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Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Claude Fable 5
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@@ -1,6 +1,6 @@
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return {
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ignore_admins = true, --- @setting ignore_admins If admins are ignored by the protection filter
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ignore_permission = "bypass-entity-protection", --- @setting ignore_permission Players with this permission will be ignored by the protection filter, leave nil if expcore.roles is not used
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ignore_permission = "exp_scenario.bypass.entity_protection", --- @setting ignore_permission Players with this permission will be ignored by the protection filter, leave nil to protect against every player
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repeat_count = 5, --- @setting repeat_count Number of protected entities that must be removed within repeat_lifetime in order to trigger repeated removal protection
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repeat_lifetime = 3600 * 20, --- @setting repeat_lifetime The length of time, in ticks, that protected removals will be remembered for
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refresh_rate = 3600 * 5, --- @setting refresh_rate How often the age of protected removals are checked against repeat_lifetime
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