Files
factorio-scenario-ExpCluster/modules/addons/warnings-control.lua
Cooldude2606 50ff4eae86 Added comments
2019-04-18 16:42:06 +01:00

220 lines
8.9 KiB
Lua

local Game = require 'utils.game'
local Global = require 'utils.global'
local Event = require 'utils.event'
local config = require 'config.warnings'
require 'utils.table'
local Public = {
user_warnings={},
user_temp_warnings={},
player_warning_added = script.generate_event_name(),
player_warning_removed = script.generate_event_name(),
player_temp_warning_added = script.generate_event_name(),
player_temp_warning_removed = script.generate_event_name()
}
Global.register({
Public.user_warnings,
Public.user_temp_warnings
},function(tbl)
Public.user_warnings = tbl[1]
Public.user_temp_warnings = tbl[2]
end)
local function event_emit(event,player,by_player_name)
local warnings = Public.user_warnings[player.name] or {}
local temp_warnings = Public.user_temp_warnings[player.name] or {}
script.raise_event(event,{
name=event,
tick=game.tick,
player_index=player.index,
by_player_name=by_player_name,
warning_count=#warnings,
temp_warning_count=#temp_warnings
})
end
--- Adds X number (default 1) of warnings to a player from the given player
-- @tparam player LuaPlayer the player to add the warning to
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
-- @tparam[opt=1] count number the number of warnings to add
-- @treturn number the new number of warnings
function Public.add_warnings(player,by_player_name,count)
player = Game.get_player_from_any(player)
if not player then return end
count = count or 1
by_player_name = by_player_name or '<server>'
local warnings = Public.user_warnings[player.name]
if not warnings then
Public.user_warnings[player.name] = {}
warnings = Public.user_warnings[player.name]
end
for _=1,count do
table.insert(warnings,by_player_name)
event_emit(Public.player_warning_added,player,by_player_name)
end
return #warnings
end
--- Removes X number (default 1) of warnings from a player, removes in order fifo
-- @tparam player LuaPlayer the player to remove the warnings from
-- @tparam[opt='<server>'] by_playey_name string the name of the player doing the action
-- @tparam[opt=1] count number the number of warnings to remove (if greater than current warning count then all are removed)
-- @treturn number the new number of warnings
function Public.remove_warnings(player,by_player_name,count)
player = Game.get_player_from_any(player)
if not player then return end
count = count or 1
by_player_name = by_player_name or '<server>'
local warnings = Public.user_warnings[player.name]
if not warnings then return end
for _=1,count do
if #warnings == 0 then break end
table.remove(warnings,1)
event_emit(Public.player_warning_removed,player,by_player_name)
end
if #warnings == 0 then
Public.user_warnings[player.name] = nil
return 0
end
return #warnings
end
--- Clears all warnings from a player, emits event multiple times as if remove_warnings was used
-- @tparam player LuaPlayer the player to clear the warnings of
-- @tparam[oot='<server>'] by_player_name string the name of the player who is doing the action
-- @treturn boolean true if the warnings were cleared, nil if error
function Public.clear_warnings(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_warnings[player.name]
if not warnings then return end
by_player_name = by_player_name or '<server>'
for _=1,#warnings do
event_emit(Public.player_warning_removed,player,by_player_name)
end
Public.user_warnings[player.name] = {}
return true
end
--- Gets the number of warnings that a player has, raw table will contain the names of who gave warnings
-- @tparam player LuaPlayer the player to get the warnings of
-- @tparam[opt=false] raw_table when true will return a table which contains who gave warnings (the table stored in global)
-- @treturn number the number of warnings a player has, a table if raw_table is true
function Public.get_warnings(player,raw_table)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_warnings[player.name] or {}
if raw_table then
return warnings
else
return #warnings
end
end
--- Adds a temp warning to a player that will timeout after some time, used for script given warnings (ie silent to outside players as a buffer)
-- @tparam player LuaPlayer the player to give the warnings to
-- @tparam[opt=1] count number the number of warnings to give to the player
-- @treturn number the new number of warnings
function Public.add_temp_warnings(player,count)
player = Game.get_player_from_any(player)
if not player then return end
count = count or 1
local warnings = Public.user_temp_warnings[player.name]
if not warnings then
Public.user_temp_warnings[player.name] = {}
warnings = Public.user_temp_warnings[player.name]
end
for _=1,count do
table.insert(warnings,game.tick)
event_emit(Public.player_temp_warning_added,player,'<server>')
end
return #warnings
end
-- temp warnings cant be removed on demand only after X amount of time
local temp_warning_cool_down = config.temp_warning_cool_down*3600
Event.on_nth_tick(temp_warning_cool_down/4,function()
local check_time = game.tick-temp_warning_cool_down
for player_name,temp_warnings in pairs(Public.user_temp_warnings) do
local player = Game.get_player_from_any(player)
for index,time in pairs(temp_warnings) do
if time <= check_time then
table.remove(temp_warnings,index)
event_emit(Public.player_temp_warning_removed,player,'<server>')
end
end
if #temp_warnings == 0 then
Public.user_temp_warnings[player_name] = nil
end
end
end)
--- Clears all temp warnings from a player, emits events as if the warnings had been removed due to time
-- @tparam player LuaPlayer the player to clear the warnings of
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
-- @treturn boolean true if the warnings were cleared, nil for error
function Public.clear_temp_warnings(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_temp_warnings[player.name]
if not warnings then return end
by_player_name = by_player_name or '<server>'
for _=1,#warnings do
event_emit(Public.player_temp_warning_removed,player,by_player_name)
end
Public.user_temp_warnings[player.name] = {}
return true
end
--- Gets the number of temp warnings, raw table is a table of when temp warnings were given
-- @tparam player LuaPlayer the player to get the warnings of
-- @tparam[opt=false] raw_table if true will return a table of ticks when warnings were added (the global table)
-- @treturn number the number of warnings which the player has, a table if raw_table is true
function Public.get_temp_warnings(player,raw_table)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_temp_warnings[player.name] or {}
if raw_table then
return warnings
else
return #warnings
end
end
-- when a player gets a warning the actions in config are ran
Event.add(Public.player_warning_added,function(event)
local action = config.actions[event.warning_count]
if not action then return end
local player = Game.get_player_by_index(event.player_index)
if type(action) == 'function' then
-- player: player who got the warnings,by_player_name: player who gave the last warning,number_of_warnings: the current number of warnings
local success,err = pcall(action,player,event.by_player_name,event.warning_count)
if not success then error(err) end
elseif type(action) == 'table' then
-- {locale,by_player_name,number_of_warning,...}
local current_action = table.deep_copy(action)
table.insert(current_action,1,event.by_player_name)
table.insert(current_action,1,event.warning_count)
player.print(current_action)
elseif type(action) == 'string' then
player.print(action)
end
end)
-- when a player gets a tempo warnings it is checked that it is not above the max
Event.add(Public.player_temp_warning_added,function(event)
local player = Game.get_player_by_index(event.player_index)
if event.temp_warning_count > config.temp_warning_limit then
Public.add_warnings(event.player_index,event.by_player_name)
else
player.print{'warnings.script-warning',event.temp_warning_count,config.temp_warning_limit}
end
end)
Event.add(Public.player_temp_warning_removed,function(event)
local player = Game.get_player_by_index(event.player_index)
player.print{'warnings.script-warning-removed',event.temp_warning_count,config.temp_warning_limit}
end)
return Public