Merge branch 'release/5.4.0'

This commit is contained in:
Cooldude2606
2019-04-19 14:09:57 +01:00
103 changed files with 2094 additions and 153 deletions

3
.gitignore vendored
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@@ -83,3 +83,6 @@ $RECYCLE.BIN/
# Windows shortcuts
*.lnk
.vscode
*luacheckrc

1002
.luacheckrc Normal file

File diff suppressed because it is too large Load Diff

31
.vscode/settings.json vendored
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@@ -1,31 +0,0 @@
{
"cSpell.enabledLanguageIds": [
"asciidoc",
"c",
"cpp",
"csharp",
"css",
"go",
"handlebars",
"html",
"jade",
"javascript",
"javascriptreact",
"json",
"latex",
"less",
"lua",
"markdown",
"php",
"plaintext",
"pub",
"python",
"restructuredtext",
"rust",
"scss",
"text",
"typescript",
"typescriptreact",
"yml"
]
}

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@@ -1,37 +0,0 @@
--- Desction <get from json>
-- @module ThisModule@X.Y.Z
-- @author <get from json>
-- @license <get from json>
-- @alias ThisModule
-- Module Require
local Module = require('Module')
local SubModule = require('Collection.Submodule')
local OptModule -- OptModule@^X.Y.Z
-- Local Variables
-- Module Define
local module_verbose = false
local ThisModule = {
on_init=function(self)
if loaded_modules['OptModule'] then OptModule = require('OptModule') end
if loaded_modules['OptModule2'] then require(module_path..'/src/module2',{self=self}) end
--code
end,
on_post=function()
--code
end
}
-- Global Define
local global = global{
key='value'
}
-- Function Define
-- Event Handlers Define
-- Module Return
return ThisModule

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@@ -22,7 +22,10 @@
</p>
<h2 align="center">ExpGaming Scenario Repository</h2>
<p align="center"><font size="-2">Out Dated; Will be updated in the future</font></p>
#### Use and Installation
* Download the git repo
* Move files into the scenario folder (C:\Users\User\AppData\Roaming\Factorio\scenarios\ExpGamingScenario)
* Make edits to role and group configs as well as any other configs that you want
@@ -30,9 +33,11 @@
* All modules will be loaded if you have not removed any, any problems see log file
#### Creation of new modules
* Please see [FactorioSoftmodManager](https://github.com/explosivegaming/FactorioSoftmodManager) for making new modules
#### Forks and Pull Requests
* We are happy for people to make pull requests if you wish to help make our server better
* Your server is a community server, it is all about the people and feedback is good
* Dont be afraid to make a pull request as if it fixes something then its a good change

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@@ -1,3 +0,0 @@
new_type('command','Commands',false,'param')
new_type('event','Events',false,'field')
new_type('gui','Guis')

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@@ -6,8 +6,13 @@ require 'config.command_parse_general'
Commands.add_parse('role',function(input,player,reject)
if not input then return end
local roles = Roles.config.roles
local role = auto_complete(roles,input,true)
local roles = Roles.config.order
local rev_roles = {}
for i=#roles,1,-1 do
table.insert(rev_roles,roles[i])
end
local role = auto_complete(rev_roles,input)
role = Roles.get_role_by_name(role)
if not role then
return reject{'expcore-role.reject-role'}
else

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@@ -16,6 +16,12 @@ return {
'modules.commands.help',
'modules.commands.roles',
'modules.commands.rainbow',
'modules.commands.clear-inventory',
'modules.commands.jail',
'modules.commands.repair',
'modules.commands.reports',
'modules.commands.spawn',
'modules.commands.warnings',
-- QoL Addons
'modules.addons.chat-popups',
'modules.addons.damage-popups',
@@ -25,6 +31,7 @@ return {
'modules.addons.compilatron',
'modules.addons.scorched-earth',
'modules.addons.pollution-grading',
'modules.addons.random-player-colours',
-- Config Files
'config.command_auth_admin', -- commands tagged with admin_only are blocked for non admins
'config.command_auth_roles', -- commands must be allowed via the role config

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@@ -0,0 +1,36 @@
return {
players={
BADgamerNL={r=255,g=20,b=147},
arty714={r=150,g=68,b=161},
Cooldude2606={r=57,g=192,b=207},
mark9064={r=99,g=0,b=255},
eissturm={r=25,g=25,b=112},
Sakama={r=20,g=213,b=80},
Sakama={r=20,g=213,b=80},
freek18={r=50,g=0,b=255},
aldldl={r=0,g=131,b=255},
NAD4X4={r=135,g=206,b=250},
cydes={r=82,g=249,b=155},
UUBlueFire={r=0,g=204,b=255}
},
disallow = { -- the value does not matter it is only the key which is checked
black = {r = 0, g = 0, b = 0},
white = {r = 255, g = 255, b = 255},
jailed = {r = 255, g = 255, b = 255},
probation = {r = 255, g = 255, b = 255},
guest = {r = 255, g = 255, b = 255},
auto_trusted = {r = 192, g = 192, b = 192},
regular = {r = 0.155, g = 0.540, b = 0.898},
admin = {r = 0.093, g = 0.768, b = 0.172},
donator = {r = 172.6, g = 70.2, b = 215.8},
[-10] = {r = 255, g = 255, b = 255},
[0] = {r = 255, g = 255, b = 255},
[10] = {r = 192, g = 192, b = 192},
[20] = {r = 0.155, g = 0.540, b = 0.898},
[30] = {r = 0.093, g = 0.768, b = 0.172},
success = {r = 0, g = 255, b = 0},
warning = {r = 255, g = 255, b = 0},
fail = {r = 255, g = 0, b = 0},
info = {r = 255, g = 255, b = 255}
}
}

13
config/repair.lua Normal file
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@@ -0,0 +1,13 @@
return {
disallow = {
['loader']=true,
['fast-loader']=true,
['express-loader']=true,
['electric-energy-interface']=true,
['infinity-chest']=true
},
max_range=50,
allow_blueprint_repair=false,
allow_ghost_revive=true,
allow_heal_entities=true
}

