.name
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if players[role_name] then
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for _, player in pairs(players[role_name]) do
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count = count + 1
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@@ -360,7 +361,7 @@ function Elements.action_bar.refresh(action_bar, player, selected_player)
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if buttons.auth and not buttons.auth(player, selected_player) then
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flow.visible = false
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else
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flow.visible = Roles.player_allowed(player, action_name)
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flow.visible = Roles.player_has_permission(player, action_name)
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end
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end
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end
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@@ -492,7 +493,7 @@ Gui.toolbar.create_button{
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sprite = "entity/character",
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tooltip = { "exp-gui_player-list.main-tooltip" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/player-list")
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return Roles.player_has_permission(player, "exp_scenario.gui.player_list")
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end
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}
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@@ -534,8 +535,7 @@ return {
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events = {
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[e.on_player_joined_game] = redraw_player_list,
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[e.on_player_left_game] = on_player_left_game,
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[Roles.events.on_role_assigned] = redraw_player_list,
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[Roles.events.on_role_unassigned] = redraw_player_list,
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[Roles.events.on_player_roles_changed] = redraw_player_list,
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},
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on_nth_tick = {
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[1800] = refresh_player_times,
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@@ -5,7 +5,7 @@ Displays the player data for a player
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local ElementsExtra = require("modules/exp_scenario/gui/elements")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Roles = require("modules/exp_roles")
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require("modules/exp_legacy/modules/data/statistics")
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local PlayerData = require("modules/exp_legacy/expcore/player_data")
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@@ -214,7 +214,7 @@ Gui.toolbar.create_button{
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tooltip = { "exp-gui_player-stats.tooltip-main" },
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left_element = Elements.container,
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/playerdata")
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return Roles.player_has_permission(player, "exp_scenario.gui.playerdata")
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end
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}
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@@ -3,7 +3,7 @@ Adds a Gui for displaying item production stats
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]]
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local Gui = require("modules/exp_gui")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Roles = require("modules/exp_roles")
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--- @class ExpGui_ProductionStats.elements
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local Elements = {}
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@@ -250,7 +250,7 @@ Gui.toolbar.create_button{
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sprite = "entity/assembling-machine-3",
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tooltip = { "exp-gui_production-stats.tooltip-main" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/production")
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return Roles.player_has_permission(player, "exp_scenario.gui.production")
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end
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}
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@@ -4,7 +4,7 @@ Adds a few buttons for common actions
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local Gui = require("modules/exp_gui")
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local Commands = require("modules/exp_commands")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Roles = require("modules/exp_roles")
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local addon_artillery = require("modules/exp_scenario/commands/artillery")
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local addon_trains = require("modules/exp_scenario/commands/trains")
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@@ -116,7 +116,7 @@ Gui.toolbar.create_button{
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sprite = "item/repair-pack",
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tooltip = { "exp-gui_quick-actions.tooltip-main" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/tool")
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return Roles.player_has_permission(player, "exp_scenario.gui.tool")
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end
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}
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@@ -129,7 +129,6 @@ end
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return {
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elements = Elements,
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events = {
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[Roles.events.on_role_assigned] = on_role_changed,
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[Roles.events.on_role_unassigned] = on_role_changed,
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[Roles.events.on_player_roles_changed] = on_role_changed,
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}
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}
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@@ -4,7 +4,7 @@ Adds a main gui that contains important information about the server.
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules.exp_legacy.expcore.roles")
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local Roles = require("modules/exp_roles")
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local Commands = require("modules/exp_commands")
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local PlayerData = require("modules.exp_legacy.expcore.player_data")
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local External = require("modules.exp_legacy.expcore.external")
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@@ -392,14 +392,16 @@ define_tab(
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local done = {}
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-- Fill groups from configured roles
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for player_name, player_roles in pairs(Roles.config.players) do
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for _, group in ipairs(groups) do
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for _, role_name in ipairs(group.roles) do
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if table.contains(player_roles, role_name) then
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-- Fill groups from the players who hold the roles, a player can be in more than one group
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for _, group in ipairs(groups) do
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local seen = {}
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for _, role_name in ipairs(group.roles) do
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local role = Roles.get_role(role_name)
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for _, player_name in ipairs(role and role:get_player_names() or {}) do
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if not seen[player_name] then
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seen[player_name] = true
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done[player_name] = true
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group.players[#group.players + 1] = player_name
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break
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end
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end
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end
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@@ -463,7 +465,7 @@ local function render_data_category(opts)
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for name, child in pairs(opts.children) do
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local metadata = child.metadata
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if not metadata.permission or Roles.player_allowed(opts.player, metadata.permission) then
