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Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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commit
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@@ -3,7 +3,7 @@ Log certain actions into a file when events are triggered
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]]
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local ExpUtil = require("modules/exp_util")
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local Roles = require("modules.exp_legacy.expcore.roles")
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local Roles = require("modules/exp_roles")
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local config = require("modules.exp_legacy.config.deconlog")
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local seconds_time_format = ExpUtil.format_time_factory{ format = "short", hours = true, minutes = true, seconds = true }
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@@ -79,7 +79,7 @@ end
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local function get_log_player(event)
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local player = assert(game.get_player(event.player_index))
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if Roles.player_has_flag(player, "deconlog-bypass") then
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if Roles.player_has_permission(player, "exp_scenario.bypass.deconstruction_log") then
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return nil
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end
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