Added compi :D

This commit is contained in:
Cooldude2606
2019-03-25 21:27:43 +00:00
parent ea1de6a2b4
commit 660397a6d7
6 changed files with 144 additions and 18 deletions

21
config/compilatron.lua Normal file
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@@ -0,0 +1,21 @@
return {
message_cycle=60*15, -- 15 seconds default, how often (in ticks) the messages will cycle
locations={ -- defines the spawn locations for all compilatrons
['Spawn']={x=0,y=0}
},
messages={ -- the messages that each one will say, must be same name as its location
['Spawn']={
{'info.website-message'},
{'info.read-readme'},
{'info.discord-message'},
{'info.softmod'},
{'info.wiki-message'},
{'info.redmew'},
{'info.feedback-message'},
{'info.custom-commands'},
{'info.status-message'},
{'info.lhd'},
{'info.github-message'},
}
}
}

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@@ -20,6 +20,7 @@ return {
'modules.addons.death-logger',
'modules.addons.advanced-starting-items',
'modules.addons.spawn-area',
'modules.addons.compilatron',
-- Config Files
'config.command_auth_admin', -- commands tagged with admin_only are blocked for non admins
'config.command_auth_runtime_disable', -- allows commands to be enabled and disabled during runtime

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@@ -4,4 +4,25 @@ ping=You have been mentioned in chat by __1__.
[damage-popup]
player-health=__1__
player-damage=__1__
player-damage=__1__
[info]
players-online=There are __1__ players online
total-map-time=This map has been on for __1__
discord-link=https://discord.explosivegaming.nl
discord-message=Join use on our discord at: https://discord.explosivegaming.nl
website-link=https://www.explosivegaming.nl
website-message=Please vist our website at: https://www.explosivegaming.nl
wiki-link=https://wiki.explosivegaming.nl/
wiki-message=You can get more information about us and the custom scenario from our wiki: https://wiki.explosivegaming.nl/
feedback-link=https://exp.fider.io/
feedback-message=Do you have feedback? leave it at https://exp.fider.io/
status-link=https://status.explosivegaming.nl
status-message=Want to check if out servers are down, vist: https://status.explosivegaming.nl
github-link=https://github.com/explosivegaming/scenario
github-message=Want to help improve our server with some extra features? Help us at: https://github.com/explosivegaming/scenario
custom-commands=We use custom commands, such as /tag and /me, use /chelp for more info.
read-readme=Make sure you have read the Readme (It can be found through the question mark on the top left)
softmod=We run a softmod on our servers. A softmod is a custom scenario that runs on this server, example is the player list.
redmew=We dont talk about redmew here; they beat us to 1000 members ;-;
lhd=All trains must be LHD! This is a long standing rule on our servers, please resepect this.

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@@ -1,7 +0,0 @@
[chat-popup]
message=__1__: __2__
ping=You have been mentioned in chat by __1__.
[damage-popup]
player-health=__1__
player-damage=__1__

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@@ -0,0 +1,100 @@
local Event = require 'utils.event'
local Global = require 'utils.global'
local Game = require 'utils.game'
local Task = require 'utils.task'
local Token = require 'utils.token'
local config = require 'config.compilatron'
local messages = config.messages
local locations = config.locations
local compilatrons = {}
local current_messages = {}
Global.register(
{
compilatrons = compilatrons,
current_messages = current_messages
},
function(tbl)
compilatrons = tbl.compilatrons
current_messages = tbl.current_messages
end
)
--- This will re-create the speech bubble after it de-spawns called with set_timeout
local callback =
Token.register(
function(data)
local ent = data.ent
local name = data.name
local msg_number = data.msg_number
local message =
ent.surface.create_entity(
{name = 'compi-speech-bubble', text = messages[name][msg_number], position = {0, 0}, source = ent}
)
current_messages[name] = {message = message, msg_number = msg_number}
end
)
--- This will move the messages onto the next message in the loop
local function circle_messages()
for name, ent in pairs(compilatrons) do
local current_message = current_messages[name]
local msg_number
local message
if current_message ~= nil then
message = current_message.message
if message ~= nil then
message.destroy()
end
msg_number = current_message.msg_number
msg_number = (msg_number < #messages[name]) and msg_number + 1 or 1
else
msg_number = 1
end
-- this calls the callback above to re-spawn the message after some time
Task.set_timeout_in_ticks(300, callback, {ent = ent, name = name, msg_number = msg_number})
end
end
Event.on_nth_tick(config.message_cycle, circle_messages)
local Public = {}
--- This will add a compilatron to the global and start his message cycle
-- @tparam entity LuaEntity the compilatron entity that moves around
-- @tparam name string the name of the location that the complitron is at
function Public.add_compilatron(entity, name)
if not entity and not entity.valid then
return
end
if name == nil then
return
end
compilatrons[name] = entity
local message =
entity.surface.create_entity(
{name = 'compi-speech-bubble', text = messages[name][1], position = {0, 0}, source = entity}
)
current_messages[name] = {message = message, msg_number = 1}
end
--- This spawns a new compilatron on a surface with the given location tag (not a position)
-- @tparam surface LuaSurface the surface to spawn the compilatron on
-- @tparam location string the location tag that is in the config file
function Public.spawn_compilatron(surface,location)
local position = locations[location]
local pos = surface.find_non_colliding_position('compilatron', position, 1.5, 0.5)
local compi = surface.create_entity {name='compilatron',position=pos,force=game.forces.neutral}
Public.add_compilatron(compi,location)
end
-- When the first player is created this will create all comilatrons that are resisted in the config
Event.add(defines.events.on_player_created,function(event)
if not event.player_index == 1 then return end
local player = Game.get_player_by_index(event.player_index)
for location,pos in pairs(locations) do
Public.spawn_compilatron(player.surface,location)
end
end)
return Public

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@@ -1,10 +0,0 @@
[exp-commands]
kill-already-dead=You are already dead.
admin-chat-format=[Admin Chat] [color=__3__]__1__: __2__
tp-no-position-found=No position to teleport to was found, please try again later.
tp-to-self=Player can not be teleported to themselves.
chelp-title=Help results for "__1__":
chelp-footer=(__1__ results found; page __2__ of __3__)
chelp-format=/__1__ __2__ - __3__ __4__
chelp-alias=Alias: __1__
chelp-out-of-range=__1__ is an invalid page number.