mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Merge branch 'patch/5.6.2' into dev
This commit is contained in:
@@ -70,7 +70,7 @@ Roles.new_role('Moderator','Mod')
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'command/unassign-role',
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'command/repair',
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'command/kill/always',
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'command/tag-clear/always',
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'command/clear-tag/always',
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'command/go-to-spawn/always',
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'command/clear-reports',
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'command/clear-warnings',
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@@ -16,8 +16,20 @@ local zoom_to_map_name = Gui.uid_name()
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Gui.on_click(zoom_to_map_name,function(event)
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local action_player_name = event.element.caption
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local action_player = Game.get_player_from_any(action_player_name)
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local position = action_player.position
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event.player.zoom_to_world(position,2)
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if event.button == defines.mouse_button_type.left then
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-- lmb will zoom to map
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local position = action_player.position
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event.player.zoom_to_world(position,2)
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else
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-- rmb will open settings
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local player_name = event.player.name
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local old_action_player_name = Store.get_child(action_player_store,player_name)
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if action_player_name == old_action_player_name then
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Store.set_child(action_player_store,player_name) -- will close if already open
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else
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Store.set_child(action_player_store,player_name,action_player_name)
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end
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end
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end)
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--- Button used to open the action bar
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@@ -34,7 +46,13 @@ end)
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style.height = 14
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end)
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:on_click(function(player,element)
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Store.set_child(action_player_store,player.name,element.parent.name)
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local new_action_player_name = element.parent.name
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local action_player_name = Store.get_child(action_player_store,player.name)
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if action_player_name == new_action_player_name then
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Store.set_child(action_player_store,player.name) -- will close if already open
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else
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Store.set_child(action_player_store,player.name,element.parent.name)
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end
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end)
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--- Button used to close the action bar
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@@ -104,7 +122,7 @@ local function generate_container(player,element)
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}
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Gui.set_padding(list_scroll,1,1,2,2)
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list_scroll.style.horizontally_stretchable = true
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list_scroll.style.maximal_height = 200
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list_scroll.style.maximal_height = 188
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-- 3 wide table to contain: action button, player name, and play time
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local list_table =
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@@ -203,6 +221,7 @@ local function update_action_bar(player)
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if not action_player.connected then
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element.visible = false
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Store.set(action_player_store,player.name) -- clears store if player is offline
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Store.set_child(action_name_store,player.name)
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else
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element.visible = true
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for action_name,buttons in pairs(config) do
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@@ -260,6 +279,8 @@ local function add_fake_players(list_table,count)
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for i = 1,count do
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add_player(list_table,{
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name='Player '..i,
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index=0-i,
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tag='',
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online_time=math.random(0,game.tick),
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afk_time=math.random(0,game.tick),
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chat_color=table.get_random_dictionary_entry(Colors)
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@@ -295,6 +316,7 @@ Gui.new_left_frame('gui/player-list')
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end
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end
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--add_fake_players(list_table,6)
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--add_fake_players(list_table,20)
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end)
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:on_update(function(player,element)
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@@ -305,8 +327,8 @@ end)
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if time_element and time_element.valid then
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time_element.label.caption = format_time(next_player.online_time)
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local tick = game.tick > 0 and game.tick or 1
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local percent = math.round(player.online_time/tick,3)*100
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time_element.label.tooltip = {'player-list.afk-time',percent,format_time(player.afk_time,{minutes=true,long=true})}
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local percent = math.round(next_player.online_time/tick,3)*100
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time_element.label.tooltip = {'player-list.afk-time',percent,format_time(next_player.afk_time,{minutes=true,long=true})}
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end
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end
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end)
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@@ -325,11 +347,13 @@ Store.register(action_name_store,function(value,category)
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local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
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local element = frame.container.reason_bar
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if value then
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local action_player = Game.get_player_from_any(value)
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local action_player_name = Store.get_child(action_player_store,category)
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local action_player = Game.get_player_from_any(action_player_name)
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if action_player.connected then
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element.visible = true
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else
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Store.set_child(action_name_store,category) -- clears store if player is offline
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Store.set_child(action_player_store,category) -- clears store if player is offline
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Store.set_child(action_name_store,category)
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end
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else
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element.visible = false
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@@ -41,7 +41,7 @@ local function add_task(player,task_number)
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editing={[player.name]=true}
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}
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Store.set_child(task_store,task_id,'test')
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Store.set_child(task_store,task_id,'New task')
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end
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--- Removes all refrences to a task
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