View File

@@ -33,12 +33,14 @@ Roles.new_role('System','SYS')
:set_permission_group('Admin')
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_allow_all()
Roles.new_role('Senior Administrator','SAdmin')
:set_permission_group('Admin')
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_parent('Administrator')
:allow{
'command/interface',
@@ -50,6 +52,7 @@ Roles.new_role('Administrator','Admin')
:set_custom_color{r=233,g=63,b=233}
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_parent('Moderator')
:allow{
}
@@ -59,10 +62,19 @@ Roles.new_role('Moderator','Mod')
:set_custom_color{r=0,g=170,b=0}
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_parent('Trainee')
:allow{
'command/assign-role',
'command/unassign-role'
'command/unassign-role',
'command/repair',
'command/kill/always',
'command/tag-clear/always',
'command/go-to-spawn/always',
'command/clear-reports',
'command/clear-warnings',
'command/clear-temp-ban',
'command/clear-inventory',
}
Roles.new_role('Trainee','TrMod')
@@ -70,14 +82,17 @@ Roles.new_role('Trainee','TrMod')
:set_custom_color{r=0,g=170,b=0}
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_parent('Donator')
:allow{
'command/admin-chat',
'command/teleport',
'command/bring',
'command/goto',
'command/kill/always',
'command/tag-clear/always',
'command/temp-ban',
'command/give-warning',
'command/get-warnings',
'command/get-reports',
}
--- Trusted Roles
@@ -85,6 +100,7 @@ Roles.new_role('Sponsor','Spon')
:set_permission_group('Trusted')
:set_custom_color{r=247,g=246,b=54}
:set_flag('is_spectator')
:set_flag('report-immune')
:set_parent('Pay to Win')
:allow{
}
@@ -93,6 +109,7 @@ Roles.new_role('Pay to Win','P2W')
:set_permission_group('Trusted')
:set_custom_color{r=238,g=172,b=44}
:set_flag('is_spectator')
:set_flag('report-immune')
:set_parent('Donator')
:allow{
}
@@ -103,6 +120,8 @@ Roles.new_role('Donator','Don')
:set_flag('is_spectator')
:set_parent('Veteran')
:allow{
'command/jail',
'command/unjail'
}
Roles.new_role('Partner','Part')
@@ -111,6 +130,8 @@ Roles.new_role('Partner','Part')
:set_flag('is_spectator')
:set_parent('Veteran')
:allow{
'command/jail',
'command/unjail'
}
Roles.new_role('Veteran','Vet')
@@ -138,7 +159,10 @@ Roles.new_role('Regular','Reg')
:set_custom_color{r=79,g=155,b=163}
:set_parent('Guest')
:allow{
'command/kill'
'command/kill',
'command/rainbow',
'command/go-to-spawn',
'command/me',
}
:set_auto_promote_condition(function(player)
if player.online_time > 3*216000 then
@@ -147,16 +171,15 @@ Roles.new_role('Regular','Reg')
end)
--- Guest/Default role
Roles.new_role('Guest','')
local default = Roles.new_role('Guest','')
:set_permission_group('Guest')
:set_custom_color{r=185,g=187,b=160}
:allow{
'command/me',
'command/tag',
'command/tag-clear',
'command/chelp',
'command/list-roles',
'command/rainbow'
'command/report',
}
--- Jail role
@@ -164,15 +187,14 @@ Roles.new_role('Jail')
:set_permission_group('Restricted')
:set_custom_color{r=50,g=50,b=50}
:set_block_auto_promote(true)
:allow{
}
:disallow(default.allowed)
--- System defaults which are required to be set
Roles.set_root('System')
Roles.set_default('Guest')
Roles.define_role_order{
'System',
'System', -- Best to keep root at top
'Senior Administrator',
'Administrator',
'Moderator',
@@ -184,8 +206,8 @@ Roles.define_role_order{
'Veteran',
'Member',
'Regular',
'Guest',
'Jail'
'Jail',
'Guest' -- Default must be last if you want to apply restrictions to other roles
}
Roles.override_player_roles{

19
config/warnings.lua Normal file
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@@ -0,0 +1,19 @@
--- Config file for the warning system, this is very similar to reports but is for the use of moderators rather than normal users.
return {
actions = { -- what actions are taking at number of warnings
-- if a localized string is used then __1__ will by_player_name and __2__ will be the current warning count (auto inserted)
{'warnings.received'},
{'warnings.received'},
{'warnings.received',{'warnings.pre-kick'}},
function(player,by_player_name,number_of_warnings)
game.kick_player(player,{'warnings.received',by_player_name,number_of_warnings,{'warnings.kick'}})
end,
{'warnings.received',{'warnings.pre-pre-ban'}},
{'warnings.received',{'warnings.pre-ban'}},
function(player,by_player_name,number_of_warnings)
game.ban_player(player,{'warnings.received',by_player_name,number_of_warnings,{'warnings.ban',{'info.website-link'}}})
end
},
temp_warning_cool_down=30, -- time for a temp warning (given by script) to be removed (in minutes)
temp_warning_limit=5 -- the number of temp warnings (given by script) that are allowed before full warnings are given
}

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@@ -201,7 +201,7 @@
Commands.remove_parse(name) --- Removes a parse function, see add_parse for adding them
Commands.parse(name,input,player,reject,...) --- Intended to be used within other parse functions, runs a parse and returns success and new value
Commands.add_command(name,help) --- Creates a new command object to added details to, note this does not register the command to the game
Commands.new_command(name,help) --- Creates a new command object to added details to, note this does not register the command to the game
Commands._prototype:add_param(name,optional,parse,...) --- Adds a new param to the command this will be displayed in the help and used to parse the input
Commands._prototype:set_defaults(defaults) --- Adds default values to params only matters if the param is optional
Commands._prototype:set_flag(name,value) --- Adds a tag to the command which is passed via the flags param to the authenticators, can be used to assign command roles or type
@@ -724,10 +724,10 @@ function Commands.run_command(command_event)
-- runs the command
-- player: LuaPlayer, ... command params, raw: string
table.insert(params,input_string)
table.insert(params,command_data.max_param_count+1,input_string)
local success, err = pcall(command_data.callback,player,unpack(params))
if Commands.internal_error(success,command_data.name,err) then
return command_log(player,command_data,'Internal Error: Command Callback Fail',params,command_event.parameter,err)
return command_log(player,command_data,'Internal Error: Command Callback Fail',raw_params,command_event.parameter,err)
end
if err == Commands.defines.error or err == Commands.error then
return command_log(player,command_data,'Custom Error',raw_params,input_string)

View File

@@ -230,7 +230,7 @@ end
function Public.move_items(items,surface,position,radius,chest_type)
chest_type = chest_type or 'iron-chest'
surface = surface or game.surfaces[1]
if type(position) ~= 'table' then return end
if position and type(position) ~= 'table' then return end
if type(items) ~= 'table' then return end
-- Finds all entities of the given type
local p = position or {x=0,y=0}
@@ -438,7 +438,7 @@ end
-- @return the list item found that matches the input
function Public.auto_complete(options,input,use_key,rtn_key)
local rtn = {}
if type(input)~= 'string' then return end
if type(input) ~= 'string' then return end
input = input:lower()
for key,value in pairs(options) do
local check = use_key and key or value
@@ -497,10 +497,39 @@ function Public.table_keysort(tbl)
return _tbl
end
--- Returns a message with valid chat tags to change its colour
-- @tparam message string the message that will be in the output
-- @tparam color table a color which contains r,g,b as its keys
-- @treturn string the message with the color tags included
function Public.format_chat_colour(message,color)
color = color or Colours.white
local color_tag = '[color='..math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)..']'
return string.format('%s%s[/color]',color_tag,message)
end
--- Returns a message with valid chat tags to change its colour, using localization
-- @tparam message ?string|table the message that will be in the output
-- @tparam color table a color which contains r,g,b as its keys
-- @treturn table the message with the color tags included
function Public.format_chat_colour_localized(message,color)
color = color or Colours.white
color = math.round(color.r,3)..','..math.round(color.g,3)..','..math.round(color.b,3)
return {'color-tag',color,message}
end
--- Returns the players name in the players color
-- @tparam player LuaPlayer the player to use the name and color of
-- @tparam[opt=false] raw_string boolean when true a string is returned rather than a localized string
-- @treturn table the players name with tags for the players color
function Public.format_chat_player_name(player,raw_string)
player = Game.get_player_from_any(player)
local player_name = player and player.name or '<Server>'
local player_chat_colour = player and player.chat_color or Colours.white
if raw_string then
return Public.format_chat_colour(player_name,player_chat_colour)
else
return Public.format_chat_colour_localized(player_name,player_chat_colour)
end
end
return Public

