Add Clusterio Plugins

This commit is contained in:
Cooldude2606
2024-10-20 17:11:02 +01:00
parent 16813dca40
commit 446e87b610
53 changed files with 4938 additions and 823 deletions

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-- source: https://www.rapidtables.com/web/color/RGB_Color.html
return {
maroon = {r = 128, g = 0, b = 0},
dark_red = {r = 139, g = 0, b = 0},
brown = {r = 165, g = 42, b = 42},
firebrick = {r = 178, g = 34, b = 34},
crimson = {r = 220, g = 20, b = 60},
red = {r = 255, g = 0, b = 0},
tomato = {r = 255, g = 99, b = 71},
coral = {r = 255, g = 127, b = 80},
indian_red = {r = 205, g = 92, b = 92},
light_coral = {r = 240, g = 128, b = 128},
dark_salmon = {r = 233, g = 150, b = 122},
salmon = {r = 250, g = 128, b = 114},
light_salmon = {r = 255, g = 160, b = 122},
orange_red = {r = 255, g = 69, b = 0},
dark_orange = {r = 255, g = 140, b = 0},
orange = {r = 255, g = 165, b = 0},
gold = {r = 255, g = 215, b = 0},
dark_golden_rod = {r = 184, g = 134, b = 11},
golden_rod = {r = 218, g = 165, b = 32},
pale_golden_rod = {r = 238, g = 232, b = 170},
dark_khaki = {r = 189, g = 183, b = 107},
khaki = {r = 240, g = 230, b = 140},
olive = {r = 128, g = 128, b = 0},
yellow = {r = 255, g = 255, b = 0},
yellow_green = {r = 154, g = 205, b = 50},
dark_olive_green = {r = 85, g = 107, b = 47},
olive_drab = {r = 107, g = 142, b = 35},
lawn_green = {r = 124, g = 252, b = 0},
chart_reuse = {r = 127, g = 255, b = 0},
green_yellow = {r = 173, g = 255, b = 47},
dark_green = {r = 0, g = 100, b = 0},
green = {r = 0, g = 128, b = 0},
forest_green = {r = 34, g = 139, b = 34},
lime = {r = 0, g = 255, b = 0},
lime_green = {r = 50, g = 205, b = 50},
light_green = {r = 144, g = 238, b = 144},
pale_green = {r = 152, g = 251, b = 152},
dark_sea_green = {r = 143, g = 188, b = 143},
medium_spring_green = {r = 0, g = 250, b = 154},
spring_green = {r = 0, g = 255, b = 127},
sea_green = {r = 46, g = 139, b = 87},
medium_aqua_marine = {r = 102, g = 205, b = 170},
medium_sea_green = {r = 60, g = 179, b = 113},
light_sea_green = {r = 32, g = 178, b = 170},
dark_slate_gray = {r = 47, g = 79, b = 79},
teal = {r = 0, g = 128, b = 128},
dark_cyan = {r = 0, g = 139, b = 139},
aqua = {r = 0, g = 255, b = 255},
cyan = {r = 0, g = 255, b = 255},
light_cyan = {r = 224, g = 255, b = 255},
dark_turquoise = {r = 0, g = 206, b = 209},
turquoise = {r = 64, g = 224, b = 208},
medium_turquoise = {r = 72, g = 209, b = 204},
pale_turquoise = {r = 175, g = 238, b = 238},
aqua_marine = {r = 127, g = 255, b = 212},
powder_blue = {r = 176, g = 224, b = 230},
cadet_blue = {r = 95, g = 158, b = 160},
steel_blue = {r = 70, g = 130, b = 180},
corn_flower_blue = {r = 100, g = 149, b = 237},
deep_sky_blue = {r = 0, g = 191, b = 255},
dodger_blue = {r = 30, g = 144, b = 255},
light_blue = {r = 173, g = 216, b = 230},
sky_blue = {r = 135, g = 206, b = 235},
light_sky_blue = {r = 135, g = 206, b = 250},
midnight_blue = {r = 25, g = 25, b = 112},
navy = {r = 0, g = 0, b = 128},
dark_blue = {r = 0, g = 0, b = 139},
medium_blue = {r = 0, g = 0, b = 205},
blue = {r = 0, g = 0, b = 255},
royal_blue = {r = 65, g = 105, b = 225},
blue_violet = {r = 138, g = 43, b = 226},
indigo = {r = 75, g = 0, b = 130},
dark_slate_blue = {r = 72, g = 61, b = 139},
slate_blue = {r = 106, g = 90, b = 205},
medium_slate_blue = {r = 123, g = 104, b = 238},
