Feature Update (#237)

See PR for details, there are too many to be included here.
This commit is contained in:
2023-08-16 02:47:34 +09:00
committed by GitHub
parent cdd34ebaea
commit 46f6215d94
64 changed files with 4417 additions and 289 deletions

View File

@@ -2,7 +2,7 @@
-- @config Scorched-Earth
return {
weakness_value=50, --- @setting weakness_value lower value will make tiles more likely to degrade
weakness_value=70, --- @setting weakness_value lower value will make tiles more likely to degrade
strengths={ --- @setting strengths this decides how "strong" a tile is, bigger number means less likely to degrade
-- debug: /interface require('modules.addons.worn-paths')(player.name,true)
-- note: tiles are effected by the tiles around them, so player paths will not degrade as fast when made wider
@@ -40,7 +40,7 @@ return {
["dirt-6"]=40,
--["dirt-7"]=0, -- last tile, nothing to degrade to
-- land fill chain
["landfill"]=50,
-- ["landfill"]=50,
--["water-shallow"]=90,
--["water-mud"]=0, -- last tile, nothing to degrade to
},
@@ -77,7 +77,7 @@ return {
["dirt-6"]='dirt-7',
--["dirt-7"]=0, -- last tile, nothing to degrade to
-- land fill chain
["landfill"]='grass-2', -- 'water-shallow'
-- ["landfill"]='grass-2', -- 'water-shallow'
--["water-shallow"]='water-mud',
--["water-mud"]=0, -- last tile, nothing to degrade to
},