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Merge branch 'explosivegaming:main' into aperx
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@@ -7,34 +7,57 @@ local Gui = require("modules/exp_gui")
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--- @class ExpGui_Elements
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local Elements = {}
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--- To help with caching and avoid context changes the player list from the previous update is remembered
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--- @type (string?)[]
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local _player_names = {}
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--- Dropdown which allows selecting an online player
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--- @class ExpGui_Elements.online_player_dropdown: ExpElement
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--- @overload fun(parent: LuaGuiElement): LuaGuiElement
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Elements.online_player_dropdown = Gui.define("player_dropdown")
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:track_all_elements()
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:draw(function(def, parent)
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local player_names = Elements.online_player_dropdown._access_player_names()
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return parent.add{
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type = "drop-down",
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items = _player_names,
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selected_index = #_player_names > 0 and 1 or nil,
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items = player_names,
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selected_index = 1,
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}
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end)
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:style{
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height = 24,
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} --[[ @as any ]]
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--- To help with caching and avoid context changes the player list from the previous update is remembered
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--- @type (string?)[]
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do local _player_names = {}
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--- Updates the player name list after a join or leave
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--- @return (string?)[]
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function Elements.online_player_dropdown._update_player_names()
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_player_names[#_player_names] = nil -- Nil last element to account for player leave
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for i, player in pairs(game.connected_players) do
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_player_names[i] = player.name
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end
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return _player_names
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end
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--- Safely access the player name list
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--- @return (string?)[]
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function Elements.online_player_dropdown._access_player_names()
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if not _player_names[1] then
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for i, player in pairs(game.connected_players) do
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_player_names[i] = player.name
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end
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end
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return _player_names
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end
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end
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--- Get the selected player name from a online player dropdown
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--- @param online_player_dropdown LuaGuiElement
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--- @return string
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function Elements.online_player_dropdown.get_selected_name(online_player_dropdown)
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local name = _player_names[online_player_dropdown.selected_index]
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local player_names = Elements.online_player_dropdown._access_player_names()
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local name = player_names[online_player_dropdown.selected_index]
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if not name then
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online_player_dropdown.selected_index = 1
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name = _player_names[1] --- @cast name -nil
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name = player_names[1] --- @cast name -nil
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end
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return name
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end
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@@ -43,10 +66,11 @@ end
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--- @param online_player_dropdown LuaGuiElement
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--- @return LuaPlayer
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function Elements.online_player_dropdown.get_selected(online_player_dropdown)
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local name = _player_names[online_player_dropdown.selected_index]
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local player_names = Elements.online_player_dropdown._access_player_names()
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local name = player_names[online_player_dropdown.selected_index]
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if not name then
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online_player_dropdown.selected_index = 1
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name = _player_names[1] --- @cast name -nil
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name = player_names[1] --- @cast name -nil
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end
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return assert(game.get_player(name))
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end
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@@ -55,20 +79,15 @@ end
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--- Get the number of players in the dropdown
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--- @return number
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function Elements.online_player_dropdown.get_player_count()
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return #_player_names
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return #Elements.online_player_dropdown._access_player_names()
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end
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--- Update all player dropdowns to match the currently online players
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--- We don't split join and leave because the order would be inconsistent between players and cause desyncs
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function Elements.online_player_dropdown.refresh_online()
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_player_names[#_player_names] = nil -- Nil last element to account for player leave
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for i, player in pairs(game.connected_players) do
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_player_names[i] = player.name
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end
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local player_names = Elements.online_player_dropdown._update_player_names()
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for _, online_player_dropdown in Elements.online_player_dropdown:online_elements() do
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online_player_dropdown.items = _player_names
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online_player_dropdown.items = player_names
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end
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end
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