Added add_defaults to Commands

This commit is contained in:
Cooldude2606
2019-03-02 15:50:03 +00:00
parent f5028de040
commit 4e42451865
2 changed files with 63 additions and 82 deletions

View File

@@ -30,8 +30,7 @@
-- input, player and reject are common to all parse functions
-- range_min and range_max are passed to the function from add_param
Commands.add_parse('number_range_int',function(input,player,reject,range_min,range_max)
local rtn = tonumber(input) or nil -- converts input to number
rtn = type(rtn) == 'number' and math.floor(rtn) or nil -- floor the number
local rtn = tonumber(input) and math.floor(tonumber(input)) or nil -- converts input to number
if not rtn or rtn < range_min or rtn > range_max then -- check if it is nil or out of the range
-- invalid input for we will reject the input, they are a few ways to do this:
-- dont return anything -- will print generic input error
@@ -52,7 +51,7 @@
Commands.add_command('repeat-name','Will repeat you name a number of times in chat.') -- creates the new command with the name "repeat-name" and a help message
:add_param('repeat-count',false,'number_range_int',1,5) -- adds a new param called "repeat-count" that is required and is type "number_range_int" the name can be used here as add_parse was used
:add_param('smiley',true,function(input,player,reject) -- this param is optional and has a custom parse function where add_parse was not used before hand
if not input then return false end -- here you can see the default check
if not input then return end -- when they is an optional param input may be nil, you can return a default value here, but using nil will allow add_defaults to pick a default
if input:lower() == 'true' or input:lower() == 'yes' then
return true -- the value is truthy so true is returned
else
@@ -61,6 +60,7 @@
return false -- false is returned other wise
end
end)
:add_defaults{smiley=false} -- adds false as the default for smiley
:add_tag('admin_only',true) -- adds the tag admin_only: true which because of the above authenticator means you must be added to use this command
:add_alias('name','rname') -- adds two aliases "name" and "rname" for this command which will work as if the ordinal name was used
--:auto_concat() -- cant be used due to optional param here, but this will make all user input params after the last expected one be added to the last expected one
@@ -101,8 +101,7 @@
end)
Commands.add_parse('number_range_int',function(input,player,reject,range_min,range_max)
local rtn = tonumber(input) or nil
rtn = type(rtn) == 'number' and math.floor(rtn) or nil
local rtn = tonumber(input) and math.floor(tonumber(input)) or nil
if not rtn or rtn < range_min or rtn > range_max then
return reject('Number entered is not in range: '..range_min..', '..range_max)
else
@@ -113,13 +112,14 @@
Commands.add_command('repeat-name','Will repeat you name a number of times in chat.')
:add_param('repeat-count',false,'number_range_int',1,5)
:add_param('smiley',true,function(input,player,reject)
if not input then return false end
if not input then return end
if input:lower() == 'true' or input:lower() == 'yes' then
return true
else
return false
end
end)
:add_defaults{smiley=false}
:add_tag('admin_only',true)
:add_alias('name','rname')
:register(function(player,repeat_count,smiley,raw)
@@ -146,6 +146,7 @@
Commands.add_command(name,help) --- Creates a new command object to added details to, note this does not register the command to the game
Commands._prototype:add_param(name,optional,parse,...) --- Adds a new param to the command this will be displayed in the help and used to parse the input
Commands._prototype:add_defaults(defaults) --- Adds default values to params only matters if the param is optional
Commands._prototype:add_tag(name,value) --- Adds a tag to the command which is passed via the tags param to the authenticators, can be used to assign command roles or type
Commands._prototype:add_alias(...) --- Adds an alias or multiple that will also be registered with the same callback, eg /teleport can be /tp with both working
Commands._prototype:auto_concat() --- Enables auto concatenation of any params on the end so quotes are not needed for last param
@@ -311,7 +312,7 @@ end
--- Adds a parse function which can be called by name rather than callback (used in add_param)
-- nb: this is not needed as you can use the callback directly this just allows it to be called by name
-- @tparam name string the name of the parse, should be the type like player or player_alive, must be unique
