Promote/Demote Testing

This commit is contained in:
Cooldude2606
2017-04-07 17:35:27 +01:00
parent 3d548641fb
commit 5f68bf8062
2 changed files with 135 additions and 42 deletions

View File

@@ -11,7 +11,7 @@ defaults = {
{name='Developer',shortHand='Dev',tag='[Dev]',power=1,colour={r=179,g=125,b=46}},
{name='Admin',shortHand='Admin',tag='[Admin]',power=2,colour={r=170,g=41,b=170}},
{name='Mod',shortHand='Mod',tag='[Mod]',power=3,colour={r=233,g=63,b=233}},
{name='Donner',shortHand='P2W',tag='[P2W]',power=4,colour={r=233,g=63,b=233}},
{name='Donator',shortHand='P2W',tag='[P2W]',power=4,colour={r=233,g=63,b=233}},
{name='Member',shortHand='Mem',tag='[Member]',power=5,colour={r=24,g=172,b=188}},
{name='Regular',shortHand='Reg',tag='[Regukar]',power=5,colour={r=24,g=172,b=188}},
{name='Guest',shortHand='',tag='[Guest]',power=6,colour={r=255,g=159,b=27}},
@@ -23,12 +23,13 @@ defaults = {
Developer={'Cooldude2606'},
Admin={'eissturm','PropangasEddy'},
Mod={'Alanore','Aquaday','cafeslacker','CrashKonijn','Drahc_pro','Flip','freek18','Hobbitkicker','hud','Matthias','MeDDish','Mindxt20','MottledPetrel','Mr_Happy_212','Phoenix27833','Sand3r205','ScarbVis','Smou','steentje77','TopHatGaming123'},
Donner={},
Donator={},
Member={},
Regular={},
Guest={},
Jail={}
}
},
selected={}
}
warningAllowed = nil
@@ -49,12 +50,14 @@ function loadVar(t)
itemRotated = gTable.itemRotated
ranks= gTable.ranks
autoRanks= gTable.autoRanks
selected= gTable.selected
end
function saveVar()
gTable.itemRotated = itemRotated
gTable.ranks = ranks
gTable.autoRanks = autoRanks
selected= gTable.selected
game.players[1].gui.left.hidden.caption = table.tostring(gTable)
end
----------------------------------------------------------------------------------------
@@ -105,14 +108,27 @@ function stringToRank(string)
end
end
function callRank(msg, rank)
function callRank(msg, rank, inv)
if rank == nil then rank = stringToRank('Mod') else rank = stringToRank(rank) end -- default mod or higher
for _, player in pairs(game.players) do
rankPower = getRank(player).power
if rankPower <= rank.power then player.print('['..rank.shortHand..']: '..msg) end
if inv then if rankPower >= rank.power then player.print('['..rank.shortHand..']: '..msg) end else
if rankPower <= rank.power then player.print('['..rank.shortHand..']: '..msg) end
end
end
end
function giveRank(player,rank,byPlayer)
local byPlayer = byPlayer or 'system'
oldRank = getRank(player)
local message = 'demoted'
if rank.power <= oldRank.power then message = 'promoted' end
callRank(player.name..' was '..message..' to '..rank.name..' by '..byplayer,oldRank)
player.tag = rank.tag
drawToolbar(player)
drawPlayerList()
end
function autoRank(player)
local currentRank = getRank(player)
local playerAutoRank = nil
@@ -155,14 +171,20 @@ function callRank(msg)
end
end
function clearSelection(player)
selected[player.index] = {}
end
function autoMessage()
game.print('There are '..#game.connected_players..' players online')
game.print('This map has been on for '..ticktohour(game.tick)..' Hours and '..(ticktominutes(game.tick)-60*ticktohour(game.tick))..' Minutes')
game.print('Please join us on:')
game.print('Discord: https://discord.gg/RPCxzgt')
game.print('Forum: explosivegaming.nl')
game.print('Steam: http://steamcommunity.com/groups/tntexplosivegaming')
game.print('To see these links again goto: Readme > Server Info')
rank = stringToRank('Regular')
hrank = stringToRank('Mod')
callRank('There are '..#game.connected_players..' players online',hrank,true)
callRank('This map has been on for '..ticktohour(game.tick)..' Hours and '..(ticktominutes(game.tick)-60*ticktohour(game.tick))..' Minutes',hrank,true)
callRank('Please join us on:',rank,true)
callRank('Discord: https://discord.gg/RPCxzgt',rank,true)
callRank('Forum: explosivegaming.nl',rank,true)
callRank('Steam: http://steamcommunity.com/groups/tntexplosivegaming',rank,true)
callRank('To see these links again goto: Readme > Server Info',rank,true)
end
----------------------------------------------------------------------------------------
---------------------------Table Functions----------------------------------------------
@@ -331,10 +353,23 @@ end)
----------------------------------------------------------------------------------------
script.on_event(defines.events.on_gui_click, function(event)
