Files
factorio-scenario-ExpCluster/exp_scenario/module/commands/surface.lua
2024-11-19 22:36:52 +00:00

90 lines
3.5 KiB
Lua

--[[-- Commands - Clear Item On Ground
Adds a command that clear item on ground so blueprint can deploy safely
]]
local ExpUtil = require("modules/exp_util")
local move_items = ExpUtil.move_items_to_surface
local Commands = require("modules/exp_commands")
local format_player_name = Commands.format_player_name_locale
--- @param surface LuaSurface
--- @return LuaItemStack[]
local function get_ground_items(surface)
local items = {} --- @type LuaItemStack[]
local entities = surface.find_entities_filtered{ name = "item-on-ground" }
for index, entity in ipairs(entities) do
items[index] = entity.stack
end
return items
end
--- Clear all items on the ground, optional to select a single surface
Commands.new("clear-ground-items", { "exp-commands_surface.description-items" })
:optional("surface", { "exp-commands_surface.arg-surface" }, Commands.types.surface)
:register(function(player, surface)
--- @cast surface LuaSurface?
local player_name = format_player_name(player)
if surface then
move_items{
surface = surface,
items = get_ground_items(surface),
allow_creation = true,
name = "iron-chest",
}
game.print{ "exp-commands_surface.items-surface", player_name, surface.localised_name }
else
for _, surface in pairs(game.surfaces) do
move_items{
surface = surface,
items = get_ground_items(surface),
allow_creation = true,
name = "iron-chest",
}
end
game.print{ "exp-commands_surface.items-all", player_name }
end
end)
--- Clear all blueprints, optional to select a single surface
Commands.new("clear-blueprints", { "exp-commands_surface.description-blueprints" })
:optional("surface", { "exp-commands_surface.arg-surface" }, Commands.types.surface)
:register(function(player, surface)
--- @cast surface LuaSurface?
local player_name = format_player_name(player)
if surface then
local entities = surface.find_entities_filtered{ type = "entity-ghost" }
for _, entity in ipairs(entities) do
entity.destroy()
end
game.print{ "exp-commands_surface.blueprint-surface", player_name, surface.localised_name }
else
for _, surface in pairs(game.surfaces) do
local entities = surface.find_entities_filtered{ type = "entity-ghost" }
for _, entity in ipairs(entities) do
entity.destroy()
end
end
game.print{ "exp-commands_surface.blueprint-all", player_name }
end
end)
--- Clear all blueprints in a radius around you
Commands.new("clear-blueprints-radius", { "exp-commands_surface.description-radius" })
:argument("radius", { "exp-commands_surface.arg-radius" }, Commands.types.number_range(1, 1000))
:register(function(player, radius)
--- @cast radius number
local player_name = format_player_name(player)
local entities = player.surface.find_entities_filtered{
type = "entity-ghost",
position = player.position,
radius = radius,
}
for _, entity in ipairs(entities) do
entity.destroy()
end
game.print{ "exp-commands_surface.blueprint-radius", player_name, radius, player.surface.localised_name }
end)