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Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
parent
eb715cc176
commit
7034f17b5d
@@ -9,7 +9,7 @@ local Gui = require("modules/exp_gui")
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local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
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local Storage = require("modules/exp_util/storage")
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Roles = require("modules/exp_roles")
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local Colors = require("modules/exp_util/include/color")
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local config = require("modules.exp_legacy.config.gui.warps") --- @dep config.gui.warps
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local Warps = require("modules.exp_legacy.modules.control.warps") --- @dep modules.control.warps
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@@ -68,8 +68,8 @@ local function check_player_permissions(player, action, warp)
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return true
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elseif action_config == "admin" then
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return player.admin
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elseif action_config == "expcore.roles" then
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return Roles.player_allowed(player, config["expcore_roles_" .. action])
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elseif action_config == "exp_roles" then
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return Roles.player_has_permission(player, config["exp_roles_" .. action])
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end
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-- Return false as all other conditions have not been met
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@@ -708,7 +708,7 @@ Gui.toolbar.create_button{
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sprite = config.default_icon.type .. "/" .. config.default_icon.name,
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tooltip = { "warp-list.main-tooltip" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/warp-list")
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return Roles.player_has_permission(player, "exp_scenario.gui.warp_list")
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end
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}:on_click(function(def, player, element)
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-- Set gui keep open state for player that clicked the button: true if visible, false if invisible
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@@ -885,8 +885,7 @@ local function role_update_event(event)
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add_new_warp_element.visible = allow_add_warp
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end
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Event.add(Roles.events.on_role_assigned, role_update_event)
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Event.add(Roles.events.on_role_unassigned, role_update_event)
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Event.add(Roles.events.on_player_roles_changed, role_update_event)
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--- When a chart tag is removed or edited make sure it is not one that belongs to a warp
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local function maintain_tag(event)
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