View File

@@ -108,14 +108,18 @@
>>>>Functions List (see function for more detail):
Roles.debug() --- Returns a string which contains all roles in index order displaying all data for them
Roles.print_to_roles(roles,message) --- Prints a message to all players in the given roles, may send duplicate message however factorio blocks spam
Roles.print_to_roles_higher(role,message) --- Prints a message to all players who have the given role or one which is higher (excluding default)
Roles.print_to_roles_lower(role,message) --- Prints a message to all players who have the given role or one which is lower (excluding default)
Roles.get_role_by_name(name) --- Get a role for the given name
Roles.get_role_by_order(index) --- Get a role with the given order index
Roles.get_role_from_any(any) --- Gets a role from a name,index or role object (where it is just returned)
Roles.get_player_roles(player) --- Gets all the roles of the given player, this will always contain the default role
Roles.get_player_highest_role(player) --- Gets the highest role which the player has, can be used to compeer one player to another
Roles.assign_player(player,roles,by_player_name) --- Gives a player the given role(s) with an option to pass a by player name used in the log
Roles.unassign_player(player,roles,by_player_name) --- Removes a player from the given role(s) with an option to pass a by player name used in the log
Roles.assign_player(player,roles,by_player_name,silent) --- Gives a player the given role(s) with an option to pass a by player name used in the log
Roles.unassign_player(player,roles,by_player_name,silent) --- Removes a player from the given role(s) with an option to pass a by player name used in the log
Roles.override_player_roles(roles) --- Overrides all player roles with the given table of roles, useful to mass set roles on game start
Roles.player_has_role(player,search_role) --- A test for weather a player has the given role
@@ -170,15 +174,31 @@ local Roles = {
_prototype={}
}
--- When global is loaded it will have the metatable re-assigned to the roles
Global.register(Roles.config,function(tbl)
Roles.config = tbl
for _,role in pairs(Roles.config.roles) do
setmetatable(role,{__index=Roles._prototype})
local parent = Roles.config.roles[role.parent]
if parent then
setmetatable(role.allowed_actions, {__index=parent.allowed_actions})
end
end
end)
--- Internal function used to trigger a few different things when roles are changed
local function emit_player_roles_updated(player,type,roles,by_player_name)
-- this is the raw internal trigger as the other function is called at other times
-- there is a second half called role_update which triggers after the event call, it also is called when a player joins
local function emit_player_roles_updated(player,type,roles,by_player_name,skip_game_print)
by_player_name = game.player and game.player.name or by_player_name or '<server>'
local by_player = Game.get_player_from_any(by_player_name)
local by_player_index = by_player and by_player.index or 0
-- get the event id from the type of emit
local event = Roles.player_role_assigned
if type == 'unassign' then
event = Roles.player_role_unassigned
end
local by_player = Game.get_player_from_any(by_player_name)
local by_player_index = by_player and by_player.index or 0
-- convert the roles to objects and get the names of the roles
local role_names = {}
for index,role in pairs(roles) do
role = Roles.get_role_from_any(role)
@@ -187,7 +207,15 @@ local function emit_player_roles_updated(player,type,roles,by_player_name)
table.insert(role_names,role.name)
end
end
game.print({'expcore-roles.game-message-'..type,player.name,table.concat(role_names,', '),by_player_name},Colours.cyan)
-- output to all the different locations: game print, player sound, event trigger and role log
if not skip_game_print then
game.print({'expcore-roles.game-message-'..type,player.name,table.concat(role_names,', '),by_player_name},Colours.cyan)
end
if type == 'assign' then
player.play_sound{path='utility/achievement_unlocked'}
else
player.play_sound{path='utility/game_lost'}
end
script.raise_event(event,{
name=Roles.player_roles_updated,
tick=game.tick,
@@ -203,18 +231,6 @@ local function emit_player_roles_updated(player,type,roles,by_player_name)
}..'\n',true,0)
end
--- When global is loaded it will have the metatable re-assigned to the roles
Global.register(Roles.config,function(tbl)
Roles.config = tbl
for _,role in pairs(Roles.config.roles) do
setmetatable(role,{__index=Roles._prototype})
local parent = Roles.config.roles[role.parent]
if parent then
setmetatable(role.allowed_actions, {__index=parent.allowed_actions})
end
end
end)
--- Returns a string which contains all roles in index order displaying all data for them
-- @treturn string the debug output string
function Roles.debug()
@@ -228,6 +244,46 @@ function Roles.debug()
return output
end
--- Prints a message to all players in the given roles, may send duplicate message however factorio blocks spam
-- @tparam roles table a table of roles which to send the message to
-- @tparam message string the message to send to the players
function Roles.print_to_roles(roles,message)
for _,role in pairs(roles) do
role = Roles.get_role_from_any(role)
if role then role:print(message) end
end
end
--- Prints a message to all players who have the given role or one which is higher (excluding default)
-- @tparam role string the name of the role to send the message to
-- @tparam message string the message to send to the players
function Roles.print_to_roles_higher(role,message)
role = Roles.get_role_from_any(role)
if not role then return end
local roles = {}
for index,role_name in pairs(Roles.config.order) do
if index <= role.index and role_name ~= Roles.config.internal.default then
table.insert(roles,role_name)
end
end
Roles.print_to_roles(roles,message)
end
--- Prints a message to all players who have the given role or one which is lower (excluding default)
-- @tparam role string the name of the role to send the message to
-- @tparam message string the message to send to the players
function Roles.print_to_roles_lower(role,message)
role = Roles.get_role_from_any(role)
if not role then return end
local roles = {}
for index,role_name in pairs(Roles.config.order) do
if index >= role.index and role_name ~= Roles.config.internal.default then
table.insert(roles,role_name)
end
end
Roles.print_to_roles(roles,message)
end
--- Get a role for the given name
-- @tparam name string the name of the role to get
-- @treturn Roles._prototype the role with that name or nil
@@ -293,7 +349,8 @@ end
-- @tparam player LuaPlayer the player that will be assigned the roles
-- @tparam role table a table of roles that the player will be given, can be one role and can be role names
-- @tparam[opt=<server>] by_player_name string the name of the player that will be shown in the log
function Roles.assign_player(player,roles,by_player_name)
-- @tparam[opt=false] silent boolean when true there will be no game message printed
function Roles.assign_player(player,roles,by_player_name,silent)
player = Game.get_player_from_any(player)
if not player then return end
if type(roles) ~= 'table' or roles.name then
@@ -305,14 +362,15 @@ function Roles.assign_player(player,roles,by_player_name)
role:add_player(player,false,true)
end
end
emit_player_roles_updated(player,'assign',roles,by_player_name)
emit_player_roles_updated(player,'assign',roles,by_player_name,silent)
end
--- Removes a player from the given role(s) with an option to pass a by player name used in the log
-- @tparam player LuaPlayer the player that will have the roles removed
-- @tparam roles table a table of roles to be removed from the player, can be one role and can be role names
-- @tparam[opt=<server>] by_player_name string the name of the player that will be shown in the logs
function Roles.unassign_player(player,roles,by_player_name)
-- @tparam[opt=false] silent boolean when true there will be no game message printed
function Roles.unassign_player(player,roles,by_player_name,silent)
player = Game.get_player_from_any(player)
if not player then return end
if type(roles) ~= 'table' or roles.name then
@@ -324,7 +382,7 @@ function Roles.unassign_player(player,roles,by_player_name)
role:remove_player(player,false,true)
end
end
emit_player_roles_updated(player,'unassign',roles,by_player_name)
emit_player_roles_updated(player,'unassign',roles,by_player_name,silent)
end
--- Overrides all player roles with the given table of roles, useful to mass set roles on game start
@@ -583,6 +641,8 @@ end
-- @treturn boolean true if the player was added successfully
function Roles._prototype:add_player(player,skip_check,skip_event)
player = Game.get_player_from_any(player)
-- Default role cant have players added or removed
if self.name == Roles.config.internal.default then return end
-- Check the player is valid, can be skipped but a name must be given
if not player then
if skip_check then
@@ -615,6 +675,8 @@ end
-- @treturn boolean true if the player was removed successfully
function Roles._prototype:remove_player(player,skip_check,skip_event)
player = Game.get_player_from_any(player)
-- Default role cant have players added or removed
if self.name == Roles.config.internal.default then return end
-- Check the player is valid, can be skipped but a name must be given
if not player then
if skip_check then

