mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Rank system working
This commit is contained in:
@@ -14,7 +14,7 @@ error = function(err)
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if _G.discord_emit and game then
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local color = _G.Color and Color.to_hex(defines.text_color.bg) or '0x0'
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discord_emit{title='SCRIPT ERROR',color=color,description=err}
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elseif _G.Game then
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elseif _G.Game and game then
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if Game.print_all(err) == 0 then
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_error(err)
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end
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@@ -32,4 +32,8 @@ ExpLib._unpack_to_G(ExpLib)
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_G.discord_emit = nil -- un-comment this line if you are not using the json.data
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-- loads the ExpCore files these are need in order to run the other addons
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Ranking, Server, Gui = require('/locale/ExpCore/load'){'Ranking','Server','Gui'}
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Ranking, Server, Gui = require('/locale/ExpCore/load'){'Ranking','Server','Gui'}
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-- this loads the ranks that Ranking uses
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require('/locale/ExpCore/ranks')
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-- this loads any edits that are not need in core pcall as file may not be preset
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pcall(require,'/locale/Addons/playerRanks')
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41
locale/Addons/playerRanks.lua
Normal file
41
locale/Addons/playerRanks.lua
Normal file
@@ -0,0 +1,41 @@
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--[[
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Explosive Gaming
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This file can be used with permission but this and the credit below must remain in the file.
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Contact a member of management on our discord to seek permission to use our code.
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Any changes that you may make to the code are yours but that does not make the script yours.
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Discord: https://discord.gg/r6dC2uK
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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--[[
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How to use groups:
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name the name that you can use to refence it.
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disallow if present then all ranks in this group will have this added to their disallow.
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allow if present then all ranks in this group will have this added to their allow.
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highest is asigned by the script to show the highest rank in this group.
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lowest is asigned by the script to show the lowest rank in this group.
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How to add ranks:
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Name is what will be used in the scripts and is often the best choice for display in text.
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short_hand is what can be used when short on space but the rank still need to be displayed.
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tag is the tag the player will gain when moved to the rank, it can be nil.
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time is used for auto-rank feature where you are moved to the rank after a certain play time in minutes.
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colour is the RGB value that can be used to emphasise GUI elements based on rank.
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power is asigned by the script based on their index in ranks, you can insert new ranks between current ones.
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group is asigned by the script to show the group this rank is in
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disallow is a list containing input actions that the user can not perform.
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allow is a list of custom commands and effects that that rank can use, all defined in the sctips.
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For allow, add the allow as the key and the value as true
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Example: test for 'server-interface' => allow['server-interface'] = true
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For disallow, add to the list the end part of the input action
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Example: defines.input_action.drop_item -> 'drop_item'
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http://lua-api.factorio.com/latest/defines.html#defines.input_action
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--]]
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-- see ExpCore/ranks.lua for examples - you add your own and edit pre-made ones here.
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function Ranking._base_preset()
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return {}
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end
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@@ -79,7 +79,7 @@ end
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-- @tparam defines.events.on_console_command event the event rasied by the command=
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local function run_custom_command(command)
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local command_data = command_data[command.name]
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local player_name = Game.get_player(commnd) and Game.get_player(commnd).name or 'server'
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local player_name = Game.get_player(command) and Game.get_player(command).name or 'server'
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-- is the player allowed to use this command
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if is_type(Ranking,'table') and is_type(Ranking.get_rank,'function') and not Ranking.get_rank(player_name):allowed(command.name) then
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player_return{'commands.unauthorized'}
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@@ -21,7 +21,6 @@ require '/commands'
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StdExpCoreLib.Server = require '/server'
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StdExpCoreLib.Gui = {}
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StdExpCoreLib.Ranking = require '/ranking'
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require '/ranks'
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--[[StdExpCoreLib.Gui = require '/gui'
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require '/GuiParts/inputs'
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require '/GuiParts/toolbar'
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@@ -8,37 +8,59 @@ Discord: https://discord.gg/r6dC2uK
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]]
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--Please Only Edit Below This Line-----------------------------------------------------------
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local Ranking = {}
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Ranking.event = script.generate_event_name()
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Ranking._rank = {}
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Ranking._group = {}
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-- this function is to avoid errors - see /ranks.lua
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function Ranking._form_links()
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return false
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end
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-- this function is to avoid errors - see /ranks.lua
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function Ranking._ranks()
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function Ranking._ranks(names)
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return {}
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end
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-- this function is to avoid errors - see /ranks.lua
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function Ranking._groups()
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function Ranking._groups(names)
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return {}
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end
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-- this function is to avoid errors - see /ranks.lua
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function Ranking._meta()