-- @tparam callback function the callback that is ran to prase the input
-- @tparam callback function the callback that is ran to parse the input
-- parse param - input: string - the input given by the user for this param
-- parse param - player: LuaPlayer - the player who is using the command
-- parse param - reject: function(error_message) - use this function to send a error to the user and fail running
@@ -344,15 +345,9 @@ function Commands.add_command(name,help)
auto_concat=false,
min_param_count=0,
max_param_count=0,
tags={
-- stores tags that can be used by auth
},
aliases={
-- n = name: string
},
params={
-- [param_name] = {optional: boolean, parse: function}
}
tags={}, -- stores tags that can be used by auth
aliases={}, -- n = name: string
params={}, -- [param_name] = {optional: boolean, default: any, parse: function, parse_args: table}
}, {
__index= Commands._prototype
})
@@ -385,6 +380,19 @@ function Commands._prototype:add_param(name,optional,parse,...)
return self
end
--- Adds default values to params only matters if the param is optional, if default value is a function it is called with param player
-- @tparam defaults table a table keyed by the name of the param with the value as the default value {paramName=defaultValue}
-- callback param - player: LuaPlayer - the player using the command, default value does not need to be a function callback
-- @treturn Commands._prototype pass through to allow more functions to be called
function Commands._prototype:add_defaults(defaults)
for name,value in pairs(defaults) do
if self.params[name] then
self.params[name].default = value
end
end
return self
end
--- Adds a tag to the command which is passed via the tags param to the authenticators, can be used to assign command roles or type
-- @tparam name string the name of the tag to be added; used to keep tags separate
-- @tparam value any the tag that you want can be anything that the authenticators are expecting
@@ -431,7 +439,6 @@ end
function Commands._prototype:register(callback)
-- generates a description to be used
self.callback = callback
local params = self.params
local description = ''
for param_name,param_details in pairs(self.params) do
if param_details.optional then
@@ -523,9 +530,9 @@ function Commands.run_command(command_event)
local quote_params = {} -- stores any " " params
input_string = input_string:gsub('"[^"]-"',function(w)
-- finds all " " params are removes spaces for the next part
local no_qoutes = w:sub(2,-2)
local no_spaces = no_qoutes:gsub('%s','_')
quote_params[no_spaces]=no_qoutes
local no_quotes = w:sub(2,-2)
local no_spaces = no_quotes:gsub('%s','_')
quote_params[no_spaces]=no_quotes
if command_data.auto_concat then
-- if auto concat then dont remove quotes as it should be included later
quote_params[w:gsub('%s','_')]=w
@@ -583,7 +590,7 @@ function Commands.run_command(command_event)
end
if not type(parse_callback) == 'function' then
-- if its not a function throw and error
Commands.internal_error(success,command_data.name,'Invalid param parse '..tostring(param_data.parse))
Commands.internal_error(false,command_data.name,'Invalid param parse '..tostring(param_data.parse))
return
end
-- used below as the reject function
@@ -595,9 +602,16 @@ function Commands.run_command(command_event)
-- input: string, player: LuaPlayer, reject: function, ... extra args
local success,param_parsed = pcall(parse_callback,raw_params[index],player,parse_fail,unpack(param_data.parse_args))
if Commands.internal_error(success,command_data.name,param_parsed) then return end
-- param_data.optional == false is so that optional parses are still ran even when not present
if (param_data.optional == false and param_parsed == nil) or param_parsed == Commands.defines.error or param_parsed == parse_fail then
-- no value was returned or error was returned, if nil then give error
if param_data.optional == true and param_parsed == nil then
-- if it is optional and param is nil then it is set to default
param_parsed = param_data.default
if type(param_parsed) == 'function' then
-- player: LuaPlayer
success,param_parsed = pcall(param_parsed,player)
if Commands.internal_error(success,command_data.name,param_parsed) then return end
end
elseif param_parsed == nil or param_parsed == Commands.defines.error or param_parsed == parse_fail then
-- no value was returned or error was returned, if nil then give generic error
if not param_parsed == Commands.defines.error then Commands.error('Invalid Param "'..param_name..'"; please make sure it is the correct type') end
return
end

