mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Merge pull request #161 from Cooldude2606/feature/player-data
Added Player Data
This commit is contained in:
@@ -12,7 +12,6 @@ return {
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'modules.commands.me',
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'modules.commands.kill',
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'modules.commands.admin-chat',
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'modules.commands.tag',
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'modules.commands.teleport',
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'modules.commands.cheat-mode',
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'modules.commands.ratio',
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@@ -27,13 +26,9 @@ return {
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'modules.commands.spawn',
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'modules.commands.warnings',
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'modules.commands.find',
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'modules.commands.bonus',
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'modules.commands.home',
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'modules.commands.quickbar',
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--- Addons
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'modules.addons.station-auto-name',
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'modules.addons.greetings',
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'modules.addons.chat-popups',
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'modules.addons.damage-popups',
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'modules.addons.death-logger',
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@@ -42,11 +37,20 @@ return {
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'modules.addons.compilatron',
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'modules.addons.scorched-earth',
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'modules.addons.pollution-grading',
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'modules.addons.random-player-colours',
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'modules.addons.station-auto-name',
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'modules.addons.discord-alerts',
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'modules.addons.chat-reply',
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'modules.addons.tree-decon',
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--- Data
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'modules.data.statistics',
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'modules.data.player-colours',
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'modules.data.greetings',
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'modules.data.quickbar',
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'modules.data.alt-view',
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'modules.data.tag',
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'modules.data.bonus',
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--- GUI
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'modules.gui.readme',
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'modules.gui.rocket-info',
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@@ -140,9 +140,7 @@ Roles.new_role('Sponsor','Spon')
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'command/home-set',
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'command/home-get',
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'command/return',
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'fast-tree-decon',
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'command/load-quickbar',
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'command/save-quickbar'
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'fast-tree-decon'
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}
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Roles.new_role('Supporter','Sup')
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@@ -152,7 +150,8 @@ Roles.new_role('Supporter','Sup')
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:set_parent('Veteran')
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:allow{
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'command/jail',
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'command/unjail'
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'command/unjail',
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'command/join-message'
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}
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Roles.new_role('Partner','Part')
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@@ -187,7 +186,8 @@ Roles.new_role('Member','Mem')
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'gui/task-list/add',
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'gui/task-list/edit',
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'gui/warp-list/add',
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'gui/warp-list/edit'
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'gui/warp-list/edit',
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'command/save-quickbar'
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}
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Roles.new_role('Regular','Reg')
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@@ -220,8 +220,9 @@ local default = Roles.new_role('Guest','')
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'command/report',
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'command/ratio',
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'command/server-ups',
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'command/data-preference',
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'command/set-data-preference',
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'command/save-data',
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'command/preference',
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'command/set-preference',
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'gui/player-list',
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'gui/rocket-info',
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'gui/science-info',
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31
config/statistics.lua
Normal file
31
config/statistics.lua
Normal file
@@ -0,0 +1,31 @@
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--- A list of all tracked statistics and the events which trigger them
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-- @config Statistics
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local e = defines.events -- order as per lua api as it was easier just to go down the list
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return {
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Playtime = true, --- @setting Playtime If playtime is tracked for a player, play time measured in minutes
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AfkTime = true, --- @setting AfkTime If afk time is tracked for a player, play time measured in minutes, afk is once a player does nothing for 5 minutes
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DistanceTraveled = true, --- @setting DistanceTraveled If distance traveled is checked, only counts if not afk
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MachinesRemoved = true, --- @setting MachinesRemoved If removed machines are tracked, includes marked for decon and player mined entity
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TreesDestroyed = true, --- @setting OreMined If ore mined is tracked for a player, includes marked for decon and player mined entity but only trees
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OreMined = true, --- @setting OreMined If ore mined is tracked for a player, includes player mined entity but only ore
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DamageDealt = true, --- @setting DamageDealt If damage dealt is tracked for a player, includes any damage to entities not on the same force or neutral
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Kills = true, --- @setting Kills If kills are tracked for a player, includes all kills not on same force or neutral
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RocketsLaunched = true, --- @setting RocketsLaunched If the number of rockets launched should be tracked, done for all players on the force
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ResearchCompleted = true, --- @setting ResearchCompleted If the number of researches completed should be tracked, done for all players on the force
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counters = { --- @setting counters Simple statistics that just go up by one each time an event happens
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MachinesBuilt = e.on_built_entity,
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MapTagsMade = e.on_chart_tag_added,
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ChatMessages = e.on_console_chat,
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CommandsUsed = e.on_console_command,
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ItemsPickedUp = e.on_picked_up_item,
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TilesBuilt = e.on_player_built_tile,
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ItemsCrafted = e.on_player_crafted_item,
