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Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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@@ -4,8 +4,8 @@ Adds a command that allows players to kill themselves and others
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local Commands = require("modules/exp_commands")
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local highest_role = Roles.get_player_highest_role
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local Roles = require("modules/exp_roles")
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local player_outranks = Roles.player_outranks
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--- Kills yourself or another player.
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Commands.new("kill", { "exp-commands_kill.description" })
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@@ -20,7 +20,7 @@ Commands.new("kill", { "exp-commands_kill.description" })
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if other_player == nil then
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-- Can only be nil if the target is the player and they are already dead
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return Commands.status.error{ "exp-commands_kill.already-dead" }
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elseif (other_player == player) or (highest_role(player).index < highest_role(other_player).index) then
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elseif other_player == player or player_outranks(player, other_player) then
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-- You can always kill yourself or can kill lower role players
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if script.active_mods["space-age"] then
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other_player.surface.create_entity{ name = "lightning", position = { other_player.position.x, other_player.position.y - 16 }, target = other_player.character }
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