medium_purple = {r = 147, g = 112, b = 219},
dark_magenta = {r = 139, g = 0, b = 139},
dark_violet = {r = 148, g = 0, b = 211},
dark_orchid = {r = 153, g = 50, b = 204},
medium_orchid = {r = 186, g = 85, b = 211},
purple = {r = 128, g = 0, b = 128},
thistle = {r = 216, g = 191, b = 216},
plum = {r = 221, g = 160, b = 221},
violet = {r = 238, g = 130, b = 238},
magenta = {r = 255, g = 0, b = 255},
fuchsia = {r = 255, g = 0, b = 255},
orchid = {r = 218, g = 112, b = 214},
medium_violet_red = {r = 199, g = 21, b = 133},
pale_violet_red = {r = 219, g = 112, b = 147},
deep_pink = {r = 255, g = 20, b = 147},
hot_pink = {r = 255, g = 105, b = 180},
light_pink = {r = 255, g = 182, b = 193},
pink = {r = 255, g = 192, b = 203},
antique_white = {r = 250, g = 235, b = 215},
beige = {r = 245, g = 245, b = 220},
bisque = {r = 255, g = 228, b = 196},
blanched_almond = {r = 255, g = 235, b = 205},
wheat = {r = 245, g = 222, b = 179},
corn_silk = {r = 255, g = 248, b = 220},
lemon_chiffon = {r = 255, g = 250, b = 205},
light_golden_rod_yellow = {r = 250, g = 250, b = 210},
light_yellow = {r = 255, g = 255, b = 224},
saddle_brown = {r = 139, g = 69, b = 19},
sienna = {r = 160, g = 82, b = 45},
chocolate = {r = 210, g = 105, b = 30},
peru = {r = 205, g = 133, b = 63},
sandy_brown = {r = 244, g = 164, b = 96},
burly_wood = {r = 222, g = 184, b = 135},
tan = {r = 210, g = 180, b = 140},
rosy_brown = {r = 188, g = 143, b = 143},
moccasin = {r = 255, g = 228, b = 181},
navajo_white = {r = 255, g = 222, b = 173},
peach_puff = {r = 255, g = 218, b = 185},
misty_rose = {r = 255, g = 228, b = 225},
lavender_blush = {r = 255, g = 240, b = 245},
linen = {r = 250, g = 240, b = 230},
old_lace = {r = 253, g = 245, b = 230},
papaya_whip = {r = 255, g = 239, b = 213},
sea_shell = {r = 255, g = 245, b = 238},
mint_cream = {r = 245, g = 255, b = 250},
slate_gray = {r = 112, g = 128, b = 144},
light_slate_gray = {r = 119, g = 136, b = 153},
light_steel_blue = {r = 176, g = 196, b = 222},
lavender = {r = 230, g = 230, b = 250},
floral_white = {r = 255, g = 250, b = 240},
alice_blue = {r = 240, g = 248, b = 255},
ghost_white = {r = 248, g = 248, b = 255},
honeydew = {r = 240, g = 255, b = 240},
ivory = {r = 255, g = 255, b = 240},
azure = {r = 240, g = 255, b = 255},
snow = {r = 255, g = 250, b = 250},
black = {r = 0, g = 0, b = 0},
silver = {r = 192, g = 192, b = 192},
dim_grey = {r = 105, g = 105, b = 105},
grey = {r = 128, g = 128, b = 128},
dark_grey = {r = 169, g = 169, b = 169},
light_grey = {r = 211, g = 211, b = 211},
gainsboro = {r = 220, g = 220, b = 220},
white_smoke = {r = 245, g = 245, b = 245},
white = {r = 255, g = 255, b = 255},
success = {r = 0, g = 255, b = 0},
warning = {r = 255, g = 255, b = 0},
fail = {r = 255, g = 0, b = 0},
info = {r = 255, g = 255, b = 255}
}

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local inspect = {
_VERSION = 'inspect.lua 3.1.0',
_URL = 'http://github.com/kikito/inspect.lua',
_DESCRIPTION = 'human-readable representations of tables',
_LICENSE = [[
MIT LICENSE
Copyright (c) 2013 Enrique García Cota
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
}
local tostring = tostring
inspect.KEY = setmetatable({}, {__tostring = function() return 'inspect.KEY' end})
inspect.METATABLE = setmetatable({}, {__tostring = function() return 'inspect.METATABLE' end})
