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Move the scenario onto exp_roles and remove the legacy role system
Every call site of expcore.roles now uses exp_roles, and the legacy module, its config, and the glue which refreshed guis on role events are deleted. Where a file only renamed the require and the permission strings the change is mechanical; the rest: - Jail is now "give the Jail role" and unjail "take it away". The role has a higher priority than every other so holding it suppresses them, which is what stashing and restoring the roles was for. - The command role authority derives exp_scenario.command.<name> from the command name, and the role parsers use player_outranks rather than comparing indexes with their own root check. - The admin and spectator triggers, and the gui refresh on role changes, live in exp_scenario/control/roles.lua; the system commands trigger stays with the command authority. - The player list warn button is keyed on create_warning, the permission the command behind it already required, and report on create_report. Both were keyed on names no role held, so only root ever saw them. - The warps and tasks configs say exp_roles where they said expcore.roles. - The role tables the readme and player list read are replaced by get_player_names and get_roles. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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co-authored by
Claude Fable 5
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commit
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@@ -1,4 +1,4 @@
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local Roles = require("modules.exp_legacy.expcore.roles")
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local Roles = require("modules/exp_roles")
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return {
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admin_as_active = true, --- @setting admin_as_active When true admins will be treated as active regardless of afk time
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@@ -8,6 +8,7 @@ return {
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trust_time = 3600 * 60 * 10, --- @setting trust_time The time in ticks that a player must be online for to count as trusted
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update_time = 3600 * 30, --- @setting update_time How often in ticks the script checks for active players
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custom_active_check = function(player)
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return Roles.get_player_highest_role(player).index <= Roles.get_role_from_any("Veteran").index
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local veteran = Roles.get_role("Veteran")
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return veteran ~= nil and Roles.get_player_highest_role(player).index <= veteran.index
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end,
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}
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