View File

@@ -12,80 +12,47 @@ end)
local Commands = require 'expcore.commands' -- require the Commands module
-- adds an admin only authenticator where if a command has the tag admin_only: true
-- then will only allow admins to use this command
Commands.add_authenticator(function(player,command,tags,reject)
if tags.admin_only then -- the command has the tag admin_only set to true
if player.admin then -- the player is an admin
return true -- no return is needed for success but is useful to include
else -- the player is not admin
-- you must return to block a command, they are a few ways to do this:
-- return false -- most basic and has no custom error message
-- return reject -- sill no error message and is here in case people dont know its a function
-- reject() -- rejects the player, return not needed but please return if possible
-- return reject() -- rejects the player and has a failsafe return to block command
-- reject('This command is for admins only!') -- reject but with custom error message, return not needed but please return if possible
return reject('This command is for admins only!') -- reject but with custom error message and has return failsafe
if tags.admin_only then
if player.admin then
return true
else
return reject('This command is for admins only!')
end
else -- command does not require admin
return true -- no return is needed for success but is useful to include
else
return true
end
end)
-- adds a parse that will cover numbers within the given range
-- input, player and reject are common to all parse functions
-- range_min and range_max are passed to the function from add_param
Commands.add_parse('number_range_int',function(input,player,reject,range_min,range_max)
local rtn = tonumber(input) or nil -- converts input to number
rtn = type(rtn) == 'number' and math.floor(rtn) or nil -- floor the number
if not rtn or rtn < range_min or rtn > range_max then -- check if it is nil or out of the range
-- invalid input for we will reject the input, they are a few ways to do this:
-- dont return anything -- will print generic input error
-- return false -- this WILL NOT reject the input as false can be a valid output
-- return reject -- will print generic input error
-- return reject() -- will print generic input error with no please check type message
-- reject() -- if you do not return the value then they will be a duplicate message
return reject('Number entered is not in range: '..range_min..', '..range_max) -- reject with custom error
local rtn = tonumber(input) and math.floor(tonumber(input)) or nil
if not rtn or rtn < range_min or rtn > range_max then
return reject('Number entered is not in range: '..range_min..', '..range_max)
else
return rtn -- returns the number value this will be passed to the command callback
return rtn
end
end)
-- adds a command that will print the players name a given number of times
-- and can only be used by admin to show how auth works
Commands.add_command('repeat-name','Will repeat you name a number of times in chat.') -- creates the new command with the name "repeat-name" and a help message
:add_param('repeat-count',false,'number_range_int',1,5) -- adds a new param called "repeat-count" that is required and is type "number_range_int" the name can be used here as add_parse was used
:add_param('smiley',true,function(input,player,reject) -- this param is optional and has a custom parse function where add_parse was not used before hand
if not input then return false end -- here you can see the default check
Commands.add_command('repeat-name','Will repeat you name a number of times in chat.')
:add_param('repeat-count',false,'number_range_int',1,5)
:add_param('smiley',true,function(input,player,reject)
if not input then return end
if input:lower() == 'true' or input:lower() == 'yes' then
return true -- the value is truthy so true is returned
return true
else
-- it should be noted that this function will be ran even when the param is not present
-- in this case input is nil and so a default can be returned, see above
return false -- false is returned other wise
return false
end
end)
:add_tag('admin_only',true) -- adds the tag admin_only: true which because of the above authenticator means you must be added to use this command
:add_alias('name','rname') -- adds two aliases "name" and "rname" for this command which will work as if the ordinal name was used
--:auto_concat() -- cant be used due to optional param here, but this will make all user input params after the last expected one be added to the last expected one
:register(function(player,repeat_count,smiley,raw) -- this registers the command to the game, notice the params are what were defined above
-- prints the raw input to show that it can be used
:add_defaults{smiley=false}
:add_tag('admin_only',true)
:add_alias('name','rname')
:register(function(player,repeat_count,smiley,raw)
game.print(player.name..' used a command with input: '..raw)
-- some smiley logic
local msg
local msg = ') '..player.name
if smiley then
msg = ':) '..player.name
else
msg = ') '..player.name
msg = ':'..msg
end
-- prints your name alot
for i = 1,repeat_count do
Commands.print(i..msg) -- this command is an alias for ("expcore.common").player_return it will print any value to the player/server not just strings
end
-- if you wanted to you can return some values here
-- no return -- only success message is printed
-- Commands.error('optional message here') -- prints an error message
-- return Commands.error('optional message here') -- prints an error message, and stops success message being printed
-- Commands.success('optional message here') -- same as below but success message is printed twice DONT DO this
-- return Commands.success('optional message here') -- prints your message and then the success message
Commands.print(i..msg)
end
end)