Commit before gui edit

This commit is contained in:
Cooldude2606
2017-10-15 20:39:53 +01:00
parent 7843b7d6b1
commit 4d563ec3ec
3 changed files with 36 additions and 22 deletions

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@@ -27,7 +27,7 @@ Event.register(defines.events.on_tick, function(event)
elseif ((event.tick/(3600*game.speed))+(15/2))% 15 == 0 then
-- this is the system to auto rank players
for i,player in pairs(game.connected_players) do
sudo(ranking.find_new_rank,{player,event.tick})
server.queue_callback(ranking.find_new_rank,{player,event.tick})
end
end
end)

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@@ -1,5 +1,5 @@
# Functions added in core
See code for more details.
See code for more details. (may not be upto date as im lazy)
## GUI
### Defining
* ExpGui.add_frame.center(name,default_display,default_tooltip,tabs,event)
@@ -69,10 +69,10 @@ See code for more details.
* We stole this but we don't know from where, just google it
* output -> table as a string
## Get Commands
* get_temp_var_data(name)
* name = value retured by sudo
* returens a list if the data returend by thefunction if any
* get_sudo_info(string)
* server.get_uuid_data(uuid)
* uuid = value retured by callback
* returnd the data stored here
* server.get_callback_queue_info(string)
* return either a list or string based on the string boliean
* ranking.get_ranks(part)
* returns a list of all the ranks
@@ -86,25 +86,39 @@ See code for more details.
* get_commands(rank)
* returns all commands that are useable
* rank (opt) = rank name to limt it to what that rank can use
## Server
* server.queue_callback(command,args,uuid)
* Ask server to run a script function at a diffrent time
* command = function to be ran
* args (as function needs) = {...}
* uuid (opt) = the uuid that it will return (use with get_uuid_data)
* returns the uuid
* server.add_callback(callback,uuid)
* Sets a function in memory
* used with /socket to run
* callbacl = function to save to memory
* uuid = sting for a custom uuid
* server.refresh_uuid(uuid,value,offset)
* uuid = location of the data to be refreshed
* value (opt) = new value if making a new temp varible
* offset (opt) = if the base time is too short, for very big commands
* server.get_uuid(string)
* returns the same value that queue_callback would when given a custom return name
* will return the same as callback but cant be used to get the value of a previous callback
* server.emit(code, callback)
* you dont see this i was just asked to add it
## Other
* server.clear_callbacks()
* resets the callback system
* define_command(name,help,inputs,event)
* Add game commands in a way it does not cause crashes
* name = 'test' -> /test
* help = 'help message'
* inputs = {'input name',...,true/nil} last value being true means no cap on the length
* event = on command -> function(player,event,args)
* sudo(command,args,custom_return_name)
* Ask server to run a script function at a diffrent time
* command = function or function name
* args (as function needs) = {...}
* custom_return_name (opt) = name of the value temp varible returned
* returns the name of its temp varible
* refresh_temp_var(name,value,offset)
* name = value retured by sudo
* value (opt) = new value if making a new temp varible
* offset (opt) = if the base time is too short, for very big commands
* format_as_temp_var(string)
* returns the same value that sudo would when given a custom return name
* note only works when there is a custom return name else temp var is nil
* command: /server-interface
* Run loadstring on lua code given like /c but does not break achievements
* Run loadstring on lua code given like /c but does not break achievements
* command: /debug
* same as server-interface but runs in debug mode
* command: /socket
* its just magic ok, its for server sync

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@@ -58,11 +58,11 @@ function ranking.rank_print(msg, rank, inv)
--this part uses sudo to soread it other many ticks
player_rank_power = ranking.get_player_rank(player).power
if inv then
sudo(function(player_rank_power,rank)
server.queue_callback(function(player_rank_power,rank)
if player_rank_power >= rank.power then player.print({'ranking.all-rank-print',msg}) end
end,{player_rank_power,rank})
else
sudo(function(player_rank_power,rank)
server.queue_callback(function(player_rank_power,rank)
if player_rank_power <= rank.power then
if rank.short_hand ~= '' then player.print(('['..(rank.short_hand)..']: '..msg)) else player.print({'ranking.all-rank-print',msg}) end
end