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Feature Update (#237)
See PR for details, there are too many to be included here.
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76
modules/data/personal-logistic.lua
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76
modules/data/personal-logistic.lua
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local Commands = require 'expcore.commands' --- @dep expcore.commands
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local config = require 'config.personal_logistic' --- @dep config.personal-logistic
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--[[
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Command 2:
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add filter based of inventory
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Command 3:
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add filter of those not in inventory: all 0
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game.item_prototypes
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Command 4:
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Spidertron request
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]]
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local function pl(player, amount)
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local c = player.clear_personal_logistic_slot
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for k, v in pairs(config.request) do
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c(config.start + v.key)
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end
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if (amount == 0) then
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return
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else
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local stats = player.force.item_production_statistics
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local s = player.set_personal_logistic_slot
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for k, v in pairs(config.request) do
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local v_min = math.ceil(v.min * amount)
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local v_max = math.ceil(v.max * amount)
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if v.stack ~= nil and v.stack ~= 1 and v.type ~= 'weapon' then
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v_min = math.floor(v_min / v.stack) * v.stack
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v_max = math.ceil(v_max / v.stack) * v.stack
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end
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if v.upgrade_of == nil then
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if v.type ~= nil then
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if stats.get_input_count(k) < config.production_required[v.type] then
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v_min = 0
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end
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end
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s(config.start + v.key, {name=k, min=v_min, max=v_max})
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else
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if v.type ~= nil then
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if stats.get_input_count(k) >= config.production_required[v.type] then
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s(config.start + v.key, {name=k, min=v_min, max=v_max})
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local vuo = v.upgrade_of
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while (vuo ~= nil) do
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s(config.start + config.request[vuo].key, {name=vuo, min=0, max=0})
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vuo = config.request[vuo].upgrade_of
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end
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else
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s(config.start + v.key, {name=k, min=0, max=v_max})
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end
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end
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end
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end
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end
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end
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Commands.new_command('personal-logistic', 'Set Personal Logistic (0 to cancel all)')
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:add_param('amount', 'integer-range', 0, 10)
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:add_alias('pl')
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:register(function(player, amount)
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if player.force.technologies['logistic-robotics'].researched then
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pl(player, amount / 10)
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return Commands.success
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else
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player.print('Player logistic not researched')
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end
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end)
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