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MapsPlayed = e.on_player_created,
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DeconstructionPlanerUsed = e.on_player_deconstructed_area,
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Deaths = e.on_player_died,
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JoinCount = e.on_player_joined_game,
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TilesRemoved = e.on_player_mined_tile,
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CapsulesUsed = e.on_player_used_capsule
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}
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}
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@@ -19,6 +19,7 @@ new_type("core", "Core", true)
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new_type("control", "Control", true)
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new_type("addon", "Addons", true)
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new_type("gui", "Guis", true)
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new_type("data", "Data", true)
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new_type("commands", "Commands", true)
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new_type("config", "Configs", true, "Settings")
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@@ -153,6 +153,7 @@ local Datastores = {}
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local Datastore = {}
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local Data = {}
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local copy = table.deep_copy
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local trace = debug.traceback
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--- Save datastores in the global table
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global.datastores = Data
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@@ -250,7 +251,6 @@ function DatastoreManager.ingest(action, datastoreName, key, valueJson)
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elseif action == 'propagate' or action == 'request' then
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local success, value = pcall(game.json_to_table, valueJson)
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if not success or value == nil then value = tonumber(valueJson) or valueJson end
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datastore:raw_set(key) -- clear any existing data
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value = datastore:raise_event('on_load', key, value)
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datastore:set(key, value)
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@@ -360,7 +360,7 @@ function Datastore:raw_set(key, value)
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end
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end
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local function serialize_error(err) error('An error ocurred in a datastore serializer: '..err) end
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local function serialize_error(err) error('An error ocurred in a datastore serializer: '..trace(err)) end
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--[[-- Internal, Return the serialized key
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@tparam any rawKey The key that needs to be serialized, if it is already a string then it is returned
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@treturn string The key after it has been serialized
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@@ -389,11 +389,11 @@ self:write_action('save', 'TestKey', 'Foo')
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]]
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function Datastore:write_action(action, key, value)
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local data = {action, self.name, '"'..key..'"'}
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local data = {action, self.name, key}
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if value ~= nil then
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data[4] = type(value) == 'table' and '"'..game.table_to_json(value)..'"' or '"'..tostring(value)..'"'
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data[4] = type(value) == 'table' and game.table_to_json(value) or value
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end
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game.write_file('datastore.out', table.concat(data, ' ')..'\n', true, 0)
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game.write_file('ext/datastore.out', table.concat(data, ' ')..'\n', true, 0)
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end
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----- Datastore Local
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@@ -517,10 +517,10 @@ ExampleData:increment('TestNumber')
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function Datastore:increment(key, delta)
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key = self:serialize(key)
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local value = self:raw_get(key) or 0
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return Datastore:set(key, value + (delta or 1))
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return self:set(key, value + (delta or 1))
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end
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local function update_error(err) error('An error ocurred in datastore update: '..err, 2) end
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local function update_error(err) error('An error ocurred in datastore update: '..trace(err), 2) end
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--[[-- Use a function to update the value locally, will trigger on_update then on_save, save_to_disk and auto_save is required for on_save
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@tparam any key The key that you want to apply the update to, must be a string unless a serializer is set
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@tparam function callback The function that will be used to update the value at this key
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@@ -560,7 +560,7 @@ function Datastore:remove(key)
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if self.parent and self.parent.auto_save then return self.parent:save(key) end
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end
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local function filter_error(err) print('An error ocurred in a datastore filter:', err) end
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local function filter_error(err) log('An error ocurred in a datastore filter:'..trace(err)) end
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--[[-- Internal, Used to filter elements from a table
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@tparam table tbl The table that will have the filter applied to it
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@tparam[opt] function callback The function that will be used as a filter, if none giving then the provided table is returned
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@@ -737,7 +737,7 @@ end
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----- Events
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-- @section events
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local function event_error(err) print('An error ocurred in a datastore event handler:', err) end
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local function event_error(err) log('An error ocurred in a datastore event handler: '..trace(err)) end
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--[[-- Internal, Raise an event on this datastore
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@tparam string event_name The name of the event to raise for this datastore
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@tparam string key The key that this event is being raised for
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@@ -752,7 +752,7 @@ value = self:raise_event('on_save', key, value)
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function Datastore:raise_event(event_name, key, value, source)
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-- Raise the event for the children of this datastore
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if source ~= 'child' and next(self.children) then
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if type(value) ~= 'table' then value = self:raw_get(key, true) end
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if type(value) ~= 'table' then value = {} end
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for value_name, child in pairs(self.children) do
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value[value_name] = child:raise_event(event_name, key, value[value_name], 'parent')
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end
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@@ -769,7 +769,7 @@ function Datastore:raise_event(event_name, key, value, source)
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-- Raise the event for the parent of this datastore
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if source ~= 'parent' and self.parent then
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self.parent:raise_event(event_name, key, self.parent:raw_get(key), 'child')
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self.parent:raise_event(event_name, key, self.parent:raw_get(key, true), 'child')
