Fixed Inputs

This commit is contained in:
Cooldude2606
2017-12-19 18:33:59 +00:00
parent 61e3eac96b
commit 69120932dc

View File

@@ -152,6 +152,12 @@ function inputs.add_button(name,display,tooltip,callbacks)
}
button.data._callbacks = callbacks
button:on_event('click',function(event)
local elements = Gui._get_data('inputs_'..event.element.type) or {}
local button = elements[event.element.name]
if not button and event.element.type == 'sprite-button' then
elements = Gui._get_data('inputs_button') or {}
button = elements[event.element.name]
end
local player = Game.get_player(event)
local mouse = event.button
local keys = {alt=event.alt,ctrl=event.control,shift=event.shift}
@@ -187,6 +193,7 @@ function inputs.add_elem_button(name,elem_type,tooltip,callback)
}
button.data._callback = callback
button:on_event('elem',function(event)
local button = Gui._get_data('inputs_'..event.element.type)[event.element.name]
local player = Game.get_player(event)
local element = event.element or {elem_type=nil,elem_value=nil}
local elem = {type=element.elem_type,value=element.elem_value}
@@ -218,6 +225,7 @@ function inputs.add_checkbox(name,radio,display,default,callback_true,callback_f
checkbox.data._true = callback_true
checkbox.data._false = callback_false
checkbox:on_event('state',function(event)
local checkbox = Gui._get_data('inputs_'..event.element.type)[event.element.name]
local player = Game.get_player(event)
local state = event.element.state
if state then
@@ -278,6 +286,7 @@ function inputs.add_text(name,box,text,callback)
}
textbox.data._callback = callback
textbox:on_event('text',function(event)
local textbox = Gui._get_data('inputs_'..event.element.type)[event.element.name]
local player = Game.get_player(event)
local element = event.element
local callback = textbox.data._callback
@@ -311,6 +320,7 @@ function inputs.add_slider(name,orientation,min,max,start_callback,callback)
slider.data._callback = callback
slider.data.max = max
slider:on_event('slider',function(event)
local slider = Gui._get_data('inputs_'..event.element.type)[event.element.name]
local player = Game.get_player(event)
local value = event.element.slider_value
local data = slider.data
@@ -340,6 +350,7 @@ function inputs.add_drop_down(name,items,index,callback)
drop_down.data._index = index
drop_down.data._callback = callback
drop_down:on_event('selection',function(event)
local drop_down = Gui._get_data('inputs_'..event.element.type)[event.element.name]
local player = Game.get_player(event)
local element = event.element
local items = element.items