local player = game.players[event.player_index]
for _,btn in pairs(guis.buttons) do
if btn[1] == event.element.name then
if btn[2] then btn[2](player,event.element) else game.print('Invaid Button'..btn[1]) end
break
if event.element.type == 'button' then
for _,btn in pairs(guis.buttons) do
if btn[1] == event.element.name then
if btn[2] then btn[2](player,event.element) else game.print('Invaid Button'..btn[1]) end
break
end
end
elseif event.element.type == 'checkbox' then
if event.element.name == 'select' then
if not selected[event.player_index] then selected[event.player_index] = {} end
if event.element.state then
table.insert(selected[event.player_index],event.element.parent.name)
else
for _,name in pairs(selected[event.player_index]) do
if name == event.element.parent.name then table.remove(selected[event.player_index],_) break end
end
end
end
end
end)
@@ -345,7 +380,9 @@ script.on_event(defines.events.on_gui_text_changed, function(event)
local frame = event.element
local filters = {}
local commands = false
local select = false
if frame.parent.parent.parent.name == 'Admin' then commands = true filters[#filters+1] = 'online' end
if frame.parent.parent.parent.name == 'Admin+' then select = true filters[#filters+1] = 'lower' end
if frame.parent.parent.filterTable.status_input and not commands then
local status_input = frame.parent.parent.filterTable.status_input.text
if status_input == 'yes' or status_input == 'online' or status_input == 'true' or status_input == 'y' then filters[#filters+1] = 'online'
@@ -356,9 +393,12 @@ script.on_event(defines.events.on_gui_text_changed, function(event)
end if frame.parent.parent.filterTable.name_input then
local name_input = frame.parent.parent.filterTable.name_input.text
if name_input then filters[#filters+1] = name_input end
end if frame.parent.parent.filterTable.sel_input then
local sel_input = frame.parent.parent.filterTable.name_input.text
if sel_input == 'yes' or sel_input == 'online' or sel_input == 'true' or sel_input == 'y' then filters[#filters+1] = 'selected' end
end
if frame.parent.parent.playerTable then frame.parent.parent.playerTable.destroy() end
drawPlayerTable(player, frame.parent.parent, commands, filters)
drawPlayerTable(player, frame.parent.parent, commands, select, filters)
end
end)
----------------------------------------------------------------------------------------
@@ -546,26 +586,29 @@ addButton('kill',
local p = game.players[frame.parent.name]
if p.character then p.character.die() end
end)
function drawPlayerTable(player, frame, commands, filters)
function drawPlayerTable(player, frame, commands, select,filters)
frame.add{name='playerTable', type="table", colspan=5}
frame.playerTable.style.minimal_width = 500
frame.playerTable.style.maximal_width = 500
frame.playerTable.style.horizontal_spacing = 10
frame.playerTable.add{name="id", type="label", caption="Id "}
frame.playerTable.add{name="name", type="label", caption="Name "}
if not commands then frame.playerTable.add{name="status", type="label", caption="Status "} end
if commands==false and select ==false then frame.playerTable.add{name="status", type="label", caption="Status "} end
frame.playerTable.add{name="online_time", type="label", caption="Online Time "}
frame.playerTable.add{name="rank", type="label", caption="Rank "}
if commands then frame.playerTable.add{name="commands", type="label", caption="Commands"} end
if select then frame.playerTable.add{name="select", type="label", caption="Selection"} end
for i, p in pairs(game.players) do
local addPlayer = true
for _,filter in pairs(filters) do
if filter == 'admin' then if p.admin == false then addPlayer = false break end
elseif filter == 'online' then if p.connected == false then addPlayer = false break end
elseif filter == 'offline' then if p.connected == true then addPlayer = false break end
elseif filter == 'lower' then if getRank(p).power <= getRank(player.power) then addPlayer = false break end
elseif filter == 'selected' then if frame.playerTable[p.name].state == false then addPlayer = false break end
elseif type(filter)=='number' then if filter > ticktominutes(p.online_time) then addPlayer = false break end
elseif type(filter)=='string' then if p.name:lower():find(filter:lower()) == nil then addPlayer = false break end
end
end
end
