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https://github.com/PHIDIAS0303/ExpCluster.git
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Fixed Inputs
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@@ -152,6 +152,12 @@ function inputs.add_button(name,display,tooltip,callbacks)
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}
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}
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button.data._callbacks = callbacks
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button.data._callbacks = callbacks
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button:on_event('click',function(event)
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button:on_event('click',function(event)
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local elements = Gui._get_data('inputs_'..event.element.type) or {}
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local button = elements[event.element.name]
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if not button and event.element.type == 'sprite-button' then
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elements = Gui._get_data('inputs_button') or {}
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button = elements[event.element.name]
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end
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local player = Game.get_player(event)
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local player = Game.get_player(event)
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local mouse = event.button
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local mouse = event.button
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local keys = {alt=event.alt,ctrl=event.control,shift=event.shift}
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local keys = {alt=event.alt,ctrl=event.control,shift=event.shift}
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@@ -187,6 +193,7 @@ function inputs.add_elem_button(name,elem_type,tooltip,callback)
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}
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}
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button.data._callback = callback
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button.data._callback = callback
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button:on_event('elem',function(event)
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button:on_event('elem',function(event)
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local button = Gui._get_data('inputs_'..event.element.type)[event.element.name]
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local player = Game.get_player(event)
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local player = Game.get_player(event)
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local element = event.element or {elem_type=nil,elem_value=nil}
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local element = event.element or {elem_type=nil,elem_value=nil}
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local elem = {type=element.elem_type,value=element.elem_value}
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local elem = {type=element.elem_type,value=element.elem_value}
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@@ -218,6 +225,7 @@ function inputs.add_checkbox(name,radio,display,default,callback_true,callback_f
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checkbox.data._true = callback_true
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checkbox.data._true = callback_true
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checkbox.data._false = callback_false
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checkbox.data._false = callback_false
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checkbox:on_event('state',function(event)
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checkbox:on_event('state',function(event)
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local checkbox = Gui._get_data('inputs_'..event.element.type)[event.element.name]
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local player = Game.get_player(event)
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local player = Game.get_player(event)
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local state = event.element.state
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local state = event.element.state
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if state then
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if state then
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@@ -278,6 +286,7 @@ function inputs.add_text(name,box,text,callback)
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}
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}
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textbox.data._callback = callback
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textbox.data._callback = callback
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textbox:on_event('text',function(event)
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textbox:on_event('text',function(event)
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local textbox = Gui._get_data('inputs_'..event.element.type)[event.element.name]
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local player = Game.get_player(event)
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local player = Game.get_player(event)
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local element = event.element
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local element = event.element
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local callback = textbox.data._callback
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local callback = textbox.data._callback
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@@ -311,6 +320,7 @@ function inputs.add_slider(name,orientation,min,max,start_callback,callback)
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slider.data._callback = callback
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slider.data._callback = callback
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slider.data.max = max
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slider.data.max = max
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slider:on_event('slider',function(event)
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slider:on_event('slider',function(event)
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local slider = Gui._get_data('inputs_'..event.element.type)[event.element.name]
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local player = Game.get_player(event)
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local player = Game.get_player(event)
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local value = event.element.slider_value
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local value = event.element.slider_value
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local data = slider.data
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local data = slider.data
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@@ -340,6 +350,7 @@ function inputs.add_drop_down(name,items,index,callback)
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drop_down.data._index = index
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drop_down.data._index = index
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drop_down.data._callback = callback
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drop_down.data._callback = callback
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drop_down:on_event('selection',function(event)
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drop_down:on_event('selection',function(event)
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local drop_down = Gui._get_data('inputs_'..event.element.type)[event.element.name]
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local player = Game.get_player(event)
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local player = Game.get_player(event)
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local element = event.element
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local element = event.element
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local items = element.items
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local items = element.items
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