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index fcff8fa4..91796216 100644
--- a/doc/modules/utils.event.html
+++ b/doc/modules/utils.event.html
@@ -120,6 +120,7 @@
+
@@ -1108,7 +1109,7 @@
generated by LDoc
- Last updated 2019-07-20 23:44:09 UTC
+ Last updated 2019-07-21 20:28:07 UTC
diff --git a/doc/modules/utils.event_core.html b/doc/modules/utils.event_core.html
index 633fb342..19c1bce3 100644
--- a/doc/modules/utils.event_core.html
+++ b/doc/modules/utils.event_core.html
@@ -120,6 +120,7 @@
+
@@ -375,7 +376,7 @@
generated by LDoc
- Last updated 2019-07-20 23:44:09 UTC
+ Last updated 2019-07-21 20:28:07 UTC
diff --git a/doc/modules/utils.math.html b/doc/modules/utils.math.html
index acadd8c5..312b3480 100644
--- a/doc/modules/utils.math.html
+++ b/doc/modules/utils.math.html
@@ -120,6 +120,7 @@
+
@@ -279,7 +280,7 @@
generated by LDoc
- Last updated 2019-07-20 23:44:09 UTC
+ Last updated 2019-07-21 20:28:07 UTC
diff --git a/doc/modules/utils.recipe_locker.html b/doc/modules/utils.recipe_locker.html
index f3b36daa..e053bcb9 100644
--- a/doc/modules/utils.recipe_locker.html
+++ b/doc/modules/utils.recipe_locker.html
@@ -120,6 +120,7 @@
+
@@ -260,7 +261,7 @@
generated by LDoc
- Last updated 2019-07-20 23:44:09 UTC
+ Last updated 2019-07-21 20:28:07 UTC
diff --git a/doc/modules/utils.state_machine.html b/doc/modules/utils.state_machine.html
index 13adc7f5..c8a69a34 100644
--- a/doc/modules/utils.state_machine.html
+++ b/doc/modules/utils.state_machine.html
@@ -120,6 +120,7 @@
+
@@ -652,7 +653,7 @@
generated by LDoc
- Last updated 2019-07-20 23:44:09 UTC
+ Last updated 2019-07-21 20:28:07 UTC
diff --git a/doc/modules/utils.table.html b/doc/modules/utils.table.html
index fb703842..0755a4f3 100644
--- a/doc/modules/utils.table.html
+++ b/doc/modules/utils.table.html
@@ -121,6 +121,7 @@
+
@@ -1282,7 +1283,7 @@
generated by LDoc
- Last updated 2019-07-20 23:44:09 UTC
+ Last updated 2019-07-21 20:28:07 UTC
diff --git a/doc/modules/utils.task.html b/doc/modules/utils.task.html
index da2183dd..2b8fcbb0 100644
--- a/doc/modules/utils.task.html
+++ b/doc/modules/utils.task.html
@@ -120,6 +120,7 @@
+
@@ -377,7 +378,7 @@
generated by LDoc
- Last updated 2019-07-20 23:44:09 UTC
+ Last updated 2019-07-21 20:28:07 UTC
diff --git a/doc/modules/utils.timestamp.html b/doc/modules/utils.timestamp.html
index 4d2b4fb2..3ab4ce29 100644
--- a/doc/modules/utils.timestamp.html
+++ b/doc/modules/utils.timestamp.html
@@ -120,6 +120,7 @@
+
@@ -383,7 +384,7 @@
generated by LDoc
- Last updated 2019-07-20 23:44:09 UTC
+ Last updated 2019-07-21 20:28:07 UTC
diff --git a/doc/topics/license.html b/doc/topics/license.html
index 47d594ee..b3ae6425 100644
--- a/doc/topics/license.html
+++ b/doc/topics/license.html
@@ -53,6 +53,7 @@
+
@@ -730,7 +731,7 @@ Public License instead of this License. But first, please read
generated by LDoc
- Last updated 2019-07-20 23:44:09 UTC
+ Last updated 2019-07-21 20:28:07 UTC
diff --git a/doc/topics/readme.md.html b/doc/topics/readme.md.html
index ae36365e..cc8ddc79 100644
--- a/doc/topics/readme.md.html
+++ b/doc/topics/readme.md.html
@@ -53,6 +53,7 @@
+
@@ -270,7 +271,7 @@
generated by LDoc
- Last updated 2019-07-20 23:44:09 UTC
+ Last updated 2019-07-21 20:28:07 UTC
diff --git a/modules/control/tasks.lua b/modules/control/tasks.lua
new file mode 100644
index 00000000..e755b141
--- /dev/null
+++ b/modules/control/tasks.lua
@@ -0,0 +1,180 @@
+--[[-- Control Module - Tasks
+ - Stores tasks for each force.