-- Apostrophizes the string if it has quotes, but not aphostrophes
-- Otherwise, it returns a regular quoted string
local function smartQuote(str)
if str:match('"') and not str:match("'") then
return "'" .. str .. "'"
end
return '"' .. str:gsub('"', '\\"') .. '"'
end
-- \a => '\\a', \0 => '\\0', 31 => '\31'
local shortControlCharEscapes = {
["\a"] = "\\a", ["\b"] = "\\b", ["\f"] = "\\f", ["\n"] = "\\n",
["\r"] = "\\r", ["\t"] = "\\t", ["\v"] = "\\v"
}
local longControlCharEscapes = {} -- \a => nil, \0 => \000, 31 => \031
for i=0, 31 do
local ch = string.char(i)
if not shortControlCharEscapes[ch] then
shortControlCharEscapes[ch] = "\\"..i
longControlCharEscapes[ch] = string.format("\\%03d", i)
end
end
local function escape(str)
return (str:gsub("\\", "\\\\")
:gsub("(%c)%f[0-9]", longControlCharEscapes)
:gsub("%c", shortControlCharEscapes))
end
local function isIdentifier(str)
return type(str) == 'string' and str:match( "^[_%a][_%a%d]*$" )
end
local function isSequenceKey(k, sequenceLength)
return type(k) == 'number'
and 1 <= k
and k <= sequenceLength
and math.floor(k) == k
end
local defaultTypeOrders = {
['number'] = 1, ['boolean'] = 2, ['string'] = 3, ['table'] = 4,
['function'] = 5, ['userdata'] = 6, ['thread'] = 7
}
local function sortKeys(a, b)
local ta, tb = type(a), type(b)
-- strings and numbers are sorted numerically/alphabetically
if ta == tb and (ta == 'string' or ta == 'number') then return a < b end
local dta, dtb = defaultTypeOrders[ta], defaultTypeOrders[tb]
-- Two default types are compared according to the defaultTypeOrders table
if dta and dtb then return defaultTypeOrders[ta] < defaultTypeOrders[tb]
elseif dta then return true -- default types before custom ones
elseif dtb then return false -- custom types after default ones
end
-- custom types are sorted out alphabetically
return ta < tb
end
-- For implementation reasons, the behavior of rawlen & # is "undefined" when
-- tables aren't pure sequences. So we implement our own # operator.
local function getSequenceLength(t)
local len = 1
local v = rawget(t, len)
while v ~= nil do
len = len + 1
v = rawget(t, len)
end
return len - 1
end
local function getNonSequentialKeys(t)
local keys = {}
local sequenceLength = getSequenceLength(t)
for k, _ in pairs(t) do
if not isSequenceKey(k, sequenceLength) then table.insert(keys, k) end
end
table.sort(keys, sortKeys)
return keys, sequenceLength
end
local function getToStringResultSafely(t, mt)
local __tostring = type(mt) == 'table' and rawget(mt, '__tostring')
local str, ok
if type(__tostring) == 'function' then
ok, str = pcall(__tostring, t)
str = ok and str or 'error: ' .. tostring(str)
end
if type(str) == 'string' and #str > 0 then return str end
end
local function countTableAppearances(t, tableAppearances)
tableAppearances = tableAppearances or {}
if type(t) == 'table' then
if not tableAppearances[t] then
tableAppearances[t] = 1
for k, v in pairs(t) do
countTableAppearances(k, tableAppearances)
countTableAppearances(v, tableAppearances)
end
countTableAppearances(getmetatable(t), tableAppearances)
else
tableAppearances[t] = tableAppearances[t] + 1
end
end
return tableAppearances
end
local copySequence = function(s)
local copy, len = {}, #s
for i=1, len do copy[i] = s[i] end
return copy, len
end
local function makePath(path, ...)