View File

@@ -25,4 +25,15 @@ custom-commands=We use custom commands, such as /tag and /me, use /chelp for mor
read-readme=Make sure you have read the Readme (It can be found through the question mark on the top left)
softmod=We run a softmod on our servers. A softmod is a custom scenario that runs on this server, example is the player list.
redmew=We dont talk about redmew here; they beat us to 1000 members ;-;
lhd=All trains must be LHD! This is a long standing rule on our servers, please resepect this.
lhd=All trains must be LHD! This is a long standing rule on our servers, please resepect this.
[warnings]
received=You recived a warning from __1__. You have __2__ warnings. __3__
pre-kick=This is your last warning before you are kicked.
kick=You were kicked for having too many warnings; you may rejoy if you wish.
pre-pre-ban=You are close to reciving a ban; successful ban appeals are unlikely.
pre-ban=This your LAST warning before you are BANNED! successful ban appeals are unlikely.
ban=You were banned for having too many warnings; Vist __1__ to request a ban appeal.
script-warning=You are reciving script warnings; if you recive too many you will recive a permiment warning (__1__/__2__)
script-wrning-removed=A script warning has expired (__1__/__2__)
script-warning-limit=__1__ has recived a permiment warning from the script.

View File

@@ -1,6 +1,6 @@
[exp-commands]
kill-already-dead=You are already dead.
admin-chat-format=[Admin Chat] [color=__3__]__1__[/color]: __2__
admin-chat-format=[Admin Chat] __1__: __2__
tp-no-position-found=No position to teleport to was found, please try again later.
tp-to-self=Player can not be teleported to themselves.
chelp-title=Help results for "__1__":
@@ -9,6 +9,30 @@ chelp-format=/__1__ __2__ - __3__ __4__
chelp-alias=Alias: __1__
chelp-out-of-range=__1__ is an invalid page number.
roles-higher-role=The role you tried to assign is higher than your highest.
roles-list=All roles are: [color=__1__]__2__[/color]
roles-list-player=[color=__1__]__2__[/color] has: [color=__3__]__4__[/color]
roles-list-element=__1__, [color=__2__]__3__[/color]
roles-list=All roles are: __1__
roles-list-player=__1__ has: __2__
roles-list-element=__1__, __2__
jail-give=__1__ was jailed by __2__. Reason: __3__
jail-remove=__1__ was unjailed by __2__.
jail-already-jailed=__1__ is already in jail.
jail-not-jailed=__1__ is not currently in jail.
jail-temp-ban=__1__ was temp banned until next reset by __2__. Reason: __3__
jail-temp-ban-clear=__1__ was cleared from temp banned by __2__.
jail-not-temp-banned=__1__ is not currently temp banned.
jail-already-banned=__1__ is already banned.
report-player-immune=This player can not be reported.
report-non-admin=__1__ was reported for __2__.
report-admin=__1__ was reported by __2__ for __3__.
report-already-reported=You can only report a player once, you can ask a moderator to clear this report.
report-not-reported=The player had no reports on them.
report-player-count-title=The following players have reports against them:
report-player-report-title=__1__ has the following reports agasinst them:
report-list=__1__: __2__
report-removed=__1__ has one or more reports removed by __2__.
warnings-received=__1__ recived a warning from __2__ for __3__.
warnings-player=__1__ has __2__ warnings and __3__/__4__ script warnings.
warnings-list-tilte=The following player have this many warnings (and this many script warnings):
warnings-list=__1__: __2__ (__3__/__4__)
warnings-cleared=__1__ had all they warnings cleared by __2__.
spawn-unavailable=They was a problem getting you to spawn, please try again later.
repair-result=__1__ entites were revived and __2__ were healed to max health.

View File

@@ -1,4 +1,5 @@
time-symbol-days-short=__1__d
color-tag=[color=__1__]__2__[/color]
[expcore-commands]
unauthorized=Unauthorized, Access is denied due to invalid credentials

View File

@@ -7,20 +7,18 @@ local config = require 'config.compilatron'
local messages = config.messages
local locations = config.locations
local compilatrons = {}
local current_messages = {}
Global.register(
{
compilatrons = compilatrons,
current_messages = current_messages
},
function(tbl)
compilatrons = tbl.compilatrons
current_messages = tbl.current_messages
end
)
local Public = {
compilatrons={},
current_messages={}
}
local Public = {}
Global.register({
Public.compilatrons,
Public.current_messages
},function(tbl)
Public.compilatrons=tbl[1]
Public.current_messages=tbl[2]
end)
--- This will re-create the speech bubble after it de-spawns called with set_timeout
local callback =
@@ -33,17 +31,17 @@ local callback =
ent.surface.create_entity(
{name = 'compi-speech-bubble', text = messages[name][msg_number], position = {0, 0}, source = ent}
)
current_messages[name] = {message = message, msg_number = msg_number}
Public.current_messages[name] = {message = message, msg_number = msg_number}
end
)
--- This will move the messages onto the next message in the loop
local function circle_messages()
for name, ent in pairs(compilatrons) do
for name, ent in pairs(Public.compilatrons) do
if not ent.valid then
Public.spawn_compilatron(game.players[1].surface,name)
end
local current_message = current_messages[name]
local current_message = Public.current_messages[name]
local msg_number
local message
if current_message ~= nil then
@@ -73,12 +71,12 @@ function Public.add_compilatron(entity, name)
if name == nil then
return
end
compilatrons[name] = entity
Public.compilatrons[name] = entity
local message =
entity.surface.create_entity(
{name = 'compi-speech-bubble', text = messages[name][1], position = {0, 0}, source = entity}
)
current_messages[name] = {message = message, msg_number = 1}
Public.current_messages[name] = {message = message, msg_number = 1}
end
--- This spawns a new compilatron on a surface with the given location tag (not a position)

View File

@@ -94,6 +94,4 @@ if config.auto_collect_bodies then
end
-- this is so other modules can access the logs
return function()
return deaths
end
return deaths

