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Change collision layer name (#343)
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@@ -95,7 +95,7 @@ local add_new_warp =
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local position = player.physical_position
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local position = player.physical_position
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-- Check if the warp is too close to water
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-- Check if the warp is too close to water
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local water_tiles = surface.find_tiles_filtered{ collision_mask = "water-tile", radius = config.standard_proximity_radius + 1, position = position }
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local water_tiles = surface.find_tiles_filtered{ collision_mask = "water_tile", radius = config.standard_proximity_radius + 1, position = position }
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if #water_tiles > 0 then
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if #water_tiles > 0 then
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player.print(
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player.print(
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{ "expcore-commands.command-fail", { "warp-list.too-close-to-water", config.standard_proximity_radius + 1 } },
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{ "expcore-commands.command-fail", { "warp-list.too-close-to-water", config.standard_proximity_radius + 1 } },
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