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https://github.com/PHIDIAS0303/ExpCluster.git
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@@ -2,6 +2,7 @@ local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Event = require 'utils.event'
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local config = require 'config.warnings'
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require 'utils.table'
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local Public = {
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user_warnings={},
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@@ -33,6 +34,11 @@ local function event_emit(event,player,by_player_name)
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})
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end
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--- Adds X number (default 1) of warnings to a player from the given player
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-- @tparam player LuaPlayer the player to add the warning to
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-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
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-- @tparam[opt=1] count number the number of warnings to add
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-- @treturn number the new number of warnings
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function Public.add_warnings(player,by_player_name,count)
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player = Game.get_player_from_any(player)
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if not player then return end
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@@ -50,6 +56,11 @@ function Public.add_warnings(player,by_player_name,count)
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return #warnings
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end
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--- Removes X number (default 1) of warnings from a player, removes in order fifo
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-- @tparam player LuaPlayer the player to remove the warnings from
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-- @tparam[opt='<server>'] by_playey_name string the name of the player doing the action
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-- @tparam[opt=1] count number the number of warnings to remove (if greater than current warning count then all are removed)
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-- @treturn number the new number of warnings
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function Public.remove_warnings(player,by_player_name,count)
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player = Game.get_player_from_any(player)
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if not player then return end
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@@ -69,11 +80,16 @@ function Public.remove_warnings(player,by_player_name,count)
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return #warnings
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end
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--- Clears all warnings from a player, emits event multiple times as if remove_warnings was used
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-- @tparam player LuaPlayer the player to clear the warnings of
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-- @tparam[oot='<server>'] by_player_name string the name of the player who is doing the action
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-- @treturn boolean true if the warnings were cleared, nil if error
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function Public.clear_warnings(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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local warnings = Public.user_warnings[player.name]
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if not warnings then return end
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by_player_name = by_player_name or '<server>'
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for _=1,#warnings do
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event_emit(Public.player_warning_removed,player,by_player_name)
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end
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@@ -81,6 +97,10 @@ function Public.clear_warnings(player,by_player_name)
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return true
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end
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--- Gets the number of warnings that a player has, raw table will contain the names of who gave warnings
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-- @tparam player LuaPlayer the player to get the warnings of
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-- @tparam[opt=false] raw_table when true will return a table which contains who gave warnings (the table stored in global)
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-- @treturn number the number of warnings a player has, a table if raw_table is true
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function Public.get_warnings(player,raw_table)
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player = Game.get_player_from_any(player)
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if not player then return end
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@@ -92,6 +112,10 @@ function Public.get_warnings(player,raw_table)
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end
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end
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--- Adds a temp warning to a player that will timeout after some time, used for script given warnings (ie silent to outside players as a buffer)
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-- @tparam player LuaPlayer the player to give the warnings to
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-- @tparam[opt=1] count number the number of warnings to give to the player
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-- @treturn number the new number of warnings
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function Public.add_temp_warnings(player,count)
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player = Game.get_player_from_any(player)
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if not player then return end
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@@ -108,6 +132,7 @@ function Public.add_temp_warnings(player,count)
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return #warnings
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end
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-- temp warnings cant be removed on demand only after X amount of time
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local temp_warning_cool_down = config.temp_warning_cool_down*3600
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Event.on_nth_tick(temp_warning_cool_down/4,function()
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local check_time = game.tick-temp_warning_cool_down
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@@ -125,11 +150,16 @@ Event.on_nth_tick(temp_warning_cool_down/4,function()
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end
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end)
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--- Clears all temp warnings from a player, emits events as if the warnings had been removed due to time
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-- @tparam player LuaPlayer the player to clear the warnings of
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-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
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-- @treturn boolean true if the warnings were cleared, nil for error
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function Public.clear_temp_warnings(player,by_player_name)
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player = Game.get_player_from_any(player)
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if not player then return end
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local warnings = Public.user_temp_warnings[player.name]
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if not warnings then return end
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by_player_name = by_player_name or '<server>'
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for _=1,#warnings do
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event_emit(Public.player_temp_warning_removed,player,by_player_name)
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end
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@@ -137,6 +167,10 @@ function Public.clear_temp_warnings(player,by_player_name)
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return true
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end
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--- Gets the number of temp warnings, raw table is a table of when temp warnings were given
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-- @tparam player LuaPlayer the player to get the warnings of
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-- @tparam[opt=false] raw_table if true will return a table of ticks when warnings were added (the global table)
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-- @treturn number the number of warnings which the player has, a table if raw_table is true
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function Public.get_temp_warnings(player,raw_table)
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player = Game.get_player_from_any(player)
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if not player then return end
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@@ -148,10 +182,39 @@ function Public.get_temp_warnings(player,raw_table)
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end
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end
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Event.add(Public.player_temp_warning_added,function(event)
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if event.temp_warning_count > config.temp_warning_limit then
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Public.add_warnings(event.player_index,event.by_player_name)
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-- when a player gets a warning the actions in config are ran
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Event.add(Public.player_warning_added,function(event)
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local action = config.actions[event.warning_count]
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if not action then return end
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local player = Game.get_player_by_index(event.player_index)
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if type(action) == 'function' then
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-- player: player who got the warnings,by_player_name: player who gave the last warning,number_of_warnings: the current number of warnings
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local success,err = pcall(action,player,event.by_player_name,event.warning_count)
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if not success then error(err) end
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elseif type(action) == 'table' then
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-- {locale,by_player_name,number_of_warning,...}
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local current_action = table.deep_copy(action)
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table.insert(current_action,1,event.by_player_name)
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table.insert(current_action,1,event.warning_count)
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player.print(current_action)
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elseif type(action) == 'string' then
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player.print(action)
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end
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end)
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-- when a player gets a tempo warnings it is checked that it is not above the max
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Event.add(Public.player_temp_warning_added,function(event)
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local player = Game.get_player_by_index(event.player_index)
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if event.temp_warning_count > config.temp_warning_limit then
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Public.add_warnings(event.player_index,event.by_player_name)
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else
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player.print{'warnings.script-warning',event.temp_warning_count,config.temp_warning_limit}
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end
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end)
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Event.add(Public.player_temp_warning_removed,function(event)
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local player = Game.get_player_by_index(event.player_index)
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player.print{'warnings.script-warning-removed',event.temp_warning_count,config.temp_warning_limit}
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end)
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return Public
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