Feature Update (#237)

See PR for details, there are too many to be included here.
This commit is contained in:
2023-08-16 02:47:34 +09:00
committed by GitHub
parent cdd34ebaea
commit 46f6215d94
64 changed files with 4417 additions and 289 deletions

View File

@@ -9,6 +9,7 @@ return {
'expcore.player_data',
--- Game Commands
'modules.commands.debug',
'modules.commands.me',
'modules.commands.kill',
'modules.commands.admin-chat',
@@ -33,6 +34,16 @@ return {
'modules.commands.protection',
'modules.commands.spectate',
'modules.commands.search',
'modules.commands.bot-queue',
'modules.commands.speed',
'modules.commands.pollution',
'modules.commands.train',
'modules.commands.friendly-fire',
'modules.commands.lawnmower',
'modules.commands.research',
'modules.commands.vlayer',
'modules.commands.enemy',
'modules.commands.waterfill',
--- Addons
'modules.addons.chat-popups',
@@ -52,6 +63,11 @@ return {
'modules.addons.protection-jail',
'modules.addons.deconlog',
'modules.addons.nukeprotect',
'modules.addons.inserter',
'modules.addons.miner',
-- Control
'modules.control.vlayer',
--- Data
'modules.data.statistics',
@@ -61,6 +77,7 @@ return {
'modules.data.alt-view',
'modules.data.tag',
'modules.data.bonus',
'modules.data.personal-logistic',
--- GUI
'modules.gui.readme',
@@ -71,7 +88,8 @@ return {
'modules.gui.task-list',
'modules.gui.player-list',
'modules.gui.server-ups',
'modules.commands.debug',
'modules.gui.vlayer',
'modules.gui.research',
'modules.graftorio.require', -- graftorio

View File

@@ -15,8 +15,10 @@ local seconds, minutes, hours = 60, 3600, 216000
-- ['stone-furnace']=cutoff_time(5*minutes, 4,0) -- before 5 minutes give four items after 5 minutes give none
local function cutoff_time(time, before, after)
return function(amount_made, items_made, player)
if game.tick < time then return before
else return after
if game.tick < time then
return before
else
return after
end
end
end
@@ -25,8 +27,10 @@ end
-- ['firearm-magazine']=cutoff_amount_made(100, 10, 0) -- give 10 items until 100 items have been made
local function cutoff_amount_made(amount, before, after)
return function(amount_made, items_made, player)
if amount_made < amount then return before
else return after
if amount_made < amount then
return before
else
return after
end
end
end
@@ -36,10 +40,13 @@ end
local function cutoff_amount_made_unless(amount, before, after, second_item, second_amount)
return function(amount_made, items_made, player)
if items_made(second_item) < second_amount then
if amount_made < amount then return before
else return after
if amount_made < amount then
return before
else
return after
end
else return 0
else
return 0
end
end
end
@@ -48,8 +55,10 @@ end
-- ['iron-plate']=scale_amount_made(5*minutes, 10, 10) -- for first 5 minutes give 10 items then after apply a factor of 10
local function scale_amount_made(amount, before, scalar)
return function(amount_made, items_made, player)
if amount_made < amount then return before
else return (amount_made*scalar)/math.pow(game.tick/minutes, 2)
if amount_made < amount then
return before
else
return (amount_made * scalar) / ((game.tick / minutes) ^ 2)
end
end
end
@@ -92,5 +101,30 @@ return {
-- Ammo
['firearm-magazine']=cutoff_amount_made_unless(100, 10, 0,'piercing-rounds-magazine', 100),
['piercing-rounds-magazine']=cutoff_amount_made(100, 0, 10),
--[[
['construction-robot']=scale_amount_made(1, 10, 1)
]]
},
armor = {
enable=false,
main = 'modular-armor',
item = {
{
equipment='solar-panel-equipment',
count=16
},
{
equipment='belt-immunity-equipment',
count=1
},
{
equipment='battery-equipment',
count=2
},
{
equipment='personal-roboport-equipment',
count=1
},
}
}
}

223
config/bonus.lua Normal file
View File

@@ -0,0 +1,223 @@
--- Lists all bonuses which can be used, name followed by min max
-- @config Bonuses
return {
-- level of player bonus for lower roles, 1 level is 10 %
player_bonus_level = 1,
player_bonus = {
{
name = 'character_mining_speed_modifier',
enabled = true,
min = 0,
max = 2
},
{
name = 'character_running_speed_modifier',
enabled = true,
min = 0,
max = 1.5
},
{
name = 'character_crafting_speed_modifier',
enabled = true,
min = 0,
max = 5
},
{
name = 'character_reach_distance_bonus',
enabled = true,
min = 0,
max = 10
},
{
name = 'character_resource_reach_distance_bonus',
enabled = true,
min = 0,
max = 10
},
{
name = 'character_build_distance_bonus',
enabled = true,
min = 0,
max = 10
},
{
name = 'character_item_pickup_distance_bonus',
enabled = false,
min = 0,
max = 0
},
{
name = 'character_loot_pickup_distance_bonus',
enabled = false,
min = 0,
max = 0
},
{
name = 'character_item_drop_distance_bonus',
enabled = false,
min = 0,
max = 5
},
{
name = 'character_inventory_slots_bonus',
enabled = true,
min = 0,
max = 100
},
{
name = 'character_health_bonus',
enabled = true,
min = 0,
max = 200
}
},
force_bonus = {
{
name = 'manual_mining_speed_modifier',
enabled = false,
min = 0,
max = 2
},
{
name = 'character_running_speed_modifier',
enabled = false,
min = 0,
max = 1
},
{
name = 'character_crafting_speed_modifier',
enabled = false,
min = 0,
max = 5
},
{
name = 'character_reach_distance_bonus',
enabled = false,
min = 0,
max = 10
},
{
name = 'character_resource_reach_distance_bonus',
enabled = false,
min = 0,
max = 10
},
{
name = 'character_build_distance_bonus',
enabled = false,
min = 0,
max = 10
},
{
name = 'character_item_pickup_distance_bonus',
enabled = false,
min = 0,
max = 0
},
{
name = 'character_loot_pickup_distance_bonus',
enabled = false,
min = 0,
max = 0
},
{
name = 'character_item_drop_distance_bonus',
enabled = false,
min = 0,
max = 5
},
{
name = 'character_inventory_slots_bonus',
enabled = false,
min = 0,
max = 100
},
{
name = 'character_health_bonus',
enabled = false,
min = 0,
max = 200
},
{
name = 'worker_robots_speed_modifier',
enabled = false,
min = 0,
max = 1.3
},
{
name = 'worker_robots_battery_modifier',
enabled = true,
min = 0,
max = 1
},
{
name = 'worker_robots_storage_bonus',
enabled = true,
min = 0,
max = 1
},
{
name = 'following_robots_lifetime_modifier',
enabled = true,
min = 0,
max = 1
},
{
name = 'character_trash_slot_count',
enabled = false,
min = 0,
max = 20
},
{
name = 'mining_drill_productivity_bonus',
enabled = false,
min = 0,
max = 0
},
{
name = 'train_braking_force_bonus',
enabled = false,
min = 0,
max = 0
},
{
name = 'laboratory_speed_modifier',
enabled = false,
min = 0,
max = 0
},
{
name = 'laboratory_productivity_bonus',
enabled = false,
min = 0,
max = 0
},
{
name = 'inserter_stack_size_bonus',
enabled = false,
min = 0,
max = 0
},
{
name = 'stack_inserter_capacity_bonus',
enabled = false,
min = 0,
max = 0
},
{
name = 'artillery_range_modifier',
enabled = false,
min = 0,
max = 0
}
},
surface_bonus = {
{
name = 'solar_power_multiplier',
enabled = false,
min = 0,
max = 0
}
}
}

View File

@@ -1,11 +0,0 @@
--- Lists all bonuses which can be used, name followed by min max
-- @config Bonuses
return {
character_mining_speed_modifier={0,3},
character_crafting_speed_modifier={0,3},
character_running_speed_modifier={0,3},
character_build_distance_bonus={0,20},
character_reach_distance_bonus={0,20},
character_inventory_slots_bonus={0,200}
}

View File

@@ -21,5 +21,5 @@ return {
['permissions']=true,
['editor']=true,
['cheat']=true,
['open']=false,
['open']=false
}

View File

@@ -24,20 +24,22 @@ Roles.new_role('System','SYS')
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_flag('instant-respawn')
:set_allow_all()
Roles.new_role('Senior Administrator','SAdmin')
:set_permission_group('Admin')
:set_custom_color{r=233,g=63,b=233}
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_flag('instant-respawn')
:set_parent('Administrator')
:allow{
'command/interface',
'command/debug',
'command/toggle-cheat-mode'
'command/toggle-cheat-mode',
'command/research-all',
}
Roles.new_role('Administrator','Admin')
@@ -46,13 +48,13 @@ Roles.new_role('Administrator','Admin')
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_flag('instant-respawn')
:set_parent('Moderator')
:allow{
'gui/warp-list/bypass-cooldown',
'gui/warp-list/bypass-proximity',
'gui/warp-list/bypass-cooldown',
'command/connect-all',
'command/collectdata'
'command/collectdata',
}
Roles.new_role('Moderator','Mod')
@@ -61,7 +63,7 @@ Roles.new_role('Moderator','Mod')
:set_flag('is_admin')
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_flag('instant-respawn')
:set_parent('Trainee')
:allow{
'command/assign-role',
@@ -74,6 +76,7 @@ Roles.new_role('Moderator','Mod')
'command/clear-warnings',
'command/clear-inventory',
'command/bonus',
'command/bonus/2',
'command/home',
'command/home-set',
'command/home-get',
@@ -81,7 +84,9 @@ Roles.new_role('Moderator','Mod')
'command/connect-player',
'gui/rocket-info/toggle-active',
'gui/rocket-info/remote_launch',
'fast-tree-decon',
'command/toggle-friendly-fire',
'command/toggle-always-day',
'fast-tree-decon'
}
Roles.new_role('Trainee','TrMod')
@@ -96,7 +101,6 @@ Roles.new_role('Trainee','TrMod')
'command/admin-marker',
'command/teleport',
'command/bring',
'command/goto',
'command/give-warning',
'command/get-warnings',
'command/get-reports',
@@ -112,6 +116,15 @@ Roles.new_role('Trainee','TrMod')
'command/search-amount',
'command/search-recent',
'command/search-online',
'command/personal-battery-recharge',
'command/waterfill',
'command/pollution-off',
'command/pollution-clear',
'command/bot-queue-get',
'command/bot-queue-set',
'command/game-speed',
'command/kill-biters',
'command/remove-biters'
}
--- Trusted Roles
@@ -120,13 +133,15 @@ Roles.new_role('Board Member','Board')
:set_custom_color{r=247,g=246,b=54}
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_flag('instant-respawn')
:set_parent('Sponsor')
:allow{
'command/goto',
'command/repair',
'command/spectate',
'command/follow',
'command/personal-battery-recharge',
'command/waterfill'
}
Roles.new_role('Senior Backer','Backer')
@@ -134,7 +149,7 @@ Roles.new_role('Senior Backer','Backer')
:set_custom_color{r=238,g=172,b=44}
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_flag('instant-respawn')
:set_parent('Sponsor')
:allow{
}
@@ -144,12 +159,13 @@ Roles.new_role('Sponsor','Spon')
:set_custom_color{r=238,g=172,b=44}
:set_flag('is_spectator')
:set_flag('report-immune')
:set_flag('instance-respawn')
:set_flag('instant-respawn')
:set_parent('Supporter')
:allow{
'gui/rocket-info/toggle-active',
'gui/rocket-info/remote_launch',
'command/bonus',
'command/bonus/2',
'command/home',
'command/home-set',
'command/home-get',
@@ -203,14 +219,19 @@ end)
Roles.new_role('Member','Mem')
:set_permission_group('Standard')
:set_custom_color{r=24,g=172,b=188}
:set_flag("deconlog-bypass")
:set_flag('deconlog-bypass')
:set_parent('Regular')
:allow{
'gui/task-list/add',
'gui/task-list/edit',
'gui/warp-list/add',
'gui/warp-list/edit',
'command/save-quickbar'
'command/save-quickbar',
'gui/vlayer-edit',
'command/personal-logistic',
'command/auto-research',
'command/manual-train',
'command/lawnmower'
}
local hours3, hours15 = 3*216000, 15*60
@@ -259,7 +280,9 @@ local default = Roles.new_role('Guest','')
'gui/science-info',
'gui/task-list',
'gui/warp-list',
'gui/readme'
'gui/readme',
'gui/vlayer',
'gui/research'
}
--- Jail role
@@ -267,7 +290,7 @@ Roles.new_role('Jail')
:set_permission_group('Restricted')
:set_custom_color{r=50,g=50,b=50}
:set_block_auto_assign(true)
:set_flag("defer_role_changes")
:set_flag('defer_role_changes')
:disallow(default.allowed)
--- System defaults which are required to be set
@@ -293,44 +316,42 @@ Roles.define_role_order{
}
Roles.override_player_roles{
["Cooldude2606"]={"Senior Administrator","Moderator","Senior Backer","Supporter"},
["arty714"]={"Senior Administrator","Senior Backer","Supporter"},
["Drahc_pro"]={"Administrator","Moderator","Veteran","Member"},
["mark9064"]={"Administrator","Moderator","Member"},
["aldldl"]={"Administrator","Moderator","Senior Backer","Sponsor","Supporter","Member"},
["ookl"]={"Moderator","Senior Backer","Sponsor","Supporter","Partner","Member"},
["hamsterbryan"]={"Moderator","Senior Backer","Supporter","Member"},
["M74132"]={"Moderator","Senior Backer","Sponsor","Supporter","Member"},
["LoicB"]={"Moderator","Senior Backer","Supporter","Veteran","Member"},
["UUBlueFire"]={"Moderator","Senior Backer","Supporter","Member"},
["thadius856"]={"Moderator","Supporter","Member"},
["XenoCyber"]={"Moderator","Supporter","Partner","Member"},
["cydes"]={"Moderator","Supporter","Member"},
["darklich14"]={"Moderator","Supporter","Member"},
["SilentLog"]={"Moderator","Supporter","Member"},
["freek18"]={"Moderator","Supporter","Member"},
["porelos"]={"Moderator","Supporter","Member"},
["7h3w1z4rd"]={"Moderator","Member"},
["Windbomb"]={"Moderator","Member"},
["Phoenix27833"]={"Moderator","Member"},
["banakeg"]={"Moderator","Member"},
["maplesyrup01"]={"Moderator","Member"},
["FlipHalfling90"]={"Moderator","Member"},
["Ruuyji"]={"Moderator","Member"},
["Gizan"]={"Moderator"},
["samy115"]={"Moderator","Member"},
["Hobbitkicker"]={"Moderator","Member"},
["facere"]={"Moderator","Member"},
["whoami32"]={"Moderator","Member"},
["NextIdea"]={"Moderator","Member"},
["mafisch3"]={"Moderator","Member"},
["Tcheko"]={"Moderator","Member"},
["AssemblyStorm"]={"Moderator","Veteran","Member"},
["connormkii"]={"Moderator","Veteran","Member"},
["Koroto"]={"Moderator","Veteran","Member"},
["scarbvis"]={"Moderator","Member"},
["CmonMate497"]={"Moderator","Member"}
['PHIDIAS0303']={'Moderator', 'Board Member', 'Member'},
['aldldl']={'Administrator', 'Moderator','Member'},
['arty714']={'Senior Administrator', 'Moderator', 'Member'},
['Cooldude2606']={'Senior Administrator', 'Moderator', 'Member'},
['Drahc_pro']={'Administrator', 'Moderator', 'Member'},
['mark9064']={'Administrator', 'Moderator','Member'},
['7h3w1z4rd']={'Moderator','Member'},
['FlipHalfling90']={'Moderator','Member'},
['hamsterbryan']={'Moderator','Member'},
['HunterOfGames']={'Moderator','Member'},
['NextIdea']={'Moderator','Member'},
['TheKernel32']={'Moderator','Member'},
['TheKernel64']={'Moderator','Member'},
['tovernaar123']={'Moderator','Member'},
['UUBlueFire']={'Moderator','Member'},
['AssemblyStorm']={'Moderator', 'Member'},
['banakeg']={'Moderator','Member'},
['connormkii']={'Moderator', 'Member'},
['cydes']={'Moderator','Member'},
['darklich14']={'Moderator','Member'},
['facere']={'Moderator','Member'},
['freek18']={'Moderator','Member'},
['Gizan']={'Moderator','Member'},
['LoicB']={'Moderator','Member'},
['M74132']={'Moderator','Member'},
['mafisch3']={'Moderator','Member'},
['maplesyrup01']={'Moderator','Member'},
['ookl']={'Moderator','Member'},
['Phoenix27833']={'Moderator','Member'},
['porelos']={'Moderator','Member'},
['Ruuyji']={'Moderator','Member'},
['samy115']={'Moderator','Member'},
['SilentLog']={'Moderator','Member'},
['Tcheko']={'Moderator','Member'},
['thadius856']={'Moderator','Member'},
['whoami32']={'Moderator','Member'},
['Windbomb']={'Moderator','Member'},
['XenoCyber']={'Moderator','Member'}
}