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return {}
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end
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-- this function is to avoid errors - see addons/playerRanks.lua
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function Ranking._base_preset()
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return {}
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end
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-- this returns a global list
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function Ranking._presets()
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if not global.exp_core then global.exp_core = {} end
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if not global.exp_core.ranking then global.exp_core.ranking = {meta=Ranking._meta(),old={},current=Ranking._base_preset()} end
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return global.exp_core.ranking
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end
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--- Returns a rank object given a player or rank name
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-- @usage Ranking.get_rank(game.player)
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-- Ranking.get_rank('admin')
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-- @param mixed player|player index|player name|rank name|rank|'server'|'root' what rank to get
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-- @treturn table the rank that is linked to mixed
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function Ranking.get_rank(mixed)
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local ranks = Ranking._ranks()
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return game.players[mixed] and ranks[game.players[mixed].permission_group.name]
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or mixed.index and game.players[mixed.index] and ranks[mixed.permission_group.name]
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or is_type(mixed,'table') and mixed.group and mixed
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or is_type(mixed,'string') and ranks[string.lower(mixed)] and ranks[string.lower(mixed)]
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or is_type(mixed,'string') and mixed == 'server' and ranks['root']
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or is_type(mixed,'string') and mixed == 'root' and ranks['root']
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or false
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-- ranks[mixed] and ranks[mixed] is to avoid returning nil given any string
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if not mixed then return false end
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local ranks = Ranking._ranks(true)
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local _return = false
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if is_type(mixed,'table') then
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if mixed.index then
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_return = game.players[mixed.index] and ranks[mixed.permission_group.name] or false
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else
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_return = mixed.group and mixed or false
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end
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else
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_return = game.players[mixed] and ranks[game.players[mixed].permission_group.name]
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or table.autokey(ranks,mixed) and table.autokey(ranks,mixed)
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or string.contains(mixed,'server') and Ranking.get_group('Root').highest
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or string.contains(mixed,'root') and Ranking.get_group('Root').highest
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or false
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end
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return _return
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end
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--- Returns the group object used to sort ranks given group name or see Ranking.get_rank
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@@ -47,11 +69,12 @@ end
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-- @param mixed player|player index|player name|rank name|rank|'server'|'root'|group name|group what group to get
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-- @treturn table the group that is linked to mixed
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function Ranking.get_group(mixed)
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local groups = Ranking._groups()
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if not mixed then return false end
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local groups = Ranking._groups(true)
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local rank = Ranking.get_rank(mixed)
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return rank and rank.group
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or is_type(mixed,'table') and mixed.ranks and mixed
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or is_type(mixed,'string') and groups[mixed] and groups[mixed]
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or is_type(mixed,'string') and table.autokey(groups,mixed) and table.autokey(groups,mixed)
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or false
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end
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@@ -82,23 +105,23 @@ end
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-- @param[opt=game.tick] tick the tick that the rank is being given on
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function Ranking.give_rank(player,rank,by_player,tick)
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local tick = tick or game.tick
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local by_player_name = Game.get_player(by_player).name or game.player and game.player.name or 'server'
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local rank = Ranking.get_rank(rank)
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local by_player_name = Game.get_player(by_player) and Game.get_player(by_player).name or game.player and game.player.name or 'server'
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local rank = Ranking.get_rank(rank) or Ranking.get_rank(Ranking._presets().meta.default)
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local player = Game.get_player(player)
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local old_rank = Ranking.get_rank(player)
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local old_rank = Ranking.get_rank(player) or Ranking.get_rank(Ranking._presets().meta.default)
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local message = 'ranking.rank-down'
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-- messaging
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if old_rank.name == rank.name then return end
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if rank.power < old_rank.power then message = 'ranking.rank-up' end
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game.print{message,player.name,rank.name,by_player_name}
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if not rank.group.name == 'User' then player.print{'ranking.rank-given',rank.name} end
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if not player.tag == old_rank.tag then player.print{'ranking.tag-reset'} end
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if rank.group.name ~= 'User' then player.print{'ranking.rank-given',rank.name} end
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if player.tag ~= old_rank.tag then player.print{'ranking.tag-reset'} end
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-- rank change
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player.permission_group = game.permissions.get_group(rank.name)
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player.tag = rank.tag
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if not old_rank.group.name == 'Jail' then Ranking._presets().old[player.index] = rank.name end
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if Ranking._presets()._event then
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script.raise_event(Ranking._presets()._event,{
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if Ranking.event then
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script.raise_event(Ranking.event,{
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tick=tick,
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player=player,
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by_player_name=by_player_name,
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@@ -117,17 +140,53 @@ function Ranking.revert(player,by_player)
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Ranking.give_rank(player,Ranking._presets().old[player.index],by_player)
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end
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--- Given the player has a rank in the preset table it is given
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-- @usage Ranking.find_preset(1)
