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Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
eb715cc176
commit
7034f17b5d
@@ -4,7 +4,7 @@ Makes trees which are marked for decon "decay" quickly to allow faster building
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local Gui = require("modules/exp_gui")
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local Async = require("modules/exp_util/async")
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local Roles = require("modules.exp_legacy.expcore.roles")
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local Roles = require("modules/exp_roles")
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local PlayerData = require("modules.exp_legacy.expcore.player_data")
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local HasEnabledDecon = PlayerData.Settings:combine("HasEnabledDecon")
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@@ -57,9 +57,9 @@ local remove_trees_async =
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--- @param player LuaPlayer
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--- @return "fast" | "allow" | "disallow"
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local function get_permission(player)
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if Roles.player_allowed(player, "fast-tree-decon") then
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if Roles.player_has_permission(player, "exp_scenario.decon.fast_trees") then
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return HasEnabledDecon:get(player) and "fast" or "allow"
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elseif Roles.player_allowed(player, "standard-decon") then
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elseif Roles.player_has_permission(player, "exp_scenario.decon.standard") then
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return "allow"
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else
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return "disallow"
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@@ -101,7 +101,7 @@ Gui.toolbar.create_button{
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tooltip = { "exp_fast-decon.tooltip-main" },
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auto_toggle = true,
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visible = function(player, _)
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return Roles.player_allowed(player, "fast-tree-decon")
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return Roles.player_has_permission(player, "exp_scenario.decon.fast_trees")
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end
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}:on_click(function(def, player, element)
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local state = Gui.toolbar.get_button_toggled_state(def, player)
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