Merge branch 'patch/5.6.2' into dev

This commit is contained in:
Cooldude2606
2019-05-31 20:08:02 +01:00
3 changed files with 34 additions and 10 deletions

View File

@@ -70,7 +70,7 @@ Roles.new_role('Moderator','Mod')
'command/unassign-role',
'command/repair',
'command/kill/always',
'command/tag-clear/always',
'command/clear-tag/always',
'command/go-to-spawn/always',
'command/clear-reports',
'command/clear-warnings',

View File

@@ -16,8 +16,20 @@ local zoom_to_map_name = Gui.uid_name()
Gui.on_click(zoom_to_map_name,function(event)
local action_player_name = event.element.caption
local action_player = Game.get_player_from_any(action_player_name)
local position = action_player.position
event.player.zoom_to_world(position,2)
if event.button == defines.mouse_button_type.left then
-- lmb will zoom to map
local position = action_player.position
event.player.zoom_to_world(position,2)
else
-- rmb will open settings
local player_name = event.player.name
local old_action_player_name = Store.get_child(action_player_store,player_name)
if action_player_name == old_action_player_name then
Store.set_child(action_player_store,player_name) -- will close if already open
else
Store.set_child(action_player_store,player_name,action_player_name)
end
end
end)
--- Button used to open the action bar
@@ -34,7 +46,13 @@ end)
style.height = 14
end)
:on_click(function(player,element)
Store.set_child(action_player_store,player.name,element.parent.name)
local new_action_player_name = element.parent.name
local action_player_name = Store.get_child(action_player_store,player.name)
if action_player_name == new_action_player_name then
Store.set_child(action_player_store,player.name) -- will close if already open
else
Store.set_child(action_player_store,player.name,element.parent.name)
end
end)
--- Button used to close the action bar
@@ -104,7 +122,7 @@ local function generate_container(player,element)
}
Gui.set_padding(list_scroll,1,1,2,2)
list_scroll.style.horizontally_stretchable = true
list_scroll.style.maximal_height = 200
list_scroll.style.maximal_height = 188
-- 3 wide table to contain: action button, player name, and play time
local list_table =
@@ -203,6 +221,7 @@ local function update_action_bar(player)
if not action_player.connected then
element.visible = false
Store.set(action_player_store,player.name) -- clears store if player is offline
Store.set_child(action_name_store,player.name)
else
element.visible = true
for action_name,buttons in pairs(config) do
@@ -260,6 +279,8 @@ local function add_fake_players(list_table,count)
for i = 1,count do
add_player(list_table,{
name='Player '..i,
index=0-i,
tag='',
online_time=math.random(0,game.tick),
afk_time=math.random(0,game.tick),
chat_color=table.get_random_dictionary_entry(Colors)
@@ -295,6 +316,7 @@ Gui.new_left_frame('gui/player-list')
end
end
--add_fake_players(list_table,6)
--add_fake_players(list_table,20)
end)
:on_update(function(player,element)
@@ -305,8 +327,8 @@ end)
if time_element and time_element.valid then
time_element.label.caption = format_time(next_player.online_time)
local tick = game.tick > 0 and game.tick or 1
local percent = math.round(player.online_time/tick,3)*100
time_element.label.tooltip = {'player-list.afk-time',percent,format_time(player.afk_time,{minutes=true,long=true})}
local percent = math.round(next_player.online_time/tick,3)*100
time_element.label.tooltip = {'player-list.afk-time',percent,format_time(next_player.afk_time,{minutes=true,long=true})}
end
end
end)
@@ -325,11 +347,13 @@ Store.register(action_name_store,function(value,category)
local frame = Gui.classes.left_frames.get_frame(player_list_name,player)
local element = frame.container.reason_bar
if value then
local action_player = Game.get_player_from_any(value)
local action_player_name = Store.get_child(action_player_store,category)
local action_player = Game.get_player_from_any(action_player_name)
if action_player.connected then
element.visible = true
else
Store.set_child(action_name_store,category) -- clears store if player is offline
Store.set_child(action_player_store,category) -- clears store if player is offline
Store.set_child(action_name_store,category)
end
else
element.visible = false

View File

@@ -41,7 +41,7 @@ local function add_task(player,task_number)
editing={[player.name]=true}
}
Store.set_child(task_store,task_id,'test')
Store.set_child(task_store,task_id,'New task')
end
--- Removes all refrences to a task