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-- @param player the player to test for an auto rank
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-- @tparam[opt=nil] tick the tick it happens on
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function Ranking.find_preset(player,tick)
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local presets = Ranking._presets().current
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local meta_data = Ranking._presets().meta
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local default = Ranking.get_rank(meta_data.default)
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local player = Game.get_player(player)
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local current_rank = Ranking.get_rank(player) or {power=-1,group={name='not jail'}}
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local ranks = {default}
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if current_rank.group.name == 'Jail' then return end
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if presets[string.lower(player.name)] then
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local rank = Ranking.get_rank(presets[string.lower(player.name)])
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if current_rank.power >= rank.power then return end
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table.insert(ranks,rank)
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end
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if current_rank.power < meta_data.time_highest and tick_to_min(player.online_time) > meta_data.time_lowest then
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for _,rank_name in pairs(meta_data.time_ranks) do
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local rank = Ranking.get_rank(rank_name)
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if tick_to_min(player.online_time) > rank.time then
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table.insert(ranks,rank)
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end
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end
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end
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local _rank = nil
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for _,rank in pairs(ranks) do
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if rank.power > current_rank.power then _rank = rank end
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end
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if _rank then
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if _rank.name == default.name then
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player.tag = _rank.tag
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player.permission_group = game.permissions.get_group(_rank.name)
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else
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Ranking.give_rank(player,_rank,nil,tick)
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end
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end
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end
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-- this is the base rank object, do not store in global
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Ranking._rank = {}
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--- Is this rank allowed to open this gui or use this command etc.
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-- @usage rank:allowed('server-interface')
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-- @tparam teh action to test for
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-- @treturn bolean is it allowed
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function Ranking._rank:allowed(action)
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return self.allowed[action] or self.is_root or false
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return self.allow[action] or self.is_root or false
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end
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--- Get all the players in this rank
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@@ -169,7 +228,53 @@ function Ranking._rank:print(rtn)
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end)
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end
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end
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-- this is the base rank object, do not store in global
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Ranking._group = {}
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-- this is the base group object, do not store in global, these cant be used in game
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-- this makes a new group
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-- {name='root',allow={},disallow={}}
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function Ranking._group:create(obj)
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if game then return end
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if not is_type(obj.name,'string') then return end
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setmetatable(obj,{__index=Ranking._group})
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obj.ranks = {}
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obj.allow = obj.allow or {}
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obj.disallow = obj.disallow or {}
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Ranking._add_group(obj)
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return obj
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end
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-- this makes a new rank in side this group
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-- {name='Root',short_hand='Root',tag='[Root]',time=nil,colour=defines.colors.white,allow={},disallow={}}
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function Ranking._group:add_rank(obj)
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if game then return end
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if not is_type(obj.name,'string') or
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not is_type(obj.short_hand,'string') or
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not is_type(obj.tag,'string') or
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not is_type(obj.colour,'table') then return end
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setmetatable(obj,{__index=Ranking._rank})
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obj.group = self
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obj.allow = obj.allow or {}
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obj.disallow = obj.disallow or {}
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setmetatable(obj.allow,{__index=self.allow})
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setmetatable(obj.disallow,{__index=self.disallow})
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Ranking._add_rank(obj)
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Ranking._set_rank_power()
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table.insert(self.ranks,obj)
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if not self.highest or obj.power > self.highest.power then self.highest = obj end
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if not self.lowest or obj.power < self.lowest.power then self.lowest = obj end
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end
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Event.register(defines.events.on_player_joined_game,function(event)
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Ranking.find_preset(event.player_index)
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end)
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Event.register(-1,function(event)
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for power,rank in pairs(Ranking._ranks()) do
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local perm = game.permissions.create_group(rank.name)
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for _,toRemove in pairs(rank.disallow) do
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perm.set_allows_action(defines.input_action[toRemove],false)
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end
|
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end
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end)
|
||||
|
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return Ranking
|
||||
@@ -7,5 +7,126 @@ Any changes that you may make to the code are yours but that does not make the s
|
||||
Discord: https://discord.gg/r6dC2uK
|
||||
]]
|
||||
--Please Only Edit Below This Line-----------------------------------------------------------
|
||||
local groups = {}
|
||||
local ranks = {}
|
||||
|
||||
local ranks = {}
|
||||
function Ranking._add_group(group) if game then return end table.insert(groups,group) end
|
||||
function Ranking._add_rank(rank) if game then return end table.insert(ranks,rank) end
|
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function Ranking._set_rank_power() if game then return end for power,rank in pairs(ranks) do rank.power = power end end
|
||||
|
||||
--[[
|
||||
How to use groups:
|
||||
name the name that you can use to refence it.