View File

@@ -1,7 +1,8 @@
--- Config file for the science info gui
-- @config Science
return { -- list of all science packs to be shown in the gui
return {
-- list of all science packs to be shown in the gui
show_eta = true, --- @setting show_eta when true the eta for research completion will be shown
color_cutoff = 0.8, --- @setting color_cutoff the amount that production can fall before the text changes color
color_flux = 0.1, --- @setting color_flux the amount of fluctuation allowed in production before the icon changes color

View File

@@ -29,24 +29,24 @@ return {
-- Warp area generation
entities = { --- @setting entities The entities which are created for warp areas
{'small-lamp', -4, -2}, {'small-lamp', -2, -4}, {'small-electric-pole',-3,-3}, -- Top left corner
{'small-lamp', 3, -2}, {'small-lamp', 1, -4}, {'small-electric-pole',2,-3}, -- Top right corner
{'small-lamp', 3, 1}, {'small-lamp', 1, 3}, {'small-electric-pole',2,2}, -- Bottom right corner
{'small-lamp', -4, 1}, {'small-lamp', -2, 3}, {'small-electric-pole',-3,2}, -- Bottom left corner
{'small-lamp', -4, -2}, {'small-lamp', -2, -4}, {'medium-electric-pole',-3,-3}, -- Top left corner
{'small-lamp', 3, -2}, {'small-lamp', 1, -4}, {'medium-electric-pole',2,-3}, -- Top right corner
{'small-lamp', 3, 1}, {'small-lamp', 1, 3}, {'medium-electric-pole',2,2}, -- Bottom right corner
{'small-lamp', -4, 1}, {'small-lamp', -2, 3}, {'medium-electric-pole',-3,2}, -- Bottom left corner
},
tiles = { --- @setting tiles The tiles which are created for warp areas
{"black-refined-concrete",-4,-2},{"black-refined-concrete",-4,-1},{"black-refined-concrete",-4,0},{"black-refined-concrete",-4,1},
{"black-refined-concrete",-3,-3},{"purple-refined-concrete",-3,-2},{"purple-refined-concrete",-3,-1},{"purple-refined-concrete",-3,0},
{"purple-refined-concrete",-3,1},{"black-refined-concrete",-3,2},{"black-refined-concrete",-2,-4},{"purple-refined-concrete",-2,-3},
{"purple-refined-concrete",-2,-2},{"purple-refined-concrete",-2,-1},{"purple-refined-concrete",-2,0},{"purple-refined-concrete",-2,1},
{"purple-refined-concrete",-2,2},{"black-refined-concrete",-2,3},{"black-refined-concrete",-1,-4},{"purple-refined-concrete",-1,-3},
{"purple-refined-concrete",-1,-2},{"purple-refined-concrete",-1,-1},{"purple-refined-concrete",-1,0},{"purple-refined-concrete",-1,1},
{"purple-refined-concrete",-1,2},{"black-refined-concrete",-1,3},{"black-refined-concrete",0,-4},{"purple-refined-concrete",0,-3},
{"purple-refined-concrete",0,-2},{"purple-refined-concrete",0,-1},{"purple-refined-concrete",0,0},{"purple-refined-concrete",0,1},
{"purple-refined-concrete",0,2},{"black-refined-concrete",0,3},{"black-refined-concrete",1,-4},{"purple-refined-concrete",1,-3},
{"purple-refined-concrete",1,-2},{"purple-refined-concrete",1,-1},{"purple-refined-concrete",1,0},{"purple-refined-concrete",1,1},
{"purple-refined-concrete",1,2},{"black-refined-concrete",1,3},{"black-refined-concrete",2,-3},{"purple-refined-concrete",2,-2},
{"purple-refined-concrete",2,-1},{"purple-refined-concrete",2,0},{"purple-refined-concrete",2,1},{"black-refined-concrete",2,2},
{"black-refined-concrete",3,-2},{"black-refined-concrete",3,-1},{"black-refined-concrete",3,0},{"black-refined-concrete",3,1}
{'black-refined-concrete',-4,-2}, {'black-refined-concrete',-4,-1}, {'black-refined-concrete',-4,0}, {'black-refined-concrete',-4,1},
{'black-refined-concrete',-3,-3}, {'purple-refined-concrete',-3,-2}, {'purple-refined-concrete',-3,-1}, {'purple-refined-concrete',-3,0},
{'purple-refined-concrete',-3,1}, {'black-refined-concrete',-3,2}, {'black-refined-concrete',-2,-4}, {'purple-refined-concrete',-2,-3},
{'purple-refined-concrete',-2,-2}, {'purple-refined-concrete',-2,-1}, {'purple-refined-concrete',-2,0}, {'purple-refined-concrete',-2,1},
{'purple-refined-concrete',-2,2}, {'black-refined-concrete',-2,3}, {'black-refined-concrete',-1,-4}, {'purple-refined-concrete',-1,-3},
{'purple-refined-concrete',-1,-2}, {'purple-refined-concrete',-1,-1}, {'purple-refined-concrete',-1,0}, {'purple-refined-concrete',-1,1},
{'purple-refined-concrete',-1,2}, {'black-refined-concrete',-1,3}, {'black-refined-concrete',0,-4}, {'purple-refined-concrete',0,-3},
{'purple-refined-concrete',0,-2}, {'purple-refined-concrete',0,-1}, {'purple-refined-concrete',0,0}, {'purple-refined-concrete',0,1},
{'purple-refined-concrete',0,2}, {'black-refined-concrete',0,3}, {'black-refined-concrete',1,-4}, {'purple-refined-concrete',1,-3},
{'purple-refined-concrete',1,-2}, {'purple-refined-concrete',1,-1}, {'purple-refined-concrete',1,0}, {'purple-refined-concrete',1,1},
{'purple-refined-concrete',1,2}, {'black-refined-concrete',1,3}, {'black-refined-concrete',2,-3}, {'purple-refined-concrete',2,-2},
{'purple-refined-concrete',2,-1}, {'purple-refined-concrete',2,0}, {'purple-refined-concrete',2,1}, {'black-refined-concrete',2,2},
{'black-refined-concrete',3,-2}, {'black-refined-concrete',3,-1}, {'black-refined-concrete',3,0}, {'black-refined-concrete',3,1}
}
}

1641
config/personal_logistic.lua Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -3,6 +3,7 @@
return {
players={ --- @setting players list of all players and the colour in rgb256 that they will recive upon joining
PHIDIAS0303={r=255,g=255,b=255},
BADgamerNL={r=255,g=20,b=147},
arty714={r=150,g=68,b=161},
Cooldude2606={r=57,g=192,b=207},

300
config/research.lua Normal file
View File

@@ -0,0 +1,300 @@
--- Res Settings
-- @config Research
return {
enabled = true,
queue_amount = 3,
bonus = {
enabled = false,
name = 'laboratory_productivity_bonus',
rate = 1
},
-- this enable 20 more inventory for each mining productivity level up to 4
bonus_inventory = {
enabled = true,
name = 'character_inventory_slots_bonus',
rate = 5,
limit = 20
},
milestone = {
{
name = 'automation',
time = 600
},
{
name = 'logistics',
time = 300
},
{
name = 'steel-processing',
time = 300
},
{
name = 'logistic-science-pack',
time = 300
},
{
name = 'electronics',
time = 300
},
{
name = 'fast-inserter',
time = 300
},
{
name = 'steel-axe',
time = 300
},
{
name = 'automation-2',
time = 300
},
{
name = 'advanced-material-processing',
time = 300
},
{
name = 'engine',
time = 300
},
{
name = 'fluid-handling',
time = 300
},
{
name = 'oil-processing',
time = 300
},
{
name = 'sulfur-processing',
time = 300
},
{
name = 'plastics',
time = 300
},
{
name = 'advanced-electronics',
time = 300
},
{
name = 'chemical-science-pack',
time = 300
},
{
name = 'modules',
time = 300
},
{
name = 'logistics-2',
time = 300
},
{
name = 'railway',
time = 300
},
{
name = 'research-speed-1',
time = 300
},
{
name = 'research-speed-2',
time = 300
},
{
name = 'battery',
time = 300
},
{
name = 'concrete',
time = 300
},
{
name = 'flammables',
time = 300
},
{
name = 'low-density-structure',
time = 300
},
{
name = 'advanced-material-processing-2',
time = 300
},
{
name = 'productivity-module',
time = 300
},
{
name = 'production-science-pack',
time = 300
},
{
name = 'advanced-electronics-2',
time = 300
},
{
name = 'advanced-oil-processing',
time = 300
},
{
name = 'lubricant',
time = 300
},
{
name = 'electric-engine',
time = 300
},
{
name = 'robotics',
time = 300
},
{
name = 'construction-robotics',
time = 300
},
{
name = 'worker-robots-speed-1',
time = 300
},
{
name = 'worker-robots-speed-2',
time = 300
},
{
name = 'utility-science-pack',
time = 300
},
{
name = 'productivity-module-2',
time = 300
},
{
name = 'speed-module-2',
time = 300
},
{
name = 'rocket-fuel',
time = 300
},
{
name = 'effect-transmission',
time = 300
},
{
name = 'productivity-module-3',
time = 300
},
{
name = 'rocket-control-unit',
time = 300
},
{
name = 'speed-module-3',
time = 300
},
{
name = 'rocket-silo',
time = 300
},
{
name = 'space-science-pack',
time = 300
}
},
inf_res = {
{
-- Mining Productivity
name = 'mining-productivity-4',
level = 4
},
{
-- Robot Speed
name = 'worker-robots-speed-6',
level = 6
},
{
-- Laser Damage
name = 'energy-weapons-damage-7',
level = 7
},
{
-- Explosive Damage
name = 'stronger-explosives-7',
level = 7
},
{
-- Bullet Damage
name = 'physical-projectile-damage-7',
level = 7
},
{
-- Flame Damage
name = 'refined-flammables-7',
level = 7
},
{
-- Artillery Range
name = 'artillery-shell-range-1',
level = 1
},
{
-- Artillery Speed
name = 'artillery-shell-speed-1',
level = 1
}
}
--[[
limit_research = false,
limit_research_list = {
{
-- Mining Productivity
name = 'mining-productivity-4',
enabled = false,
level = 4
},
{
-- Robot Speed
name = 'worker-robots-speed-6',
enabled = false,
level = 6
},
{
-- Laser Damage
name = 'energy-weapons-damage-7',
enabled = false,
level = 7
},
{
-- Explosive Damage
name = 'stronger-explosives-7',
enabled = false,
level = 7
},
{
-- Bullet Damage
name = 'physical-projectile-damage-7',
enabled = false,
level = 7
},
{
-- Flame Damage
name = 'refined-flammables-7',
enabled = false,
level = 7
},
{
-- Artillery Range
name = 'artillery-shell-range-1',
enabled = false,
level = 1
},
{
-- Artillery Speed
name = 'artillery-shell-speed-1',
enabled = false,
level = 1
}
}
]]
}

View File

@@ -2,7 +2,7 @@
-- @config Scorched-Earth
return {
weakness_value=50, --- @setting weakness_value lower value will make tiles more likely to degrade
weakness_value=70, --- @setting weakness_value lower value will make tiles more likely to degrade
strengths={ --- @setting strengths this decides how "strong" a tile is, bigger number means less likely to degrade
-- debug: /interface require('modules.addons.worn-paths')(player.name,true)
-- note: tiles are effected by the tiles around them, so player paths will not degrade as fast when made wider
@@ -40,7 +40,7 @@ return {
["dirt-6"]=40,
--["dirt-7"]=0, -- last tile, nothing to degrade to
-- land fill chain
["landfill"]=50,
-- ["landfill"]=50,
--["water-shallow"]=90,
--["water-mud"]=0, -- last tile, nothing to degrade to
},
@@ -77,7 +77,7 @@ return {
["dirt-6"]='dirt-7',
--["dirt-7"]=0, -- last tile, nothing to degrade to
-- land fill chain
["landfill"]='grass-2', -- 'water-shallow'
-- ["landfill"]='grass-2', -- 'water-shallow'
--["water-shallow"]='water-mud',
--["water-mud"]=0, -- last tile, nothing to degrade to
},

