Added server connect button

This commit is contained in:
Cooldude2606
2020-06-14 23:07:51 +01:00
parent aff3fea29d
commit 5150d28fd3
5 changed files with 97 additions and 45 deletions

View File

@@ -5,25 +5,23 @@
local Commands = require 'expcore.commands' --- @dep expcore.commands
local Global = require 'utils.global' --- @dep utils.global
local Common = require 'expcore.common' --- @dep expcore.common
-- modules that are loaded into the interface env to be accessed
local interface_modules = {
['Game']='utils.game',
['_C']=Common,
['Commands']=Commands,
['output']=Common.player_return,
['Group']='expcore.permission_groups',
['Roles']='expcore.roles',
['Gui']='expcore.gui',
['Async']='expcore.async',
['Datastore']='expcore.datastore'
['Commands'] = Commands,
['output'] = _C.player_return,
['Group'] = 'expcore.permission_groups',
['Roles'] = 'expcore.roles',
['Gui'] = 'expcore.gui',
['Async'] = 'expcore.async',
['Datastore'] = 'expcore.datastore',
['External'] = 'expcore.external'
}
-- loads all the modules given in the above table
for key, value in pairs(interface_modules) do
if type(value) == 'string' then
interface_modules[key] = Common.opt_require(value)
interface_modules[key] = _C.opt_require(value)
end
end