+ @control Tasks
+ @alias Tasks
+
+ @usage
+ -- import the module from the control modules
+ local Tasks = require 'modules.control.tasks'
+
+ -- To create a new task all you need is the name of the force you want to add the task to
+ -- you can give a place to add it but this is optional
+ Tasks.new_task('player')
+
+ -- You can then update this task to what ever value that you want
+ -- the task id is returned by new_task, or within an update handler
+ -- if a player name is not given that it will assume ''
+ Tasks.update_task(task_id,'My number one task!','Cooldude2606')
+
+ -- You can then remove the task and all data linked with it
+ Tasks.remove_task(task_id)
+
+ -- set_editing and is_editing may be used to block other or provide warnings
+ -- none of this is enforced by this module and so you must do so in your own module
+ Tasks.set_editing(task_id,'Cooldude2606',true)
+
+]]
+
+--- Allows storing of task ids
+-- @dep expcore.store
+local Store = require 'expcore.store'
+--- Allows storing in the global table
+-- @dep utils.global
+local Global = require 'utils.global'
+--- Allows non conflicting task ids
+-- @dep utils.token
+local Token = require 'utils.token'
+
+local Tasks = {
+ store = 'gui.left.task-list.tasks',
+ handlers = {},
+ details = {},
+ forces = {}
+}
+
+local task_details = Tasks.details
+local force_tasks = Tasks.forces
+Global.register({
+ task_details=task_details,
+ force_tasks=force_tasks
+},function(tbl)
+ task_details = tbl.task_details
+ force_tasks = tbl.force_tasks
+end)
+
+local task_store = Tasks.store
+Store.register(task_store,function(value,task_id)
+ local details = task_details[task_id]
+ local force = game.forces[details.force]
+ for _,handler in pairs(Tasks.handlers) do
+ handler(force,task_id)
+ end
+end)
+
+--- Setters.
+-- functions used to created and alter tasks
+-- @section setters
+
+--- Adds a new handler for when a task is updated
+-- @tparam function callback the callback which is ran when a task is updated
+-- @treturn boolean true if the callback was added
+function Tasks.add_handler(callback)
+ if type(callback) == 'function' then
+ table.insert(Tasks.handlers,callback)
+ return true
+ end
+ return false
+end
+
+--- Adds a new task for a force, with option to place it in a certain order
+-- @tparam string force_name the name of the force to add the task for
+-- @tparam[opt] number task_number the order place to add the task to, adds to end if omited
+-- @tparam[opt] string player_name when given this player will be added to the editing list
+-- @treturn string the uid of the task which was created
+function Tasks.new_task(force_name,task_number,player_name)
+ local task_id = tostring(Token.uid())
+
+ local tasks = force_tasks[force_name]
+ if not tasks then
+ force_tasks[force_name] = {}
+ tasks = force_tasks[force_name]
+ end
+
+ if task_number then
+ table.insert(tasks,task_number,task_id)
+ else
+ table.insert(tasks,task_id)
+ end
+
+ task_details[task_id] = {
+ task_id=task_id,
+ force=force_name,
+ last_edit_player='',
+ last_edit_time=game.tick,
+ editing={}
+ }
+
+ if player_name then
+ task_details[task_id].editing[player_name] = true
+ end
+
+ Store.set(task_store,task_id,'New Task')
+
+ return task_id
+end
+
+--- Removes a task and all data linked with it
+-- @tparam string task_id the uid of the task which you want to remove
+function Tasks.remove_task(task_id)
+ local details = task_details[task_id]
+ local force = details.force
+ Store.clear(task_store,task_id)
+ task_details[task_id] = nil
+ table.remove_element(force_tasks[force],task_id)
+end
+
+--- Updates a task message
+-- @tparam string task_id the uid of the task that you want to update