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end
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-- If this is the save event and the table is empty then return nil
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@@ -42,6 +42,7 @@ end)
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]]
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local Event = require 'utils.event' --- @dep utils.event
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local Async = require 'expcore.async' --- @dep expcore.async
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local Datastore = require 'expcore.datastore' --- @dep expcore.datastore
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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require 'config.expcore.command_general_parse' --- @dep config.expcore.command_general_parse
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@@ -58,7 +59,7 @@ DataSavingPreference:set_default('All')
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--- Sets your data saving preference
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-- @command set-data-preference
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Commands.new_command('set-data-preference', 'Allows you to set your data saving preference')
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Commands.new_command('set-preference', 'Allows you to set your data saving preference')
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:add_param('option', false, 'string-options', PreferenceEnum)
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:register(function(player, option)
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DataSavingPreference:set(player, option)
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@@ -67,16 +68,45 @@ end)
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--- Gets your data saving preference
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-- @command data-preference
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Commands.new_command('data-preference', 'Shows you what your current data saving preference is')
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Commands.new_command('preference', 'Shows you what your current data saving preference is')
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:register(function(player)
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return {'expcore-data.get-preference', DataSavingPreference:get(player)}
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end)
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--- Gets your data and writes it to a file
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Commands.new_command('save-data', 'Writes all your player data to a file on your computer')
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:register(function(player)
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player.print{'expcore-data.get-data'}
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game.write_file('expgaming_player_data.json', game.table_to_json(PlayerData:get(player, {})), false, player.index)
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end)
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--- Async function called after 5 seconds with no player data loaded
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local check_data_loaded = Async.register(function(player)
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local player_data = PlayerData:get(player)
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if not player_data or not player_data.valid then
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player.print{'expcore-data.data-failed'}
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Datastore.ingest('request', 'PlayerData', player.name, '{"valid":false}')
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end
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end)
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--- When player data loads tell the player if the load had failed previously
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PlayerData:on_load(function(player_name, player_data)
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if not player_data or player_data.valid == false then return end
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local existing_data = PlayerData:get(player_name)
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if existing_data and existing_data.valid == false then
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game.players[player_name].print{'expcore-data.data-restore'}
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end
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player_data.valid = true
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end)
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--- Remove data that the player doesnt want to have stored
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PlayerData:on_save(function(player_name, player_data)
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local dataPreference = DataSavingPreference:get(player_name)
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dataPreference = PreferenceEnum[dataPreference]
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if dataPreference == PreferenceEnum.All then return player_data end
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if dataPreference == PreferenceEnum.All then
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player_data.valid = nil
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return player_data
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end
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local saved_player_data = { PlayerRequired = player_data.PlayerRequired, DataSavingPreference = PreferenceEnum[dataPreference] }
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if dataPreference <= PreferenceEnum.Settings then saved_player_data.PlayerSettings = player_data.PlayerSettings end
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@@ -92,12 +122,18 @@ end)
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--- Load player data when they join
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Event.add(defines.events.on_player_joined_game, function(event)
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PlayerData:request(game.players[event.player_index])
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local player = game.players[event.player_index]
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Async.wait(300, check_data_loaded, player)
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PlayerData:request(player)
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end)
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--- Unload player data when they leave
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Event.add(defines.events.on_player_left_game, function(event)
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PlayerData:unload(game.players[event.player_index])
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local player = game.players[event.player_index]
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local player_data = PlayerData:get(player)
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if player_data.valid == true then
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PlayerData:unload(player)
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else PlayerData:raw_set(player) end
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end)
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----- Module Return -----
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@@ -77,7 +77,4 @@ get-mead-1= Filling the drinking horn
|
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get-mead-2= Skål!
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get-beer-1= 🍺 Pouring A Glass 🍺
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get-beer-2= 🍻 Chears Mate 🍻
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verify=Please return to our discord and type r!verify __1__
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[greetings]
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greet=[color=0,1,0] Welcome to explosive gaming community server! If you like the server join our discord: __1__ [/color]
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verify=Please return to our discord and type r!verify __1__
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6
locale/en/data.cfg
Normal file
6
locale/en/data.cfg
Normal file
@@ -0,0 +1,6 @@
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[join-message]
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greet=[color=0,1,0] Welcome to explosive gaming community server! If you like the server join our discord: __1__ [/color]
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message-set=Your join message has been updated.
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[quickbar]
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saved=Your quickbar filters have been saved.
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@@ -39,4 +39,7 @@ left-button-tooltip=Hide all open windows.
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[expcore-data]
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set-preference=You data saving preference has been set to __1__. Existing data will not be effected until you rejoin.
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get-preference=You data saving preference is __1__. Use /set-data-preference to change this.
