Move the scenario onto exp_roles and remove the legacy role system

Every call site of expcore.roles now uses exp_roles, and the legacy module,
its config, and the glue which refreshed guis on role events are deleted.
Where a file only renamed the require and the permission strings the change is
mechanical; the rest:

- Jail is now "give the Jail role" and unjail "take it away". The role has a
  higher priority than every other so holding it suppresses them, which is
  what stashing and restoring the roles was for.
- The command role authority derives exp_scenario.command.<name> from the
  command name, and the role parsers use player_outranks rather than comparing
  indexes with their own root check.
- The admin and spectator triggers, and the gui refresh on role changes, live
  in exp_scenario/control/roles.lua; the system commands trigger stays with
  the command authority.
- The player list warn button is keyed on create_warning, the permission
  the command behind it already required, and report on create_report. Both
  were keyed on names no role held, so only root ever saw them.
- The warps and tasks configs say exp_roles where they said expcore.roles.
- The role tables the readme and player list read are replaced by
  get_player_names and get_roles.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
bbassie
2026-08-19 11:36:58 +00:00
co-authored by Claude Fable 5
parent eb715cc176
commit 7034f17b5d
53 changed files with 204 additions and 1776 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
return {
ignore_admins = true, --- @setting ignore_admins If admins are ignored by the protection filter
ignore_permission = "bypass-entity-protection", --- @setting ignore_permission Players with this permission will be ignored by the protection filter, leave nil if expcore.roles is not used
ignore_permission = "exp_scenario.bypass.entity_protection", --- @setting ignore_permission Players with this permission will be ignored by the protection filter, leave nil to protect against every player
repeat_count = 5, --- @setting repeat_count Number of protected entities that must be removed within repeat_lifetime in order to trigger repeated removal protection
repeat_lifetime = 3600 * 20, --- @setting repeat_lifetime The length of time, in ticks, that protected removals will be remembered for
refresh_rate = 3600 * 5, --- @setting refresh_rate How often the age of protected removals are checked against repeat_lifetime