local keys = {...}
local newPath, len = copySequence(path)
for i=1, #keys do
newPath[len + i] = keys[i]
end
return newPath
end
-- Cooldude2606: Modified this to respect the depth option
local function processRecursive(process, item, path, visited, depth)
if item == nil then return nil end
if visited[item] then return visited[item] end
local processed = process(item, path)
if type(processed) == 'table' and (depth == nil or depth > 0) then
local processedCopy = {}
visited[item] = processedCopy
local processedKey
for k, v in pairs(processed) do
processedKey = processRecursive(process, k, makePath(path, k, inspect.KEY), visited, depth and depth - 1)
if processedKey ~= nil then
processedCopy[processedKey] = processRecursive(process, v, makePath(path, processedKey), visited, depth and depth - 1)
end
end
local mt = processRecursive(process, getmetatable(processed), makePath(path, inspect.METATABLE), visited, depth and depth - 1)
setmetatable(processedCopy, mt)
processed = processedCopy
end
return processed
end
-------------------------------------------------------------------
local Inspector = {}
local Inspector_mt = {__index = Inspector}
function Inspector:puts(...)
local args = {...}
local buffer = self.buffer
local len = #buffer
for i=1, #args do
len = len + 1
buffer[len] = args[i]
end
end
function Inspector:down(f)
self.level = self.level + 1
f()
self.level = self.level - 1
end
function Inspector:tabify()
self:puts(self.newline, string.rep(self.indent, self.level))
end
function Inspector:alreadyVisited(v)
return self.ids[v] ~= nil
end
function Inspector:getId(v)
local id = self.ids[v]
if not id then
local tv = type(v)
id = (self.maxIds[tv] or 0) + 1
self.maxIds[tv] = id
self.ids[v] = id
end
return tostring(id)
end
function Inspector:putKey(k)
if isIdentifier(k) then return self:puts(k) end
self:puts("[")
self:putValue(k)
self:puts("]")
end
function Inspector:putTable(t)
if t == inspect.KEY or t == inspect.METATABLE then
self:puts(tostring(t))
elseif self:alreadyVisited(t) then
self:puts('<table ', self:getId(t), '>')
elseif self.level >= self.depth then
self:puts('{...}')
else
if self.tableAppearances[t] > 1 then self:puts('<', self:getId(t), '>') end
local nonSequentialKeys, sequenceLength = getNonSequentialKeys(t)
local mt = getmetatable(t)
local toStringResult = getToStringResultSafely(t, mt)
self:puts('{')
self:down(function()
if toStringResult then
self:puts(' -- ', escape(toStringResult))
if sequenceLength >= 1 then self:tabify() end
end
local count = 0
for i=1, sequenceLength do
if count > 0 then self:puts(', ') end
self:puts(' ')
self:putValue(t[i])
count = count + 1
end
for _, k in ipairs(nonSequentialKeys) do
if count > 0 then self:puts(', ') end
self:tabify()
self:putKey(k)
self:puts(' = ')
self:putValue(t[k])
count = count + 1
end
if mt then
if count > 0 then self:puts(', ') end
self:tabify()
self:puts('<metatable> = ')
self:putValue(mt)
end
end)
if #nonSequentialKeys > 0 or mt then -- result is multi-lined. Justify closing }
self:tabify()
elseif sequenceLength > 0 then -- array tables have one extra space before closing }
self:puts(' ')
end
self:puts('}')
end
end
function Inspector:putValue(v)
local tv = type(v)
if tv == 'string' then
self:puts(smartQuote(escape(v)))
elseif tv == 'number' or tv == 'boolean' or tv == 'nil' or
tv == 'cdata' or tv == 'ctype' then
self:puts(tostring(v))
elseif tv == 'table' then
self:putTable(v)
else
self:puts('<', tv, ' ', self:getId(v), '>')
end
end
-------------------------------------------------------------------
function inspect.inspect(root, options)
options = options or {}
local depth = options.depth or math.huge
local newline = options.newline or '\n'
local indent = options.indent or ' '
local process = options.process
if process then
root = processRecursive(process, root, {}, {})
end
local inspector = setmetatable({
depth = depth,
level = 0,
buffer = {},
ids = {},
maxIds = {},
newline = newline,
indent = indent,
tableAppearances = countTableAppearances(root)
}, Inspector_mt)
inspector:putValue(root)
return table.concat(inspector.buffer)
end