if addPlayer == true and player.name ~= p.name then
if frame.playerTable[p.name] == nil then
@@ -584,10 +627,15 @@ function drawPlayerTable(player, frame, commands, filters)
frame.playerTable.add{name=p.name, type="flow"}
drawButton(frame.playerTable[p.name],'goto','Tp','Goto to the players location')
drawButton(frame.playerTable[p.name],'bring','Br','Bring player player to your location')
if p.tag == '[Owner]' or p.tag == '[Developer]' or p.tag == '[Com Mngr]' then else
if getRank(p).power >= getRank(player).power then else
drawButton(frame.playerTable[p.name],'jail','Ja','Jail/Unjail player player')
drawButton(frame.playerTable[p.name],'kill','Ki','Kill this player')
end
elseif select then
frame.playerTable.add{name=p.name, type="flow"}
local state = false
for _,name in pairs(selected[player.index]) do if name == p.name then state = true break end end
frame.playerTable.add{name='select', type="checkbox",state=state}
end
end
end
@@ -648,7 +696,7 @@ addTab('Readme','Admins','List of all the people who can ban you :P',
for i, line in pairs(admins) do
frame.add{name=i, type="label", caption={"", line}}
end
drawPlayerTable(player, frame, false, {'admin'})
drawPlayerTable(player, frame, false, false,{'admin'})
end)
addTab('Readme','Players','List of all the people who have been on the server',
function(player,frame)
@@ -665,20 +713,73 @@ addTab('Readme','Players','List of all the people who have been on the server',
frame.filterTable.add{name='name_input',type='textfield'}
frame.filterTable.add{name='status_input',type='textfield'}
frame.filterTable.add{name='hours_input',type='textfield'}
drawPlayerTable(player, frame, false, {})
drawPlayerTable(player, frame, false, false, {})
end)
----------------------------------------------------------------------------------------
---------------------------Modifier Gui-------------------------------------------------
---------------------------Admin Gui----------------------------------------------------
----------------------------------------------------------------------------------------
addFrame('Admin',2,'Modifiers','Admin',"All admin fuctions are here")
addFrame('Admin',2,'Player List','Admin',"All admin fuctions are here")
addButton('btn_toolbar_automessage',function() autoMessage() end)
addButton('revive_dead_entitys',function(player,frame) for key, entity in pairs(game.surfaces[1].find_entities_filtered({type = "entity-ghost"})) do entity.revive() end end)
addButton('revive_dead_entitys_range',function(player,frame) if tonumber(frame.parent.range.text) then local range = tonumber(frame.parent.range.text) for key, entity in pairs(game.surfaces[1].find_entities_filtered({area={{player.position.x-range,player.position.y-range},{player.position.x+range,player.position.y+range}},type = "entity-ghost"})) do entity.revive() end end end)
addButton('remove_biters',function(player,frame) for key, entity in pairs(game.surfaces[1].find_entities_filtered({force='enemy'})) do entity.destroy() end end)
addButton('tp_all',function(player,frame) for i,p in pairs(game.connected_players) do local pos = game.surfaces[player.surface.name].find_non_colliding_position("player", player.position, 32, 1) if p ~= player then p.teleport(pos) end end end)
addButton('toggle_cheat',function(player,frame) player.cheat_mode = not player.cheat_mode end)
addButton('revive_dead_entitys_range',function(player,frame) if tonumber(frame.parent.range.text) then local range = tonumber(frame.parent.range.text) for key, entity in pairs(game.surfaces[1].find_entities_filtered({area={{player.position.x-range,player.position.y-range},{player.position.x+range,player.position.y+range}},type = "entity-ghost"})) do entity.revive() end end end)
addButton('add_dev_items',function(player,frame) player.insert{name="deconstruction-planner", count = 1} player.insert{name="blueprint-book", count = 1} player.insert{name="blueprint", count = 20} end)
addButton('setRanks',
function(player,frame)
rank = stringToRank(frame.parent.rank.rank_input.text)
if rank then
for _,playerName in pairs(selected[player.index]) do
p=game.players[playerName]
if getRank(player).power < getRank(p).power and rank.power > getRank(p) then
giveRank(p,rank,player)
else
player.print('You can not edit '..p.name..' rank there rank or the rank you have slected is too high')
end