View File

@@ -3,7 +3,9 @@
return {
spawn_area = { --- @setting spawn_area Settings relating to the whole spawn area
deconstruction_radius = 20, --- @setting deconstruction_radius All entities within this radius will be removed
-- Enable predefined patches: 128, else: 32
deconstruction_radius = 20, -- @setting deconstruction_radius All entities within this radius will be removed
tile_radius = 20,
deconstruction_tile = 'concrete', --- @setting deconstruction_tile Tile to be placed in the deconstruction radius, use nil for map gen
landfill_radius = 50, --- @setting pattern_radius All water within this radius will be land filled
},
@@ -47,20 +49,20 @@ return {
operable = true, --- @setting operable Whether entities can be opened by players, must be true if chests are used
offset = {x=0, y=-2}, --- @setting offset The position offset to apply to entities
locations = { --- @setting locations The location and names of entities {name,x,y}
{"stone-wall",-10,-5},{"stone-wall",-10,-4},{"stone-wall",-10,-3},{"stone-wall",-10,-2},{"stone-wall",-10,-1},{"stone-wall",-10,0},{"stone-wall",-10,3},{"stone-wall",-10,4},{"stone-wall",-10,5},
{"stone-wall",-10,6},{"stone-wall",-10,7},{"stone-wall",-10,8},{"small-lamp",-8,-4},{"small-lamp",-8,-1},{"iron-chest",-8,0},{"iron-chest",-8,3},{"small-lamp",-8,4},
{"small-lamp",-8,7},{"stone-wall",-7,-8},{"small-electric-pole",-7,-2},{"iron-chest",-7,0},{"iron-chest",-7,3},{"small-electric-pole",-7,5},{"stone-wall",-7,11},{"stone-wall",-6,-8},{"small-lamp",-6,-6},
{"iron-chest",-6,0},{"iron-chest",-6,3},{"small-lamp",-6,9},{"stone-wall",-6,11},{"stone-wall",-5,-8},{"small-lamp",-5,-1},{"iron-chest",-5,0},{"iron-chest",-5,3},{"small-lamp",-5,4},{"stone-wall",-5,11},
{"stone-wall",-4,-8},{"small-electric-pole",-4,-5},{"iron-chest",-4,0},{"iron-chest",-4,3},{"small-electric-pole",-4,8},{"stone-wall",-4,11},{"stone-wall",-3,-8},{"small-lamp",-3,-6},{"small-lamp",-3,-3},{"small-lamp",-3,6},
{"small-lamp",-3,9},{"stone-wall",-3,11},{"stone-wall",-2,-8},{"iron-chest",-2,-6},{"iron-chest",-2,-5},{"iron-chest",-2,-4},{"iron-chest",-2,-3},{"iron-chest",-2,-2},{"iron-chest",-2,5},{"iron-chest",-2,6},
{"iron-chest",-2,7},{"iron-chest",-2,8},{"iron-chest",-2,9},{"stone-wall",-2,11},{"stone-wall",1,-8},{"iron-chest",1,-6},
{"iron-chest",1,-5},{"iron-chest",1,-4},{"iron-chest",1,-3},{"iron-chest",1,-2},{"iron-chest",1,5},{"iron-chest",1,6},{"iron-chest",1,7},{"iron-chest",1,8},{"iron-chest",1,9},{"stone-wall",1,11},
{"stone-wall",2,-8},{"small-lamp",2,-6},{"small-lamp",2,-3},{"small-lamp",2,6},{"small-lamp",2,9},{"stone-wall",2,11},{"stone-wall",3,-8},{"small-electric-pole",3,-5},{"iron-chest",3,0},{"iron-chest",3,3},
{"small-electric-pole",3,8},{"stone-wall",3,11},{"stone-wall",4,-8},{"small-lamp",4,-1},{"iron-chest",4,0},{"iron-chest",4,3},{"small-lamp",4,4},{"stone-wall",4,11},{"stone-wall",5,-8},{"small-lamp",5,-6},
{"iron-chest",5,0},{"iron-chest",5,3},{"small-lamp",5,9},{"stone-wall",5,11},{"stone-wall",6,-8},{"small-electric-pole",6,-2},{"iron-chest",6,0},{"iron-chest",6,3},{"small-electric-pole",6,5},{"stone-wall",6,11},
{"small-lamp",7,-4},{"small-lamp",7,-1},{"iron-chest",7,0},{"iron-chest",7,3},{"small-lamp",7,4},{"small-lamp",7,7},{"stone-wall",9,-5},
{"stone-wall",9,-4},{"stone-wall",9,-3},{"stone-wall",9,-2},{"stone-wall",9,-1},{"stone-wall",9,0},{"stone-wall",9,3},{"stone-wall",9,4},{"stone-wall",9,5},{"stone-wall",9,6},{"stone-wall",9,7},
{"stone-wall",9,8}
{'stone-wall',-10,-5},{'stone-wall',-10,-4},{'stone-wall',-10,-3},{'stone-wall',-10,-2},{'stone-wall',-10,-1},{'stone-wall',-10,0},{'stone-wall',-10,3},{'stone-wall',-10,4},{'stone-wall',-10,5},
{'stone-wall',-10,6},{'stone-wall',-10,7},{'stone-wall',-10,8},{'small-lamp',-8,-4},{'small-lamp',-8,-1},{'iron-chest',-8,0},{'iron-chest',-8,3},{'small-lamp',-8,4},
{'small-lamp',-8,7},{'stone-wall',-7,-8},{'small-electric-pole',-7,-2},{'iron-chest',-7,0},{'iron-chest',-7,3},{'small-electric-pole',-7,5},{'stone-wall',-7,11},{'stone-wall',-6,-8},{'small-lamp',-6,-6},
{'iron-chest',-6,0},{'iron-chest',-6,3},{'small-lamp',-6,9},{'stone-wall',-6,11},{'stone-wall',-5,-8},{'small-lamp',-5,-1},{'iron-chest',-5,0},{'iron-chest',-5,3},{'small-lamp',-5,4},{'stone-wall',-5,11},
{'stone-wall',-4,-8},{'small-electric-pole',-4,-5},{'iron-chest',-4,0},{'iron-chest',-4,3},{'small-electric-pole',-4,8},{'stone-wall',-4,11},{'stone-wall',-3,-8},{'small-lamp',-3,-6},{'small-lamp',-3,-3},{'small-lamp',-3,6},
{'small-lamp',-3,9},{'stone-wall',-3,11},{'stone-wall',-2,-8},{'iron-chest',-2,-6},{'iron-chest',-2,-5},{'iron-chest',-2,-4},{'iron-chest',-2,-3},{'iron-chest',-2,-2},{'iron-chest',-2,5},{'iron-chest',-2,6},
{'iron-chest',-2,7},{'iron-chest',-2,8},{'iron-chest',-2,9},{'stone-wall',-2,11},{'stone-wall',1,-8},{'iron-chest',1,-6},
{'iron-chest',1,-5},{'iron-chest',1,-4},{'iron-chest',1,-3},{'iron-chest',1,-2},{'iron-chest',1,5},{'iron-chest',1,6},{'iron-chest',1,7},{'iron-chest',1,8},{'iron-chest',1,9},{'stone-wall',1,11},
{'stone-wall',2,-8},{'small-lamp',2,-6},{'small-lamp',2,-3},{'small-lamp',2,6},{'small-lamp',2,9},{'stone-wall',2,11},{'stone-wall',3,-8},{'small-electric-pole',3,-5},{'iron-chest',3,0},{'iron-chest',3,3},
{'small-electric-pole',3,8},{'stone-wall',3,11},{'stone-wall',4,-8},{'small-lamp',4,-1},{'iron-chest',4,0},{'iron-chest',4,3},{'small-lamp',4,4},{'stone-wall',4,11},{'stone-wall',5,-8},{'small-lamp',5,-6},
{'iron-chest',5,0},{'iron-chest',5,3},{'small-lamp',5,9},{'stone-wall',5,11},{'stone-wall',6,-8},{'small-electric-pole',6,-2},{'iron-chest',6,0},{'iron-chest',6,3},{'small-electric-pole',6,5},{'stone-wall',6,11},
{'small-lamp',7,-4},{'small-lamp',7,-1},{'iron-chest',7,0},{'iron-chest',7,3},{'small-lamp',7,4},{'small-lamp',7,7},{'stone-wall',9,-5},
{'stone-wall',9,-4},{'stone-wall',9,-3},{'stone-wall',9,-2},{'stone-wall',9,-1},{'stone-wall',9,0},{'stone-wall',9,3},{'stone-wall',9,4},{'stone-wall',9,5},{'stone-wall',9,6},{'stone-wall',9,7},
{'stone-wall',9,8}
}
},
pattern = {
@@ -176,5 +178,77 @@ return {
{44,17},{44,18},{44,19},{44,20},{45,-8},{45,-7},{45,-6},{45,-5},{45,-4},{45,-3},{45,-2},{45,-1},{45,4},{45,5},{45,6},{45,7},{45,8},{45,9},{45,10},{45,11},{46,-7},{46,-6},{46,-5},{46,-4},{46,-3},{46,-2},{46,5},{46,6},{46,7},{46,8},
{46,9},{46,10},{47,-4},{47,-3},{47,-2},{47,1},{47,2},{47,5},{47,6},{47,7},{48,-3},{48,-2},{48,1},{48,2},{48,5},{48,6}
}
},
resource_tiles = {
enabled = false,
resources = {
{
enabled = false,
name = 'iron-ore',
amount = 4000,
size = {26, 27},
-- offset = {-64,-32}
offset = {-64,-64}
},
{
enabled = false,
name = 'copper-ore',
amount = 4000,
size = {26, 27},
-- offset = {-64, 0}
offset = {64, -64}
},
{
enabled = false,
name = 'stone',
amount = 4000,
size = {22, 20},
-- offset = {-64, 32}
offset = {-64, 64}
},
{
enabled = false,
name = 'coal',
amount = 4000,
size = {22, 20},
-- offset = {-64, -64}
offset = {64, 64}
},
{
enabled = false,
name = 'uranium-ore',
amount = 4000,
size = {22, 20},
-- offset = {-64, -96}
offset = {0, 64}
}
}
},
resource_patches = {
enabled = false,
resources = {
{
enabled = false,
name = 'crude-oil',
num_patches = 4,
amount = 4000000,
-- offset = {-80, -12},
offset = {-12, 64},
-- offset_next = {0, 6}
offset_next = {6, 0}
}
}
},
resource_refill_nearby = {
enabled = false,
range = 128,
resources_name = {
'iron-ore',
'copper-ore',
'stone',
'coal',
'uranium-ore'
},
amount = {2500, 4000}
}
}

View File

@@ -0,0 +1,11 @@
return {
--[[
__icon__
__item_name__
__backer_name__
__direction__
__x__
__y__
]]
station_name = '[L] __icon__'
}

View File

@@ -41,6 +41,6 @@ return {
'Kills', 'Deaths',
'DamageDealt', 'DistanceTravelled',
'CapsulesUsed', 'EntityRepaired',
'DeconstructionPlannerUsed', 'MapTagsMade',
'DeconstructionPlannerUsed', 'MapTagsMade'
}
}

167
config/vlayer.lua Normal file
View File

@@ -0,0 +1,167 @@
-- Vlayer Config
-- @config Vlayer
return {
enabled = true,
update_tick = 10,
-- 10 MJ
energy_base_limit = 10000000,
land = {
enabled = true,
tile = 'landfill',
result = 4,
requirement = {
['solar-panel'] = 9,
['accumulator'] = 4
}
},
always_day = false,
battery_limit = true,
-- setting to a value greater than 1 will allow for wireless energy transfer
interface_limit = {
storage_input = 1,
energy = 1,
circuit = 1
},
print_out = {
['electric-energy-interface'] = 'energy interface',
['constant-combinator'] = 'circuit output',
['logistic-chest-storage'] = 'storage input'
},
gui = {
style = 'heading_1_label',
type = 'label',
content = {
{
title = 'Storage',
type = nil,
name = nil
},
{
title = '',
type = nil,
name = nil
},
{
title = '[img=entity/solar-panel] Solar Panel',
type = nil,
name = nil
},
{
title = 0,
type = 'item',
name = 'solar-panel'
},
{
title = '[img=entity/accumulator] Accumulator',
type = nil,
name = nil
},
{
title = 0,
type = 'item',
name = 'accumulator'
},
{
title = '[virtual-signal=signal-L] Landfill',
type = nil,
name = nil
},
{
title = 0,
type = 'signal',
name = 7
},
{
title = '[virtual-signal=signal-A] Solar Available',
type = nil,
name = nil
},
{
title = 0,
type = 'signal',
name = 8
},
{
title = '[virtual-signal=signal-B] Acc Available',
type = nil,
name = nil
},
{
title = 0,
type = 'signal',
name = 9
},
{
title = 'Power Production',
type = nil,
name = nil
},
{
title = 'MW',
type = nil,
name = nil
},
{
title = '[virtual-signal=signal-P] Peak',
type = nil,
name = nil
},
{
title = '0',
type = 'signal',
name = 1
},
{
title = '[virtual-signal=signal-S] Sustained',
type = nil,
name = nil
},
{
title = '0',
type = 'signal',
name = 2
},
{
title = 'Battery',
type = nil,
name = nil
},
{
title = 'MJ',
type = nil,
name = nil
},
{
title = '[virtual-signal=signal-M] Max',
type = nil,
name = nil
},
{
title = '0',
type = 'signal',
name = 3
},
{
title = '[virtual-signal=signal-C] Current',
type = nil,
name = nil
},
{
title = '0',
type = 'signal',
name = 4
},
{
title = 'Convert',
type = nil,
name = nil
},
{
title = '',
type = nil,
name = nil
}
}
}
}

View File

@@ -55,6 +55,7 @@ result=__1__ entites were revived and __2__ were healed to max health.
[expcom-bonus]
set=Your bonus has been set to __1__.
perm=You dont have enough permission to set more than __1__.
wip=This command is temporary and will be replaced at some point in the future.
[expcom-ratio]
@@ -110,3 +111,33 @@ reject-item=No item was found with internal name __1__; try using rich text sele
results-heading=Players found with [item=__1__]:
results-item=__1__) __2__ has __3__ items. (__4__)
results-none=No players have [item=__1__]
[expcom-speed]
result=The game speed is now __1__
[expcom-bot-queue]
result=The successful attempts are currently __1__ and failed attempts are __2__.
[expcom-pol]
clr=The server had pollution **REMOVED** by __1__. Please @staff on the discord if this was done by mistake.
off=The server had pollution **DISABLED** by __1__. Please @staff on the discord if this was done by mistake.
[expcom-train]
manual-result=Set __1__ trains into automatic mode.
[expcom-cheat]
day=Always day is set to __1__
[expcom-ff]
ff=Friendly fire is set to __1__
[expcom-res]
res=Auto Research is set to __1__
msg=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__][/color]
inf=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__] - __3__[/color]
main-tooltip=Research GUI
[expcom-waterfill]
waterfill-distance=Too close to designated location
waterfill-cliff=Not enough cliff explosive to create water
entered-area-selection=Entered area selection, select areas to convert.

View File

@@ -10,6 +10,7 @@ saved=Your quickbar filters have been saved.
Warnings=Warnings
Warnings-tooltip=The total number of warnings you have received from staff
Warnings-value-tooltip=The total number of warnings you have received from staff
[exp-settings]
Colour=Colour
Colour-tooltip=Your player colour
@@ -35,6 +36,7 @@ TagColor-value-tooltip=Change by using /tag-color
Bonus=Player Bonus
Bonus-tooltip=The bonus given to your character
Bonus-value-tooltip=Change by using /bonus
HasEnabledDecon=Quick Tree Decon
[exp-statistics]
MapsPlayed=Maps Played
@@ -85,3 +87,19 @@ DeconstructionPlannerUsed=Decon Planner Used
DeconstructionPlannerUsed-tooltip=The number of times you have used the deconstruction planner
MapTagsMade=Map Tags Created
MapTagsMade-tooltip=The number of map tags you have created
DamageDeathRatio=Damage Death Ratio
DamageDeathRatio-tooltip=Damage over Death
KillDeathRatio=Kill Death Ratio
KillDeathRatio-tooltip=Kill over Death
SessionTime=Session Time
SessionTime-tooltip=Session Time
BuildRatio=Build Ratio
BuildRatio-tooltip=Build over Remove
RocketPerHour=Rocket Per Hour
RocketPerHour-tooltip=Rocket Launched Over Play Time in Hour
TreeKillPerMinute=Tree Kill Per Minute
TreeKillPerMinute-tooltip=Tree Destroyed Per Minute
NetPlayTime=Net Play Time
NetPlayTime-tooltip=Net Play Time
AFKTimeRatio=AFK Time Ratio
AFKTimeRatio-tooltip=AFK Time over Play Time

View File

@@ -87,6 +87,7 @@ edit-tooltip-none=Currently being edited by: Nobody
create-footer-header=Create task
edit-footer-header=Edit task
view-footer-header=Task details
[autofill]
main-tooltip=Autofill settings
toggle-section-caption=__1__ __2__
@@ -207,3 +208,6 @@ main-tooltip=Toggle fast tree decon
enabled=enabled
disabled=disabled
toggle-msg=Fast decon has been __1__
[vlayer]
main-tooltip=Enable vlayer GUI

View File

@@ -83,3 +83,6 @@ jail=__1__ 因被多次舉報而被送監. 請等候管理員.
[protection-jail]
jail=__1__ 因被多次拆除受保護物體而被送監. 請等候管理員.
[nukeprotect]
found=You cannot have __1__ in your inventory, so it was placed into the chests at spawn.

