Feature Update (#237)

See PR for details, there are too many to be included here.
This commit is contained in:
2023-08-16 02:47:34 +09:00
committed by GitHub
parent cdd34ebaea
commit 46f6215d94
64 changed files with 4417 additions and 289 deletions

View File

@@ -5,29 +5,39 @@
local Roles = require 'expcore.roles' --- @dep expcore.roles
local Event = require 'utils.event' --- @dep utils.event
local config = require 'config.bonuses' --- @dep config.bonuses
local config = require 'config.bonus' --- @dep config.bonuses
local Commands = require 'expcore.commands' --- @dep expcore.commands
require 'config.expcore.command_general_parse'
--- Stores the bonus for the player
-- Stores the bonus for the player
local PlayerData = require 'expcore.player_data' --- @dep expcore.player_data
local PlayerBonus = PlayerData.Settings:combine('Bonus')
PlayerBonus:set_default(0)
PlayerBonus:set_metadata{
permission = 'command/bonus',
stringify = function(value)
if not value or value == 0 then return 'None set' end
return (value*100)..'%'
if not value or value == 0 then
return 'None set'
end
return value
end
}
--- Apply a bonus amount to a player
local function apply_bonus(player, amount)
if not amount then return end
if not player.character then return end
for bonus, min_max in pairs(config) do
local increase = min_max[2]*amount
player[bonus] = min_max[1]+increase
--- Apply a bonus to a player
local function apply_bonus(player, stage)
if not player.character then
return
end
for _, v in pairs(config.player_bonus) do
if v.enabled then
if stage == 0 then
player[v.name] = v.min
else
player[v.name] = v.min + (v.max - v.min) * stage / 10
end
end
end
end
@@ -38,14 +48,25 @@ end)
--- Changes the amount of bonus you receive
-- @command bonus
-- @tparam number amount range 0-50 the percent increase for your bonus
-- @tparam number amount range 0-10 the increase for your bonus
Commands.new_command('bonus', 'Changes the amount of bonus you receive')
:add_param('amount', 'integer-range', 0,50)
:add_param('amount', 'integer-range', 0, 10)
:register(function(player, amount)
local percent = amount/100
PlayerBonus:set(player, percent)
if amount > config.player_bonus_level then
if not Roles.player_allowed(player, 'command/bonus/2') then
Commands.print{'expcom-bonus.perm', 2}
return
end
elseif amount <= config.player_bonus_level then
if not Roles.player_allowed(player, 'command/bonus') then
Commands.print{'expcom-bonus.perm', 1}
return
end
end
PlayerBonus:set(player, amount)
Commands.print{'expcom-bonus.set', amount}
Commands.print({'expcom-bonus.wip'}, 'orange')
end)
--- When a player respawns re-apply bonus
@@ -54,21 +75,40 @@ Event.add(defines.events.on_player_respawned, function(event)
apply_bonus(player, PlayerBonus:get(player))
end)
--- When a player dies allow them to have instant respawn
Event.add(defines.events.on_player_died, function(event)
local player = game.players[event.player_index]
if Roles.player_has_flag(player, 'instance-respawn') then
player.ticks_to_respawn = 120
end
end)
--- Remove bonus if a player no longer has access to the command
local function role_update(event)
local player = game.players[event.player_index]
if not Roles.player_allowed(player, 'command/bonus') then
PlayerBonus:remove(player)
apply_bonus(player, 0)
end
end
--- When a player dies allow them to have instant respawn
Event.add(defines.events.on_player_died, function(event)
local player = game.players[event.player_index]
if Roles.player_has_flag(player, 'instant-respawn') then
player.ticks_to_respawn = 120
end
end)
Event.add(defines.events.on_player_created, function(event)
if event.player_index ~= 1 then
return
end
for _, v in pairs(config.force_bonus) do
if v.enabled then
game.players[event.player_index].force[v.name] = game.players[event.player_index].force[v.name] + v.max
end
end
for _, v in pairs(config.surface_bonus) do
if v.enabled then
game.players[event.player_index].surface[v.name] = game.players[event.player_index].surface[v.name] + v.max
end
end
end)
Event.add(Roles.events.on_role_assigned, role_update)
Event.add(Roles.events.on_role_unassigned, role_update)
Event.add(Roles.events.on_role_unassigned, role_update)