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Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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@@ -33,11 +33,7 @@ for _, config_key in ipairs{ "always_protected_names", "always_protected_types",
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end
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end
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-- Require roles if a permission is assigned in the config
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local Roles --- @type table<string, any>
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if config.ignore_permission then
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Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
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end
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local Roles = require("modules/exp_roles")
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----- Storage Variables -----
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--- Variables stored in the global table
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@@ -159,7 +155,7 @@ Event.add(defines.events.on_pre_player_mined_item, function(event)
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-- Check if the player should be ignored
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if config.ignore_admins and player.admin then return end
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if entity.last_user == nil or entity.last_user.index == player.index then return end
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if config.ignore_permission and Roles.player_allowed(player, config.ignore_permission) then return end
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if config.ignore_permission and Roles.player_has_permission(player, config.ignore_permission) then return end
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-- Check if the entity is protected
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if EntityProtection.is_entity_protected(entity)
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