Added checkboxes

This commit is contained in:
Cooldude2606
2019-05-10 19:00:06 +01:00
parent e3da2f6dc9
commit 5c43c5f854
4 changed files with 264 additions and 70 deletions

View File

@@ -19,17 +19,50 @@ local function get_config(name)
end
function Button.new_button(name)
local uid = Gui.uid_name()
Button.config[uid] = setmetatable({
local self = setmetatable({
name=uid,
clean_name=name,
style=mod_gui.button_style,
type='button'
clean_name=name
},{__index=Button._prototype})
self._draw.name = uid
self._draw.style = mod_gui.button_style
self._draw.type = 'button'
Button.config[uid] = self
if name then
Button.clean_names[uid]=name
Button.clean_names[name]=uid
end
Gui.on_click(self.name,function(event)
local mosue_button = event.button
local keys = {alt=event.alt,control=event.control,shift=event.shift}
event.keys = keys
if self.authenticator then
if not self.authenticator(event.player,self.clean_name or self.name) then return end
end
if mosue_button == defines.mouse_button_type.left and self._on_left_click then
self.on_left_click(event.player,event.element,event)
elseif mosue_button == defines.mouse_button_type.right and self._on_right_click then
self.on_right_click(event.player,event.element,event)
end
if self.mouse_button_filter and not self.mouse_button_filter[mosue_button] then return end
if self.key_button_filter then
for key,state in pairs(self.key_button_filter) do
if state and not keys[key] then return end
end
end
if self._on_click then
self._on_click(event.player,event.element,event)
end
end)
return Button.config[uid]
end
@@ -38,29 +71,11 @@ function Button.draw_button(name,element)
return button:draw_to(element)
end
function Button._prototype:draw_to(element)
if element.children[self.name] then return end
local draw = table.deep_copy(self)
draw.authenticator = nil
draw.clean_name = nil
draw.raw_mouse_button_filter = nil
draw.key_button_filter = nil
draw._on_click = nil
draw._on_left_click = nil
draw._on_right_click = nil
draw.has_handler = nil
local self_element = element.add(draw)
if self.authenticator then
self_element.enabled = not not self.authenticator(element.player,self.clean_name or self.name)
end
return self_element
end
function Button._prototype:set_sprites(sprite,hovered_sprite,clicked_sprite)
self.type = 'sprite-button'
self.sprite = sprite
self.hovered_sprite = hovered_sprite
self.clicked_sprite = clicked_sprite
self._draw.type = 'sprite-button'
self._draw.sprite = sprite
self._draw.hovered_sprite = hovered_sprite
self._draw.clicked_sprite = clicked_sprite
return self
end
@@ -77,7 +92,6 @@ function Button._prototype:set_click_filter(filter,...)
end
end
self.mouse_button_filter = filter
self.raw_mouse_button_filter = filter
return self
end
@@ -92,20 +106,11 @@ function Button._prototype:set_key_filter(filter,...)
return self
end
function Button._prototype:set_authenticator(callback)
if type(callback) ~= 'function' then
return error('Authenicater callback must be a function')
end
self.authenticator = callback
return self
end
function Button._prototype:on_click(callback)
if type(callback) ~= 'function' then
return error('Event callback must be a function')
end
self._on_click = callback
self:_add_handler()
return self
end
@@ -114,7 +119,6 @@ function Button._prototype:on_left_click(callback)
return error('Event callback must be a function')
end
self._on_left_click = callback
self:_add_handler()
return self
end
@@ -123,37 +127,7 @@ function Button._prototype:on_right_click(callback)
return error('Event callback must be a function')
end
self._on_right_click = callback
self:_add_handler()
return self
end
function Button._prototype:_add_handler()
if self.has_handler then return end
self.has_handler = true
Gui.on_click(self.name,function(event)
local mosue_button = event.button
local keys = {alt=event.alt,control=event.control,shift=event.shift}
event.keys = keys
if self.authenticator then
if not self.authenticator(event.player,self.clean_name or self.name) then return end
end
if mosue_button == defines.mouse_button_type.left and self._on_left_click then
self.on_left_click(event.player,event.element,event)
elseif mosue_button == defines.mouse_button_type.right and self._on_right_click then
self.on_right_click(event.player,event.element,event)
end
if self.raw_mouse_button_filter and not self.raw_mouse_button_filter[mosue_button] then return end
if self.key_button_filter then
for key,state in pairs(self.key_button_filter) do
if state and not keys[key] then return end
end
end
self._on_click(event.player,event.element,event)
end)
end
return Button

