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Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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eb715cc176
commit
7034f17b5d
@@ -7,8 +7,8 @@ local teleport_player = ExpUtil.teleport_player
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local Commands = require("modules/exp_commands")
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local player_allowed = Roles.player_allowed
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local Roles = require("modules/exp_roles")
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local player_has_permission = Roles.player_has_permission
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--- @class ExpCommands_Teleport.commands
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local commands = {}
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@@ -85,7 +85,7 @@ commands.spawn = Commands.new("spawn", { "exp-commands_teleport.description-spaw
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if not teleport_player(player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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elseif player_allowed(player, "command/spawn/always") then
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elseif player_has_permission(player, "exp_scenario.command.spawn.always") then
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if not teleport_player(other_player, game.surfaces.nauvis, { 0, 0 }, "dismount") then
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return Commands.status.error{ "exp-commands_teleport.unavailable" }
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end
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