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get-preference=You data saving preference is __1__. Use /set-preference to change this. Use /save-data to get a local copy of your data.
|
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get-data=Your player data has been writen to file, location: factorio/script_output/expgaming_player_data.json
|
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data-failed=Your player data has failed to load. Any changes to your data will not be saved.
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data-restore=Your player data has been restored and changes will now save when you leave.
|
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@@ -1,26 +0,0 @@
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--- Greets players on join
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-- @addon greetings
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local Event = require 'utils.event' --- @dep utils.event
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local Game = require 'utils.game' --- @dep utils.event
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local config = require 'config.join_messages' --- @dep config.join_messages
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local Global = require 'utils.global' --- @dep utils.global
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require 'overrides.table'
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Global.register(config, function(tbl)
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config = tbl
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end)
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local greet =
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function(event)
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local player = Game.get_player_by_index(event.player_index)
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local custom_message = config[player.name]
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if custom_message then
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game.print(custom_message, player.color)
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else
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player.print{'greetings.greet', {'links.discord'}}
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end
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end
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Event.add(defines.events.on_player_joined_game, greet)
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@@ -1,29 +0,0 @@
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--- Gives players random colours when they join, also applies preset colours to those who have them
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-- @addon Player-Colours
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|
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local Colours = require 'utils.color_presets' --- @dep utils.color_presets
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local Game = require 'utils.game' --- @dep utils.game
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local Event = require 'utils.event' --- @dep utils.event
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local config = require 'config.preset_player_colours' --- @dep config.preset_player_colours
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local Global = require 'utils.global' --- @dep utils.global
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require 'overrides.table'
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Global.register(config, function(tbl)
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config = tbl
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end)
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Event.add(defines.events.on_player_created, function(event)
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local player = Game.get_player_by_index(event.player_index)
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local color = 'white'
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if config.players[player.name] then
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color = config.players[player.name]
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else
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while config.disallow[color] do
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||||
color = table.get_random_dictionary_entry(Colours, true)
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||||
end
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color = Colours[color]
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end
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||||
color = {r=color.r/255, g=color.g/255, b=color.b/255, a=0.5}
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||||
player.color = color
|
||||
player.chat_color = color
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||||
end)
|
||||
@@ -1,40 +0,0 @@
|
||||
--[[-- Commands Module - Quickbar
|
||||
- Adds a command that allows players to load Quickbar presets
|
||||
@commands Quickbar
|
||||
]]