View File

@@ -55,6 +55,7 @@ result=共 __1__ 個建築恢復其中 __2__ 把 HP 回滿.
[expcom-bonus]
set=你的附加比例現在為 __1__.
perm=You dont have enough permission to set more than __1__.
wip=本指令是暫時的, 將來可能會被更換.
[expcom-ratio]
@@ -110,3 +111,33 @@ reject-item=沒找到 __1__; 可試用富文本.
results-heading=以下用戶有 [item=__1__]:
results-item=__1__) __2__ 有 __3__ 個. (__4__)
results-none=沒用戶有 [item=__1__]
[expcom-speed]
result=The game speed is now __1__
[expcom-bot-queue]
result=The successful attempts are currently __1__ and failed attempts are __2__
[expcom-pol]
clr=The server had pollution **REMOVED** by __1__. Please @staff on the discord if this was done by mistake.
off=The server had pollution **DISABLED** by __1__. Please @staff on the discord if this was done by mistake.
[expcom-train]
manual-result=Set __1__ train into automatic mode.
[expcom-cheat]
day=Always day is set to __1__
[expcom-ff]
ff=Friendly fire is set to __1__
[expcom-res]
res=Auto Research is set to __1__
msg=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__][/color]
inf=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__] - __3__[/color]
main-tooltip=Research GUI
[expcom-waterfill]
waterfill-distance=Too close to designated location
waterfill-cliff=Not enough cliff explosive to create water
entered-area-selection=Entered area selection, select areas to convert.

View File

@@ -10,6 +10,7 @@ saved=你的工具列已儲存
Warnings=警告
Warnings-tooltip=你所有收到的警告
Warnings-value-tooltip=你所有收到的警告
[exp-settings]
Colour=顏色
Colour-tooltip=你的人物顏色
@@ -35,6 +36,7 @@ TagColor-value-tooltip=使用 /tag-color 來更換你的人物標籤顏色
Bonus=人物附加屬性
Bonus-tooltip=你的人物附加屬性
Bonus-value-tooltip=使用 /bonus 來更改
HasEnabledDecon=Quick Tree Decon
[exp-statistics]
MapsPlayed=地圖遊玩次數
@@ -85,3 +87,19 @@ DeconstructionPlannerUsed=拆除規劃器使用次數
DeconstructionPlannerUsed-tooltip=你在本伺服器使用過拆除規劃器的次數
MapTagsMade=地圖標籤數量
MapTagsMade-tooltip=你在本伺服器放過的地圖標籤數量
DamageDeathRatio=Damage Death Ratio
DamageDeathRatio-tooltip=Damage over Death
KillDeathRatio=Kill Death Ratio
KillDeathRatio-tooltip=Kill over Death
SessionTime=Session Time
SessionTime-tooltip=Session Time
BuildRatio=Build Ratio
BuildRatio-tooltip=Build over Remove
RocketPerHour=Rocket Per Hour
RocketPerHour-tooltip=Rocket Launched Over Play Time in Hour
TreeKillPerMinute=Tree Kill Per Minute
TreeKillPerMinute-tooltip=Tree Destroyed Per Minute
NetPlayTime=Net Play Time
NetPlayTime-tooltip=Net Play Time
AFKTimeRatio=AFK Time Ratio
AFKTimeRatio-tooltip=AFK Time over Play Time

View File

@@ -87,6 +87,7 @@ edit-tooltip-none=現沒有被人修改
create-footer-header=加入工作流程
edit-footer-header=修改工作流程
view-footer-header=工作流程細節
[autofill]
main-tooltip=自動填入設定
toggle-section-caption=__1__ __2__
@@ -207,3 +208,6 @@ main-tooltip=樹木快速拆除選項
enabled=啟用
disabled=停用
toggle-msg=樹木快速拆除已 __1__
[vlayer]
main-tooltip=Enable vlayer GUI

View File

@@ -83,3 +83,6 @@ jail=__1__ 因被多次舉報而被送監. 請等候管理員.
[protection-jail]
jail=__1__ 因被多次拆除受保護物體而被送監. 請等候管理員.
[nukeprotect]
found=You cannot have __1__ in your inventory, so it was placed into the chests at spawn.

View File

@@ -55,6 +55,7 @@ result=共 __1__ 個建築恢復其中 __2__ 把 HP 回滿.
[expcom-bonus]
set=你的附加比例現在為 __1__.
perm=You dont have enough permission to set more than __1__.
wip=本指令是暫時的, 將來可能會被更換.
[expcom-ratio]
@@ -110,3 +111,33 @@ reject-item=沒找到 __1__; 可試用富文本.
results-heading=以下用戶有 [item=__1__]:
results-item=__1__) __2__ 有 __3__ 個. (__4__)
results-none=沒用戶有 [item=__1__]
[expcom-speed]
result=The game speed is now __1__
[expcom-bot-queue]
result=The successful attempts are currently __1__ and failed attempts are __2__
[expcom-pol]
clr=The server had pollution **REMOVED** by __1__. Please @staff on the discord if this was done by mistake.
off=The server had pollution **DISABLED** by __1__. Please @staff on the discord if this was done by mistake.
[expcom-train]
manual-result=Set __1__ train into automatic mode.
[expcom-cheat]
day=Always day is set to __1__
[expcom-ff]
ff=Friendly fire is set to __1__
[expcom-res]
res=Auto Research is set to __1__
msg=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__][/color]
inf=[color=255, 255, 255] Research Completed at __1__ - [technology=__2__] - __3__[/color]
main-tooltip=Research GUI
[expcom-waterfill]
waterfill-distance=Too close to designated location
waterfill-cliff=Not enough cliff explosive to create water
entered-area-selection=Entered area selection, select areas to convert.

View File

@@ -10,6 +10,7 @@ saved=你的工具列已儲存
Warnings=警告
Warnings-tooltip=你所有收到的警告
Warnings-value-tooltip=你所有收到的警告
[exp-settings]
Colour=顏色
Colour-tooltip=你的人物顏色
@@ -35,6 +36,7 @@ TagColor-value-tooltip=使用 /tag-color 來更換你的人物標籤顏色
Bonus=人物附加屬性
Bonus-tooltip=你的人物附加屬性
Bonus-value-tooltip=使用 /bonus 來更改
HasEnabledDecon=Quick Tree Decon
[exp-statistics]
MapsPlayed=地圖遊玩次數
@@ -85,3 +87,19 @@ DeconstructionPlannerUsed=拆除規劃器使用次數
DeconstructionPlannerUsed-tooltip=你在本伺服器使用過拆除規劃器的次數
MapTagsMade=地圖標籤數量
MapTagsMade-tooltip=你在本伺服器放過的地圖標籤數量
DamageDeathRatio=Damage Death Ratio
DamageDeathRatio-tooltip=Damage over Death
KillDeathRatio=Kill Death Ratio
KillDeathRatio-tooltip=Kill over Death
SessionTime=Session Time
SessionTime-tooltip=Session Time
BuildRatio=Build Ratio
BuildRatio-tooltip=Build over Remove
RocketPerHour=Rocket Per Hour
RocketPerHour-tooltip=Rocket Launched Over Play Time in Hour
TreeKillPerMinute=Tree Kill Per Minute
TreeKillPerMinute-tooltip=Tree Destroyed Per Minute
NetPlayTime=Net Play Time
NetPlayTime-tooltip=Net Play Time
AFKTimeRatio=AFK Time Ratio
AFKTimeRatio-tooltip=AFK Time over Play Time

View File

@@ -87,6 +87,7 @@ edit-tooltip-none=現沒有被人修改
create-footer-header=加入工作流程
edit-footer-header=修改工作流程
view-footer-header=工作流程細節
[autofill]
main-tooltip=自動填入設定
toggle-section-caption=__1__ __2__
@@ -207,3 +208,6 @@ main-tooltip=樹木快速拆除選項
enabled=啟用
disabled=停用
toggle-msg=樹木快速拆除已 __1__
[vlayer]
main-tooltip=Enable vlayer GUI

View File

@@ -27,6 +27,14 @@ Event.add(defines.events.on_player_created, function(event)
end
end
end
if config.armor.enable then
player.insert{name=config.armor.main, count=1}
for _, item in pairs(config.armor.item) do
player.insert{name=item.equipment, count=item.count}
end
end
end)
Event.on_init(function()

View File

@@ -70,9 +70,11 @@ function Public.add_compilatron(entity, name)
if not entity and not entity.valid then
return
end
if name == nil then
return
end
Public.compilatrons[name] = entity
local message =
entity.surface.create_entity(
@@ -95,6 +97,7 @@ end
Event.add(defines.events.on_player_created, function(event)
if event.player_index ~= 1 then return end
local player = game.players[event.player_index]
for location in pairs(locations) do
Public.spawn_compilatron(player.surface, location)
end

View File

@@ -11,13 +11,28 @@ local filepath = "log/decon.log"
local function add_log(data)
game.write_file(filepath, data .. "\n", true, 0) -- write data
end
local function get_secs()
return format_time(game.tick, { hours = true, minutes = true, seconds = true, string = true })
end
local function pos_tostring (pos)
local function pos_to_string(pos)
return tostring(pos.x) .. "," .. tostring(pos.y)
end
local function pos_to_gps_string(pos)
return '[gps=' .. tostring(pos.x) .. ',' .. tostring(pos.y) .. ']'
end
--- Print a message to all players who match the value of admin
local function print_to_players(admin, message)
for _, player in ipairs(game.connected_players) do
if player.admin == admin then
player.print(message)
end
end
end
Event.on_init(function()
game.write_file(filepath, "\n", false, 0) -- write data
end)
@@ -25,8 +40,17 @@ end)
if config.decon_area then
Event.add(defines.events.on_player_deconstructed_area, function (e)
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
add_log(get_secs() .. "," .. player.name .. ",decon_area," .. pos_tostring(e.area.left_top) .. "," .. pos_tostring(e.area.right_bottom))
if Roles.player_has_flag(player, "deconlog-bypass") then
return
end
local items = e.surface.find_entities_filtered{area=e.area, force=player.force}
if #items > 250 then
print_to_players(true, player.name .. ' tried to deconstruct the area ' .. pos_to_gps_string(e.area.left_top) .. ' to ' .. pos_to_gps_string(e.area.right_bottom) .. ' that have ' .. #items .. ' items, but were not allowed.')
end
add_log(get_secs() .. "," .. player.name .. ",decon_area," .. pos_to_string(e.area.left_top) .. "," .. pos_to_string(e.area.right_bottom))
end)
end
@@ -34,30 +58,38 @@ if config.built_entity then
Event.add(defines.events.on_built_entity, function (e)
if not e.player_index then return end
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
if Roles.player_has_flag(player, "deconlog-bypass") then
return
end
local ent = e.created_entity
add_log(get_secs() .. "," .. player.name .. ",built_entity," .. ent.name .. "," .. pos_tostring(ent.position) .. "," .. tostring(ent.direction) .. "," .. tostring(ent.orientation))
add_log(get_secs() .. "," .. player.name .. ",built_entity," .. ent.name .. "," .. pos_to_string(ent.position) .. "," .. tostring(ent.direction) .. "," .. tostring(ent.orientation))
end)
end
if config.mined_entity then
Event.add(defines.events.on_player_mined_entity, function (e)
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
if Roles.player_has_flag(player, "deconlog-bypass") then
return
end
local ent = e.entity
add_log(get_secs() .. "," .. player.name .. ",mined_entity," .. ent.name .. "," .. pos_tostring(ent.position) .. "," .. tostring(ent.direction) .. "," .. tostring(ent.orientation))
add_log(get_secs() .. "," .. player.name .. ",mined_entity," .. ent.name .. "," .. pos_to_string(ent.position) .. "," .. tostring(ent.direction) .. "," .. tostring(ent.orientation))
end)
end
if config.fired_rocket then
Event.add(defines.events.on_player_ammo_inventory_changed, function (e)
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
if Roles.player_has_flag(player, "deconlog-bypass") then
return
end
local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
local item = ammo_inv[player.character.selected_gun_index]
if not item or not item.valid or not item.valid_for_read then return end
if not item or not item.valid or not item.valid_for_read then
return
end
if item.name == "rocket" then
add_log(get_secs() .. "," .. player.name .. ",shot-rocket," .. pos_tostring(player.position) .. "," .. pos_tostring(player.shooting_state.position))
add_log(get_secs() .. "," .. player.name .. ",shot-rocket," .. pos_to_string(player.position) .. "," .. pos_to_string(player.shooting_state.position))
end
end)
end
@@ -65,12 +97,18 @@ end
if config.fired_explosive_rocket then
Event.add(defines.events.on_player_ammo_inventory_changed, function (e)
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
if Roles.player_has_flag(player, "deconlog-bypass") then
return
end
local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
local item = ammo_inv[player.character.selected_gun_index]
if not item or not item.valid or not item.valid_for_read then return end
if not item or not item.valid or not item.valid_for_read then
return
end
if item.name == "explosive-rocket" then
add_log(get_secs() .. "," .. player.name .. ",shot-explosive-rocket," .. pos_tostring(player.position) .. "," .. pos_tostring(player.shooting_state.position))
add_log(get_secs() .. "," .. player.name .. ",shot-explosive-rocket," .. pos_to_string(player.position) .. "," .. pos_to_string(player.shooting_state.position))
end
end)
end
@@ -78,12 +116,20 @@ end
if config.fired_nuke then
Event.add(defines.events.on_player_ammo_inventory_changed, function (e)
local player = game.get_player(e.player_index)
if Roles.player_has_flag(player, "deconlog-bypass") then return end
if Roles.player_has_flag(player, "deconlog-bypass") then
return
end
local ammo_inv = player.get_inventory(defines.inventory.character_ammo)
local item = ammo_inv[player.character.selected_gun_index]
if not item or not item.valid or not item.valid_for_read then return end
if not item or not item.valid or not item.valid_for_read then
return
end
if item.name == "atomic-bomb" then
add_log(get_secs() .. "," .. player.name .. ",shot-nuke," .. pos_tostring(player.position) .. "," .. pos_tostring(player.shooting_state.position))
add_log(get_secs() .. "," .. player.name .. ",shot-nuke," .. pos_to_string(player.position) .. "," .. pos_to_string(player.shooting_state.position))
end
end)
end

View File

@@ -6,11 +6,19 @@ local Colors = require 'utils.color_presets' --- @dep utils.color_presets
local write_json, format_time = _C.write_json, _C.format_time --- @dep expcore.common
local config = require 'config.discord_alerts' --- @dep config.discord_alerts
local playtime_format = { short = true, hours = true, minutes = true, string = true }
local playtime_format = {hours = true, minutes = true, short = true, string = true}
local function append_playtime(player_name)
if not config.show_playtime then return player_name end
if not config.show_playtime then
return player_name
end
local player = game.get_player(player_name)
if not player then return player_name end
if not player then
return player_name
end
return player.name ..' (' .. format_time(player.online_time, playtime_format) .. ')'
end
@@ -40,12 +48,14 @@ local function emit_event(args)
end
local tick = args.tick or game.tick
local tick_formatted = format_time(tick, {days = true, hours = true, minutes = true, string = true, long = true})
local tick_formatted = format_time(tick, {days = false, hours = true, minutes = true, short = true, string = true})
local players_online = 0
local admins_online = 0
for _, player in pairs(game.connected_players) do
players_online = players_online + 1
if player.admin then
admins_online = admins_online + 1
end
@@ -94,7 +104,8 @@ if config.entity_protection then
description='A player removed protected entities',
color=Colors.yellow,
['Player']='<inline>' .. append_playtime(player_name),
['Entity']='<inline>'..event.entity.name
['Entity']='<inline>' .. event.entity.name,
['Location']=event.entity.position
}
end)
end