View File

@@ -0,0 +1,97 @@
local Roles = require 'expcore.roles'
local Game = require 'utils.game'
local Global = require 'utils.global'
local move_items = ext_require('expcore.common','move_items')
local Public = {
old_roles = {},
temp_bans = {},
player_jailed=script.generate_event_name(),
player_unjailed=script.generate_event_name(),
player_temp_banned=script.generate_event_name(),
player_clear_temp_ban=script.generate_event_name()
}
Global.register({
Public.old_roles,
Public.temp_bans
},function(tbl)
Public.old_roles=tbl[1]
Public.temp_bans=tbl[2]
end)
local function event_emit(event,player,by_player_name,reason)
script.raise_event(event,{
name=event,
tick=game.tick,
player_index=player.index,
by_player_name=by_player_name,
reason=reason
})
end
--- Jails a player, this is only the logic there is no output to players
-- @tparam player LuaPlayer the player that will be jailed, must not be in jail
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action used in logs
-- @treturn the number of roles that were removed, nil if there was an error
function Public.jail_player(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
if Roles.player_has_role(player,'Jail') then return end
local old_roles = Roles.get_player_roles(player)
Public.old_roles[player.name] = old_roles
Roles.unassign_player(player,old_roles,by_player_name,true)
Roles.assign_player(player,'Jail',by_player_name,true)
event_emit(Public.player_jailed,player,by_player_name)
return #old_roles
end
--- Unjails a player, this is only the logic there is no output to players
-- @tparam player LuaPlayer the player that will be unjailed, must be in jail
-- @tparam[opt='<server>'] by_player_name string string the name of the player who is doing the action
-- @treturn the number of roles that were added, nil if there was an error
function Public.unjail_player(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
if not Roles.player_has_role(player,'Jail') then return end
local old_roles = Public.old_roles[player.name]
Roles.unassign_player(player,'Jail',by_player_name,true)
Roles.assign_player(player,old_roles,by_player_name,true)
event_emit(Public.player_unjailed,player,by_player_name)
return #old_roles
end
--- Temp bans a player which is similar to jail but will store the reason for the action and clears items
-- @tparam player LuaPlayer the player that will be temp baned, must not be temp banned
-- @tparam[opt='<server>'] by_player_name string the name of the player that is doing the action
-- @tparam[opt='None Given.'] reason string the reason that will be stored for this temp ban
-- @treturn boolean true if successful else will return nil
function Public.temp_ban_player(player,by_player_name,reason)
player = Game.get_player_from_any(player)
reason = reason or 'None Given.'
if not player then return end
if Public.temp_bans[player.name] then return end
Public.jail_player(player,by_player_name)
Public.temp_bans[player.name] = {reason,by_player_name}
local inv = player.get_main_inventory()
move_items(inv.get_contents())
inv.clear()
event_emit(Public.player_temp_banned,player,by_player_name,reason)
return true
end
--- Removes temp ban from a player, note this does not restore the items
-- @tparam player LuaPlayer the player that will be cleared from temp baned, must be temp banned
-- @tparam[opt='<server>'] by_player_name string the name of the player that is doing the action
-- @treturn boolean true if successful else will return nil
function Public.clear_temp_ban_player(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
if not Public.temp_bans[player.name] then return end
Public.unjail_player(player,by_player_name)
Public.temp_bans[player.name] = nil
event_emit(Public.player_clear_temp_ban,player,by_player_name)
return true
end
return Public

View File

@@ -0,0 +1,28 @@
local Colours = require 'resources.color_presets'
local Game = require 'utils.game'
local Event = require 'utils.event'
local config = require 'config.preset_player_colours'
local Global = require 'utils.global'
require 'utils.table'
Global.register(config,function(tbl)
config = tbl
end)
local white = Colours.white
local black = Colours.black
Event.add(defines.events.on_player_created,function(event)
local player = Game.get_player_by_index(event.player_index)
local color = 'white'
if config.players[player.name] then
color = config.players[player.name]
else
while not config.disallow[color] do
color = table.get_random_dictionary_entry(Colours,true)
end
color = Colours[color]
end
color = {r=color.r/255,g=color.g/255,b=color.b/255,a=0.5}
player.color = color
player.chat_color = color
end)

View File

@@ -0,0 +1,139 @@
local Game = require 'utils.game'
local Global = require 'utils.global'
local Public = {
user_reports={},
player_report_added = script.generate_event_name(),
player_report_removed = script.generate_event_name()
}
Global.register(Public.user_reports,function(tbl)
Public.user_reports = tbl
end)
local function event_emit(event,player,by_player_name)
local reports = Public.user_reports[player.name]
local reason = reports and reports[by_player_name]
script.raise_event(event,{
name=event,
tick=game.tick,
player_index=player.index,
by_player_name=by_player_name,
reason=reason
})
end
--- Adds a report to a player, reports are stored in global table and can be accessed later
-- @tparam player LuaPlayer the player that will be reported
-- @tparam[opt='Non Given.'] reason string the reason that the player is being reported
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
-- @treturn boolean true if the report was added, nil if there is an error
function Public.report_player(player,reason,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
reason = reason or 'Non Given.'
by_player_name = by_player_name or '<server>'
local reports = Public.user_reports[player.name]
if not reports then
Public.user_reports[player.name] = {
[by_player_name] = reason
}
elseif not reports[by_player_name] then
reports[by_player_name] = reason
else return false end
event_emit(Public.player_report_added,player,by_player_name)
return true
end
--- Removes a report from a player by the given player, see clear_player_reports to remove all
-- @tparam player LuaPlayer the player that will have the report removed
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
-- @treturn boolean true if the report was removed, nil if there was an error
function Public.remove_player_report(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
by_player_name = by_player_name or '<server>'
local reports = Public.user_reports[player.name]
if reports and reports[by_player_name] then
event_emit(Public.player_report_removed,player,by_player_name)
reports[by_player_name] = nil
if Public.count_player_reports(player) == 0 then
Public.user_reports[player.name] = nil
end
return true
end
return false
end
--- Clears all reports from a player, will emit an event for each individual report as if remove_player_report was used
-- @tparam player LuaPlayer the player to clear the reports of
-- @treturn boolean true if the reports were cleared, nil if error
function Public.clear_player_reports(player)
player = Game.get_player_from_any(player)
if not player then return end
local reports = Public.user_reports[player.name]
if reports then
for by_player_name,reason in pairs(reports) do
event_emit(Public.player_report_removed,player,by_player_name)
end
Public.user_reports[player.name] = nil
return true
end
return false
end
--- Test for if a player has been reported by another player, can also return the reason from that player
-- @tparam player LuaPlayer the player to check the reports of
-- @tparam by_player_name string the player that made if the report if present (note server is not default here)
-- @tparam[opt=false] rtn_reason boolean true will return the reason for the report rather than a boolean
-- @treturn boolean true if a report from the player is present unless rtn_reason is true when a string is returned (or false)
function Public.player_is_reported_by(player,by_player_name,rtn_reason)
player = Game.get_player_from_any(player)
if not player then return end
local reports = Public.user_reports[player.name]
if reports and reports[by_player_name] then
return rtn_reason and reports[by_player_name] or true
end
return false
end
--- Gets all the reports that are on a player
-- @tparam player LuaPlayer the player to get the reports of
-- @treturn table a table of all the reports for this player, empty table if no reports
function Public.get_player_reports(player)
player = Game.get_player_from_any(player)
if not player then return end
return Public.user_reports[player.name] or {}
end
--- Counts all reports on a player returning a number, a custom count function can be given which should return a number
-- @tparam player LuaPlayer the player to count the reports of
-- @tparam[opt] count_callback function should return a number or true (for 1) this will be passed every report on the player
-- count_callback param - player_name string - the name of the player who made the report
-- count_callback param - reason string - the reason the reason was made
-- count_callback return - number or boolean - if number then this will be added to the count, if boolean then false = 0 and true = 1
-- @treturn number the number of reports on the player
function Public.count_player_reports(player,count_callback)
player = Game.get_player_from_any(player)
if not player then return end
local reports = Public.user_reports[player.name] or {}
if not count_callback then
local ctn = 0
for _ in pairs(reports) do
ctn=ctn+1
end
return ctn
else
local ctn = 0
for player_name,reason in pairs(reports) do
local success,err = pcall(count_callback,player_name,reason)
if success and err then
if err == true then err = 1 end
ctn = ctn+err
end
end
return ctn
end
end
return Public

