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Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Fable 5
parent
eb715cc176
commit
7034f17b5d
@@ -5,7 +5,7 @@
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]]
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local Gui = require("modules/exp_gui")
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local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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local Roles = require("modules/exp_roles")
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local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
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local format_number = require("util").format_number --- @dep util
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local config = require("modules.exp_legacy.config.vlayer") --- @dep config.vlayer
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@@ -457,7 +457,7 @@ local vlayer_control_set = Gui.define("vlayer_control_set")
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vlayer_gui_control_see(disp)
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local b = vlayer_gui_control_build(disp)
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local r = vlayer_gui_control_remove(disp)
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local v = Roles.player_allowed(player, "gui/vlayer-edit")
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local v = Roles.player_has_permission(player, "exp_scenario.gui.vlayer_edit")
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b.visible = v
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r.visible = v
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@@ -484,22 +484,21 @@ Gui.toolbar.create_button{
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sprite = "entity/solar-panel",
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tooltip = { "vlayer.main-tooltip" },
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visible = function(player, element)
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return Roles.player_allowed(player, "gui/vlayer")
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return Roles.player_has_permission(player, "exp_scenario.gui.vlayer")
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end
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}
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--- Update the visibly of the buttons based on a players roles
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local function role_update_event(event)
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local player = game.players[event.player_index]
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local visible = Roles.player_allowed(player, "gui/vlayer-edit")
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local visible = Roles.player_has_permission(player, "exp_scenario.gui.vlayer_edit")
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local container = Gui.get_left_element(vlayer_container, player)
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local disp = container.frame["vlayer_st_2"].disp.table
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disp[vlayer_gui_control_build.name].visible = visible
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disp[vlayer_gui_control_remove.name].visible = visible
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end
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Event.add(Roles.events.on_role_assigned, role_update_event)
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Event.add(Roles.events.on_role_unassigned, role_update_event)
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Event.add(Roles.events.on_player_roles_changed, role_update_event)
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Event.on_nth_tick(config.update_tick_gui, function(_)
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local stats = vlayer.get_statistics()
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