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Feature Update (#237)
See PR for details, there are too many to be included here.
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@@ -2,7 +2,7 @@
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-- @config Scorched-Earth
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return {
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weakness_value=50, --- @setting weakness_value lower value will make tiles more likely to degrade
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weakness_value=70, --- @setting weakness_value lower value will make tiles more likely to degrade
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strengths={ --- @setting strengths this decides how "strong" a tile is, bigger number means less likely to degrade
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-- debug: /interface require('modules.addons.worn-paths')(player.name,true)
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-- note: tiles are effected by the tiles around them, so player paths will not degrade as fast when made wider
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@@ -40,7 +40,7 @@ return {
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["dirt-6"]=40,
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--["dirt-7"]=0, -- last tile, nothing to degrade to
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-- land fill chain
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["landfill"]=50,
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-- ["landfill"]=50,
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--["water-shallow"]=90,
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--["water-mud"]=0, -- last tile, nothing to degrade to
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},
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@@ -77,7 +77,7 @@ return {
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["dirt-6"]='dirt-7',
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--["dirt-7"]=0, -- last tile, nothing to degrade to
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-- land fill chain
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["landfill"]='grass-2', -- 'water-shallow'
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-- ["landfill"]='grass-2', -- 'water-shallow'
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--["water-shallow"]='water-mud',
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--["water-mud"]=0, -- last tile, nothing to degrade to
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},
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