mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Vlayer Gui Update (#296)
* Update gui.cfg * Update gui.cfg * Update gui.cfg * Update vlayer.lua * Update gui.cfg * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update vlayer.lua * Update vlayer.lua * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update vlayer.lua * Update vlayer.lua * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update vlayer.lua * Update vlayer.lua * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update gui.cfg * Update vlayer.lua * Update vlayer.lua * Update vlayer.lua
This commit is contained in:
@@ -11,6 +11,19 @@ local format_number = require('util').format_number --- @dep util
|
||||
local config = require 'config.vlayer' --- @dep config.vlayer
|
||||
local vlayer = require 'modules.control.vlayer'
|
||||
|
||||
local vlayer_container
|
||||
|
||||
local vlayer_control_type_list = {
|
||||
[1] = 'energy',
|
||||
[2] = 'circuit',
|
||||
[3] = 'storage_input',
|
||||
[4] = 'storage_output'
|
||||
}
|
||||
|
||||
local function pos_to_gps_string(pos)
|
||||
return '[gps=' .. string.format('%.1f', pos.x) .. ',' .. string.format('%.1f', pos.y) .. ']'
|
||||
end
|
||||
|
||||
local function format_energy(amount, unit)
|
||||
if amount < 1 then
|
||||
return '0 ' .. unit
|
||||
@@ -50,7 +63,7 @@ local function vlayer_convert_chest(player)
|
||||
local entities = player.surface.find_entities_filtered{position=player.position, radius=8, name='steel-chest', force=player.force, limit=1}
|
||||
|
||||
if (not entities or #entities == 0) then
|
||||
player.print('No steel chest detected')
|
||||
player.print{'vlayer.steel-chest-detect'}
|
||||
return
|
||||
end
|
||||
|
||||
@@ -59,7 +72,7 @@ local function vlayer_convert_chest(player)
|
||||
local circuit = entity.circuit_connected_entities
|
||||
|
||||
if (not entity.get_inventory(defines.inventory.chest).is_empty()) then
|
||||
player.print('Chest is not emptied')
|
||||
player.print{'vlayer.steel-chest-empty'}
|
||||
return nil
|
||||
end
|
||||
|
||||
@@ -73,7 +86,7 @@ local vlayer_gui_display_item_solar_name =
|
||||
Gui.element{
|
||||
type = 'label',
|
||||
name = 'vlayer_display_item_solar_name',
|
||||
caption = '[img=entity/solar-panel] Solar Panel',
|
||||
caption = {'vlayer.display-item-solar'},
|
||||
style = 'heading_1_label'
|
||||
}:style{
|
||||
width = 200
|
||||
@@ -95,7 +108,7 @@ local vlayer_gui_display_item_accumulator_name =
|
||||
Gui.element{
|
||||
type = 'label',
|
||||
name = 'vlayer_display_item_accumulator_name',
|
||||
caption = '[img=entity/accumulator] Accumulator',
|
||||
caption = {'vlayer.display-item-accumulator'},
|
||||
style = 'heading_1_label'
|
||||
}:style{
|
||||
width = 200
|
||||
@@ -117,7 +130,8 @@ local vlayer_gui_display_signal_production_name =
|
||||
Gui.element{
|
||||
type = 'label',
|
||||
name = 'vlayer_display_signal_peak_name',
|
||||
caption = '[virtual-signal=signal-P] Current Production',
|
||||
caption = {'vlayer.display-current-production'},
|
||||
tooltip = {'vlayer.display-current-production-tooltip'},
|
||||
style = 'heading_1_label'
|
||||
}:style{
|
||||
width = 200
|
||||
@@ -139,7 +153,8 @@ local vlayer_gui_display_signal_sustained_name =
|
||||
Gui.element{
|
||||
type = 'label',
|
||||
name = 'vlayer_display_signal_sustained_name',
|
||||
caption = '[virtual-signal=signal-S] Sustained Production',
|
||||
caption = {'vlayer.display-sustained-production'},
|
||||
tooltip = {'vlayer.display-sustained-production-tooltip'},
|
||||
style = 'heading_1_label'
|
||||
}:style{
|
||||
width = 200
|
||||
@@ -161,7 +176,8 @@ local vlayer_gui_display_signal_capacity_name =
|
||||
Gui.element{
|
||||
type = 'label',
|
||||
name = 'vlayer_display_signal_max_name',
|
||||
caption = '[virtual-signal=signal-C] Battery Capacity',
|
||||
caption = {'vlayer.display-max-capacity'},
|
||||
tooltip = {'vlayer.display-max-capacity-tooltip'},
|
||||
