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https://github.com/PHIDIAS0303/ExpCluster.git
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Migrate all commands to new lib
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89
exp_scenario/module/commands/surface.lua
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89
exp_scenario/module/commands/surface.lua
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--[[-- Commands - Clear Item On Ground
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Adds a command that clear item on ground so blueprint can deploy safely
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]]
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local ExpUtil = require("modules/exp_util")
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local move_items = ExpUtil.move_items_to_surface
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local Commands = require("modules/exp_commands")
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local format_player_name = Commands.format_player_name_locale
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--- @param surface LuaSurface
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--- @return LuaItemStack[]
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local function get_ground_items(surface)
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local items = {} --- @type LuaItemStack[]
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local entities = surface.find_entities_filtered{ name = "item-on-ground" }
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for index, entity in ipairs(entities) do
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items[index] = entity.stack
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end
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return items
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end
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--- Clear all items on the ground, optional to select a single surface
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Commands.new("clear-ground-items", { "exp-commands_surface.description-items" })
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:optional("surface", { "exp-commands_surface.arg-surface" }, Commands.types.surface)
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:register(function(player, surface)
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--- @cast surface LuaSurface?
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local player_name = format_player_name(player)
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if surface then
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move_items{
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surface = surface,
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items = get_ground_items(surface),
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allow_creation = true,
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name = "iron-chest",
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}
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game.print{ "exp-commands_surface.items-surface", player_name, surface.localised_name }
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else
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for _, surface in pairs(game.surfaces) do
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move_items{
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surface = surface,
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items = get_ground_items(surface),
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allow_creation = true,
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name = "iron-chest",
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}
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end
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game.print{ "exp-commands_surface.items-all", player_name }
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end
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end)
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--- Clear all blueprints, optional to select a single surface
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Commands.new("clear-blueprints", { "exp-commands_surface.description-blueprints" })
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:optional("surface", { "exp-commands_surface.arg-surface" }, Commands.types.surface)
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:register(function(player, surface)
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--- @cast surface LuaSurface?
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local player_name = format_player_name(player)
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if surface then
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local entities = surface.find_entities_filtered{ type = "entity-ghost" }
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for _, entity in ipairs(entities) do
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entity.destroy()
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end
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game.print{ "exp-commands_surface.blueprint-surface", player_name, surface.localised_name }
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else
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for _, surface in pairs(game.surfaces) do
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local entities = surface.find_entities_filtered{ type = "entity-ghost" }
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for _, entity in ipairs(entities) do
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entity.destroy()
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end
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end
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game.print{ "exp-commands_surface.blueprint-all", player_name }
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end
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end)
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--- Clear all blueprints in a radius around you
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Commands.new("clear-blueprints-radius", { "exp-commands_surface.description-radius" })
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:argument("radius", { "exp-commands_surface.arg-radius" }, Commands.types.number_range(1, 1000))
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:register(function(player, radius)
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--- @cast radius number
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local player_name = format_player_name(player)
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local entities = player.surface.find_entities_filtered{
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type = "entity-ghost",
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position = player.position,
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radius = radius,
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}
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for _, entity in ipairs(entities) do
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entity.destroy()
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end
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game.print{ "exp-commands_surface.blueprint-radius", player_name, radius, player.surface.localised_name }
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end)
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