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local config = require 'config.preset_player_quickbar' --- @dep config.preset_player_quickbar
|
||||
|
||||
--- Loads your quickbar preset
|
||||
-- @command load-quickbar
|
||||
Commands.new_command('load-quickbar', 'Loads your preset Quickbar items')
|
||||
:add_alias('load-toolbar')
|
||||
:register(function(player)
|
||||
if config[player.name] then
|
||||
local custom_quickbar = config[player.name]
|
||||
for i, item_name in pairs(custom_quickbar) do
|
||||
if item_name ~= nil and item_name ~= '' then
|
||||
player.set_quick_bar_slot(i, item_name)
|
||||
end
|
||||
end
|
||||
else
|
||||
Commands.error('Quickbar preset not found')
|
||||
end
|
||||
end)
|
||||
|
||||
--- Saves your quickbar preset to the script-output folder
|
||||
-- @command save-quickbar
|
||||
Commands.new_command('save-quickbar', 'Saves your Quickbar preset items to file')
|
||||
:add_alias('save-toolbar')
|
||||
:register(function(player)
|
||||
local quickbar_names = {}
|
||||
for i=1, 100 do
|
||||
local slot = player.get_quick_bar_slot(i)
|
||||
if slot ~= nil then
|
||||
quickbar_names[i] = slot.name
|
||||
end
|
||||
end
|
||||
game.write_file("quickbar_preset.txt", player.name .. " = " .. serpent.line(quickbar_names) .. "\n", true)
|
||||
Commands.print("Quickbar saved")
|
||||
end)
|
||||
21
modules/data/alt-view.lua
Normal file
21
modules/data/alt-view.lua
Normal file
@@ -0,0 +1,21 @@
|
||||
--- Stores if you use alt mode or not and auto applies it
|
||||
-- @data Alt-View
|
||||
|
||||
local Event = require 'utils.event' ---@dep utils.event
|
||||
|
||||
--- Stores the join message that the player have
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local UsesAlt = PlayerData.Settings:combine('UsesAlt')
|
||||
UsesAlt:set_default(false)
|
||||
|
||||
--- When your data loads apply alt view if you have it enabled
|
||||
UsesAlt:on_load(function(player_name, uses_alt)
|
||||
local player = game.players[player_name]
|
||||
player.game_view_settings.show_entity_info = uses_alt or false
|
||||
end)
|
||||
|
||||
--- When alt view is toggled update this
|
||||
Event.add(defines.events.on_player_toggled_alt_mode, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
UsesAlt:set(player, player.game_view_settings.show_entity_info)
|
||||
end)
|
||||
@@ -1,22 +1,19 @@
|
||||
--[[-- Commands Module - Bonus
|
||||
- Adds a command that allows players to have increased stats
|
||||
@commands Bonus
|
||||
@data Bonus
|
||||
]]
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local Game = require 'utils.game' --- @dep utils.game
|
||||
local Store = require 'expcore.store' --- @dep expcore.store
|
||||
local config = require 'config.bonuses' --- @dep config.bonuses
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
-- Store bonus percentages keyed by player name
|
||||
local bonus_store = Store.register(function(player)
|
||||
return player.name
|
||||
end)
|
||||
--- Stores the bonus for the player
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local PlayerBonus = PlayerData.Settings:combine('Bonus')
|
||||
|
||||
-- Apply a bonus amount to a player
|
||||
--- Apply a bonus amount to a player
|
||||
local function apply_bonus(player, amount)
|
||||
if not amount then return end
|
||||
for bonus, min_max in pairs(config) do
|
||||
@@ -25,6 +22,11 @@ local function apply_bonus(player, amount)
|
||||
end
|
||||
end
|
||||
|
||||
--- When store is updated apply new bonus to the player
|
||||
PlayerBonus:on_update(function(player_name, player_bonus)
|
||||
apply_bonus(game.players[player_name], player_bonus or 0)
|
||||
end)
|
||||
|
||||
--- Changes the amount of bonus you receive
|
||||
-- @command bonus
|
||||
-- @tparam number amount range 0-50 the percent increase for your bonus
|
||||
@@ -32,41 +34,32 @@ Commands.new_command('bonus', 'Changes the amount of bonus you receive')
|
||||
:add_param('amount', 'integer-range', 0,50)
|
||||
:register(function(player, amount)
|
||||
local percent = amount/100
|
||||
Store.set(bonus_store, player, percent)
|
||||
PlayerBonus:set(player, percent)
|
||||
Commands.print{'expcom-bonus.set', amount}
|
||||
Commands.print({'expcom-bonus.wip'}, 'orange')
|
||||
end)
|
||||
|
||||
-- When store is updated apply new bonus to the player
|
||||
Store.watch(bonus_store, function(value, category)
|
||||
local player = Game.get_player_from_any(category)
|
||||
apply_bonus(player, value)
|
||||
end)
|
||||
|
||||
-- When a player respawns re-apply bonus
|
||||
--- When a player respawns re-apply bonus
|
||||
Event.add(defines.events.on_player_respawned, function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local value = Store.get(bonus_store, player)
|
||||
apply_bonus(player, value)
|
||||
local player = game.players[event.player_index]
|
||||
apply_bonus(player, PlayerBonus:get(player))
|
||||
end)
|
||||
|
||||
-- When a player dies allow them to have instant respawn
|
||||
--- When a player dies allow them to have instant respawn
|
||||
Event.add(defines.events.on_player_died, function(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local player = game.players[event.player_index]
|
||||
if Roles.player_has_flag(player, 'instance-respawn') then
