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https://github.com/PHIDIAS0303/ExpCluster.git
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Added Tasks to control
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@@ -1,61 +1,15 @@
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--- Adds a task list to the game which players can add remove and edit items on
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local Gui = require 'expcore.gui'
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local Store = require 'expcore.store'
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local Roles = require 'expcore.roles'
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local Token = require 'utils.token'
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local config = require 'config.tasks'
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local format_time,table_keys = ext_require('expcore.common','format_time','table_keys')
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local task_store = 'gui.left.task-list.tasks'
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local task_details = {}
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local force_tasks = {}
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Global.register({
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task_details=task_details,
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force_tasks=force_tasks
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},function(tbl)
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task_details = tbl.task_details
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force_tasks = tbl.force_tasks
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end)
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--- Adds a new task for this force with this players name attached
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local function add_task(player,task_number)
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local task_id = tostring(Token.uid())
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if not force_tasks[player.force.name] then
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force_tasks[player.force.name] = {}
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end
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if task_number then
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table.insert(force_tasks[player.force.name],task_number,task_id)
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else
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table.insert(force_tasks[player.force.name],task_id)
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end
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task_details[task_id] = {
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task_id=task_id,
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force=player.force.name,
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last_edit_player=player.name,
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last_edit_time=game.tick,
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editing={[player.name]=true}
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}
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Store.set(task_store,task_id,'New task')
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end
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--- Removes all refrences to a task
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local function remove_task(task_id)
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local force_name = task_details[task_id].force
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Store.clear(task_store,task_id)
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task_details[task_id] = nil
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table.remove_element(force_tasks[force_name],task_id)
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end
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local Tasks = require 'modules.control.tasks'
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--- If a player is allowed to use the edit buttons
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local function player_allowed_edit(player,task_id)
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if task_id then
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local details = task_details[task_id]
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local details = Tasks.get_details(task_id)
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if config.user_can_edit_own_tasks and details.last_edit_player == player.name then
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return true
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end
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@@ -88,7 +42,7 @@ Gui.new_button()
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style.width = 20
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end)
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:on_click(function(player,element)
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add_task(player)
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Tasks.new_task(player.force.name,nil,player.name)
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end)
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--- Used to save changes to a task
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@@ -104,11 +58,8 @@ end)
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:on_click(function(player,element)
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local task_id = element.parent.name
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local task = element.parent.task.text
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local details = task_details[task_id]
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details.editing[player.name] = nil
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details.last_edit_player = player.name
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details.last_edit_time = game.tick
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Store.set(task_store,task_id,task)
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Tasks.set_editing(task_id,player.name)
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Tasks.update_task(task_id,task,player.name)
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end)
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--- Used to cancel any changes you made to a task
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@@ -124,8 +75,7 @@ Gui.new_button()
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end)
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:on_click(function(player,element)
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local task_id = element.parent.name
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local details = task_details[task_id]
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details.editing[player.name] = nil
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Tasks.set_editing(task_id,player.name)
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generate_task(player,element.parent.parent,task_id)
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end)
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@@ -141,7 +91,7 @@ Gui.new_button()
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end)
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:on_click(function(player,element)
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local task_id = element.parent.name
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remove_task(task_id)
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Tasks.remove_task(task_id)
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update_all()
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end)
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@@ -157,8 +107,7 @@ Gui.new_button()
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end)
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:on_click(function(player,element)
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local task_id = element.parent.name
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local details = task_details[task_id]
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details.editing[player.name] = true
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Tasks.set_editing(task_id,player.name,true)
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generate_task(player,element.parent.parent.parent,task_id)
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end)
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@@ -175,12 +124,12 @@ end)
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>> discard_task
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]]
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function generate_task(player,element,task_id)
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local task = Store.get(task_store,task_id)
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local details = task_details[task_id]
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local editing = details.editing[player.name]
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local task = Tasks.get_task(task_id)
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local editing = Tasks.is_editing(task_id,player.name)
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local details = Tasks.get_details(task_id)
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local last_edit_player = details.last_edit_player
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local last_edit_time = details.last_edit_time
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local tasks = force_tasks[player.force.name]
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local tasks = Tasks.get_force_tasks(player.force.name)
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local task_number = table.index_of(tasks, task_id)
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if not task then
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@@ -351,18 +300,16 @@ Gui.new_left_frame('gui/task-list')
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:set_open_by_default()
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:on_creation(function(player,element)
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local data_table = generate_container(player,element)
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local force_name = player.force.name
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local tasks = Tasks.get_force_tasks(player.force.name)
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local tasks = force_tasks[force_name] or {}
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for _,task_id in pairs(tasks) do
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generate_task(player,data_table,task_id)
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end
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end)
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:on_update(function(player,element)
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local data_table = element.container.scroll.table
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local force_name = player.force.name
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local tasks = Tasks.get_force_tasks(player.force.name)
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local tasks = force_tasks[force_name] or {}
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for _,task_id in pairs(tasks) do
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generate_task(player,data_table,task_id)
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end
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@@ -371,10 +318,7 @@ end)
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update_all = task_list 'update_all'
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--- When a new task is added it will udpate the task list for everyone on that force
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Store.register(task_store,function(value,task_id)
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local details = task_details[task_id]
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local force = game.forces[details.force]
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Tasks.add_handler(function(force,task_id)
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for _,player in pairs(force.players) do
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local frame = task_list:get_frame(player)
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local element = frame.container.scroll.table
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