View File

@@ -141,4 +141,7 @@ Event.add(defines.events.on_player_created, function(event)
spawn_belts(s,p)
spawn_turrets()
player.teleport(p,s)
end)
end)
-- Way to access global table
return turrets

View File

@@ -0,0 +1,219 @@
local Game = require 'utils.game'
local Global = require 'utils.global'
local Event = require 'utils.event'
local config = require 'config.warnings'
local format_chat_player_name = ext_require('expcore.common','format_chat_player_name')
require 'utils.table'
local Public = {
user_warnings={},
user_temp_warnings={},
player_warning_added = script.generate_event_name(),
player_warning_removed = script.generate_event_name(),
player_temp_warning_added = script.generate_event_name(),
player_temp_warning_removed = script.generate_event_name()
}
Global.register({
Public.user_warnings,
Public.user_temp_warnings
},function(tbl)
Public.user_warnings = tbl[1]
Public.user_temp_warnings = tbl[2]
end)
local function event_emit(event,player,by_player_name)
local warnings = Public.user_warnings[player.name] or {}
local temp_warnings = Public.user_temp_warnings[player.name] or {}
script.raise_event(event,{
name=event,
tick=game.tick,
player_index=player.index,
by_player_name=by_player_name,
warning_count=#warnings,
temp_warning_count=#temp_warnings
})
end
--- Adds X number (default 1) of warnings to a player from the given player
-- @tparam player LuaPlayer the player to add the warning to
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
-- @tparam[opt=1] count number the number of warnings to add
-- @treturn number the new number of warnings
function Public.add_warnings(player,by_player_name,count)
player = Game.get_player_from_any(player)
if not player then return end
count = count or 1
by_player_name = by_player_name or '<server>'
local warnings = Public.user_warnings[player.name]
if not warnings then
Public.user_warnings[player.name] = {}
warnings = Public.user_warnings[player.name]
end
for _=1,count do
table.insert(warnings,by_player_name)
event_emit(Public.player_warning_added,player,by_player_name)
end
return #warnings
end
--- Removes X number (default 1) of warnings from a player, removes in order fifo
-- @tparam player LuaPlayer the player to remove the warnings from
-- @tparam[opt='<server>'] by_playey_name string the name of the player doing the action
-- @tparam[opt=1] count number the number of warnings to remove (if greater than current warning count then all are removed)
-- @treturn number the new number of warnings
function Public.remove_warnings(player,by_player_name,count)
player = Game.get_player_from_any(player)
if not player then return end
count = count or 1
by_player_name = by_player_name or '<server>'
local warnings = Public.user_warnings[player.name]
if not warnings then return end
for _=1,count do
if #warnings == 0 then break end
table.remove(warnings,1)
event_emit(Public.player_warning_removed,player,by_player_name)
end
if #warnings == 0 then
Public.user_warnings[player.name] = nil
return 0
end
return #warnings
end
--- Clears all warnings from a player, emits event multiple times as if remove_warnings was used
-- @tparam player LuaPlayer the player to clear the warnings of
-- @tparam[oot='<server>'] by_player_name string the name of the player who is doing the action
-- @treturn boolean true if the warnings were cleared, nil if error
function Public.clear_warnings(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_warnings[player.name]
if not warnings then return end
by_player_name = by_player_name or '<server>'
for _=1,#warnings do
event_emit(Public.player_warning_removed,player,by_player_name)
end
Public.user_warnings[player.name] = {}
return true
end
--- Gets the number of warnings that a player has, raw table will contain the names of who gave warnings
-- @tparam player LuaPlayer the player to get the warnings of
-- @tparam[opt=false] raw_table when true will return a table which contains who gave warnings (the table stored in global)
-- @treturn number the number of warnings a player has, a table if raw_table is true
function Public.get_warnings(player,raw_table)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_warnings[player.name] or {}
if raw_table then
return warnings
else
return #warnings
end
end
--- Adds a temp warning to a player that will timeout after some time, used for script given warnings (ie silent to outside players as a buffer)
-- @tparam player LuaPlayer the player to give the warnings to
-- @tparam[opt=1] count number the number of warnings to give to the player
-- @treturn number the new number of warnings
function Public.add_temp_warnings(player,count)
player = Game.get_player_from_any(player)
if not player then return end
count = count or 1
local warnings = Public.user_temp_warnings[player.name]
if not warnings then
Public.user_temp_warnings[player.name] = {}
warnings = Public.user_temp_warnings[player.name]
end
for _=1,count do
table.insert(warnings,game.tick)
event_emit(Public.player_temp_warning_added,player,'<server>')
end
return #warnings
end
-- temp warnings cant be removed on demand only after X amount of time
local temp_warning_cool_down = config.temp_warning_cool_down*3600
Event.on_nth_tick(temp_warning_cool_down/4,function()
local check_time = game.tick-temp_warning_cool_down
for player_name,temp_warnings in pairs(Public.user_temp_warnings) do
local player = Game.get_player_from_any(player)
for index,time in pairs(temp_warnings) do
if time <= check_time then
table.remove(temp_warnings,index)
player.print{'warnings.script-warning-removed',#temp_warnings,config.temp_warning_limit}
event_emit(Public.player_temp_warning_removed,player,'<server>')
end
end
if #temp_warnings == 0 then
Public.user_temp_warnings[player_name] = nil
end
end
end)
--- Clears all temp warnings from a player, emits events as if the warnings had been removed due to time
-- @tparam player LuaPlayer the player to clear the warnings of
-- @tparam[opt='<server>'] by_player_name string the name of the player doing the action
-- @treturn boolean true if the warnings were cleared, nil for error
function Public.clear_temp_warnings(player,by_player_name)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_temp_warnings[player.name]
if not warnings then return end
by_player_name = by_player_name or '<server>'
for _=1,#warnings do
event_emit(Public.player_temp_warning_removed,player,by_player_name)
end
Public.user_temp_warnings[player.name] = {}
return true
end
--- Gets the number of temp warnings, raw table is a table of when temp warnings were given
-- @tparam player LuaPlayer the player to get the warnings of
-- @tparam[opt=false] raw_table if true will return a table of ticks when warnings were added (the global table)
-- @treturn number the number of warnings which the player has, a table if raw_table is true
function Public.get_temp_warnings(player,raw_table)
player = Game.get_player_from_any(player)
if not player then return end
local warnings = Public.user_temp_warnings[player.name] or {}
if raw_table then
return warnings
else
return #warnings
end
end
-- when a player gets a warning the actions in config are ran
Event.add(Public.player_warning_added,function(event)
local action = config.actions[event.warning_count]
if not action then return end
local player = Game.get_player_by_index(event.player_index)
if type(action) == 'function' then
-- player: player who got the warnings,by_player_name: player who gave the last warning,number_of_warnings: the current number of warnings
local success,err = pcall(action,player,event.by_player_name,event.warning_count)
if not success then error(err) end
elseif type(action) == 'table' then
-- {locale,by_player_name,number_of_warning,...}
local current_action = table.deep_copy(action)
table.insert(current_action,2,event.by_player_name)
table.insert(current_action,3,event.warning_count)
player.print(current_action)
elseif type(action) == 'string' then
player.print(action)
end
end)
-- when a player gets a tempo warnings it is checked that it is not above the max
Event.add(Public.player_temp_warning_added,function(event)
local player = Game.get_player_by_index(event.player_index)
if event.temp_warning_count > config.temp_warning_limit then
Public.add_warnings(event.player_index,event.by_player_name)
local player_name_color = format_chat_player_name(player)
game.print{'warnings.script-warning-limit',player_name_color}
else
player.print{'warnings.script-warning',event.temp_warning_count,config.temp_warning_limit}
end
end)
return Public