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if not metadata.permission or Roles.player_has_permission(opts.player, metadata.permission) then
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local value = child:get(opts.player_name)
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if value ~= nil or metadata.show_always then
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@@ -663,7 +665,7 @@ Elements.toggle_button = Gui.toolbar.create_button{
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sprite = "virtual-signal/signal-info",
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tooltip = { "exp-gui_readme.main-tooltip" },
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visible = function(player)
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return Roles.player_allowed(player, "gui/readme")
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return Roles.player_has_permission(player, "exp_scenario.gui.readme")
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end,
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}
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:on_click(function(_, player)
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@@ -4,7 +4,7 @@ Adds a gui for tracking research milestones
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Roles = require("modules/exp_roles")
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local config = require("modules/exp_legacy/config/research")
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local table_to_json = helpers.table_to_json
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@@ -339,7 +339,7 @@ Gui.toolbar.create_button{
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sprite = "item/space-science-pack",
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tooltip = { "exp-gui_research-milestones.tooltip-main" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/research")
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return Roles.player_has_permission(player, "exp_scenario.gui.research")
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end
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}
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@@ -4,7 +4,7 @@ Adds a rocket information gui which shows general stats, milestones and build pr
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Roles = require("modules/exp_roles")
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local config = require("modules/exp_legacy/config/gui/rockets")
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--- @class ExpGui_RocketInfo.elements
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@@ -651,7 +651,7 @@ Gui.toolbar.create_button{
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sprite = "item/rocket-silo",
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tooltip = { "exp-gui_rocket-info.tooltip-main" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/rocket-info")
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return Roles.player_has_permission(player, "exp_scenario.gui.rocket_info")
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end
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}
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@@ -5,7 +5,7 @@ Adds a science info gui that shows production usage and net for the different sc
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local ExpUtil = require("modules/exp_util")
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local Gui = require("modules/exp_gui")
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local Colors = require("modules/exp_util/include/color")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Roles = require("modules/exp_roles")
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local config = require("modules/exp_legacy/config/gui/science")
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local _format_number = require("util").format_number
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@@ -571,7 +571,7 @@ Gui.toolbar.create_button{
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sprite = "entity/lab",
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tooltip = { "exp-gui_science-production.tooltip-main" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/science-info")
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return Roles.player_has_permission(player, "exp_scenario.gui.science_info")
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end
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}
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@@ -4,7 +4,7 @@ Adds cameras which can be used to view players and locations
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local Gui = require("modules/exp_gui")
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local ElementsExtra = require("modules/exp_scenario/gui/elements")
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local Roles = require("modules/exp_legacy/expcore/roles")
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local Roles = require("modules/exp_roles")
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--- @class ExpGui_Surveillance.elements
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local Elements = {}
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@@ -234,7 +234,7 @@ Gui.toolbar.create_button{
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sprite = "entity/radar",
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tooltip = { "exp-gui_surveillance.tooltip-main" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/surveillance")
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return Roles.player_has_permission(player, "exp_scenario.gui.surveillance")
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end
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}:on_click(function(def, player, element, event)
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Elements.container(player.gui.screen)
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@@ -3,7 +3,7 @@ Adds a task list to the game which players can add, remove and edit items on
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]]
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local Gui = require("modules/exp_gui")
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local Roles = require("modules.exp_legacy.expcore.roles")
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local Roles = require("modules/exp_roles")
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local config = require("modules.exp_legacy.config.gui.tasks")
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local ExpUtil = require("modules/exp_util")
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@@ -43,8 +43,8 @@ local function has_permission_create_task(player)
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return true
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elseif allow_add_task == "admin" then
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return player.admin
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elseif allow_add_task == "expcore.roles" then
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return Roles.player_allowed(player, config.expcore_roles_allow_add_task)
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elseif allow_add_task == "exp_roles" then
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return Roles.player_has_permission(player, config.exp_roles_allow_add_task)
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end
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return false
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@@ -67,8 +67,8 @@ local function has_permission_edit_task(player, task)
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return true
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elseif allow_edit_task == "admin" then
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return player.admin
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elseif allow_edit_task == "expcore.roles" then
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return Roles.player_allowed(player, config.expcore_roles_allow_edit_task)
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elseif allow_edit_task == "exp_roles" then
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return Roles.player_has_permission(player, config.exp_roles_allow_edit_task)
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end
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return false
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@@ -922,7 +922,7 @@ Gui.toolbar.create_button{
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sprite = "utility/not_enough_repair_packs_icon",
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tooltip = { "exp-gui_task-list.tooltip-main" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/task-list")
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return Roles.player_has_permission(player, "exp_scenario.gui.task_list")
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end
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}
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@@ -950,7 +950,6 @@ return {
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events = {
|
||||
[e.on_player_joined_game] = refresh_player_tasks,
|
||||
[e.on_player_changed_force] = refresh_player_tasks,
|
||||
[Roles.events.on_role_assigned] = refresh_player_permissions,
|
||||
[Roles.events.on_role_unassigned] = refresh_player_permissions,
|
||||
[Roles.events.on_player_roles_changed] = refresh_player_permissions,
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user