Stoped roles being assigned if already assigned

This commit is contained in:
Cooldude2606
2018-10-14 18:00:53 +01:00
parent 6f8fea9a11
commit 48b036f395
2 changed files with 1 additions and 4 deletions

View File

@@ -390,6 +390,7 @@ function Role._prototype:add_player(player,by_player,batch)
if not global.roles[self.name] then global.roles[self.name] = {} end
if not global.players[player.index] then global.players[player.index] = {} end
local highest = Role.get_highest(player) or Role.meta.default
for _,player_index in pairs(global.roles[self.name]) do if player_index == player.index then return end end
table.insert(global.roles[self.name],player.index)
table.insert(global.players[player.index],self.name)
script.raise_event(role_change_event_id,{

View File

@@ -44,14 +44,10 @@ ThisModule.Gui = Gui.left{
tooltip={'ExpGamingInfo-Science.tooltip'},
draw=function(frame)
local player = Game.get_player(frame.player_index)
log(serpent.line(global))
log(serpent.line(global[player.force.name]))
if not global[player.force.name] then
verbose('Added Science Global for: '..player.force.name)
global[player.force.name] = table.deepcopy(global._base)
end
log(serpent.line(global))
log(serpent.line(global[player.force.name]))
force_data = global[player.force.name]
frame.caption = {'ExpGamingInfo-Science.name'}
frame.add{