style = 'heading_1_label'
|
||||
}:style{
|
||||
width = 200
|
||||
@@ -183,7 +199,8 @@ local vlayer_gui_display_signal_current_name =
|
||||
Gui.element{
|
||||
type = 'label',
|
||||
name = 'vlayer_display_signal_current_name',
|
||||
caption = '[virtual-signal=signal-E] Battery Charge',
|
||||
caption = {'vlayer.display-current-capacity'},
|
||||
tooltip = {'vlayer.display-current-capacity-tooltip'},
|
||||
style = 'heading_1_label'
|
||||
}:style{
|
||||
width = 200
|
||||
@@ -199,6 +216,29 @@ Gui.element{
|
||||
width = 120
|
||||
}
|
||||
|
||||
--- Display label for the remaining surface area
|
||||
-- @element vlayer_gui_display_signal_remaining_surface_area_name
|
||||
local vlayer_gui_display_signal_remaining_surface_area_name =
|
||||
Gui.element{
|
||||
type = 'label',
|
||||
name = 'vlayer_display_signal_remaining_surface_area_name',
|
||||
caption = {'vlayer.display-remaining-surface-area'},
|
||||
tooltip = {'vlayer.display-remaining-surface-area-tooltip'},
|
||||
style = 'heading_1_label'
|
||||
}:style{
|
||||
width = 200
|
||||
}
|
||||
|
||||
local vlayer_gui_display_signal_remaining_surface_area_count =
|
||||
Gui.element{
|
||||
type = 'label',
|
||||
name = 'vlayer_display_signal_remaining_surface_area_count',
|
||||
caption = '0',
|
||||
style = 'heading_1_label'
|
||||
}:style{
|
||||
width = 120
|
||||
}
|
||||
|
||||
--- A vertical flow containing all the displays labels and their counts
|
||||
-- @element vlayer_display_set
|
||||
local vlayer_display_set =
|
||||
@@ -210,6 +250,8 @@ Gui.element(function(_, parent, name)
|
||||
vlayer_gui_display_item_solar_count(disp)
|
||||
vlayer_gui_display_item_accumulator_name(disp)
|
||||
vlayer_gui_display_item_accumulator_count(disp)
|
||||
vlayer_gui_display_signal_remaining_surface_area_name(disp)
|
||||
vlayer_gui_display_signal_remaining_surface_area_count(disp)
|
||||
vlayer_gui_display_signal_production_name(disp)
|
||||
vlayer_gui_display_signal_production_count(disp)
|
||||
vlayer_gui_display_signal_sustained_name(disp)
|
||||
@@ -222,116 +264,175 @@ Gui.element(function(_, parent, name)
|
||||
return vlayer_set
|
||||
end)
|
||||
|
||||
local function pos_to_gps_string(pos)
|
||||
return '[gps=' .. string.format('%.1f', pos.x) .. ',' .. string.format('%.1f', pos.y) .. ']'
|
||||
local vlayer_gui_control_type
|
||||
local vlayer_gui_control_list
|
||||
|
||||
local function vlayer_gui_list_refresh(player)
|
||||
local frame = Gui.get_left_element(player, vlayer_container)
|
||||
local disp = frame.container['vlayer_st_2'].disp.table
|
||||
local target = disp[vlayer_gui_control_type.name].selected_index
|
||||
local full_list = {}
|
||||
|
||||
if target then
|
||||
local interface = vlayer.get_interfaces()[vlayer_control_type_list[target]]
|
||||
|
||||
for i=1, vlayer.get_interface_counts()[vlayer_control_type_list[target]], 1 do
|
||||
table.insert(full_list, i .. ' X ' .. interface[i].position.x .. ' Y '.. interface[i].position.y)
|
||||
end
|
||||
|
||||
disp[vlayer_gui_control_list.name].items = full_list
|
||||
end
|
||||
end
|
||||
|
||||
--- A button used to add a new storage input interface
|
||||
-- @element vlayer_gui_control_storage_input
|
||||
local vlayer_gui_control_storage_input =
|
||||
--- A drop down list filter by this type
|
||||
-- @element vlayer_gui_control_type
|
||||
vlayer_gui_control_type =
|
||||
Gui.element{
|
||||
type = 'button',
|
||||
type = 'drop-down',
|
||||
name = Gui.unique_static_name,
|
||||
caption = 'Add Input Storage'
|
||||
items = {{'vlayer.control-type-energy'}, {'vlayer.control-type-circuit'}, {'vlayer.control-type-storage-input'}, {'vlayer.control-type-storage-output'}},
|
||||
selected_index = 1
|
||||
}:style{
|
||||
width = 160
|
||||
}:on_click(function(player, element, _)
|
||||
local res = vlayer_convert_chest(player)
|
||||
|
||||
if res then
|
||||
vlayer.create_input_interface(player.surface, res.pos, res.circuit, player)
