mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-29 20:16:38 +09:00
Added checkboxes
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@@ -19,17 +19,50 @@ local function get_config(name)
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end
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function Button.new_button(name)
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local uid = Gui.uid_name()
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Button.config[uid] = setmetatable({
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local self = setmetatable({
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name=uid,
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clean_name=name,
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style=mod_gui.button_style,
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type='button'
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clean_name=name
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},{__index=Button._prototype})
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self._draw.name = uid
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self._draw.style = mod_gui.button_style
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self._draw.type = 'button'
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Button.config[uid] = self
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if name then
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Button.clean_names[uid]=name
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Button.clean_names[name]=uid
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end
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Gui.on_click(self.name,function(event)
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local mosue_button = event.button
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local keys = {alt=event.alt,control=event.control,shift=event.shift}
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event.keys = keys
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if self.authenticator then
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if not self.authenticator(event.player,self.clean_name or self.name) then return end
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end
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if mosue_button == defines.mouse_button_type.left and self._on_left_click then
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self.on_left_click(event.player,event.element,event)
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elseif mosue_button == defines.mouse_button_type.right and self._on_right_click then
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self.on_right_click(event.player,event.element,event)
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end
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if self.mouse_button_filter and not self.mouse_button_filter[mosue_button] then return end
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if self.key_button_filter then
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for key,state in pairs(self.key_button_filter) do
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if state and not keys[key] then return end
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end
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end
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if self._on_click then
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self._on_click(event.player,event.element,event)
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end
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end)
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return Button.config[uid]
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end
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@@ -38,29 +71,11 @@ function Button.draw_button(name,element)
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return button:draw_to(element)
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end
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function Button._prototype:draw_to(element)
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if element.children[self.name] then return end
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local draw = table.deep_copy(self)
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draw.authenticator = nil
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draw.clean_name = nil
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draw.raw_mouse_button_filter = nil
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draw.key_button_filter = nil
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draw._on_click = nil
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draw._on_left_click = nil
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draw._on_right_click = nil
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draw.has_handler = nil
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local self_element = element.add(draw)
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if self.authenticator then
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self_element.enabled = not not self.authenticator(element.player,self.clean_name or self.name)
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end
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return self_element
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end
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function Button._prototype:set_sprites(sprite,hovered_sprite,clicked_sprite)
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self.type = 'sprite-button'
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self.sprite = sprite
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self.hovered_sprite = hovered_sprite
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self.clicked_sprite = clicked_sprite
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self._draw.type = 'sprite-button'
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self._draw.sprite = sprite
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self._draw.hovered_sprite = hovered_sprite
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self._draw.clicked_sprite = clicked_sprite
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return self
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end
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@@ -77,7 +92,6 @@ function Button._prototype:set_click_filter(filter,...)
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end
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end
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self.mouse_button_filter = filter
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self.raw_mouse_button_filter = filter
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return self
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end
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@@ -92,20 +106,11 @@ function Button._prototype:set_key_filter(filter,...)
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return self
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end
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function Button._prototype:set_authenticator(callback)
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if type(callback) ~= 'function' then
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return error('Authenicater callback must be a function')
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end
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self.authenticator = callback
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return self
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end
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function Button._prototype:on_click(callback)
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if type(callback) ~= 'function' then
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return error('Event callback must be a function')
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end
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self._on_click = callback
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self:_add_handler()
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return self
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end
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@@ -114,7 +119,6 @@ function Button._prototype:on_left_click(callback)
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return error('Event callback must be a function')
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end
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self._on_left_click = callback
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self:_add_handler()
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return self
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end
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@@ -123,37 +127,7 @@ function Button._prototype:on_right_click(callback)
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return error('Event callback must be a function')
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end
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self._on_right_click = callback
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self:_add_handler()
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return self
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end
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function Button._prototype:_add_handler()
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if self.has_handler then return end
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self.has_handler = true
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Gui.on_click(self.name,function(event)
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local mosue_button = event.button
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local keys = {alt=event.alt,control=event.control,shift=event.shift}
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event.keys = keys
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if self.authenticator then
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if not self.authenticator(event.player,self.clean_name or self.name) then return end
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end
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if mosue_button == defines.mouse_button_type.left and self._on_left_click then
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self.on_left_click(event.player,event.element,event)
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elseif mosue_button == defines.mouse_button_type.right and self._on_right_click then
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self.on_right_click(event.player,event.element,event)
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end
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if self.raw_mouse_button_filter and not self.raw_mouse_button_filter[mosue_button] then return end
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if self.key_button_filter then
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for key,state in pairs(self.key_button_filter) do
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if state and not keys[key] then return end
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end
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end
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self._on_click(event.player,event.element,event)
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end)
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end
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return Button
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