View File

@@ -0,0 +1,23 @@
local Event = require 'utils.event'
local controllers_with_inventory = {
[defines.controllers.character] = true,
[defines.controllers.god] = true,
[defines.controllers.editor] = true,
}
Event.add(defines.events.on_player_mined_entity, function(event)
if (not event.entity.valid) or (event.entity.type ~= 'inserter') or event.entity.drop_target then
return
end
local item_entity = event.entity.surface.find_entity('item-on-ground', event.entity.drop_position)
if item_entity then
local player = game.get_player(event.player_index)
if controllers_with_inventory[player.controller_type] then
player.mine_entity(item_entity)
end
end
end)

64
modules/addons/miner.lua Normal file
View File

@@ -0,0 +1,64 @@
local Event = require 'utils.event_core' --- @dep utils.event_core
local function miner_check(entity, event)
if ((math.abs(entity.position.x - event.entity.position.x) < entity.prototype.mining_drill_radius) and (math.abs(entity.position.y - event.entity.position.y) < entity.prototype.mining_drill_radius)) then
if entity.mining_target ~= nil and entity.mining_target.valid then
if entity.mining_target.amount > 0 then
return
end
local resources = entity.surface.find_entities_filtered{area={{entity.position.x - entity.prototype.mining_drill_radius, entity.position.y - entity.prototype.mining_drill_radius}, {entity.position.x + entity.prototype.mining_drill_radius, entity.position.y + entity.prototype.mining_drill_radius}}, type='resource'}
for _, resource in pairs(resources) do
if resource.amount > 0 then
-- if any tile in the radius have resources
return
end
end
if entity.to_be_deconstructed(entity.force) then
-- if it is already waiting to be deconstruct
return
else
if entity.fluidbox and #entity.fluidbox > 0 then
-- if require fluid to mine
return
end
if next(entity.circuit_connected_entities.red) ~= nil or next(entity.circuit_connected_entities.green) ~= nil then
-- connected to circuit network
return
end
if not entity.minable then
-- if it is minable
return
end
if not entity.prototype.selectable_in_game then
-- if it can select
return
end
if entity.has_flag('not-deconstructable') then
-- if it can deconstruct
return
end
entity.order_deconstruction(entity.force)
end
end
end
end
Event.add(defines.events.on_resource_depleted, function(event)
local entities = event.entity.surface.find_entities_filtered{area={{event.entity.position.x-1, event.entity.position.y-1}, {event.entity.position.x+1, event.entity.position.y+1}}, type='mining-drill'}
if #entities == 0 then
return
end
for _, entity in pairs(entities) do
miner_check(entity, event)
end
end)

View File

@@ -25,7 +25,10 @@ Event.add(Protection.events.on_repeat_violation, function(event)
end
-- Jail if needed
if repeat_count[player.index] < 3 then return end
if repeat_count[player.index] < 3 then
return
end
local player_name_color = format_chat_player_name(player)
Jail.jail_player(player, '<protection>', 'Removed too many protected entities, please wait for a moderator.')
game.print{'protection-jail.jail', player_name_color}

View File

@@ -9,17 +9,20 @@ local format_chat_player_name = _C.format_chat_player_name --- @dep expcore.comm
--- Returns the playtime of the reporter. Used when calculating the total playtime of all reporters
local function reporter_playtime(_, by_player_name, _)
local player = game.get_player(by_player_name)
if player == nil then return 0 end
if player == nil then
return 0
end
return player.online_time
end
--- Tests the combined playtime of all reporters against the reported player
Event.add(Reports.events.on_player_reported, function(event)
local player = game.get_player(event.player_index)
local total_playtime = Reports.count_reports(player, reporter_playtime)
if total_playtime < player.online_time*1.5 then return end
-- Combined playtime is greater than 150% of the reported's playtime
-- player less than 30 min
if (Reports.count_reports(player) > 1) and (total_playtime > math.max(player.online_time * 2, 108000)) then
local player_name_color = format_chat_player_name(player)
Jail.jail_player(player, '<reports>', 'Reported by too many players, please wait for a moderator.')
game.print{'report-jail.jail', player_name_color}
end
end)

View File

@@ -22,23 +22,33 @@ end
-- Get or create the force used for entities in spawn
local function get_spawn_force()
local force = game.forces['Spawn']
if force and force.valid then return force end
force = game.create_force('Spawn')
force.set_cease_fire('player', true)
game.forces['player'].set_cease_fire('Spawn', true)
local force = game.forces['spawn']
if force and force.valid then
return force
end
-- Protects an entity and sets its force to the spawn force
force = game.create_force('spawn')
force.set_cease_fire('player', true)
-- force.set_friend('player', true)
game.forces['player'].set_cease_fire('spawn', true)
-- game.forces['player'].set_friend('spawn', true)
return force
end
-- Protects an entity
-- and sets its force to the spawn force
local function protect_entity(entity, set_force)
if entity and entity.valid then
entity.destructible = false
entity.minable = false
entity.rotatable = false
entity.operable = false
if not set_force then entity.health = 0 end
if set_force then entity.force = get_spawn_force() end
if set_force then
entity.force = get_spawn_force()
end
end
end
@@ -51,8 +61,8 @@ local function spawn_turrets()
-- Makes a new turret if it is not found
if not turret or not turret.valid then
turret = surface.create_entity{name='gun-turret', position=pos, force='Spawn'}
protect_entity(turret, true)
turret = surface.create_entity{name='gun-turret', position=pos, force='spawn'}
protect_entity(turret)
end
-- Adds ammo to the turret
@@ -68,12 +78,16 @@ local function spawn_belts(surface, position)
position = apply_offset(position, config.afk_belts.offset)
local belt_type = config.afk_belts.belt_type
local belt_details = {{-0.5, -0.5, 2}, {0.5, -0.5, 4}, {-0.5, 0.5, 0}, {0.5, 0.5, 6}} -- x, y,dir
for _, belt_set in pairs(config.afk_belts.locations) do
local set_position = apply_offset(position, belt_set)
for _, belt in pairs(belt_details) do
local pos = apply_offset(set_position, belt)
local belt_entity = surface.create_entity{name=belt_type, position=pos, force='neutral', direction=belt[3]}
if config.afk_belts.protected then protect_entity(belt_entity) end
local belt_entity = surface.create_entity{name=belt_type, position=pos, force='spawn', direction=belt[3]}
if config.afk_belts.protected then
protect_entity(belt_entity)
end
end
end
end
@@ -83,9 +97,11 @@ local function spawn_pattern(surface, position)
position = apply_offset(position, config.pattern.offset)
local tiles_to_make = {}
local pattern_tile = config.pattern.pattern_tile
for _, tile in pairs(config.pattern.locations) do
table.insert(tiles_to_make, {name=pattern_tile, position=apply_offset(position, tile)})
end
surface.set_tiles(tiles_to_make)
end
@@ -106,7 +122,11 @@ local function spawn_entities(surface, position)
for _, entity in pairs(config.entities.locations) do
local pos = apply_offset(position, {x=entity[2], y=entity[3]})
entity = surface.create_entity{name=entity[1], position=pos, force='neutral'}
if config.entities.protected then protect_entity(entity) end
if config.entities.protected then
protect_entity(entity)
end
entity.operable = config.entities.operable
end
end
@@ -114,7 +134,8 @@ end
-- Generates an area with no water or entities, no water area is larger
local function spawn_area(surface, position)
local dr = config.spawn_area.deconstruction_radius
local dr2 = dr^2
local tr = config.spawn_area.tile_radius
local tr2 = tr^2
local decon_tile = config.spawn_area.deconstruction_tile
local fr = config.spawn_area.landfill_radius
@@ -132,7 +153,7 @@ local function spawn_area(surface, position)
local y2 = (y+0.5)^2
local dst = x2+y2
local pos = {x=position.x+x, y=position.y+y}
if dst < dr2 then
if dst < tr2 then
-- If it is inside the decon radius always set the tile
table.insert(tiles_to_make, {name=decon_tile, position=pos})
elseif dst < fr2 and surface.get_tile(pos).collides_with('player-layer') then
@@ -144,10 +165,34 @@ local function spawn_area(surface, position)
-- Remove entities then set the tiles
local entities_to_remove = surface.find_entities_filtered{position=position, radius=dr, name='character', invert=true}
for _, entity in pairs(entities_to_remove) do entity.destroy() end
for _, entity in pairs(entities_to_remove) do
entity.destroy()
end
surface.set_tiles(tiles_to_make)
end
local function spawn_resource_tiles(surface)
for _, v in ipairs(config.resource_tiles.resources) do
if v.enabled then
for x=v.offset[1], v.offset[1] + v.size[1] do
for y=v.offset[2], v.offset[2] + v.size[2] do
surface.create_entity({name=v.name, amount=v.amount, position={x, y}})
end
end
end
end
end
local function spawn_resource_patches(surface)
for _, v in ipairs(config.resource_patches.resources) do
if v.enabled then
for i=1, v.num_patches do
surface.create_entity({name=v.name, amount=v.amount, position={v.offset[1] + v.offset_next[1] * (i - 1), v.offset[2] + v.offset_next[2] * (i - 1)}})
end
end
end
end
-- Only add a event handler if the turrets are enabled
if config.turrets.enabled then
Event.on_nth_tick(config.turrets.refill_time, function()
@@ -156,6 +201,19 @@ if config.turrets.enabled then
end)
end
if config.resource_refill_nearby.enabled then
-- could have a flag in global that early returns if true, and reset it on_tick
Event.on_nth_tick(36000, function()
if game.tick < 10 then
return
end
for _, ore in pairs(game.players[1].surface.find_entities_filtered{position=game.players[1].force.get_spawn_position(game.players[1].surface), radius=config.resource_refill_nearby.range, name=config.resource_refill_nearby.resources_name}) do
ore.amount = ore.amount + math.random(config.resource_refill_nearby.amount[1], config.resource_refill_nearby.amount[2])
end
end)
end
-- When the first player joins create the spawn area
Event.add(defines.events.on_player_created, function(event)
if event.player_index ~= 1 then return end
@@ -169,6 +227,8 @@ Event.add(defines.events.on_player_created, function(event)
if config.afk_belts.enabled then spawn_belts(s, p) end
if config.turrets.enabled then spawn_turrets() end
if config.entities.enabled then spawn_entities(s, p) end
if config.resource_tiles.enabled then spawn_resource_tiles(s) end
if config.resource_patches.enabled then spawn_resource_patches(s) end
player.teleport(p, s)
end)

View File

@@ -1,6 +1,7 @@
---LuaPlayerBuiltEntityEventFilters
---Events.set_event_filter(defines.events.on_built_entity, {{filter = "name", name = "fast-inserter"}})
local Event = require 'utils.event' --- @dep utils.event
local config = require 'config.station_auto_name' --- @dep config.chat_reply
--Credit to Cooldude2606 for using his lua magic to make this function.
local directions = {
@@ -49,7 +50,6 @@ local function station_name_changer(event)
local bounding2 = {{boundingBox.left_top.x-100 ,boundingBox.left_top.y-100} , {boundingBox.right_bottom.x+100, boundingBox.right_bottom.y+100 }}
-- gets all resources in bounding_box2:
local recourses = game.surfaces[1].find_entities_filtered{area = bounding2, type = "resource"}
if #recourses > 0 then -- save cpu time if their are no recourses in bounding_box2
local closest_distance
local px, py = boundingBox.left_top.x, boundingBox.left_top.y
@@ -70,12 +70,17 @@ local function station_name_changer(event)
if item_name then -- prevent errors if something went wrong
local item_name2 = item_name:gsub("^%l", string.upper):gsub('-', ' ') -- removing the - and making first letter capital
local Item_ore_fluid = "item"
if item_name == "crude-oil" then
Item_ore_fluid = "fluid"
local item_type = 'item'
if item_name == 'crude-oil' then
item_type = 'fluid'
end
--Final string:
entity.backer_name = string.format("[L] [img=%s.%s] %s %s (%s)", Item_ore_fluid, item_name, item_name2, entity.backer_name, Angle( entity ))
entity.backer_name = config.station_name:gsub('__icon__', '[img=' .. item_type .. '.' .. item_name .. ']')
:gsub('__item_name__', item_name2)
:gsub('__backer_name__', entity.backer_name)
:gsub('__direction__', Angle(entity))
:gsub('__x__', math.floor(entity.position.x))
:gsub('__y__', math.floor(entity.position.y))
end
end
end

View File

@@ -0,0 +1,24 @@
--[[-- Commands Module - Bot queue
- Adds a command that allows changing bot queue
@commands Bot Queue
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
Commands.new_command('bot-queue-get', 'Get bot queue')
:set_flag('admin_only')
:register(function(player)
local s = player.force.max_successful_attempts_per_tick_per_construction_queue
local f = player.force.max_failed_attempts_per_tick_per_construction_queue
return Commands.success{'expcom-bot-queue.result', s, f}
end)
Commands.new_command('bot-queue-set', 'Set bot queue')
:add_param('amount', 'integer-range', 1, 20)
:set_flag('admin_only')
:register(function(player, amount)
player.force.max_successful_attempts_per_tick_per_construction_queue = 3 * amount
player.force.max_failed_attempts_per_tick_per_construction_queue = 1 * amount
return Commands.success{'expcom-bot-queue.result', 3 * amount, 1 * amount}
end)

View File

@@ -17,4 +17,27 @@ end}
:set_flag('admin_only')
:register(function(_, player)
player.cheat_mode = not player.cheat_mode
return Commands.success
end)
Commands.new_command('research-all', 'Set all research for your force.')
:set_flag('admin_only')
:add_param('force', true, 'force')
:set_defaults{force=function(player)
return player.force
end}
:register(function(_, force)
force.research_all_technologies()
return Commands.success
end)
Commands.new_command('toggle-always-day', 'Toggles always day in surface')
:set_flag('admin_only')
:add_param('surface', true, 'surface')
:set_defaults{surface=function(player)
return player.surface
end}
:register(function(_, surface)
surface.always_day = not surface.always_day
return Commands.success{'expcom-cheat.day', surface.always_day}
end)

View File

@@ -0,0 +1,30 @@
--[[-- Commands Module - Enemy
- Adds a command of handling enemy
@commands Enemy
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
Commands.new_command('kill-biters', 'Kill all biters (only)')
:set_flag('admin_only')
:register(function(_, _)
game.forces['enemy'].kill_all_units()
return Commands.success
end)
Commands.new_command('remove-biters', 'Remove biters and prevent generation')
:set_flag('admin_only')
:add_param('surface', true, 'surface')
:set_defaults{surface=function(player)
return player.surface
end}
:register(function(_, surface)
for _, entity in pairs(surface.find_entities_filtered({force='enemy'})) do
entity.destroy()
end
surface.map_gen_settings.autoplace_controls['enemy-base'].size = 'none'
return Commands.success
end)

View File

@@ -0,0 +1,18 @@
--[[-- Commands Module - Toggle Friendly Fire
- Adds a command that toggle all friendly fire
@commands Toggle Friendly Fire
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
-- For Modded Server Use
Commands.new_command('toggle-friendly-fire', 'Toggle Friendly Fire')
:add_param('force', true, 'force')
:set_defaults{force=function(player)
return player.force
end}
:register(function(_, force)
force.friendly_fire = not force.friendly_fire
return Commands.success{'expcom-ff.ff', force.friendly_fire}
end)

