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Added Left Gui
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111
ExpCore/GuiParts/popup.lua
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111
ExpCore/GuiParts/popup.lua
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@@ -0,0 +1,111 @@
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--[[
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Explosive Gaming
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This file can be used with permission but this and the credit below must remain in the file.
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Contact a member of management on our discord to seek permission to use our code.
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Any changes that you may make to the code are yours but that does not make the script yours.
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Discord: https://discord.gg/r6dC2uK
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]]
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local popup = {}
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popup._popup = {}
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function popup._load()
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popup._popup.close = Gui.inputs.add{
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type='button',
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name='popup-close',
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caption='utility/set_bar_slot',
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tooltip='Close This Popup'
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}:on_event('click',function(event)
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local frame = event.element.parent
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if frame and frame.valid then frame.destroy() end
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end)
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end
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--- Used to add a popup gui style
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-- @usage Gui.left.add{name='foo',caption='Foo',draw=function}
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-- @param obj this is what will be made, needs a name and a draw function(root_frame,data)
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-- @return the object that is made to... well idk but for the future
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function popup.add(obj)
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if not is_type(obj,'table') then return end
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if not is_type(obj.name,'string') then return end
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setmetatable(obj,{__index=popup._popup})
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local name = obj.name; obj.name = nil
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Gui._add_data('popup',name,obj)
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obj.name = name
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return obj
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end
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-- this is used by the script to find the popup flow
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function popup.flow(player)
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local player = Game.get_player(player)
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local flow = mod_gui.get_frame_flow(player).popups or mod_gui.get_frame_flow(player).add{name='popups',type='flow',direction='vertical'}
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return flow
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end
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--- Use to open a popup for these players
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-- @usage Gui.popup.open('ban',nil,{player=1,reason='foo'})
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-- @tparam string style this is the name you gave to the popup when added
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-- @param data this is the data that is sent to the draw function
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-- @tparam[opt=game.connected_players] table players the players to open the popup for
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function popup.open(style,data,players)
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local _popup = Gui._get_data('popup')[style]
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local players = players or game.connected_players
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local data = data or {}
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if not _popup then return end
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if _popup.left then Gui.left.close(_popup.left.name) end
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if not Server or not Server._thread then
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for _,player in pairs(players) do
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local flow = popup.flow(player)
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local _frame = flow.add{
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type='frame',
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direction='horizontal',
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style=mod_gui.frame_style
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}
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local frame = _frame.add{
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type='frame',
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name='inner_frame',
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direction='vertical',
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style=mod_gui.frame_style
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}
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_popup.close:draw(_frame)
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if is_type(_popup.draw,'function') then
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local success, err = pcall(_popup.draw,frame,data)
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if not success then error(err) end
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else error('No Draw On Popup '.._popup.name) end
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end
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else
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Server.new_thread{
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data={players=players,popup=_popup,data=data}
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}:on_event('tick',function(thread)
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if #thread.data.players == 0 then thread:close() return end
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local player = table.remove(thread.data.players,1)
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local flow = popup.flow(player)
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local _frame = flow.add{
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type='frame',
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direction='horizontal',
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style=mod_gui.frame_style
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}
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local frame = _frame.add{
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type='frame',
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name='inner_frame',
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direction='vertical',
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style=mod_gui.frame_style
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}
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thread.data.popup.close:draw(_frame)
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if is_type(thread.data.popup.draw,'function') then
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local success, err = pcall(thread.data.popup.draw,frame,thread.data.data)
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if not success then error(err) end
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else error('No Draw On Popup '..thread.data.popup.name) end
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end):open()
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end
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end
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function popup._popup:add_left(obj)
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obj.name = obj.name or self.name
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self.left = Gui.left.add(obj)
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end
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Event.register(defines.events.on_player_joined_game,popup.flow)
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return popup
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@@ -93,7 +93,7 @@ end)
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local function test_gui(event)
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if not game.player and not event.player_index then return end
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local player = game.player or Game.get_player(event)
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if player.gui.top['gui-test'] then player.gui.top['gui-test'].destroy() end
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if mod_gui.get_frame_flow(player)['gui-test'] thenmod_gui.get_frame_flow(player)['gui-test'].destroy() end
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local frame = mod_gui.get_frame_flow(player).add{type='frame',name='gui-test',direction='vertical'}
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gui_tset_close:draw(frame)
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caption_test:draw(frame)
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@@ -137,6 +137,34 @@ Gui.left.add{
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can_open=function(player) return player.index == 1 or global.open_test_on_all_left_guis end
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}
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local text_popup = Gui.inputs.add_text('test-popup-text',true,'Message To Send',function(player,text,element)
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element.text = text
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end)
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local send_popup = Gui.inputs.add{
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type='button',
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name='test-popup-send',
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caption='Send Message'
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}:on_event('click',function(event)
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local player = Game.get_player(event)
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local message = event.element.parent['test-popup-text'].text
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Gui.popup.open('test-popup',{player=player.name,message=message})
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end)
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Gui.popup.add{
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name='test-popup',
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caption='Gui Popup',
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draw=function(frame,data)
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frame.add{type='label',caption='Opened by: '..data.player}
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frame.add{type='label',caption='Message: '..data.message}
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end
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}:add_left{
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caption='Gui Left w/ Popup',
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tooltip='Send a message',
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draw=function(frame)
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text_popup:draw(frame)
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send_popup:draw(frame)
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end
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}
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return test_gui
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@@ -26,7 +26,7 @@ StdExpCoreLib.Gui:_load_parts{
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'toolbar',
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'center',
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'left',
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--'popup'
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'popup'
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}
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return function(rtn)
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@@ -36,6 +36,7 @@ _G.discord_emit = nil -- un-comment this line if you are not using the json.data
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Ranking, Server, Gui = require('/ExpCore/load'){'Ranking','Server','Gui'}
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local success,err = pcall(require,'/ExpCore/GuiParts/test')
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if success then Gui.test = err end
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if Gui.popup then Gui.popup._load() end
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-- this loads the ranks that Ranking uses
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require('/ExpCore/ranks')
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-- this loads any edits that are not need in core pcall as file may not be preset
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