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https://github.com/PHIDIAS0303/ExpCluster.git
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Merge branch 'core' into testing
This commit is contained in:
28
.github/ISSUE_TEMPLATE/Bug_report.md
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.github/ISSUE_TEMPLATE/Bug_report.md
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---
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name: Bug report
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about: Create a report to help us improve
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---
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**Describe the bug**
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A clear and concise description of what the bug is.
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**To Reproduce**
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Steps to reproduce the behavior:
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1. Go to '...'
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2. Click on '....'
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3. Scroll down to '....'
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4. See error
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**Expected behavior**
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A clear and concise description of what you expected to happen.
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**Screenshots**
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If applicable, add screenshots to help explain your problem.
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**Other information (please complete the following information):**
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- OS: [e.g. iOS, Windows, Linux]
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- Factorio Version [e.g. 0.16.30]
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**Additional context**
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Add any other context about the problem here.
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17
.github/ISSUE_TEMPLATE/Feature_request.md
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.github/ISSUE_TEMPLATE/Feature_request.md
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---
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name: Feature request
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about: Suggest an idea for this project
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---
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**Is your feature request related to a problem? Please describe.**
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A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
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**Describe the solution you'd like**
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A clear and concise description of what you want to happen.
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**Describe alternatives you've considered**
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A clear and concise description of any alternative solutions or features you've considered.
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**Additional context**
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Add any other context or screenshots about the feature request here.
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@@ -131,7 +131,7 @@ function Ranking.give_rank(player,rank,by_player,tick)
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if old_rank.name == rank.name then return end
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if rank.power < old_rank.power then message = 'ranking.rank-up' player.play_sound{path='utility/achievement_unlocked'}
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else player.play_sound{path='utility/game_lost'} end
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game.print({message,player.name,rank.name,by_player_name},print_colour)
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if player.online_time > 60 or by_player_name ~= 'server' then game.print({message,player.name,rank.name,by_player_name},print_colour) end
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if rank.group.name ~= 'User' then player_return({'ranking.rank-given',rank.name},print_colour,player) end
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if player.tag ~= old_rank.tag then player_return({'ranking.tag-reset'},print_colour,player) end
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-- rank change
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@@ -197,7 +197,7 @@ if commands._expgaming then
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commands.add_command('interface', 'Runs the given input from the script', {'code',true}, function(event,args)
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local callback = args.code
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if not string.find(callback,'%s') and not string.find(callback,'return') then callback = 'return '..callback end
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if game.player then callback = 'local player, surface, force, entity = game.player, game.player.surface, game.player.force, game.player.selected;'..callback end
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if game.player then callback = 'local player, surface, force, position, entity, tile = game.player, game.player.surface, game.player.force, game.player.position, game.player.selected, game.player.surface.get_tile(game.player.position);'..callback end
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if Ranking and Ranking.get_rank and game.player then callback = 'local rank = Ranking.get_rank(game.player);'..callback end
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local success, err = Server.interface(callback)
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if not success and is_type(err,'string') then local _end = string.find(err,'stack traceback') if _end then err = string.sub(err,0,_end-2) end end
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@@ -10,6 +10,7 @@ Discord: https://discord.gg/r6dC2uK
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-- this file is used to allow easy syncing with out side programes
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local Sync = {}
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local Sync_gui_functions = {}
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local Sync_updates = {}
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--- Used as a faster way to get to the ranking function, overrides previous
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-- @usage Sync.set_ranks{name=rank_name}
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@@ -17,6 +18,12 @@ function Sync.set_ranks(...)
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Ranking._base_preset(...)
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end
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--- Used to standidise the tick format for any sync info
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-- @usage Sync.tick_format(60) -- return {60,'1.00M'}
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function Sync.tick_format(tick)
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return {tick,tick_to_display_format(tick)}
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end
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--- Prints to chat as if it were a player
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-- @usage Sync.print('Test','Cooldude2606')
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-- @param player_message the message to be printed in chat
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@@ -145,7 +152,7 @@ function Sync.count_player_times()
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if not game then return {'Offline'} end
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local _players = {}
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for index,player in pairs(game.players) do
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_players[player.name] = {player.online_time,tick_to_display_format(player.online_time)}
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_players[player.name] = Sync.tick_format(player.online_time)
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end
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return _players
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end
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@@ -161,9 +168,9 @@ function Sync.info(set)
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server_description='A factorio server for everyone',
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reset_time='On Demand',
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time='Day Mth 00 00:00:00 UTC Year',
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time_set={0,tick_to_display_format(0)},
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last_update={0,tick_to_display_format(0)},
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time_period={18000,tick_to_display_format(18000)},
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time_set=Sync.tick_format(0),
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last_update=Sync.tick_format(0),
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time_period=Sync.tick_format(18000),
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players={
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online=Sync.count_players(true),
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n_online=#game.connected_players,
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@@ -222,9 +229,20 @@ function Sync.update()
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}
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info.ranks = Sync.count_ranks()
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info.rockets = game.forces['player'].get_item_launched('satellite')
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for key,callback in pairs(Sync_updates) do info[key] = callback() end
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return info
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end
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--- Adds a callback to be called when the info is updated
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-- @usage Sync.add_update('players',function() return #game.players end)
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-- @tparam key string the key that the value will be stored in
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-- @tparam callback function the function which will return this value
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function Sync.add_update(key,callback)
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if game then return end
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if not is_type(callback,'function') then return end
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Sync_updates[key] = callback
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end
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--- outputs the curent server info into a file
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-- @usage Sync.emit_data()
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function Sync.emit_data()
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