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https://github.com/PHIDIAS0303/ExpCluster.git
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Commit before gui edit
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@@ -27,7 +27,7 @@ Event.register(defines.events.on_tick, function(event)
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elseif ((event.tick/(3600*game.speed))+(15/2))% 15 == 0 then
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-- this is the system to auto rank players
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for i,player in pairs(game.connected_players) do
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sudo(ranking.find_new_rank,{player,event.tick})
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server.queue_callback(ranking.find_new_rank,{player,event.tick})
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end
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end
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end)
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@@ -1,5 +1,5 @@
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# Functions added in core
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See code for more details.
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See code for more details. (may not be upto date as im lazy)
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## GUI
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### Defining
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* ExpGui.add_frame.center(name,default_display,default_tooltip,tabs,event)
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@@ -69,10 +69,10 @@ See code for more details.
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* We stole this but we don't know from where, just google it
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* output -> table as a string
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## Get Commands
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* get_temp_var_data(name)
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* name = value retured by sudo
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* returens a list if the data returend by thefunction if any
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* get_sudo_info(string)
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* server.get_uuid_data(uuid)
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* uuid = value retured by callback
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* returnd the data stored here
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* server.get_callback_queue_info(string)
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* return either a list or string based on the string boliean
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* ranking.get_ranks(part)
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* returns a list of all the ranks
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@@ -86,25 +86,39 @@ See code for more details.
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* get_commands(rank)
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* returns all commands that are useable
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* rank (opt) = rank name to limt it to what that rank can use
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## Server
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* server.queue_callback(command,args,uuid)
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* Ask server to run a script function at a diffrent time
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* command = function to be ran
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* args (as function needs) = {...}
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* uuid (opt) = the uuid that it will return (use with get_uuid_data)
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* returns the uuid
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* server.add_callback(callback,uuid)
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* Sets a function in memory
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* used with /socket to run
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* callbacl = function to save to memory
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* uuid = sting for a custom uuid
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* server.refresh_uuid(uuid,value,offset)
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* uuid = location of the data to be refreshed
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* value (opt) = new value if making a new temp varible
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* offset (opt) = if the base time is too short, for very big commands
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* server.get_uuid(string)
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* returns the same value that queue_callback would when given a custom return name
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* will return the same as callback but cant be used to get the value of a previous callback
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* server.emit(code, callback)
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* you dont see this i was just asked to add it
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## Other
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* server.clear_callbacks()
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* resets the callback system
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* define_command(name,help,inputs,event)
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* Add game commands in a way it does not cause crashes
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* name = 'test' -> /test
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* help = 'help message'
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* inputs = {'input name',...,true/nil} last value being true means no cap on the length
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* event = on command -> function(player,event,args)
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* sudo(command,args,custom_return_name)
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* Ask server to run a script function at a diffrent time
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* command = function or function name
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* args (as function needs) = {...}
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* custom_return_name (opt) = name of the value temp varible returned
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* returns the name of its temp varible
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* refresh_temp_var(name,value,offset)
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* name = value retured by sudo
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* value (opt) = new value if making a new temp varible
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* offset (opt) = if the base time is too short, for very big commands
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* format_as_temp_var(string)
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* returns the same value that sudo would when given a custom return name
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* note only works when there is a custom return name else temp var is nil
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* command: /server-interface
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* Run loadstring on lua code given like /c but does not break achievements
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* Run loadstring on lua code given like /c but does not break achievements
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* command: /debug
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* same as server-interface but runs in debug mode
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* command: /socket
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* its just magic ok, its for server sync
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@@ -58,11 +58,11 @@ function ranking.rank_print(msg, rank, inv)
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--this part uses sudo to soread it other many ticks
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player_rank_power = ranking.get_player_rank(player).power
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if inv then
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sudo(function(player_rank_power,rank)
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server.queue_callback(function(player_rank_power,rank)
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if player_rank_power >= rank.power then player.print({'ranking.all-rank-print',msg}) end
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end,{player_rank_power,rank})
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else
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sudo(function(player_rank_power,rank)
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server.queue_callback(function(player_rank_power,rank)
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if player_rank_power <= rank.power then
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if rank.short_hand ~= '' then player.print(('['..(rank.short_hand)..']: '..msg)) else player.print({'ranking.all-rank-print',msg}) end
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end
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