View File

@@ -1,4 +1,5 @@
local Commands = require 'expcore.commands'
local format_chat_player_name = ext_require('expcore.common','format_chat_player_name')
require 'config.command_parse_general'
Commands.new_command('admin-chat','Sends a message in chat that only admins can see.')
@@ -7,12 +8,10 @@ Commands.new_command('admin-chat','Sends a message in chat that only admins can
:set_flag('admin_only',true)
:add_alias('ac')
:register(function(player,message,raw)
local pcc = player and player.chat_color or {r=255,g=255,b=255}
local player_name = player and player.name or '<Server>'
local colour = string.format('%s,%s,%s',pcc.r,pcc.g,pcc.b)
local player_name_colour = format_chat_player_name(player)
for _,return_player in pairs(game.connected_players) do
if return_player.admin then
return_player.print{'exp-commands.admin-chat-format',player_name,message,colour}
return_player.print{'exp-commands.admin-chat-format',player_name_colour,message}
end
end
return Commands.success -- prevents command complete message from showing

View File

@@ -0,0 +1,12 @@
local Commands = require 'expcore.commands'
local move_items = ext_require('expcore.common','move_items')
require 'config.command_parse_roles'
Commands.new_command('clear-inventory','Clears a players inventory')
:add_param('player',false,'player-role-alive')
:add_alias('clear-inv','move-inventory','move-inv')
:register(function(player,action_player)
local inv = action_player.get_main_inventory()
move_items(inv.get_contents())
inv.clear()
end)

View File

@@ -72,4 +72,7 @@ Commands.new_command('chelp','Searches for a keyword in all commands you are all
end
-- blocks command complete message
return Commands.success
end)
end)
-- way to access global
return search_cache

View File

@@ -91,4 +91,8 @@ add_interface_callback('position',function(player) return player.position end)
add_interface_callback('entity',function(player) return player.selected end)
add_interface_callback('tile',function(player) return player.surface.get_tile(player.position) end)
return add_interface_callback
return {
add_interface_callback=add_interface_callback,
interface_env=interface_env,
interface_callbacks=interface_callbacks
}

61
modules/commands/jail.lua Normal file
View File

@@ -0,0 +1,61 @@
local Commands = require 'expcore.commands'
local JailControl = require 'modules.addons.jail-control'
local format_chat_player_name = ext_require('expcore.common','format_chat_player_name')
require 'config.command_parse_roles'
Commands.new_command('jail','Puts a player into jail and removes all other roles.')
:add_param('player',false,'player-role')
:add_param('reason',true)
:enable_auto_concat()
:register(function(player,action_player,reason,raw)
reason = reason or 'Non Given.'
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
if JailControl.jail_player(action_player,player.name) then
game.print{'exp-commands.jail-give',action_player_name_color,by_player_name_color,reason}
else
return Commands.error{'exp-commands.jail-already-jailed',action_player_name_color}
end
end)
Commands.new_command('unjail','Puts a player into jail and removes all other roles.')
:add_param('player',false,'player-role')
:add_alias('clear-jail','remove-jail')
:enable_auto_concat()
:register(function(player,action_player,raw)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
if JailControl.unjail_player(action_player,player.name) then
game.print{'exp-commands.jail-remove',action_player_name_color,by_player_name_color}
else
return Commands.error{'exp-commands.jail-not-jailed',action_player_name_color}
end
end)
Commands.new_command('temp-ban','Temp bans a player until the next reset; this requires a reason; this will clear the players inventory.')
:add_param('player',false,'player-role')
:add_param('reason',false)
:enable_auto_concat()
:register(function(player,action_player,reason,raw)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
if JailControl.temp_ban_player(action_player,player.name,reason) then
game.print{'exp-commands.jail-temp-ban',action_player_name_color,by_player_name_color,reason}
else
return Commands.error{'exp-commands.jail-already-banned',action_player_name_color}
end
end)
Commands.new_command('clear-temp-ban','Removes temp ban from a player; this will not restore they items.')
:add_param('player',false,'player-role')
:add_alias('untemp-ban','remove-temp-ban')
:enable_auto_concat()
:register(function(player,action_player,raw)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
if JailControl.clear_temp_ban_player(action_player,player.name) then
game.print{'exp-commands.jail-temp-ban-clear',action_player_name_color,by_player_name_color}
else
return Commands.error{'exp-commands.jail-not-temp-banned',action_player_name_color}
end
end)

View File

@@ -0,0 +1,44 @@
local Commands = require 'expcore.commands'
local config = require 'config.repair'
require 'config.command_parse_general'
local max_time_to_live = 4294967295 -- unit32 max
Commands.new_command('repair','Repairs entities on your force around you')
:add_param('range',false,'integer-range',1,config.max_range)
:register(function(player,range,raw)
local revive_count = 0
local heal_count = 0
local range2 = range^2
local surface = player.surface
local center = player.position
local area = {{x=center.x-range,y=center.y-range},{x=center.x+range,y=center.y+range}}
if config.allow_ghost_revive then
local ghosts = surface.find_entities_filtered({area=area,type='entity-ghost',force=player.force})
for _,ghost in pairs(ghosts) do
if ghost.valid then
local x = ghost.position.x-center.x
local y = ghost.position.y-center.y
if x^2+y^2 <= range2 then
if config.allow_blueprint_repair or ghost.time_to_live ~= max_time_to_live then
revive_count = revive_count+1
if not config.disallow[ghost.ghost_name] then ghost.revive() end
end
end
end
end
end
if config.allow_heal_entities then
local entities = surface.find_entities_filtered({area=area,force=player.force})
for _,entity in pairs(entities) do
if entity.valid then
local x = entity.position.x-center.x
local y = entity.position.y-center.y
if entity.health and entity.get_health_ratio() ~= 1 and x^2+y^2 <= range2 then
heal_count = heal_count+1
entity.health = max_time_to_live
end
end
end
end
return Commands.success{'exp-commands.repair-result',revive_count,heal_count}
end)