182
expcore/Gui/checkboxs.lua Normal file
View File

@@ -0,0 +1,182 @@
local Gui = require './core'
local Store = require 'expcore.store'
local Global = require 'utils.global'
local Game = require 'utils.game'
local Checkbox = {
config={},
clean_names={},
instances={},
_prototype_checkbox=Gui._extend_prototype{},
_prototype_radiobutton=Gui._extend_prototype{}
}
Global.register(Checkbox.instances,function(tbl)
Checkbox.instances = tbl
end)
local function get_config(name)
local config = Checkbox.config[name]
if not config and Checkbox.clean_names[name] then
return Checkbox.config[Checkbox.clean_names[name]]
elseif not config then
return error('Invalid name for checkbox, name not found.',3)
end
return config
end
local function get_store_location(checkbox)
return 'gui.inputs.checkbox.'..(checkbox.clean_name or checkbox.name)
end
local function get_instances(checkbox,category)
if not Checkbox.instances[checkbox.name] then return end
local instances = Checkbox.instances
if checkbox.categorize then
instances = instances[category]
end
return instances
end
function Checkbox.new_checkbox(name)
local uid = Gui.uid_name()
local self = setmetatable({
name=uid,
clean_name=name,
},{__index=Checkbox._prototype_checkbox})
self._draw.name = uid
self._draw.type = 'checkbox'
self._post_draw = function(element)
local category = self.categorize and self.categorize(element) or nil
local instances = get_instances(self,category)
if instances then
table.insert(instances,element)
end
end
Checkbox.config[uid] = self
if name then
Checkbox.clean_names[uid]=name
Checkbox.clean_names[name]=uid
end
Gui.on_checked_state_changed(self.name,function(event)
local element = event.element
if self.store then
if self.categorize then
Store.set_chlid(self.store,self.categorize(element),element.state)
else
Store.set(self.store,element.state)
end
elseif self._on_state_change then
self._on_state_change(event.player,element)
end
end)
return Checkbox.config[uid]
end
function Checkbox.draw_checkbox(name,element)
local checkbox = get_config(name)
return checkbox:draw_to(element)
end
function Checkbox._prototype_checkbox:add_store(categorize)
if self.store then return end
self.store = get_store_location(self)
self.categorize = categorize
Store.register(self.store,function(value,category)
local instances = get_instances(self,category)
if instances then
for k,element in pairs(instances) do
if element.valid then
element.state = value
if self._on_state_change then
local player = Game.get_player_by_index(element.player_index)
self._on_state_change(player,element)
end
else
table.remove(instances,k)
end
end
end
end)
return self
end
function Checkbox._prototype_checkbox:get_store_state(category)
if not self.store then return end
if self.categorize then
return Store.get_chlid(self.store,category)
else
return Store.get(self.store)
end
end
function Checkbox._prototype_checkbox:set_store_state(category,state)
if not self.store then return end
state = not not state
if self.categorize then
return Store.set_chlid(self.store,category,state)
else
return Store.set(self.store,state)
end
end
function Checkbox._prototype_checkbox:on_state_change(callback)
if type(callback) ~= 'function' then
return error('Event callback must be a function')
end
self._on_state_change = callback
return self
end
function Checkbox.reset_radiobutton(element,exclude)
end
function Checkbox.new_radiobutton(name)
end
Checkbox.draw_radiobutton = Checkbox.draw_checkbox
function Checkbox._prototype_radiobutton:draw_to(element)
end
function Checkbox._prototype_radiobutton:add_store(categorize)
end
function Checkbox._prototype_radiobutton:get_store_value(category)
end
function Checkbox._prototype_radiobutton:set_store_value(category,value)
end
function Checkbox._prototype_radiobutton:enable_single_select(state)
end
function Checkbox._prototype_radiobutton:add_option(name)
end
function Checkbox._prototype_radiobutton:on_state_change(callback)
end
function Checkbox.get_stored_value(name,category)
end
function Checkbox.set_stored_value(name,category,value)
end
return Checkbox

View File

@@ -1,13 +1,13 @@
local Gui = require 'utils.gui'
Gui._prototype = {}
Gui._prototype = {_draw={}}
Gui.inputs = {}
Gui.structure = {}
Gui.outputs = {}
function Gui._extend_prototype(tbl)
for k,v in pairs(Gui._prototype) do
if not tbl[k] then tbl[k] = v end
if not tbl[k] then tbl[k] = table.deep_copy(v) end
end
return tbl
end
@@ -24,6 +24,38 @@ function Gui._prototype:set_tooltip(tooltip)
return self
end
--- Sets an authenticator that blocks the draw function if check fails
function Gui._prototype:set_pre_authenticator(callback)
if type(callback) ~= 'function' then
return error('Pre authenticator callback must be a function')
end
self.pre_authenticator = callback
return self
end
--- Sets an authenticator that disables the element if check fails
function Gui._prototype:set_authenticator(callback)
if type(callback) ~= 'function' then
return error('Authenicater callback must be a function')
end
self.authenticator = callback
return self
end
--- Draws the element using what is in the _draw table, allows use of authenticator if present
function Gui._prototype:draw_to(element)
if element.children[self.name] then return end
if self.pre_authenticator then
if not self.pre_authenticator(element.player,self.clean_name or self.name) then return end
end
local _element = element.add(self._draw)
if self.authenticator then
_element.enabled = not not self.authenticator(element.player,self.clean_name or self.name)
end
if self._post_draw then self._post_draw(_element) end
return _element
end
function Gui.toggle_enable(element)
if not element or not element.valid then return end
if not element.enabled then

View File

@@ -78,7 +78,7 @@
local Global = require 'util.global'
local Event = require 'util.event'
local write_json,table_keys = ext_require('expcore.common','write_json','table_keys')
local write_json = ext_require('expcore.common','write_json','table_keys')
local Store = {
data={},
@@ -167,6 +167,7 @@ end
--- Sets the value at a location, this location must be registered, if server synced it will emit the change to file
-- @tparam location string the location to set the data to
-- @tparam value any the new value to set at the location, value may be reverted if there is a watch callback
-- @treturn boolean true if it was successful
function Store.set(location,value)
if not Store.callbacks[location] and not no_error then
return error('Location is not registered', 2)
@@ -181,6 +182,8 @@ function Store.set(location,value)
value=value
})
end
return true
end
--- Gets all non nil children at a location, children can be added and removed during runtime
@@ -217,6 +220,7 @@ end
-- @tparam location string the location of which the child is located
-- @tparam child string the child element to set the value of
-- @tparam value any the value to set at this location
-- @treturn boolean true if it was successful
function Store.set_child(location,child,value)
local store = Store.get(location)
@@ -238,6 +242,8 @@ function Store.set_child(location,child,value)
value=value
})
end
return true
end
-- Event handler for the watcher callbacks