|
||||
disallow if present then all ranks in this group will have this added to their disallow.
|
||||
allow if present then all ranks in this group will have this added to their allow.
|
||||
highest is asigned by the script to show the highest rank in this group.
|
||||
lowest is asigned by the script to show the lowest rank in this group.
|
||||
How to add ranks:
|
||||
Name is what will be used in the scripts and is often the best choice for display in text.
|
||||
short_hand is what can be used when short on space but the rank still need to be displayed.
|
||||
tag is the tag the player will gain when moved to the rank, it can be nil.
|
||||
time is used for auto-rank feature where you are moved to the rank after a certain play time in minutes.
|
||||
colour is the RGB value that can be used to emphasise GUI elements based on rank.
|
||||
power is asigned by the script based on their index in ranks, you can insert new ranks between current ones.
|
||||
group is asigned by the script to show the group this rank is in
|
||||
disallow is a list containing input actions that the user can not perform.
|
||||
allow is a list of custom commands and effects that that rank can use, all defined in the sctips.
|
||||
|
||||
For allow, add the allow as the key and the value as true
|
||||
Example: test for 'server-interface' => allow['server-interface'] = true
|
||||
|
||||
For disallow, add to the list the end part of the input action
|
||||
Example: defines.input_action.drop_item -> 'drop_item'
|
||||
http://lua-api.factorio.com/latest/defines.html#defines.input_action
|
||||
--]]
|
||||
|
||||
-- If you wish to add more groups please use addons/playerRanks.lua
|
||||
-- If you wish to add to these rank groups use addons/playerRanks.lua
|
||||
-- DO NOT REMOVE ANY OF THESE GROUPS
|
||||
|
||||
local root = Ranking._group:create{
|
||||
name='Root',
|
||||
allow={
|
||||
['server-interface'] = true
|
||||
},
|
||||
disallow={}
|
||||
}
|
||||
local admin = Ranking._group:create{
|
||||
name='Admin',
|
||||
allow={},
|
||||
disallow={}
|
||||
}
|
||||
local user = Ranking._group:create{
|
||||
name='User',
|
||||
allow={},
|
||||
disallow={}
|
||||
}
|
||||
local jail = Ranking._group:create{
|
||||
name='Jail',
|
||||
allow={},
|
||||
disallow={}
|
||||
}
|
||||
|
||||
-- If you wish to add more ranks please use addons/playerRanks.lua
|
||||
-- If you wish to add to these rank use addons/playerRanks.lua
|
||||
root:add_rank{
|
||||
name='Root',
|
||||
short_hand='Root',
|
||||
tag='[Root]',
|
||||
colour=defines.color.white,
|
||||
is_root=true
|
||||
}
|
||||
|
||||
user:add_rank{
|
||||
name='Guest',
|
||||
short_hand='',
|
||||
tag='',
|
||||
colour={r=255,g=159,b=27},
|
||||
is_default=true
|
||||
}
|
||||
|
||||
-- used to force rank to be read-only
|
||||
function Ranking._groups(name)
|
||||
if name then
|
||||
if name then
|
||||
local _return = {}
|
||||
for power,group in pairs(groups) do
|
||||
_return[group.name] = group
|
||||
end
|
||||
return _return
|
||||
end
|
||||
end
|
||||
return groups
|
||||
end
|
||||
|
||||
function Ranking._ranks(name)
|
||||
if name then
|
||||
local _return = {}
|
||||
for power,rank in pairs(ranks) do
|
||||
_return[rank.name] = rank
|
||||
end
|
||||
return _return
|
||||
end
|
||||
return ranks
|
||||
end
|
||||
|
||||
-- used to save lag by doing some calculation at the start
|
||||
function Ranking._meta()
|
||||
local meta = {}
|
||||
for power,rank in pairs(ranks) do
|
||||
if rank.is_default then