View File

@@ -0,0 +1,31 @@
--[[-- Commands Module - Lawnmower
- Adds a command that clean up biter corpse and nuclear hole
@commands Lawnmower
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
Commands.new_command('lawnmower', 'Clean up biter corpse, decoratives and nuclear hole')
:add_param('range', false, 'integer-range', 1, 200)
:register(function(player, range)
local tile_to_do = {}
player.surface.destroy_decoratives({position=player.position, radius=range})
local entities = player.surface.find_entities_filtered{position=player.position, radius=range, type='corpse', name={'transport-caution-corpse', 'invisible-transport-caution-corpse'}}
for _, entity in pairs(entities) do
entity.destroy()
end
local tiles = player.surface.find_tiles_filtered{position=player.position, radius=range, name={'nuclear-ground'}}
for _, tile in pairs(tiles) do
table.insert(tile_to_do, {name='grass-1', position=tile.position})
end
player.surface.set_tiles(tile_to_do)
return Commands.success
end)

View File

@@ -0,0 +1,32 @@
--[[-- Commands Module - Pollution Handle
- Adds a command that allows modifying pollution
@commands Pollution Handle
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
Commands.new_command('pollution-clear', 'Clear pollution')
:set_flag('admin_only')
:add_alias('pol-clr')
:add_param('surface', true, 'surface')
:set_defaults{surface=function(player)
return player.surface
end}
:register(function(player, surface)
surface.clear_pollution()
return Commands.success{'expcom-pol.clr', player}
end)
Commands.new_command('pollution-off', 'Disable pollution')
:set_flag('admin_only')
:add_alias('pol-off')
:register(function(player)
game.map_settings.pollution.enabled = false
for _, v in pairs(game.surfaces) do
v.clear_pollution()
end
return Commands.success{'expcom-pol.off', player.name}
end)

View File

@@ -51,7 +51,6 @@ local function get_area_key(area)
return string.format('%i,%i', math.floor(area.left_top.x), math.floor(area.left_top.y))
end
--- Show a protected entity to a player
local function show_protected_entity(player, entity)
local key = get_entity_key(entity)

View File

@@ -0,0 +1,94 @@
local Event = require 'utils.event' --- @dep utils.event
local Common = require 'expcore.common' --- @dep utils.event
local Global = require 'utils.global' --- @dep utils.global
local config = require 'config.research' --- @dep config.research
local config_bonus = Common.opt_require 'config.bonus' --- @dep config.bonus
local Commands = require 'expcore.commands' --- @dep expcore.commands
local format_time = _C.format_time --- @dep expcore.common
local research = {}
Global.register(research, function(tbl)
research = tbl
end)
local research_time_format = {hours=true, minutes=true, seconds=true, time=true, string=true}
research.res_queue_enable = false
local base_rate = 0
if config.bonus.enabled then
for k, _ in pairs(config_bonus.force_bonus) do
if config_bonus.force_bonus[k].name == config.bonus.name then
base_rate = config_bonus.force_bonus[k].max
end
end
end
local function research_notification(event)
local is_inf_res = false
for i=1, #config.inf_res do
if (event.research.name == config.inf_res[i].name) and (event.research.level >= config.inf_res[i].level) then
is_inf_res = true
end
end
if config.bonus_inventory.enabled then
if (event.research.force.mining_drill_productivity_bonus * 10) <= (config.bonus_inventory.limit / config.bonus_inventory.rate) then
if event.research.force.technologies['toolbelt'].researched then
event.research.force[config.bonus_inventory.name] = (math.floor(event.research.force.mining_drill_productivity_bonus * 10) * config.bonus_inventory.rate) + 10
else
event.research.force[config.bonus_inventory.name] = math.floor(event.research.force.mining_drill_productivity_bonus * 10) * config.bonus_inventory.rate
end
end
end
if is_inf_res then
if config.bonus.enabled then
if event.research.name == 'mining-productivity-4' and event.research.force.technologies['mining-productivity-4'].level > 4 then
event.research.force[config.bonus.name] = base_rate + event.research.force.technologies['mining-productivity-4'].level * config.bonus.rate
end
end
if not (event.by_script) then
game.print{'expcom-res.inf', format_time(game.tick, research_time_format), event.research.name, event.research.level}
end
else
if not (event.by_script) then
game.print{'expcom-res.msg', format_time(game.tick, research_time_format), event.research.name}
end
end
end
local function res_queue(force)
if force.rockets_launched == 0 or force.technologies['mining-productivity-4'].level <= 4 then
return
end
local res_q = force.research_queue
if #res_q < config.queue_amount then
for i=1, config.queue_amount - #res_q do
force.add_research(force.technologies['mining-productivity-4'])
end
end
end
Event.add(defines.events.on_research_finished, function(event)
research_notification(event)
if research.res_queue_enable then
res_queue(event.research.force)
end
end)
Commands.new_command('auto-research', 'Automatically queue up research')
:add_alias('ares')
:register(function(player)
research.res_queue_enable = not research.res_queue_enable
if research.res_queue_enable then
res_queue(player.force)
end
return Commands.success{'expcom-res.res', research.res_queue_enable}
end)

View File

@@ -10,9 +10,29 @@ local function teleport(player)
local surface = player.surface
local spawn = player.force.get_spawn_position(surface)
local position = surface.find_non_colliding_position('character', spawn, 32, 1)
if not position then return false end
if player.driving then player.driving = false end -- kicks a player out a vehicle if in one
-- return false if no new position
if not position then
return false
end
if player.vehicle then
-- Teleport the entity
local entity = player.vehicle
local goto_position = surface.find_non_colliding_position(entity.name, position, 32, 1)
-- Surface teleport can only be done for players and cars at the moment. (with surface as an peramitor it gives this error)
if entity.type == "car" then
entity.teleport(goto_position, surface)
elseif surface.index == entity.surface.index then
-- Try teleport the entity
if not entity.teleport(goto_position) then
player.driving = false
player.teleport(position, surface)
end
end
else
-- Teleport the player
player.teleport(position, surface)
end
return true
end

View File

@@ -0,0 +1,15 @@
--[[-- Commands Module - Set game speed
- Adds a command that allows changing game speed
@commands Set game speed
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
Commands.new_command('game-speed', 'Set game speed')
:add_param('amount', 'number-range', 0.2, 1)
:set_flag('admin_only')
:register(function(_, amount)
game.speed = math.round(amount, 3)
return Commands.success{'expcom-speed.result', string.format('%.3f', amount)}
end)

View File

@@ -9,9 +9,31 @@ require 'config.expcore.command_general_parse'
local function teleport(from_player, to_player)
local surface = to_player.surface
local position = surface.find_non_colliding_position('character', to_player.position, 32, 1)
if not position then return false end -- return false if no new position
if from_player.driving then from_player.driving = false end -- kicks a player out a vehicle if in one
-- return false if no new position
if not position then
return false
end
if from_player.vehicle then
-- Teleport the entity
local entity = from_player.vehicle
local goto_position = surface.find_non_colliding_position(entity.name, position, 32, 1)
-- Surface teleport can only be done for players and cars at the moment. (with surface as an peramitor it gives this error)
if entity.type == "car" then
entity.teleport(goto_position, surface)
elseif surface.index == entity.surface.index then
-- Try teleport the entity
if not entity.teleport(goto_position) then
from_player.driving = false
from_player.teleport(position, surface)
end
end
else
-- Teleport the player
from_player.teleport(position, surface)
end
return true
end
@@ -50,6 +72,7 @@ Commands.new_command('bring', 'Teleports a player to you.')
-- return if the teleport failed
return Commands.error{'expcom-tp.no-position-found'}
end
from_player.print('Come here my friend')
end)
--- Teleports you to a player.
@@ -58,7 +81,6 @@ end)
Commands.new_command('goto', 'Teleports you to a player.')
:add_param('player', false, 'player-online')
:add_alias('tp-me', 'tpme')
:set_flag('admin_only')
:register(function(player, to_player)
if to_player.index == player.index then
-- return if attempting to teleport to self

View File

@@ -0,0 +1,22 @@
--[[-- Commands Module - Set Automatic Train
- Adds a command that set all train back to automatic
@commands Set Automatic Train
]]
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
local format_number = require('util').format_number
Commands.new_command('set-trains-to-automatic', 'Set All Trains to Automatic')
:register(function(player)
local count = 0
for _, v in pairs(player.force.get_trains()) do
if v.manual_mode then
count = count + 1
v.manual_mode = false
end
end
return Commands.success{'expcom-train.manual-result', format_number(count)}
end)

View File

@@ -0,0 +1,28 @@
--- Adds a virtual layer to store power to save space.
-- @addon Virtual Layer
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
local vlayer = require 'modules.control.vlayer'
Commands.new_command('personal-battery-recharge', 'Recharge Player Battery upto a portion with vlayer')
:add_param('amount', 'number-range', 0.2, 1)
:register(function(player, amount)
local armor = player.get_inventory(defines.inventory.character_armor)[1].grid
for i=1, #armor.equipment do
if armor.equipment[i].energy < (armor.equipment[i].max_energy * amount) then
local energy_required = (armor.equipment[i].max_energy * amount) - armor.equipment[i].energy
if vlayer.power.energy >= energy_required then
armor.equipment[i].energy = armor.equipment[i].max_energy * amount
vlayer.power.energy = vlayer.power.energy - energy_required
else
armor.equipment[i].energy = armor.equipment[i].energy + vlayer.power.energy
vlayer.power.energy = 0
end
end
end
return Commands.success
end)

View File

@@ -0,0 +1,64 @@
--- Adds a waterfill
-- @addon Virtual Waterfill
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
local Selection = require 'modules.control.selection' --- @dep modules.control.selection
local SelectionConvertArea = 'ConvertArea'
--- Align an aabb to the grid by expanding it
local function aabb_align_expand(aabb)
return {
left_top = {x = math.floor(aabb.left_top.x), y = math.floor(aabb.left_top.y)},
right_bottom = {x = math.ceil(aabb.right_bottom.x), y = math.ceil(aabb.right_bottom.y)}
}
end
Commands.new_command('waterfill', 'Change tile to water')
:register(function(player)
local inv = player.get_main_inventory()
if (inv.get_item_count('cliff-explosives')) == 0 then
return player.print{'expcom-waterfill.waterfill-cliff'}
end
if Selection.is_selecting(player, SelectionConvertArea) then
Selection.stop(player)
else
Selection.start(player, SelectionConvertArea)
return Commands.success{'expcom-waterfill.entered-area-selection'}
end
return Commands.success
end)
--- When an area is selected to add protection to the area
Selection.on_selection(SelectionConvertArea, function(event)
local area = aabb_align_expand(event.area)
local player = game.get_player(event.player_index)
local entities = player.surface.find_entities_filtered{area=area, name='steel-chest'}
local tiles_to_make = {}
local inv = player.get_main_inventory()
local clf_exp = inv.get_item_count('cliff-explosives')
for _, entity in pairs(entities) do
if clf_exp >= 1 then
if entity.get_inventory(defines.inventory.chest).is_empty() then
if (math.floor(player.position.x) ~= math.floor(entity.position.x)) or (math.floor(player.position.y) ~= math.floor(entity.position.y)) then
table.insert(tiles_to_make, {name='water-mud', position=entity.position})
entity.destroy()
else
player.print{'expcom-waterfill.waterfill-distance'}
end
end
clf_exp = clf_exp - 1
inv.remove({name='cliff-explosives', count=1})
else
break
end
end
event.surface.set_tiles(tiles_to_make)
end)