end
end
end)
addButton('clearSelection',function(player,fram) clearSelection(player) end)
addTab('Admin', 'Commands', 'Random useful commands',
function(player, frame)
drawButton(frame,'btn_toolbar_automessage','Auto Message','Send the auto message to all online players')
drawButton(frame,'add_dev_items','Get Blueprints','Get all the blueprints')
drawButton(frame,'revive_dead_entitys_range','Revive Entitys','Brings all dead machines back to life in player range')
frame.add{type='textfield',name='range',text='Range'}
drawButton(frame,'tp_all','TP All Here','Brings all players to you')
end)
addTab('Admin','Edit Ranks', 'Edit the ranks of players below you',
function(player,frame)
clearSelection(player)
frame.add{name='filterTable',type='table',colspan=2}
frame.filterTable.add{name='name_label',type='label',caption='Name'}
frame.filterTable.add{name='sel_label',type='label',caption='Selected?'}
frame.filterTable.add{name='name_input',type='textfield'}
frame.filterTable.add{name='sel_input',type='textfield'}
frame.add{type='flow',name='rank',direction='horizontal'}
frame.rank.add{name='rank_label',type='label',caption='Rank'}
frame.rank.add{name='rank_input',type='textfield'}
drawButton(frame.rank,'setRanks','Set Ranks','Sets the rank of all selected players')
drawButton(frame.rank,'clearSelection','Clear Selection','Clears all currently selected players')
drawPlayerTable(player, frame, false, true, {})
end)
addTab('Admin', 'Player List', 'Send player message to all players',
function(player, frame)
frame.add{name='filterTable',type='table',colspan=2}
frame.filterTable.add{name='name_label',type='label',caption='Name'}
frame.filterTable.add{name='hours_label',type='label',caption='Online Time (minutes)'}
frame.filterTable.add{name='name_input',type='textfield'}
frame.filterTable.add{name='hours_input',type='textfield'}
drawPlayerTable(player, frame, true,false, {'online'})
end)
----------------------------------------------------------------------------------------
---------------------------Admin+ Gui---------------------------------------------------
----------------------------------------------------------------------------------------
addFrame('Admin+',1,'Modifiers','Admin+',"Because we are better")
addButton('remove_biters',function(player,frame) for key, entity in pairs(game.surfaces[1].find_entities_filtered({force='enemy'})) do entity.destroy() end end)
addButton('toggle_cheat',function(player,frame) player.cheat_mode = not player.cheat_mode end)
addButton('revive_dead_entitys',function(player,frame) for key, entity in pairs(game.surfaces[1].find_entities_filtered({type = "entity-ghost"})) do entity.revive() end end)
addButton("btn_Modifier_apply",
function(player,frame)
local forceModifiers = {
@@ -709,7 +810,7 @@ addButton("btn_Modifier_apply",
end
end)
addTab('Admin', 'Commands', 'Random useful commands',
addTab('Admin+', 'Commands', 'Random useful commands',
function(player, frame)
drawButton(frame,'btn_toolbar_automessage','Auto Message','Send the auto message to all online players')
drawButton(frame,'add_dev_items','Get Blueprints','Get all the blueprints')
@@ -720,7 +821,8 @@ addTab('Admin', 'Commands', 'Random useful commands',
drawButton(frame,'tp_all','TP All Here','Brings all players to you')
drawButton(frame,'toggle_cheat','Toggle Cheat Mode','Toggle your cheat mode')
end)
addTab('Admin', 'Modifiers', 'Edit in game modifiers',
addTab('Admin+', 'Modifiers', 'Edit in game modifiers',
function(player,frame)
local forceModifiers = {
"manual_mining_speed_modifier",
@@ -746,13 +848,4 @@ addTab('Admin', 'Modifiers', 'Edit in game modifiers',
frame.modifierTable.add{name=modifier .. "_current", type="label", caption=tostring(player.force[modifier])}
end
drawButton(frame.flowNavigation,"btn_Modifier_apply","Apply","Apply the new values to the game")
end)
addTab('Admin', 'Player List', 'Send player message to all players',
function(player, frame)
frame.add{name='filterTable',type='table',colspan=2}
frame.filterTable.add{name='name_label',type='label',caption='Name'}
frame.filterTable.add{name='hours_label',type='label',caption='Online Time (minutes)'}
frame.filterTable.add{name='name_input',type='textfield'}
frame.filterTable.add{name='hours_input',type='textfield'}
drawPlayerTable(player, frame, true, {'online'})
end)
end)