|
||||
game.print(player.name .. ' built a vlayer storage input on ' .. pos_to_gps_string(res.pos))
|
||||
end
|
||||
|
||||
element.enabled = (vlayer.get_interface_counts().storage_input < config.interface_limit.storage_input)
|
||||
}:on_selection_changed(function(player, _, _)
|
||||
vlayer_gui_list_refresh(player)
|
||||
end)
|
||||
|
||||
--- A button used to add a new storage output interface
|
||||
-- @element vlayer_gui_control_storage_output
|
||||
local vlayer_gui_control_storage_output =
|
||||
--- A drop down list to see the exact item to remove
|
||||
-- @element vlayer_gui_control_list
|
||||
vlayer_gui_control_list =
|
||||
Gui.element{
|
||||
type = 'drop-down',
|
||||
name = Gui.unique_static_name,
|
||||
items = {''},
|
||||
selected_index = 1
|
||||
}:style{
|
||||
width = 160
|
||||
}
|
||||
|
||||
|
||||
--- A button to refresh the remove list
|
||||
-- @element vlayer_gui_control_refresh
|
||||
local vlayer_gui_control_refresh =
|
||||
Gui.element{
|
||||
type = 'button',
|
||||
name = Gui.unique_static_name,
|
||||
caption = 'Add Output Storage'
|
||||
caption = {'vlayer.control-refresh'}
|
||||
}:style{
|
||||
width = 160
|
||||
}:on_click(function(player, element, _)
|
||||
local res = vlayer_convert_chest(player)
|
||||
|
||||
if res then
|
||||
vlayer.create_output_interface(player.surface, res.pos, res.circuit, player)
|
||||
game.print(player.name .. ' built a vlayer storage output on ' .. pos_to_gps_string(res.pos))
|
||||
end
|
||||
|
||||
element.enabled = (vlayer.get_interface_counts().storage_output < config.interface_limit.storage_output)
|
||||
}:on_click(function(player, _, _)
|
||||
vlayer_gui_list_refresh(player)
|
||||
end)
|
||||
|
||||
--- A button used to add a new circuit interface
|
||||
-- @element vlayer_gui_control_circuit
|
||||
local vlayer_gui_control_circuit =
|
||||
--- A button to check if the item is the one wanted to remove
|
||||
-- @element vlayer_gui_control_see
|
||||
local vlayer_gui_control_see =
|
||||
Gui.element{
|
||||
type = 'button',
|
||||
name = Gui.unique_static_name,
|
||||
caption = 'Add Circuit'
|
||||
caption = {'vlayer.control-see'}
|
||||
}:style{
|
||||
width = 160
|
||||
}:on_click(function(player, element, _)
|
||||
local res = vlayer_convert_chest(player)
|
||||
|
||||
if res then
|
||||
vlayer.create_circuit_interface(player.surface, res.pos, res.circuit, player)
|
||||
game.print(player.name .. ' built a vlayer circuit on ' .. pos_to_gps_string(res.pos))
|
||||
end
|
||||
|
||||
element.enabled = (vlayer.get_interface_counts().circuit < config.interface_limit.circuit)
|
||||
local target = element.parent[vlayer_gui_control_type.name].selected_index
|
||||
local n = element.parent[vlayer_gui_control_list.name].selected_index
|
||||
local pos = vlayer.get_interfaces()[vlayer_control_type_list[target]][n].position
|
||||
player.zoom_to_world(pos, 2)
|
||||
game.print{'vlayer.result-interface', pos_to_gps_string(pos)}
|
||||
end)
|
||||
|
||||
--- A button used to add a new energy interface
|
||||
-- @element vlayer_gui_control_power
|
||||
local vlayer_gui_control_power =
|
||||
--- A button used to build the vlayer interface
|
||||
-- @element vlayer_gui_control_build
|
||||
local vlayer_gui_control_build =
|
||||
Gui.element{
|
||||
type = 'button',
|
||||
name = Gui.unique_static_name,
|
||||
caption = 'Add Power'
|
||||
caption = {'vlayer.control-build'}
|
||||
}:style{
|
||||
width = 160
|
||||
}:on_click(function(player, element, _)
|
||||
local res = vlayer_convert_chest(player)
|
||||
local target = vlayer_control_type_list[element.parent[vlayer_gui_control_type.name].selected_index]
|
||||
|
||||
if res then
|
||||
if vlayer.create_energy_interface(player.surface, res.pos, player) then
|
||||
game.print(player.name .. ' built a vlayer energy interface on ' .. pos_to_gps_string(res.pos))
|
||||
if target == 'energy' then
|
||||