+-- @tparam string task the message that you want to change the task to
+-- @tparam[opt='server'] string player_name the name of the player who made the edit
+function Tasks.update_task(task_id,task,player_name)
+ local details = task_details[task_id]
+ details.last_edit_player = player_name or ''
+ details.last_edit_player = game.tick
+ Store.set(task_store,task_id,task)
+end
+
+--- Sets a player to be editing this task, used with is_editing
+-- @tparam string task_id the uid of the task that you want to editing for
+-- @tparam string player_name the name of the player you want to set editing for
+-- @tparam[opt] boolean state the new state to set editing to
+function Tasks.set_editing(task_id,player_name,state)
+ local details = task_details[task_id]
+ details.editing[player_name] = state
+end
+
+--- Getters.
+-- function used to get information about tasks
+-- @section getters
+
+--- Gets the task stored at this id
+-- @tparam string task_id the uid of the task you want to get
+-- @treturn string the task message that was stored here
+function Tasks.get_task(task_id)
+ return Store.get(task_store,task_id)
+end
+
+--- Gets the task details stored at this id
+-- @tparam string task_id the uid of the task you want to get
+-- @treturn table the task details that was stored here
+function Tasks.get_details(task_id)
+ return task_details[task_id]
+end
+
+--- Gets the task ids for a force
+-- @tparam string force_name the name of the force that you want the ids for
+-- @treturn table an array of all the task ids
+function Tasks.get_force_tasks(force_name)
+ return force_tasks[force_name] or {}
+end
+
+--- Gets if a player is currently editing this task
+-- @tparam string task_id the uid of the task you want to check
+-- @tparam string player_name the name of the player that you want to check
+-- @treturn boolean weather the player is currently editing this task
+function Tasks.is_editing(task_id,player_name)
+ local details = task_details[task_id]
+ return details.editing[player_name]
+end
+
+return Tasks
\ No newline at end of file
diff --git a/modules/gui/task-list.lua b/modules/gui/task-list.lua
index 2a4a4374..ad6565e9 100644
--- a/modules/gui/task-list.lua
+++ b/modules/gui/task-list.lua
@@ -1,61 +1,15 @@
--- Adds a task list to the game which players can add remove and edit items on
local Gui = require 'expcore.gui'
-local Store = require 'expcore.store'
-local Global = require 'utils.global'
local Event = require 'utils.event'
local Roles = require 'expcore.roles'
-local Token = require 'utils.token'
local config = require 'config.tasks'
local format_time,table_keys = ext_require('expcore.common','format_time','table_keys')
-
-local task_store = 'gui.left.task-list.tasks'
-
-local task_details = {}
-local force_tasks = {}
-Global.register({
- task_details=task_details,
- force_tasks=force_tasks
-},function(tbl)
- task_details = tbl.task_details
- force_tasks = tbl.force_tasks
-end)
-
---- Adds a new task for this force with this players name attached
-local function add_task(player,task_number)
- local task_id = tostring(Token.uid())
-
- if not force_tasks[player.force.name] then
- force_tasks[player.force.name] = {}
- end
- if task_number then
- table.insert(force_tasks[player.force.name],task_number,task_id)
- else
- table.insert(force_tasks[player.force.name],task_id)
- end
-
- task_details[task_id] = {
- task_id=task_id,
- force=player.force.name,
- last_edit_player=player.name,
- last_edit_time=game.tick,
- editing={[player.name]=true}
- }
-
- Store.set(task_store,task_id,'New task')
-end
-
---- Removes all refrences to a task
-local function remove_task(task_id)
- local force_name = task_details[task_id].force