223
modules/control/vlayer.lua Normal file
View File

@@ -0,0 +1,223 @@
--- Adds a virtual layer to store power to save space.
-- @addon Virtual Layer
local Global = require 'utils.global' --- @dep utils.global
local Event = require 'utils.event' --- @dep utils.event
local config = require 'config.vlayer' --- @dep config.vlayer
local vlayer = {}
Global.register(vlayer, function(tbl)
vlayer = tbl
end)
vlayer.storage = {}
vlayer.storage.item = {}
vlayer.storage.input = {}
vlayer.storage.item_m = {}
vlayer.power = {}
vlayer.power.entity = {}
vlayer.power.energy = 0
vlayer.power.circuit = {}
vlayer.circuit = {}
vlayer.circuit.output = {}
for i=1, 11 do
vlayer.circuit.output[i] = {}
vlayer.circuit.output[i].count = 0
end
vlayer.circuit.output[1].signal = {type='virtual', name='signal-P'}
vlayer.circuit.output[2].signal = {type='virtual', name='signal-S'}
vlayer.circuit.output[3].signal = {type='virtual', name='signal-M'}
vlayer.circuit.output[4].signal = {type='virtual', name='signal-C'}
vlayer.circuit.output[5].signal = {type='virtual', name='signal-D'}
vlayer.circuit.output[6].signal = {type='virtual', name='signal-T'}
vlayer.circuit.output[7].signal = {type='virtual', name='signal-L'}
vlayer.circuit.output[8].signal = {type='virtual', name='signal-A'}
vlayer.circuit.output[9].signal = {type='virtual', name='signal-B'}
vlayer.circuit.output[10].signal = {type='item', name='solar-panel'}
vlayer.circuit.output[11].signal = {type='item', name='accumulator'}
vlayer.storage.item['solar-panel'] = 0
vlayer.storage.item['accumulator'] = 0
if config.land.enabled then
vlayer.storage.item[config.land.tile] = 0
vlayer.storage.item_a = {}
vlayer.storage.item_a['solar-panel'] = 0
vlayer.storage.item_a['accumulator'] = 0
end
local vlayer_storage_item = {}
for i=2, 8 do
vlayer_storage_item['solar-panel-' .. i] = {name='solar-panel', multiplier=4 ^ (i - 1)}
vlayer_storage_item['accumulator-' .. i] = {name='accumulator', multiplier=4 ^ (i - 1)}
end
--[[
25,000 / 416 s
昼 208秒 ソーラー効率100%
夕方 83秒 1秒ごとにソーラー発電量が約1.2%ずつ下がり、やがて0%になる
夜 41秒 ソーラー発電量が0%になる
朝方 83秒 1秒ごとにソーラー発電量が約1.2%ずつ上がり、やがて100%になる
0.75 Day 12,500 208s
0.25 Sunset 5,000 83s
0.45 Night 2,500 41s
0.55 Sunrise 5,000 83s
]]
Event.on_nth_tick(config.update_tick, function()
-- storage handle
for k, v in pairs(vlayer.storage.input) do
if ((v == nil) or (not v.valid)) then
vlayer.input[k] = nil
else
local chest = v.get_inventory(defines.inventory.chest)
local chest_content = chest.get_contents()
if config.land.enabled then
for item_name, count in pairs(chest_content) do
if (vlayer.storage.item[item_name] ~= nil) then
if item_name == config.land.tile then
vlayer.storage.item[item_name] = vlayer.storage.item[item_name] + count
else
vlayer.storage.item_a[item_name] = vlayer.storage.item_a[item_name] + count
end
chest.remove({name=item_name, count=count})
elseif (vlayer_storage_item[item_name] ~= nil) then
vlayer.storage.item_a[vlayer_storage_item[item_name].name] = vlayer.storage.item_a[vlayer_storage_item[item_name].name] + (count * vlayer_storage_item[item_name].multiplier)
chest.remove({name=item_name, count=count})
end
end
local land_req = (vlayer.storage.item['solar-panel'] * config.land.requirement['solar-panel']) + (vlayer.storage.item['accumulator'] * config.land.requirement['accumulator'])
local land_surplus = (vlayer.storage.item[config.land.tile] * config.land.result) - land_req
if (vlayer.storage.item_a['solar-panel'] > 0 and vlayer.storage.item_a['accumulator'] > 0) then
local land_allocation = math.floor(land_surplus / (config.land.requirement['solar-panel'] + config.land.requirement['accumulator']))
vlayer.storage.item['solar-panel'] = vlayer.storage.item['solar-panel'] + math.min(vlayer.storage.item_a['solar-panel'], land_allocation)
vlayer.storage.item_a['solar-panel'] = vlayer.storage.item_a['solar-panel'] - math.min(vlayer.storage.item_a['solar-panel'], land_allocation)
vlayer.storage.item['accumulator'] = vlayer.storage.item['accumulator'] + math.min(vlayer.storage.item_a['accumulator'], land_allocation)
vlayer.storage.item_a['accumulator'] = vlayer.storage.item_a['accumulator'] - math.min(vlayer.storage.item_a['accumulator'], land_allocation)
elseif (vlayer.storage.item_a['solar-panel'] > 0 and vlayer.storage.item_a['accumulator'] == 0) then
local land_allocation = math.floor(land_surplus / config.land.requirement['solar-panel'])
vlayer.storage.item['solar-panel'] = vlayer.storage.item['solar-panel'] + math.min(vlayer.storage.item_a['solar-panel'], land_allocation)
vlayer.storage.item_a['solar-panel'] = vlayer.storage.item_a['solar-panel'] - math.min(vlayer.storage.item_a['solar-panel'], land_allocation)
else
local land_allocation = math.floor(land_surplus / config.land.requirement['accumulator'])
vlayer.storage.item['accumulator'] = vlayer.storage.item['accumulator'] + math.min(vlayer.storage.item_a['accumulator'], land_allocation)
vlayer.storage.item_a['accumulator'] = vlayer.storage.item_a['accumulator'] - math.min(vlayer.storage.item_a['accumulator'], land_allocation)
end
vlayer.circuit.output[1].count = math.floor(vlayer.storage.item['solar-panel'] * 0.06 * game.surfaces['nauvis'].solar_power_multiplier)
vlayer.circuit.output[2].count = math.floor(vlayer.storage.item['solar-panel'] * 873 * game.surfaces['nauvis'].solar_power_multiplier / 20800)
vlayer.circuit.output[3].count = vlayer.storage.item['accumulator'] * 5
vlayer.circuit.output[7].count = (vlayer.storage.item[config.land.tile] * config.land.result) - (vlayer.storage.item['solar-panel'] * config.land.requirement['solar-panel']) - (vlayer.storage.item['accumulator'] * config.land.requirement['accumulator'])
vlayer.circuit.output[8].count = vlayer.storage.item_a['solar-panel']
vlayer.circuit.output[9].count = vlayer.storage.item_a['accumulator']
vlayer.circuit.output[10].count = vlayer.storage.item['solar-panel']
vlayer.circuit.output[11].count = vlayer.storage.item['accumulator']
else
for item_name, count in pairs(chest_content) do
if (vlayer.storage.item[item_name] ~= nil) then
vlayer.storage.item[item_name] = vlayer.storage.item[item_name] + count
chest.remove({name=item_name, count=count})
elseif (vlayer_storage_item[item_name] ~= nil) then
vlayer.storage.item[vlayer_storage_item[item_name].name] = vlayer.storage.item[vlayer_storage_item[item_name].name] + (count * vlayer_storage_item[item_name].multiplier)
chest.remove({name=item_name, count=count})
end
end
vlayer.circuit.output[1].count = math.floor(vlayer.storage.item['solar-panel'] * 0.06 * game.surfaces['nauvis'].solar_power_multiplier)
vlayer.circuit.output[2].count = math.floor(vlayer.storage.item['solar-panel'] * 873 * game.surfaces['nauvis'].solar_power_multiplier / 20800)
vlayer.circuit.output[3].count = (vlayer.storage.item['accumulator'] * 5) + (config.energy_base_limit / 1000000)
vlayer.circuit.output[10].count = vlayer.storage.item['solar-panel']
vlayer.circuit.output[11].count = vlayer.storage.item['accumulator']
end
end
end
-- power handle
local vlayer_power_capacity_total = math.floor(((vlayer.storage.item['accumulator'] * 5000000) + (config.energy_base_limit * #vlayer.power.entity)) / 2)
local vlayer_power_capacity = math.floor(vlayer_power_capacity_total / #vlayer.power.entity)
if config.always_day or game.surfaces['nauvis'].always_day then
vlayer.power.energy = vlayer.power.energy + math.floor(vlayer.storage.item['solar-panel'] * 60000 * game.surfaces['nauvis'].solar_power_multiplier / config.update_tick)
else
local tick = game.tick % 25000
if tick <= 5000 or tick > 17500 then
vlayer.power.energy = vlayer.power.energy + math.floor(vlayer.storage.item['solar-panel'] * 60000 * game.surfaces['nauvis'].solar_power_multiplier / config.update_tick)
elseif tick <= 10000 then
vlayer.power.energy = vlayer.power.energy + math.floor(vlayer.storage.item['solar-panel'] * 60000 * game.surfaces['nauvis'].solar_power_multiplier / config.update_tick * (1 - ((tick - 5000) / 5000)))
elseif (tick > 12500) and (tick <= 17500) then
vlayer.power.energy = vlayer.power.energy + math.floor(vlayer.storage.item['solar-panel'] * 60000 * game.surfaces['nauvis'].solar_power_multiplier / config.update_tick * ((tick - 5000) / 5000))
end
end
if config.battery_limit then
if vlayer.power.energy > vlayer_power_capacity_total then
vlayer.power.energy = vlayer_power_capacity_total
end
end
for k, v in pairs(vlayer.power.entity) do
if (v == nil) or (not v.valid)then
vlayer.power.entity[k] = nil
else
v.electric_buffer_size = vlayer_power_capacity
v.power_production = math.floor(vlayer_power_capacity / 60)
v.power_usage = math.floor(vlayer_power_capacity / 60)
if vlayer.power.energy < vlayer_power_capacity then
v.energy = math.floor((v.energy + vlayer.power.energy) / 2)
vlayer.power.energy = v.energy
elseif v.energy < vlayer_power_capacity then
local energy_change = vlayer_power_capacity - v.energy
if energy_change < vlayer.power.energy then
v.energy = v.energy + energy_change
vlayer.power.energy = vlayer.power.energy - energy_change
else
v.energy = v.energy + vlayer.power.energy
vlayer.power.energy = 0
end
end
end
end
-- circuit handle
vlayer.circuit.output[4].count = math.floor(vlayer.power.energy / 1000000)
vlayer.circuit.output[5].count = math.floor(game.tick / 25000)
vlayer.circuit.output[6].count = game.tick % 25000
for k, v in pairs(vlayer.power.circuit) do
if (v == nil) or (not v.valid) then
vlayer.power.circuit[k] = nil
else
local circuit_o = v.get_or_create_control_behavior()
for i=1, #vlayer.circuit.output do
circuit_o.set_signal(i, {signal=vlayer.circuit.output[i].signal, count=vlayer.circuit.output[i].count})
end
end
end
end)
return vlayer

View File

@@ -95,6 +95,7 @@ function Warps.make_warp_tag(warp_id)
-- Edit the existing tag if it is present
local tag = warp.tag
if tag and tag.valid then
tag.text = 'Warp: ' .. name
tag.icon = icon
@@ -205,9 +206,11 @@ function Warps.remove_warp_area(warp_id)
-- Restore the original tiles before the creation of the warp
local tiles = {}
for _, tile in pairs(config.tiles) do
table.insert(tiles, {name=old_tile, position={tile[2]+position.x, tile[3]+position.y}})
end
surface.set_tiles(tiles)
local area = {
@@ -224,7 +227,6 @@ function Warps.remove_warp_area(warp_id)
entity.die(entity.force)
end
end
-- Rechart map area, useful if warp is not covered by a radar
game.forces[warp.force_name].chart(surface, area)
end
@@ -240,8 +242,9 @@ Warps.set_spawn_warp(warp_id, game.player.force)
function Warps.set_spawn_warp(warp_id, force)
-- Check the force owns this warp
local warp = WrapData:get(warp_id)
if warp.force_name ~= force.name then return end
if warp.force_name ~= force.name then
return
end
-- Set this warp as the spawn
local warp_ids = force_warps[warp.force_name]
if not warp_ids then
@@ -249,7 +252,6 @@ function Warps.set_spawn_warp(warp_id, force)
force_warps[warp.force_name] = warp_ids
end
warp_ids.spawn = warp_id
-- Set the forces spawn to this warp
force.set_spawn_position(warp.position, warp.surface)
end

View File

@@ -5,29 +5,39 @@
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Event = require 'utils.event' --- @dep utils.event
local config = require 'config.bonuses' --- @dep config.bonuses
local config = require 'config.bonus' --- @dep config.bonuses
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
--- Stores the bonus for the player
-- Stores the bonus for the player
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local PlayerBonus = PlayerData.Settings:combine('Bonus')
PlayerBonus:set_default(0)
PlayerBonus:set_metadata{
permission = 'command/bonus',
stringify = function(value)
if not value or value == 0 then return 'None set' end
return (value*100)..'%'
if not value or value == 0 then
return 'None set'
end
return value
end
}
--- Apply a bonus amount to a player
local function apply_bonus(player, amount)
if not amount then return end
if not player.character then return end
for bonus, min_max in pairs(config) do
local increase = min_max[2]*amount
player[bonus] = min_max[1]+increase
--- Apply a bonus to a player
local function apply_bonus(player, stage)
if not player.character then
return
end
for _, v in pairs(config.player_bonus) do
if v.enabled then
if stage == 0 then
player[v.name] = v.min
else
player[v.name] = v.min + (v.max - v.min) * stage / 10
end
end
end
end
@@ -38,14 +48,25 @@ end)
--- Changes the amount of bonus you receive
-- @command bonus
-- @tparam number amount range 0-50 the percent increase for your bonus
-- @tparam number amount range 0-10 the increase for your bonus
Commands.new_command('bonus', 'Changes the amount of bonus you receive')
:add_param('amount', 'integer-range', 0,50)
:add_param('amount', 'integer-range', 0, 10)
:register(function(player, amount)
local percent = amount/100
PlayerBonus:set(player, percent)
if amount > config.player_bonus_level then
if not Roles.player_allowed(player, 'command/bonus/2') then
Commands.print{'expcom-bonus.perm', 2}
return
end
elseif amount <= config.player_bonus_level then
if not Roles.player_allowed(player, 'command/bonus') then
Commands.print{'expcom-bonus.perm', 1}
return
end
end
PlayerBonus:set(player, amount)
Commands.print{'expcom-bonus.set', amount}
Commands.print({'expcom-bonus.wip'}, 'orange')
end)
--- When a player respawns re-apply bonus
@@ -54,21 +75,40 @@ Event.add(defines.events.on_player_respawned, function(event)
apply_bonus(player, PlayerBonus:get(player))
end)
--- When a player dies allow them to have instant respawn
Event.add(defines.events.on_player_died, function(event)
local player = game.players[event.player_index]
if Roles.player_has_flag(player, 'instance-respawn') then
player.ticks_to_respawn = 120
end
end)
--- Remove bonus if a player no longer has access to the command
local function role_update(event)
local player = game.players[event.player_index]
if not Roles.player_allowed(player, 'command/bonus') then
PlayerBonus:remove(player)
apply_bonus(player, 0)
end
end
--- When a player dies allow them to have instant respawn
Event.add(defines.events.on_player_died, function(event)
local player = game.players[event.player_index]
if Roles.player_has_flag(player, 'instant-respawn') then
player.ticks_to_respawn = 120
end
end)
Event.add(defines.events.on_player_created, function(event)
if event.player_index ~= 1 then
return
end
for _, v in pairs(config.force_bonus) do
if v.enabled then
game.players[event.player_index].force[v.name] = game.players[event.player_index].force[v.name] + v.max
end
end
for _, v in pairs(config.surface_bonus) do
if v.enabled then
game.players[event.player_index].surface[v.name] = game.players[event.player_index].surface[v.name] + v.max
end
end
end)
Event.add(Roles.events.on_role_assigned, role_update)
Event.add(Roles.events.on_role_unassigned, role_update)

View File

@@ -0,0 +1,76 @@
local Commands = require 'expcore.commands' --- @dep expcore.commands
local config = require 'config.personal_logistic' --- @dep config.personal-logistic
--[[
Command 2:
add filter based of inventory
Command 3:
add filter of those not in inventory: all 0
game.item_prototypes
Command 4:
Spidertron request
]]
local function pl(player, amount)
local c = player.clear_personal_logistic_slot
for k, v in pairs(config.request) do
c(config.start + v.key)
end
if (amount == 0) then
return
else
local stats = player.force.item_production_statistics
local s = player.set_personal_logistic_slot
for k, v in pairs(config.request) do
local v_min = math.ceil(v.min * amount)
local v_max = math.ceil(v.max * amount)
if v.stack ~= nil and v.stack ~= 1 and v.type ~= 'weapon' then
v_min = math.floor(v_min / v.stack) * v.stack
v_max = math.ceil(v_max / v.stack) * v.stack
end
if v.upgrade_of == nil then
if v.type ~= nil then
if stats.get_input_count(k) < config.production_required[v.type] then
v_min = 0
end
end
s(config.start + v.key, {name=k, min=v_min, max=v_max})
else
if v.type ~= nil then
if stats.get_input_count(k) >= config.production_required[v.type] then
s(config.start + v.key, {name=k, min=v_min, max=v_max})
local vuo = v.upgrade_of
while (vuo ~= nil) do
s(config.start + config.request[vuo].key, {name=vuo, min=0, max=0})
vuo = config.request[vuo].upgrade_of
end
else
s(config.start + v.key, {name=k, min=0, max=v_max})
end
end
end
end
end
end
Commands.new_command('personal-logistic', 'Set Personal Logistic (0 to cancel all)')
:add_param('amount', 'integer-range', 0, 10)
:add_alias('pl')
:register(function(player, amount)
if player.force.technologies['logistic-robotics'].researched then
pl(player, amount / 10)
return Commands.success
else
player.print('Player logistic not researched')
end
end)

View File

@@ -32,6 +32,14 @@ function Public.open_dubug(player)
return
end
--[[
local screen_element = player.gui.screen
frame = screen_element.add{type = 'frame', name = main_frame_name, caption = 'Debuggertron 3000'}
frame.style.size = {900, 600}
frame.auto_center = true
]]
frame = center.add {type = 'frame', name = main_frame_name, caption = 'Debuggertron 3002', direction = 'vertical'}
local frame_style = frame.style
frame_style.height = 600

View File

@@ -75,7 +75,7 @@ Gui.element{
local reason = element.parent.entry.text
local action_name = SelectedAction:get(player)
local reason_callback = config.buttons[action_name].reason_callback
if reason == nil or not reason:find("/S") then reason = 'no reason given' end
if reason == nil or not reason:find("%S") then reason = 'no reason given' end
reason_callback(player, reason)
SelectedPlayer:remove(player)
SelectedAction:remove(player)