|
||||
player.ticks_to_respawn = 120
|
||||
end
|
||||
end)
|
||||
|
||||
-- Remove bonus if a player no longer has access to the command
|
||||
--- Remove bonus if a player no longer has access to the command
|
||||
local function role_update(event)
|
||||
local player = Game.get_player_by_index(event.player_index)
|
||||
local player = game.players[event.player_index]
|
||||
if not Roles.player_allowed(player, 'command/bonus') then
|
||||
Store.clear(bonus_store, player)
|
||||
PlayerBonus:remove(player)
|
||||
end
|
||||
end
|
||||
|
||||
Event.add(Roles.events.on_role_assigned, role_update)
|
||||
Event.add(Roles.events.on_role_unassigned, role_update)
|
||||
|
||||
return bonus_store
|
||||
Event.add(Roles.events.on_role_unassigned, role_update)
|
||||
33
modules/data/greetings.lua
Normal file
33
modules/data/greetings.lua
Normal file
@@ -0,0 +1,33 @@
|
||||
--- Greets players on join
|
||||
-- @data Greetings
|
||||
|
||||
local config = require 'config.join_messages' --- @dep config.join_messages
|
||||
local Commands = require 'expcore.commands' ---@dep expcore.commands
|
||||
require 'config.expcore.command_general_parse'
|
||||
|
||||
--- Stores the join message that the player have
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local CustomMessages = PlayerData.Settings:combine('JoinMessage')
|
||||
|
||||
--- When a players data loads show their message
|
||||
CustomMessages:on_load(function(player_name, player_message)
|
||||
local player = game.players[player_name]
|
||||
local custom_message = player_message or config[player_name]
|
||||
if custom_message then
|
||||
game.print(custom_message, player.color)
|
||||
else
|
||||
player.print{'join-message.greet', {'links.discord'}}
|
||||
end
|
||||
end)
|
||||
|
||||
--- Set your custom join message
|
||||
-- @command join-message
|
||||
-- @tparam string message The custom join message that will be used
|
||||
Commands.new_command('join-message', 'Sets your custom join message')
|
||||
:add_param('message', false, 'string-max-length', 255)
|
||||
:enable_auto_concat()
|
||||
:register(function(player, message)
|
||||
if not player then return end
|
||||
CustomMessages:set(player, message)
|
||||
return {'join-message.message-set'}
|
||||
end)
|
||||
50
modules/data/player-colours.lua
Normal file
50
modules/data/player-colours.lua
Normal file
@@ -0,0 +1,50 @@
|
||||
--- Gives players random colours when they join, also applies preset colours to those who have them
|
||||
-- @data Player-Colours
|
||||
|
||||
local Event = require 'utils.event' --- @dep utils.event
|
||||
local Colours = require 'utils.color_presets' --- @dep utils.color_presets
|
||||
local config = require 'config.preset_player_colours' --- @dep config.preset_player_colours
|
||||
|
||||
--- Stores the colour that the player wants
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local PlayerColours = PlayerData.Settings:combine('Colour')
|
||||
|
||||
--- Used to compact player colours to take less space
|
||||
local floor = math.floor
|
||||
local function compact(colour)
|
||||
return {
|
||||
floor(colour.r * 255),
|
||||
floor(colour.g * 255),
|
||||
floor(colour.b * 255)
|
||||
}
|
||||
end
|
||||
|
||||
--- When your data loads apply the players colour, or a random on if none is saved
|
||||
PlayerColours:on_load(function(player_name, player_colour)
|
||||
if not player_colour then
|
||||
local preset = config.players[player_name]
|
||||
if preset then
|
||||
player_colour = {preset, preset}
|
||||
else
|
||||
local colour_name = 'white'
|
||||
while config.disallow[colour_name] do
|
||||
colour_name = table.get_random_dictionary_entry(Colours, true)
|
||||
end
|
||||
player_colour = {Colours[colour_name], Colours[colour_name]}
|
||||
end
|
||||
end
|
||||
|
||||
local player = game.players[player_name]
|
||||
player.color = player_colour[1]
|
||||
player.chat_color = player_colour[2]
|
||||
end)
|
||||
|
||||
--- Save the players color when they use the color command
|
||||
Event.add(defines.events.on_console_command, function(event)
|
||||
if event.command ~= 'color' then return end
|
||||
if event.parameters == '' then return end
|
||||
if not event.player_index then return end
|
||||
local player = game.players[event.player_index]
|
||||
if not player or not player.valid then return end
|
||||
PlayerColours:set(player, {compact(player.color), compact(player.chat_color)})
|
||||
end)
|
||||
45
modules/data/quickbar.lua
Normal file
45
modules/data/quickbar.lua
Normal file
@@ -0,0 +1,45 @@
|
||||
--[[-- Commands Module - Quickbar
|
||||
- Adds a command that allows players to load Quickbar presets
|
||||
@data Quickbar
|
||||
]]
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
local config = require 'config.preset_player_quickbar' --- @dep config.preset_player_quickbar
|
||||
|
||||
--- Stores the quickbar filters for a player
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local PlayerFilters = PlayerData.Settings:combine('QuickbarFilters')
|
||||
|
||||
--- Loads your quickbar preset
|
||||
PlayerFilters:on_load(function(player_name, filters)
|
||||
if not filters then filters = config[player_name] end
|
||||
