Merge branch 'explosivegaming:main' into aperx

This commit is contained in:
2025-09-04 19:55:32 +09:00
committed by GitHub

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@@ -7,34 +7,57 @@ local Gui = require("modules/exp_gui")
--- @class ExpGui_Elements
local Elements = {}
--- To help with caching and avoid context changes the player list from the previous update is remembered
--- @type (string?)[]
local _player_names = {}
--- Dropdown which allows selecting an online player
--- @class ExpGui_Elements.online_player_dropdown: ExpElement
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
Elements.online_player_dropdown = Gui.define("player_dropdown")
:track_all_elements()
:draw(function(def, parent)
local player_names = Elements.online_player_dropdown._access_player_names()
return parent.add{
type = "drop-down",
items = _player_names,
selected_index = #_player_names > 0 and 1 or nil,
items = player_names,
selected_index = 1,
}
end)
:style{
height = 24,
} --[[ @as any ]]
--- To help with caching and avoid context changes the player list from the previous update is remembered
--- @type (string?)[]
do local _player_names = {}
--- Updates the player name list after a join or leave
--- @return (string?)[]
function Elements.online_player_dropdown._update_player_names()
_player_names[#_player_names] = nil -- Nil last element to account for player leave
for i, player in pairs(game.connected_players) do
_player_names[i] = player.name
end
return _player_names
end
--- Safely access the player name list
--- @return (string?)[]
function Elements.online_player_dropdown._access_player_names()
if not _player_names[1] then
for i, player in pairs(game.connected_players) do
_player_names[i] = player.name
end
end
return _player_names
end
end
--- Get the selected player name from a online player dropdown
--- @param online_player_dropdown LuaGuiElement
--- @return string
function Elements.online_player_dropdown.get_selected_name(online_player_dropdown)
local name = _player_names[online_player_dropdown.selected_index]
local player_names = Elements.online_player_dropdown._access_player_names()
local name = player_names[online_player_dropdown.selected_index]
if not name then
online_player_dropdown.selected_index = 1
name = _player_names[1] --- @cast name -nil
name = player_names[1] --- @cast name -nil
end
return name
end
@@ -43,10 +66,11 @@ end
--- @param online_player_dropdown LuaGuiElement
--- @return LuaPlayer
function Elements.online_player_dropdown.get_selected(online_player_dropdown)
local name = _player_names[online_player_dropdown.selected_index]
local player_names = Elements.online_player_dropdown._access_player_names()
local name = player_names[online_player_dropdown.selected_index]
if not name then
online_player_dropdown.selected_index = 1
name = _player_names[1] --- @cast name -nil
name = player_names[1] --- @cast name -nil
end
return assert(game.get_player(name))
end
@@ -55,20 +79,15 @@ end
--- Get the number of players in the dropdown
--- @return number
function Elements.online_player_dropdown.get_player_count()
return #_player_names
return #Elements.online_player_dropdown._access_player_names()
end
--- Update all player dropdowns to match the currently online players
--- We don't split join and leave because the order would be inconsistent between players and cause desyncs
function Elements.online_player_dropdown.refresh_online()
_player_names[#_player_names] = nil -- Nil last element to account for player leave
for i, player in pairs(game.connected_players) do
_player_names[i] = player.name
end
local player_names = Elements.online_player_dropdown._update_player_names()
for _, online_player_dropdown in Elements.online_player_dropdown:online_elements() do
online_player_dropdown.items = _player_names
online_player_dropdown.items = player_names
end
end