|
||||
meta.default = rank.name
|
||||
end
|
||||
if rank.is_root then
|
||||
meta.root = rank.name
|
||||
end
|
||||
if rank.time then
|
||||
table.insert(meta.time_ranks,rank.name)
|
||||
if not meta.time_highest or power > meta.time_highest then meta.time_highest = power end
|
||||
if not meta.time_lowest or power < meta.time_lowest then meta.time_lowest = power end
|
||||
end
|
||||
meta.time_highest = meta.time_highest or 0
|
||||
meta.time_lowest = meta.time_lowest or 0
|
||||
end
|
||||
return meta
|
||||
end
|
||||
@@ -10,7 +10,6 @@ Discord: https://discord.gg/r6dC2uK
|
||||
-- server allows control over threads and other features the devs missed out
|
||||
local Server = {}
|
||||
Server._thread = {}
|
||||
Server._thread.__index = Server._thread
|
||||
|
||||
--- Returns a un-used uuid (better system needed)
|
||||
-- @usage obj.uuid = Server.new_uuid()
|
||||
@@ -80,7 +79,7 @@ end
|
||||
function Server.close_all_threads(with_force)
|
||||
if not with_force then
|
||||
for uuid,next_thread in pairs(Server.threads()) do
|
||||
next_thread:close()
|
||||
if uuid ~= '_n' then next_thread:close() end
|
||||
end
|
||||
else
|
||||
Server._threads(true)
|
||||
@@ -186,6 +185,7 @@ if commands._expgaming then
|
||||
local callback = args.code
|
||||
if not string.find(callback,'%s') and not string.find(callback,'return') then callback = 'return '..callback end
|
||||
if game.player then callback = 'local player, surface, force = game.player, game.player.surface, game.player.force '..callback end
|
||||
if Ranking and Ranking.get_rank then callback = 'local rank = Ranking.get_rank(game.player) '..callback end
|
||||
local success, err = Server.interface(callback)
|
||||
player_return(err)
|
||||
end)
|
||||
@@ -198,7 +198,7 @@ end
|
||||
-- @treturn table the new thread object
|
||||
function Server._thread:create(obj)
|
||||
local obj = obj or {}
|
||||
setmetatable(obj,Server._thread)
|
||||
setmetatable(obj,{__index=Server._thread})
|
||||
obj.uuid = Server.new_uuid()
|
||||
return obj
|
||||
end
|
||||
@@ -366,7 +366,7 @@ end)
|
||||
Event.register(-2,function(event)
|
||||
local threads = Server.threads()
|
||||
for uuid,thread in pairs(threads) do
|
||||
setmetatable(thread,Server._thread)
|
||||
if uuid ~= '_n' then setmetatable(thread,{__index=Server._thread}) end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
@@ -490,8 +490,8 @@ end
|
||||
-- table.autokey(tbl,'f') -- return 1
|
||||
function table.autokey(tbl,str)
|
||||
local _return = {}
|
||||
for key,value in pairs(keys) do
|
||||
if string.contains(string.lower(string),string.lower(key)) then table.insert(_return,value) end
|
||||
for key,value in pairs(tbl) do
|
||||
if string.contains(string.lower(str),string.lower(key)) then table.insert(_return,value) end
|
||||
end
|
||||
return _return[1] or false
|
||||
end
|
||||
@@ -4,4 +4,11 @@ help-format= __1__ __2__
|
||||
unauthorized=401 - Unauthorized: Access is denied due to invalid credentials
|
||||
invalid-inputs=Invalid Input, /__1__ __2__
|
||||
invalid-player=Invaild Player Name, __1__ ,try using tab key to auto-complete the name
|
||||
command-ran=Command Complete
|
||||
command-ran=Command Complete
|
||||
|
||||
[ranking]
|
||||
all-rank-print=[Everyone]: __1__
|
||||
rank-up=__1__ was promoted to __2__ by __3__
|
||||
rank-down=__1__ was demoted to __2__ by __3__
|
||||
rank-given=You have been given the __1__ Rank!
|
||||
tag-reset=Your Tag was reset due to a Rank change
|
||||
Reference in New Issue
Block a user