Change to homes

This commit is contained in:
Cooldude2606
2018-04-14 22:35:49 +01:00
parent afa21ac306
commit 6dba36754a

View File

@@ -16,22 +16,22 @@ end
commands.add_command('set-home', 'Set Your Home Possition', {}, function(event,args)
local player = Game.get_player(event)
if not homes()[player.index] then homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
homes()[player.index][1] = player.position
if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
_homes()[player.index][1] = player.position
player_return('Home set at: ('..math.floor(player.position.x)..','..math.floor(player.position.y)..')')
end)
commands.add_command('home', 'Goto you home possition', {}, function(event,args)
local player = Game.get_player(event)
if not homes()[player.index] then homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
homes()[player.index][2] = player.position
player.teleport(player.surface.find_non_colliding_position('player',homes()[player.index][1],32,1),player.surface)
if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
_homes()[player.index][2] = player.position
player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][1],32,1),player.surface)
end)
commands.add_command('return', 'Goto where you were before using /home', {}, function(event,args)
local player = Game.get_player(event)
if not homes()[player.index] then homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
if not _homes()[player.index] then _homes()[player.index] = {player.force.get_spawn_position(player.surface),player.force.get_spawn_position(player.surface)} end
local _temp = player.position
player.teleport(player.surface.find_non_colliding_position('player',homes()[player.index][2],32,1),player.surface)
homes()[player.index][2] = _temp
player.teleport(player.surface.find_non_colliding_position('player',_homes()[player.index][2],32,1),player.surface)
_homes()[player.index][2] = _temp
end)