- Store.clear(task_store,task_id)
- task_details[task_id] = nil
- table.remove_element(force_tasks[force_name],task_id)
-end
+local Tasks = require 'modules.control.tasks'
--- If a player is allowed to use the edit buttons
local function player_allowed_edit(player,task_id)
if task_id then
- local details = task_details[task_id]
+ local details = Tasks.get_details(task_id)
if config.user_can_edit_own_tasks and details.last_edit_player == player.name then
return true
end
@@ -88,7 +42,7 @@ Gui.new_button()
style.width = 20
end)
:on_click(function(player,element)
- add_task(player)
+ Tasks.new_task(player.force.name,nil,player.name)
end)
--- Used to save changes to a task
@@ -104,11 +58,8 @@ end)
:on_click(function(player,element)
local task_id = element.parent.name
local task = element.parent.task.text
- local details = task_details[task_id]
- details.editing[player.name] = nil
- details.last_edit_player = player.name
- details.last_edit_time = game.tick
- Store.set(task_store,task_id,task)
+ Tasks.set_editing(task_id,player.name)
+ Tasks.update_task(task_id,task,player.name)
end)
--- Used to cancel any changes you made to a task
@@ -124,8 +75,7 @@ Gui.new_button()
end)
:on_click(function(player,element)
local task_id = element.parent.name
- local details = task_details[task_id]
- details.editing[player.name] = nil
+ Tasks.set_editing(task_id,player.name)
generate_task(player,element.parent.parent,task_id)
end)
@@ -141,7 +91,7 @@ Gui.new_button()
end)
:on_click(function(player,element)
local task_id = element.parent.name
- remove_task(task_id)
+ Tasks.remove_task(task_id)
update_all()
end)
@@ -157,8 +107,7 @@ Gui.new_button()
end)
:on_click(function(player,element)
local task_id = element.parent.name
- local details = task_details[task_id]
- details.editing[player.name] = true
+ Tasks.set_editing(task_id,player.name,true)
generate_task(player,element.parent.parent.parent,task_id)
end)
@@ -175,12 +124,12 @@ end)
>> discard_task
]]
function generate_task(player,element,task_id)
- local task = Store.get(task_store,task_id)
- local details = task_details[task_id]
- local editing = details.editing[player.name]
+ local task = Tasks.get_task(task_id)
+ local editing = Tasks.is_editing(task_id,player.name)
+ local details = Tasks.get_details(task_id)
local last_edit_player = details.last_edit_player
local last_edit_time = details.last_edit_time
- local tasks = force_tasks[player.force.name]
+ local tasks = Tasks.get_force_tasks(player.force.name)
local task_number = table.index_of(tasks, task_id)
if not task then
@@ -351,18 +300,16 @@ Gui.new_left_frame('gui/task-list')
:set_open_by_default()
:on_creation(function(player,element)
local data_table = generate_container(player,element)
- local force_name = player.force.name
+ local tasks = Tasks.get_force_tasks(player.force.name)
- local tasks = force_tasks[force_name] or {}
for _,task_id in pairs(tasks) do
generate_task(player,data_table,task_id)
end
end)
:on_update(function(player,element)
local data_table = element.container.scroll.table
- local force_name = player.force.name
+ local tasks = Tasks.get_force_tasks(player.force.name)
- local tasks = force_tasks[force_name] or {}
for _,task_id in pairs(tasks) do
generate_task(player,data_table,task_id)
end
@@ -371,10 +318,7 @@ end)
update_all = task_list 'update_all'
--- When a new task is added it will udpate the task list for everyone on that force
-Store.register(task_store,function(value,task_id)
- local details = task_details[task_id]
- local force = game.forces[details.force]
-
+Tasks.add_handler(function(force,task_id)
for _,player in pairs(force.players) do
local frame = task_list:get_frame(player)
local element = frame.container.scroll.table