207
modules/gui/research.lua Normal file
View File

@@ -0,0 +1,207 @@
--- research milestone gui
-- @addon research milestone
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Global = require 'utils.global' --- @dep utils.global
local Event = require 'utils.event' --- @dep utils.event
local Roles = require 'expcore.roles' --- @dep expcore.roles
local config = require 'config.research' --- @dep config.clock
local format_time = _C.format_time --- @dep expcore.common
local research = {}
Global.register(research, function(tbl)
research = tbl
end)
research.time = {}
local res = {}
local res_i = {}
local res_total = 0
local research_time_format = {hours=true, minutes=true, seconds=true, time=true, string=true}
local empty_time = format_time(0, {hours=true, minutes=true, seconds=true, time=true, string=true, null=true})
local function research_res_n(res_)
local res_n = 1
for k, _ in pairs(res_) do
if research.time[k] == 0 then
res_n = k - 1
break
end
end
if research.time[#res_] > 0 then
if res_n == 1 then
res_n = #res_
end
end
if res_n < 3 then
res_n = 3
end
return res_n
end
for i=1, #config.milestone do
res_total = res_total + config.milestone[i].time * 60
res_i[config.milestone[i].name] = i
research.time[i] = 0
res[i] = {
name = '[technology=' .. config.milestone[i].name .. '] ' .. config.milestone[i].name:gsub('-', ' '),
prev = res_total,
prev_disp = format_time(res_total, research_time_format),
}
end
local clock_container =
Gui.element(function(event_trigger, parent)
local container = Gui.container(parent, event_trigger, 200)
local scroll_table = Gui.scroll_table(container, 400, 4)
scroll_table.add{
name = 'clock_text',
caption = 'Time:',
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'clock_text_2',
caption = '',
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'clock_text_3',
caption = '',
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'clock_display',
caption = empty_time,
type = 'label',
style = 'heading_1_label'
}
for i=1, 8 do
scroll_table.add{
name = 'research_display_n_' .. i,
caption = '',
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'research_display_d_' .. i,
caption = empty_time,
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'research_display_p_' .. i,
caption = '',
type = 'label',
style = 'heading_1_label'
}
scroll_table.add{
name = 'research_display_t_' .. i,
caption = empty_time,
type = 'label',
style = 'heading_1_label'
}
end
local res_n = research_res_n(res)
for j=1, 8 do
local res_j = res_n + j - 3
if res[res_j] ~= nil then
local res_r = res[res_j]
scroll_table['research_display_n_' .. j].caption = res_r.name
if research.time[res_j] < res[res_j].prev then
scroll_table['research_display_d_' .. j].caption = '-' .. format_time(res[res_j].prev - research.time[res_j], research_time_format)
else
scroll_table['research_display_d_' .. j].caption = format_time(research.time[res_j] - res[res_j].prev, research_time_format)
end
scroll_table['research_display_p_' .. j].caption = res_r.prev_disp
scroll_table['research_display_t_' .. j].caption = format_time(research.time[res_j], research_time_format)
else
scroll_table['research_display_n_' .. j].caption = ''
scroll_table['research_display_d_' .. j].caption = ''
scroll_table['research_display_p_' .. j].caption = ''
scroll_table['research_display_t_' .. j].caption = ''
end
end
return container.parent
end)
:add_to_left_flow()
Gui.left_toolbar_button('item/space-science-pack', {'expcom-res.main-tooltip'}, clock_container, function(player)
return Roles.player_allowed(player, 'gui/research')
end)
Event.add(defines.events.on_research_finished, function(event)
if event.research.name == nil then
return
elseif res_i[event.research.name] == nil then
return
end
local n_i = res_i[event.research.name]
research.time[n_i] = game.tick
local res_n = research_res_n(res)
local res_disp = {}
for j=1, 8 do
local res_j = res_n + j - 3
res_disp[j] = {}
if res[res_j] ~= nil then
local res_r = res[res_j]
res_disp[j]['n'] = res_r.name
if research.time[res_j] < res[res_j].prev then
res_disp[j]['d'] = '-' .. format_time(res[res_j].prev - research.time[res_j], research_time_format)
else
res_disp[j]['d'] = format_time(research.time[res_j] - res[res_j].prev, research_time_format)
end
res_disp[j]['p'] = res_r.prev_disp
res_disp[j]['t'] = format_time(research.time[res_j], research_time_format)
else
res_disp[j]['n'] = ''
res_disp[j]['d'] = ''
res_disp[j]['p'] = ''
res_disp[j]['t'] = ''
end
end
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, clock_container)
for j=1, 8 do
frame.container.scroll.table['research_display_n_' .. j].caption = res_disp[j]['n']
frame.container.scroll.table['research_display_d_' .. j].caption = res_disp[j]['d']
frame.container.scroll.table['research_display_p_' .. j].caption = res_disp[j]['p']
frame.container.scroll.table['research_display_t_' .. j].caption = res_disp[j]['t']
end
end
end)
Event.on_nth_tick(60, function()
local current_time = format_time(game.tick, research_time_format)
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, clock_container)
frame.container.scroll.table['clock_display'].caption = current_time
end
end)

View File

@@ -58,7 +58,9 @@ local function set_location(event)
local label = player.gui.screen[server_ups.name]
local res = player.display_resolution
local uis = player.display_scale
label.location = { x=res.width-423*uis, y=30*uis }
-- below ups and clock
-- label.location = {x=res.width-423*uis, y=50*uis}
label.location = {x=res.width-363*uis, y=31*uis}
end
-- Draw the label when the player joins
@@ -70,9 +72,10 @@ Event.add(defines.events.on_player_created, function(event)
end)
-- Update the caption for all online players
-- percentage of game speed
Event.on_nth_tick(60, function()
if External.valid() then
local caption = 'SUPS = '..External.get_server_ups()
local caption = External.get_server_ups() .. ' (' .. string.format('%.1f', External.get_server_ups() * 5 / 3) .. '%)'
for _, player in pairs(game.connected_players) do
player.gui.screen[server_ups.name].caption = caption
end

276
modules/gui/vlayer.lua Normal file
View File

@@ -0,0 +1,276 @@
--- Adds a virtual layer to store power to save space.
-- @addon Virtual Layer
local Gui = require 'expcore.gui' --- @dep expcore.gui
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Event = require 'utils.event' --- @dep utils.event
local config = require 'config.vlayer' --- @dep config.vlayer
local format_number = require('util').format_number
local vlayer = require 'modules.control.vlayer'
local vlayer_container
local vlayer_display = {}
local function pos_to_gps_string(pos)
return '[gps=' .. tostring(pos.x) .. ',' .. tostring(pos.y) .. ']'
end
for i=1, #config.gui.content do
if config.gui.content[i].type == 'item' or config.gui.content[i].type == 'signal' then
vlayer_display[i] = {
type = config.gui.content[i].type,
name = config.gui.content[i].name,
count = 0
}
end
end
local function vlayer_convert_chest(player)
local entities = player.surface.find_entities_filtered{position=player.position, radius=8, name='steel-chest', force=player.force}
if (not entities or (#entities == 0)) then
return nil
end
local target_chest = player.surface.get_closest(player.position, entities)
if (not target_chest) then
player.print('No Steel Chest Detected')
return nil
end
if (not target_chest.get_inventory(defines.inventory.chest).is_empty()) then
player.print('Chest is not emptied')
return nil
end
local pos = target_chest.position
if (not target_chest.destroy()) then
player.print('Unable to convert chest')
return nil
end
return {x=math.floor(pos.x), y=math.floor(pos.y)}
end
local function vlayer_convert_chest_storage_input(player)
local pos = vlayer_convert_chest(player)
if (pos) then
local vlayer_storage = player.surface.create_entity{name='logistic-chest-storage', position=pos, force='neutral'}
game.print(player.name .. ' built a vlayer input on ' .. pos_to_gps_string(pos))
vlayer_storage.destructible = false
vlayer_storage.minable = false
vlayer_storage.operable = true
vlayer_storage.last_user = player
table.insert(vlayer.storage.input, vlayer_storage)
end
end
local function vlayer_convert_chest_power(player)
local pos = vlayer_convert_chest(player)
if (pos) then
if (player.surface.can_place_entity{name='electric-energy-interface', position=pos})then
local vlayer_power = player.surface.create_entity{name='electric-energy-interface', position=pos, force='neutral'}
game.print(player.name .. ' built a vlayer energy interface on ' .. pos_to_gps_string(pos))
vlayer_power.destructible = false
vlayer_power.minable = false
vlayer_power.operable = false
vlayer_power.last_user = player
vlayer_power.electric_buffer_size = math.floor(config.energy_base_limit / 2)
vlayer_power.power_production = math.floor(config.energy_base_limit / 60)
vlayer_power.power_usage = math.floor(config.energy_base_limit / 60)
vlayer_power.energy = 0
table.insert(vlayer.power.entity, vlayer_power)
else
player.print('Unable to build energy entity')
end
end
end
local function vlayer_convert_chest_circuit(player)
local pos = vlayer_convert_chest(player)
if (pos) then
local circuit_o = player.surface.create_entity{name='constant-combinator', position=pos, force='neutral'}
circuit_o.destructible = false
circuit_o.minable = false
circuit_o.operable = true
circuit_o.last_user = player
local circuit_oc = circuit_o.get_or_create_control_behavior()
circuit_oc.set_signal(1, {signal={type='virtual', name='signal-P'}, count=0})
circuit_oc.set_signal(2, {signal={type='virtual', name='signal-S'}, count=0})
circuit_oc.set_signal(3, {signal={type='virtual', name='signal-M'}, count=0})
circuit_oc.set_signal(4, {signal={type='virtual', name='signal-C'}, count=0})
circuit_oc.set_signal(5, {signal={type='virtual', name='signal-D'}, count=0})
circuit_oc.set_signal(6, {signal={type='virtual', name='signal-T'}, count=0})
circuit_oc.set_signal(7, {signal={type='virtual', name='signal-L'}, count=0})
circuit_oc.set_signal(8, {signal={type='virtual', name='signal-A'}, count=0})
circuit_oc.set_signal(9, {signal={type='virtual', name='signal-B'}, count=0})
circuit_oc.set_signal(10, {signal={type='item', name='solar-panel'}, count=0})
circuit_oc.set_signal(11, {signal={type='item', name='accumulator'}, count=0})
table.insert(vlayer.power.circuit, circuit_o)
game.print(player.name .. ' built a vlayer circuit on ' .. pos_to_gps_string(pos))
end
end
local function vlayer_convert_remove(player)
local entities = player.surface.find_entities_filtered{name={'logistic-chest-storage', 'constant-combinator', 'electric-energy-interface'}, position=player.position, radius=8, force='neutral', limit=1}
if (not entities or #entities == 0) then
player.print('Entity not found')
else
for _, v in pairs(entities) do
local name = v.name
game.print(player.name .. ' removed a vlayer ' .. config.print_out[v.name] .. ' on ' .. pos_to_gps_string(v.position))
v.destroy()
if name == 'logistic-chest-storage' then
for k, vl in pairs(vlayer.storage.input) do
if not vl.valid then
vlayer.storage.input[k] = nil
end
end
elseif name == 'constant-combinator' then
for k, vl in pairs(vlayer.power.circuit) do
if not vl.valid then
vlayer.power.circuit[k] = nil
end
end
elseif name == 'electric-energy-interface' then
for k, vl in pairs(vlayer.power.entity) do
if not vl.valid then
vlayer.power.entity[k] = nil
end
end
end
end
end
end
local vlayer_gui_update
local button_power =
Gui.element{
name = 'button_1',
type = 'button',
caption = 'Power Entity',
style = 'button'
}:on_click(function(player)
vlayer_convert_chest_power(player)
vlayer_gui_update()
end)
local button_storage_input =
Gui.element{
name = 'button_2',
type = 'button',
caption = 'Storage Input',
style = 'button'
}:on_click(function(player)
vlayer_convert_chest_storage_input(player)
vlayer_gui_update()
end)
local button_circuit =
Gui.element{
name = 'button_3',
type = 'button',
caption = 'Circuit',
style = 'button'
}:on_click(function(player)
vlayer_convert_chest_circuit(player)
vlayer_gui_update()
end)
local button_remove =
Gui.element{
name = 'button_4',
type = 'button',
caption = 'Remove',
style = 'button'
}:on_click(function(player)
vlayer_convert_remove(player)
vlayer_gui_update()
end)
function vlayer_gui_update()
local button_power_enabled = #vlayer.power.entity < config.interface_limit.energy
local button_storage_input_enabled = #vlayer.storage.input < config.interface_limit.storage_input
local button_circuit_enabled = #vlayer.power.circuit < config.interface_limit.circuit
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, vlayer_container)
frame.container.scroll.table[button_power.name].enabled = button_power_enabled
frame.container.scroll.table[button_storage_input.name].enabled = button_storage_input_enabled
frame.container.scroll.table[button_circuit.name].enabled = button_circuit_enabled
end
end
vlayer_container =
Gui.element(function(event_trigger, parent)
local player = Gui.get_player_from_element(parent)
local container = Gui.container(parent, event_trigger, 300)
Gui.header(container, 'VLAYER', '', true)
local scroll_table = Gui.scroll_table(container, 300, 2)
for i=1, #config.gui.content do
scroll_table.add{
name = 'vlayer_display_' .. i,
caption = config.gui.content[i].title,
type = config.gui.type,
style = config.gui.style
}
end
button_power(scroll_table)
button_storage_input(scroll_table)
button_circuit(scroll_table)
button_remove(scroll_table)
if (config.land.enabled ~= true) then
for i=7, 12 do
scroll_table['vlayer_display_' .. i].visible = false
end
end
if not (Roles.player_allowed(player, 'gui/vlayer-edit')) then
scroll_table['vlayer_display_' .. #config.gui.content - 1].visible = false
scroll_table['vlayer_display_' .. #config.gui.content].visible = false
scroll_table[button_power.name].visible = false
scroll_table[button_storage_input.name].visible = false
scroll_table[button_circuit.name].visible = false
scroll_table[button_remove.name].visible = false
end
scroll_table[button_power.name].enabled = (#vlayer.power.entity < config.interface_limit.energy)
scroll_table[button_storage_input.name].enabled = (#vlayer.storage.input < config.interface_limit.storage_input)
scroll_table[button_circuit.name].enabled = (#vlayer.power.circuit < config.interface_limit.circuit)
return container.parent
end)
:add_to_left_flow()
Gui.left_toolbar_button('entity/solar-panel', {'vlayer.main-tooltip'}, vlayer_container, function(player)
return Roles.player_allowed(player, 'gui/vlayer')
end)
Event.on_nth_tick(config.update_tick, function()
for _, v in pairs(vlayer_display) do
if v.type == 'item' then
v.count = format_number(vlayer.storage.item[v.name])
elseif v.type == 'signal' then
v.count = format_number(vlayer.circuit.output[v.name].count)
end
end
for _, player in pairs(game.connected_players) do
local frame = Gui.get_left_element(player, vlayer_container)
for k, v in pairs(vlayer_display) do
frame.container.scroll.table['vlayer_display_' .. k].caption = v.count
end
end
end)

View File

@@ -111,7 +111,7 @@ Gui.element{
-- Check if there are player entities in the way (has a bigger radius because the enities that can be placed by a player are larger)
local entities = surface.find_entities_filtered{
radius = config.standard_proximity_radius + 4.5,
radius = config.standard_proximity_radius + 2.5,
position = position,
collision_mask = {
'item-layer', 'object-layer', 'player-layer', 'water-tile'
@@ -119,7 +119,7 @@ Gui.element{
}
-- Remove 1 because that is the current player
if #entities > 1 then
player_return({'expcore-commands.command-fail', {'warp-list.too-close-to-entities', config.standard_proximity_radius + 4.5}}, 'orange_red', player)
player_return({'expcore-commands.command-fail', {'warp-list.too-close-to-entities', config.standard_proximity_radius + 2.5}}, 'orange_red', player)
if game.player then game.player.play_sound{path='utility/wire_pickup'} end
local character = player.character
for _, entity in pairs(entities) do