if not filters then return end
|
||||
local player = game.players[player_name]
|
||||
for i, item_name in pairs(filters) do
|
||||
if item_name ~= nil and item_name ~= '' then
|
||||
player.set_quick_bar_slot(i, item_name)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
--- Saves your quickbar preset to the script-output folder
|
||||
-- @command save-quickbar
|
||||
Commands.new_command('save-quickbar', 'Saves your Quickbar preset items to file')
|
||||
:add_alias('save-toolbar')
|
||||
:register(function(player)
|
||||
local filters = {}
|
||||
for i = 1, 100 do
|
||||
local slot = player.get_quick_bar_slot(i)
|
||||
if slot ~= nil then
|
||||
filters[i] = slot.name
|
||||
end
|
||||
end
|
||||
|
||||
if next(filters) then
|
||||
PlayerFilters:set(player, filters)
|
||||
else
|
||||
PlayerFilters:remove(player)
|
||||
end
|
||||
|
||||
return {'quickbar.saved'}
|
||||
end)
|
||||
138
modules/data/statistics.lua
Normal file
138
modules/data/statistics.lua
Normal file
@@ -0,0 +1,138 @@
|
||||
|
||||
local Event = require 'utils.event' ---@dep utils.event
|
||||
local config = require 'config.statistics' ---@dep config.statistics
|
||||
local floor = math.floor
|
||||
local afk_required = 5*3600 -- 5 minutes
|
||||
|
||||
--- Stores the statistics on a player
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local AllPlayerData = PlayerData.All
|
||||
local Statistics = PlayerData.Statistics
|
||||
|
||||
--- Update your statistics with any which happened before the data was valid
|
||||
Statistics:on_load(function(player_name, player_statistics)
|
||||
local existing_data = AllPlayerData:get(player_name)
|
||||
if existing_data and existing_data.valid then return end
|
||||
local counters = config.counters
|
||||
for key, value in pairs(Statistics:get(player_name, {})) do
|
||||
if config[key] or counters[key] then
|
||||
if not player_statistics[key] then
|
||||
player_statistics[key] = value
|
||||
else
|
||||
player_statistics[key] = player_statistics[key] + value
|
||||
end
|
||||
end
|
||||
end
|
||||
return player_statistics
|
||||
end)
|
||||
|
||||
--- Add Playtime and AfkTime if it is enabled
|
||||
if config.Playtime or config.AfkTime then
|
||||
local playtime, afk_time
|
||||
if config.Playtime then playtime = Statistics:combine('Playtime') end
|
||||
if config.AfkTime then afk_time = Statistics:combine('AfkTime') end
|
||||
Event.on_nth_tick(3600, function()
|
||||
if game.tick == 0 then return end
|
||||
for _, player in pairs(game.connected_players) do
|
||||
if playtime then playtime:increment(player) end
|
||||
if afk_time and player.afk_time > afk_required then afk_time:increment(player) end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add DistanceTraveled if it is enabled
|
||||
if config.DistanceTraveled then
|
||||
local stat = Statistics:combine('DistanceTraveled')
|
||||
Event.add(defines.events.on_player_changed_position, function(event)
|
||||
local player = game.players[event.player_index]
|
||||
if not player.valid or not player.connected or player.afk_time > afk_required then return end
|
||||
stat:increment(player)
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add MachinesRemoved and TreesDestroyed and config.OreMined if it is enabled
|
||||
if config.MachinesRemoved or config.TreesDestroyed or config.OreMined then
|
||||
local machines, trees, ore
|
||||
if config.MachinesRemoved then machines = Statistics:combine('MachinesRemoved') end
|
||||
if config.TreesDestroyed then trees = Statistics:combine('TreesDestroyed') end
|
||||
if config.OreMined then ore = Statistics:combine('OreMined') end
|
||||
local function on_event(event)
|
||||
if not event.player_index then return end -- Check player is valid
|
||||
local player = game.players[event.player_index]
|
||||
if not player.valid or not player.connected then return end
|
||||
local entity = event.entity -- Check entity is valid
|
||||
if not entity.valid then return end
|
||||
if entity.type == 'resource' then ore:increment(player)
|
||||
elseif entity.type == 'tree' then trees:increment(player)
|
||||
elseif entity.force == player.force then machines:increment(player) end
|
||||
end
|
||||
Event.add(defines.events.on_marked_for_deconstruction, on_event)
|
||||
Event.add(defines.events.on_player_mined_entity, on_event)
|
||||
end
|
||||
|
||||
--- Add DamageDealt if it is enabled
|
||||
if config.DamageDealt then
|
||||
local stat = Statistics:combine('DamageDealt')
|
||||
Event.add(defines.events.on_entity_damaged, function(event)
|
||||
local character = event.cause -- Check character is valid
|
||||
if not character.valid or character.type ~= 'character' then return end
|
||||
local player = character.player -- Check player is valid
|
||||
if not player.valid or not player.connected then return end
|
||||
local entity = event.entity -- Check entity is valid
|
||||
if not entity.valid or entity.force == player.force or entity.force.name == 'neutral' then return end
|
||||
stat:increment(player, floor(event.final_damage_amount))
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add Kills if it is enabled
|
||||
if config.DamageDealt then
|
||||
local stat = Statistics:combine('Kills')
|
||||