View File

@@ -0,0 +1,70 @@
local Roles = require 'expcore.roles'
local Commands = require 'expcore.commands'
local ReportsControl = require 'modules.addons.reports-control'
local format_chat_player_name = ext_require('expcore.common','format_chat_player_name')
require 'config.command_parse_general'
Commands.new_command('report','Reports a player and notifies moderators')
:add_param('player',false,function(input,player,reject)
input = Commands.parse('player',input,player,reject)
if not input then return end
if Roles.player_has_flag(input,'report-immune') then
return reject{'exp-commands.report-player-immune'}
else
return input
end
end)
:add_param('reason',false)
:add_alias('report-player')
:enable_auto_concat()
:register(function(player,action_player,reason,raw)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
if ReportsControl.report_player(action_player,reason,player.name) then
game.print{'exp-commands.report-non-admin',action_player_name_color,reason}
Roles.print_to_roles_higher('Trainee',{'exp-commands.report-admin',action_player_name_color,by_player_name_color,reason})
else
return Commands.error{'exp-commands.report-already-reported'}
end
end)
Commands.new_command('get-reports','Gets a list of all reports that a player has on them. If no player then lists all players and the number of reports on them.')
:add_param('player',true,'player')
:add_alias('reports','list-reports')
:register(function(player,action_player,raw)
if action_player then
local reports = ReportsControl.get_player_reports(action_player)
local action_player_name_color = format_chat_player_name(action_player)
Commands.print{'exp-commands.report-player-report-title',action_player_name_color}
for player_name,reason in pairs(reports) do
local by_player_name_color = format_chat_player_name(player_name)
Commands.print{'exp-commands.report-list',by_player_name_color,reason}
end
else
local user_reports = ReportsControl.user_reports
Commands.print{'exp-commands.report-player-count-title'}
for player_name,reports in pairs(user_reports) do
local player_name_color = format_chat_player_name(player_name)
local report_count = ReportsControl.count_player_reports(player_name)
Commands.print{'exp-commands.report-list',player_name_color,report_count}
end
end
end)
Commands.new_command('clear-reports','Clears all reports from a player or just the report from one player.')
:add_param('player',false,'player')
:add_param('from-player',true,'player')
:register(function(player,action_player,from_player,raw)
if from_player then
if not ReportsControl.remove_player_report(action_player,from_player.name) then
return Commands.error{'exp-commands.report-not-reported'}
end
else
if not ReportsControl.clear_player_reports(action_player) then
return Commands.error{'exp-commands.report-not-reported'}
end
end
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
game.print{'exp-commands.report-removed',action_player_name_color,by_player_name_color}
end)

View File

@@ -1,6 +1,10 @@
local Commands = require 'expcore.commands'
local Roles = require 'expcore.roles'
local Colours = require 'resources.color_presets'
local format_chat_player_name, format_chat_colour_localized = ext_require('expcore.common',
'format_chat_player_name',
'format_chat_colour_localized'
)
Commands.new_command('assign-role','Assigns a role to a player')
:add_param('player',false,'player-role')
@@ -36,22 +40,21 @@ Commands.new_command('list-roles','Lists all roles in they correct order')
:register(function(player,action_player,raw)
local roles = Roles.config.order
local message = {'exp-commands.roles-list'}
if action_player ~= '' then
if action_player then
roles = Roles.get_player_roles(action_player)
end
for index,role in pairs(roles) do
role = Roles.get_role_from_any(role)
local colour = role.custom_color or Colours.white
colour = string.format('%d,%d,%d',colour.r,colour.g,colour.b)
local role_name = format_chat_colour_localized(role.name,colour)
if index == 1 then
message = {'exp-commands.roles-list',colour,role.name}
if action_player ~= '' then
local player_colour = action_player.color
player_colour = string.format('%d,%d,%d',player_colour.r*255,player_colour.g*255,player_colour.b*255)
message = {'exp-commands.roles-list-player',player_colour,action_player.name,colour,role.name}
message = {'exp-commands.roles-list',role_name}
if action_player then
local player_name_colour = format_chat_player_name(action_player)
message = {'exp-commands.roles-list-player',player_name_colour,role_name}
end
else
message = {'exp-commands.roles-list-element',message,colour,role.name}
message = {'exp-commands.roles-list-element',message,role_name}
end
end
return Commands.success(message)

View File

@@ -0,0 +1,38 @@
local Commands = require 'expcore.commands'
local Roles = require 'expcore.roles'
local function teleport(player)
local surface = player.surface
local spawn = player.force.get_spawn_position(surface)
local position = surface.find_non_colliding_position('player',spawn,32,1)
if not position then return false end
if player.driving then player.driving = false end -- kicks a player out a vehicle if in one
player.teleport(position,surface)
return true
end
Commands.new_command('go-to-spawn','Teleport to spawn')
:add_param('player',true,'player-role-alive')
:set_defaults{
player=function(player)
if player.connected and player.character and player.character.health > 0 then
return player
end
end
}
:add_alias('spawn','tp-spawn')
:register(function(player,action_player)
if not action_player then
return Commands.error{'exp-commands.spawn-unavailable'}
elseif action_player == player then
if not teleport(player) then
return Commands.error{'exp-commands.spawn-unavailable'}
end
elseif Roles.player_allowed(player,'command/go-to-spawn/always') then
if not teleport(action_player) then
return Commands.error{'exp-commands.spawn-unavailable'}
end
else
return Commands.error{'expcore-commands.unauthorized'}
end
end)

View File

@@ -0,0 +1,57 @@
local Commands = require 'expcore.commands'
local WarningsControl = require 'modules.addons.warnings-control'
local format_chat_player_name = ext_require('expcore.common','format_chat_player_name')
local config = require 'config.warnings'
require 'config.command_parse_roles'
Commands.new_command('give-warning','Gives a warning to a player; may lead to automatic script action.')
:add_param('player',false,'player-role')
:add_param('reason',false)
:add_alias('warn')
:enable_auto_concat()
:register(function(player,action_player,reason,raw)
WarningsControl.add_warnings(action_player,player.name)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
game.print{'exp-commands.warnings-received',action_player_name_color,by_player_name_color,reason}
end)
Commands.new_command('get-warnings','Gets the number of warnings a player has. If no player then lists all players and the number of warnings they have.')
:add_param('player',true,'player')
:add_alias('warnings','list-warnings')
:register(function(player,action_player,raw)
if action_player then
local warnings = WarningsControl.get_warnings(action_player)
local script_warnings = WarningsControl.get_temp_warnings(action_player)
local action_player_name_color = format_chat_player_name(action_player)
Commands.print{'exp-commands.warnings-player',action_player_name_color,warnings,script_warnings,config.temp_warning_limit}
else
local rtn = {}
local user_warnings = WarningsControl.user_warnings
local user_temp_warnings = WarningsControl.user_temp_warnings
for player_name,warnings in pairs(user_warnings) do
rtn[player_name] = {#warnings,0}
end
for player_name,warnings in pairs(user_temp_warnings) do
if not rtn[player_name] then
rtn[player_name] = {0,0}
end
rtn[player_name][2] = #warnings
end
Commands.print{'exp-commands.warnings-list-tilte'}
for player_name,warnings in pairs(rtn) do
local player_name_color = format_chat_player_name(player_name)
Commands.print{'exp-commands.warnings-list',player_name_color,warnings[1],warnings[2],config.temp_warning_limit}
end
end
end)
Commands.new_command('clear-warnings','Clears all warnings (and script warnings) from a player')
:add_param('player',false,'player')
:register(function(player,action_player,raw)
WarningsControl.clear_warnings(action_player,player.name)
WarningsControl.clear_temp_warnings(action_player,player.name)
local action_player_name_color = format_chat_player_name(action_player)
local by_player_name_color = format_chat_player_name(player)
game.print{'exp-commands.warnings-cleared',action_player_name_color,by_player_name_color}
end)

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