if (vlayer.get_interface_counts().energy < config.interface_limit.energy) then
|
||||
local res = vlayer_convert_chest(player)
|
||||
|
||||
if res then
|
||||
if vlayer.create_energy_interface(player.surface, res.pos, player) then
|
||||
game.print{'vlayer.result-energy', player.name, pos_to_gps_string(res.pos)}
|
||||
|
||||
else
|
||||
player.print{'vlayer.result-unable'}
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
player.print('Unable to build vlayer energy entity')
|
||||
player.print{'vlayer.result-unable'}
|
||||
end
|
||||
|
||||
elseif target == 'circuit' then
|
||||
if (vlayer.get_interface_counts().circuit < config.interface_limit.circuit) then
|
||||
local res = vlayer_convert_chest(player)
|
||||
|
||||
if res then
|
||||
vlayer.create_circuit_interface(player.surface, res.pos, res.circuit, player)
|
||||
game.print{'vlayer.result-circuit', player.name, pos_to_gps_string(res.pos)}
|
||||
end
|
||||
|
||||
else
|
||||
player.print{'vlayer.result-unable'}
|
||||
end
|
||||
|
||||
elseif target == 'storage_input' then
|
||||
if (vlayer.get_interface_counts().storage_input < config.interface_limit.storage_input) then
|
||||
local res = vlayer_convert_chest(player)
|
||||
|
||||
if res then
|
||||
vlayer.create_input_interface(player.surface, res.pos, res.circuit, player)
|
||||
game.print{'vlayer.result-storage-input', player.name, pos_to_gps_string(res.pos)}
|
||||
end
|
||||
|
||||
else
|
||||
player.print{'vlayer.result-unable'}
|
||||
end
|
||||
|
||||
elseif target == 'storage_output' then
|
||||
if (vlayer.get_interface_counts().storage_output < config.interface_limit.storage_output) then
|
||||
local res = vlayer_convert_chest(player)
|
||||
|
||||
if res then
|
||||
vlayer.create_output_interface(player.surface, res.pos, res.circuit, player)
|
||||
game.print{'vlayer.result-storage-output', player.name, pos_to_gps_string(res.pos)}
|
||||
end
|
||||
|
||||
else
|
||||
player.print{'vlayer.result-unable'}
|
||||
end
|
||||
end
|
||||
|
||||
element.enabled = (vlayer.get_interface_counts().energy < config.interface_limit.energy)
|
||||
vlayer_gui_list_refresh(player)
|
||||
end)
|
||||
|
||||
--- A button used to remove the closest vlayer interface
|
||||
--- A button used to remove the vlayer interface
|
||||
-- @element vlayer_gui_control_remove
|
||||
local vlayer_gui_control_remove =
|
||||
Gui.element{
|
||||
type = 'button',
|
||||
name = Gui.unique_static_name,
|
||||
caption = 'Remove Special'
|
||||
caption = {'vlayer.control-remove'}
|
||||
}:style{
|
||||
width = 160
|
||||
}:on_click(function(player, element, _)
|
||||
local interface_type, interface_position = vlayer.remove_closest_interface(player.surface, player.position, 4)
|
||||
local target = element.parent[vlayer_gui_control_type.name].selected_index
|
||||
local n = element.parent[vlayer_gui_control_list.name].selected_index
|
||||
|
||||
if not interface_type then
|
||||
return player.print('Interface not found in range, please move closer')
|
||||
if n then
|
||||
local t = vlayer.get_interfaces()[vlayer_control_type_list[target]]
|
||||
local interface_type, interface_position = vlayer.remove_interface(t[n].surface, t[n].position)
|
||||
game.print{'vlayer.result-remove', player.name, interface_type, pos_to_gps_string(interface_position)}
|
||||
end
|
||||
|
||||
local interfaces = vlayer.get_interface_counts()
|
||||
game.print(player.name .. ' removed a vlayer ' .. interface_type .. ' on ' .. pos_to_gps_string(interface_position))
|
||||
element.parent[vlayer_gui_control_storage_input.name].enabled = (interfaces.storage_input < config.interface_limit.storage_input)
|
||||
element.parent[vlayer_gui_control_storage_output.name].enabled = (interfaces.storage_output < config.interface_limit.storage_output)
|
||||
element.parent[vlayer_gui_control_circuit.name].enabled = (interfaces.circuit < config.interface_limit.circuit)
|
||||