Event.add(defines.events.on_entity_died, function(event)
|
||||
local character = event.cause -- Check character is valid
|
||||
if not character.valid or character.type ~= 'character' then return end
|
||||
local player = character.player -- Check player is valid
|
||||
if not player.valid or not player.connected then return end
|
||||
local entity = event.entity -- Check entity is valid
|
||||
if not entity.valid or entity.force == player.force or entity.force.name == 'neutral' then return end
|
||||
stat:increment(player)
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add RocketsLaunched if it is enabled
|
||||
if config.RocketsLaunched then
|
||||
local stat = Statistics:combine('RocketsLaunched')
|
||||
Event.add(defines.events.on_rocket_launched, function(event)
|
||||
local silo = event.rocket_silo -- Check silo is valid
|
||||
if not silo or not silo.valid then return end
|
||||
local force = silo.force -- Check force is valid
|
||||
if not force or not force.valid then return end
|
||||
for _, player in pairs(force.connected_players) do
|
||||
stat:increment(player)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add RocketsLaunched if it is enabled
|
||||
if config.ResearchCompleted then
|
||||
local stat = Statistics:combine('ResearchCompleted')
|
||||
Event.add(defines.events.on_research_finished, function(event)
|
||||
local research = event.research -- Check research is valid
|
||||
if event.by_script or not research or not research.valid then return end
|
||||
local force = research.force -- Check force is valid
|
||||
if not force or not force.valid then return end
|
||||
for _, player in pairs(force.connected_players) do
|
||||
stat:increment(player)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
--- Add all the remaining statistics from the config
|
||||
for statistic, event_name in pairs(config.counters) do
|
||||
local stat = Statistics:combine(statistic)
|
||||
Event.add(event_name, function(event)
|
||||
if not event.player_index then return end
|
||||
local player = game.players[event.player_index]
|
||||
if not player.valid or not player.connected then return end
|
||||
stat:increment(player)
|
||||
end)
|
||||
end
|
||||
@@ -1,6 +1,6 @@
|
||||
--[[-- Commands Module - Tag
|
||||
- Adds a command that allows players to have a custom tag after their name
|
||||
@commands Tag
|
||||
@data Tag
|
||||
]]
|
||||
|
||||
local Commands = require 'expcore.commands' --- @dep expcore.commands
|
||||
@@ -8,6 +8,20 @@ local Roles = require 'expcore.roles' --- @dep expcore.roles
|
||||
require 'config.expcore.command_general_parse'
|
||||
require 'config.expcore.command_role_parse'
|
||||
|
||||
--- Stores the tag for a player
|
||||
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
|
||||
local PlayerTags = PlayerData.Settings:combine('Tag')
|
||||
|
||||
--- When your tag is updated then apply the changes
|
||||
PlayerTags:on_update(function(player_name, player_tag)
|
||||
local player = game.players[player_name]
|
||||
if player_tag == nil or player_tag == '' then
|
||||
player.tag = ''
|
||||
else
|
||||
player.tag = '- '..player_tag
|
||||
end
|
||||
end)
|
||||
|
||||
--- Sets your player tag.
|
||||
-- @command tag
|
||||
-- @tparam string tag the tag that will be after the name, there is a max length
|
||||
@@ -15,7 +29,7 @@ Commands.new_command('tag', 'Sets your player tag.')
|
||||
:add_param('tag', false, 'string-max-length', 20)
|
||||
:enable_auto_concat()
|
||||
:register(function(player, tag)
|
||||
player.tag = '- '..tag
|
||||
PlayerTags:set(player, tag)
|
||||
end)
|
||||
|
||||
--- Clears your tag. Or another player if you are admin.
|
||||
@@ -29,10 +43,10 @@ end}
|
||||
:register(function(player, action_player)
|
||||
if action_player.index == player.index then
|
||||
-- no player given so removes your tag
|
||||
action_player.tag = ''
|
||||
PlayerTags:remove(action_player)
|
||||
elseif Roles.player_allowed(player, 'command/clear-tag/always') then
|
||||
-- player given and user is admin so clears that player's tag
|
||||
action_player.tag = ''
|
||||
PlayerTags:remove(action_player)
|
||||
else
|
||||
-- user is not admin and tried to clear another users tag
|
||||
return Commands.error{'expcore-commands.unauthorized'}
|
||||
@@ -11,11 +11,16 @@ local event_handlers = {}
|
||||
-- map of nth_tick to handlers[]
|
||||
local on_nth_tick_event_handlers = {}
|
||||
|
||||
local pcall = pcall
|
||||
local trace = debug.traceback
|
||||
local xpcall = xpcall
|
||||
local log = log
|
||||
local script_on_event = script.on_event
|
||||
local script_on_nth_tick = script.on_nth_tick
|
||||
|
||||
local function handler_error(err)
|
||||
log('\n\t'..trace(err))
|
||||
end
|
||||
|
||||
local function call_handlers(handlers, event)
|
||||
if _DEBUG then
|
||||
for i = 1, #handlers do
|
||||
@@ -24,11 +29,7 @@ local function call_handlers(handlers, event)
|
||||
end
|
||||
else
|
||||
for i = 1, #handlers do
|
||||
local handler = handlers[i]
|
||||
local success, error = pcall(handler, event)
|
||||
if not success then
|
||||
log('\n\t'..error)
|
||||
end
|
||||
xpcall(handlers[i], handler_error, event)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user