element.parent[vlayer_gui_control_power.name].enabled = (interfaces.energy < config.interface_limit.energy)
|
||||
vlayer_gui_list_refresh(player)
|
||||
end)
|
||||
|
||||
--- A vertical flow containing all the control buttons
|
||||
@@ -341,11 +442,11 @@ Gui.element(function(_, parent, name)
|
||||
local vlayer_set = parent.add{type='flow', direction='vertical', name=name}
|
||||
local disp = Gui.scroll_table(vlayer_set, 320, 2, 'disp')
|
||||
|
||||
local interfaces = vlayer.get_interface_counts()
|
||||
vlayer_gui_control_storage_input(disp).enabled = (interfaces.storage_input < config.interface_limit.storage_input)
|
||||
vlayer_gui_control_storage_output(disp).enabled = (interfaces.storage_output < config.interface_limit.storage_output)
|
||||
vlayer_gui_control_circuit(disp).enabled = (interfaces.circuit < config.interface_limit.circuit)
|
||||
vlayer_gui_control_power(disp).enabled = (interfaces.energy < config.interface_limit.energy)
|
||||
vlayer_gui_control_type(disp)
|
||||
vlayer_gui_control_list(disp)
|
||||
vlayer_gui_control_refresh(disp)
|
||||
vlayer_gui_control_see(disp)
|
||||
vlayer_gui_control_build(disp)
|
||||
vlayer_gui_control_remove(disp)
|
||||
|
||||
return vlayer_set
|
||||
@@ -353,7 +454,7 @@ end)
|
||||
|
||||
--- The main container for the vlayer gui
|
||||
-- @element vlayer_container
|
||||
local vlayer_container =
|
||||
vlayer_container =
|
||||
Gui.element(function(definition, parent)
|
||||
local player = Gui.get_player_from_element(parent)
|
||||
local container = Gui.container(parent, definition.name, 320)
|
||||
@@ -361,14 +462,16 @@ Gui.element(function(definition, parent)
|
||||
vlayer_display_set(container, 'vlayer_st_1')
|
||||
vlayer_control_set(container, 'vlayer_st_2')
|
||||
|
||||
local table = container['vlayer_st_2'].disp.table
|
||||
local disp = container['vlayer_st_2'].disp.table
|
||||
local visible = Roles.player_allowed(player, 'gui/vlayer-edit')
|
||||
|
||||
table[vlayer_gui_control_storage_input.name].visible = visible
|
||||
table[vlayer_gui_control_storage_output.name].visible = visible
|
||||
table[vlayer_gui_control_circuit.name].visible = visible
|
||||
table[vlayer_gui_control_power.name].visible = visible
|
||||
table[vlayer_gui_control_remove.name].visible = visible
|
||||
disp[vlayer_gui_control_type.name].visible = visible
|
||||
disp[vlayer_gui_control_list.name].visible = visible
|
||||
disp[vlayer_gui_control_refresh.name].visible = visible
|
||||
disp[vlayer_gui_control_see.name].visible = visible
|
||||
disp[vlayer_gui_control_build.name].visible = visible
|
||||
disp[vlayer_gui_control_remove.name].visible = visible
|
||||
|
||||
return container.parent
|
||||
end)
|
||||
:static_name(Gui.unique_static_name)
|
||||
@@ -397,6 +500,7 @@ Event.on_nth_tick(config.update_tick_gui, function(_)
|
||||
local vlayer_display = {
|
||||
[vlayer_gui_display_item_solar_count.name] = format_number(items['solar-panel']),
|
||||
[vlayer_gui_display_item_accumulator_count.name] = format_number(items['accumulator']),
|
||||
[vlayer_gui_display_signal_remaining_surface_area_count.name] = format_number(stats.remaining_surface_area),
|
||||
[vlayer_gui_display_signal_production_count.name] = format_energy(stats.energy_production, 'W'),
|
||||
[vlayer_gui_display_signal_sustained_count.name] = format_energy(stats.energy_sustained, 'W'),
|
||||
[vlayer_gui_display_signal_capacity_count.name] = format_energy(stats.energy_capacity, 'J'),
|
||||
@@ -405,10 +509,10 @@ Event.on_nth_tick(config.update_tick_gui, function(_)
|
||||
|
||||
for _, player in pairs(game.connected_players) do
|
||||
local frame = Gui.get_left_element(player, vlayer_container)
|
||||
local table = frame.container['vlayer_st_1'].disp.table
|
||||
local disp = frame.container['vlayer_st_1'].disp.table
|
||||
|
||||
for k, v in pairs(vlayer_display) do
|
||||
table[k].caption = v
|
||||
disp[k].caption = v
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user