setmetatable(inspect, { __call = function(_, ...) return inspect.inspect(...) end })
return inspect

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--luacheck:ignore global math
local floor = math.floor
local abs = math.abs
--- Constant value representing the square root of 2
math.sqrt2 = math.sqrt(2)
--- Constant value representing the reciprocal of square root of 2
math.inv_sqrt2 = 1 / math.sqrt2
--- Constant value representing the value of Tau aka 2*Pi
math.tau = 2 * math.pi
--- Rounds a number to certain number of decimal places, does not work on significant figures
-- @tparam number num The number to be rounded
-- @tparam[opt=0] number idp The number of decimal places to round to
-- @treturn number The input number rounded to the given number of decimal places
math.round = function(num, idp)
local mult = 10 ^ (idp or 0)
return floor(num * mult + 0.5) / mult
end
--- Clamp a number better a minimum and maximum value, preserves NaN (not the same as nil)
-- @tparam number num The number to be clamped
-- @tparam number min The lower bound of the accepted range
-- @tparam number max The upper bound of the accepted range
-- @treturn number The input number clamped to the given range
math.clamp = function(num, min, max)
if num < min then
return min
elseif num > max then
return max
else
return num
end
end
--- Returns the slope / gradient of a line given two points on the line
-- @tparam number x1 The X coordinate of the first point on the line
-- @tparam number y1 The Y coordinate of the first point on the line
-- @tparam number x2 The X coordinate of the second point on the line
-- @tparam number y2 The Y coordinate of the second point on the line
-- @treturn number The slope of the line
math.slope = function(x1, y1, x2, y2)
return abs((y2 - y1) / (x2 - x1))
end
--- Returns the y-intercept of a line given ibe point on the line and its slope
-- @tparam number x The X coordinate of point on the line
-- @tparam number y The Y coordinate of point on the line
-- @tparam number slope The slope / gradient of the line
-- @treturn number The y-intercept of the line
math.y_intercept = function(x, y, slope)
return y - (slope * x)
end
local deg_to_rad = math.tau / 360
--- Returns the angle x (given in radians) in degrees
math.degrees = function(x)
return x * deg_to_rad
end
return math

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--luacheck:ignore global package
local Clustorio = require("modules/clusterio/api")
--- Enum values for the different lifecycle stages within a factorio module
-- Info on the data lifecycle and how we use it: https://lua-api.factorio.com/latest/auxiliary/data-lifecycle.html
-- We start in control stage and so values 1 thorough 3 are only present for completeness
package.lifecycle_stage = {
settings = 1,
data = 2,
migration = 3,
control = 4,
init = 5,
load = 6,
config_change = 7,
runtime = 8
}
--- Stores the current lifecycle stage we are in, compare values against package.lifecycle_stage
package.lifecycle = package.lifecycle_stage.control
return setmetatable({
on_init = function() package.lifecycle = package.lifecycle_stage.init end,
on_load = function() package.lifecycle = package.lifecycle_stage.load end,
on_configuration_changed = function() package.lifecycle = package.lifecycle_stage.config_change end,
events = {
-- TODO find a reliable way to set to runtime because currently it will desync if accessed before player joined
[defines.events.on_player_joined_game] = function() package.lifecycle = package.lifecycle_stage.runtime end,
[Clustorio.events.on_server_startup] = function() package.lifecycle = package.lifecycle_stage.runtime end,
}
}, {
__index = package
})

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--luacheck:ignore global require
local package = require 'modules.exp_util.include.package'
local loaded = package.loaded
local _require = require
-- This replace function is used to avoid additional lines in stack traces during control stage
local function replace()
require = function(path)
if package.lifecycle == package.lifecycle_stage.runtime then
return loaded[path] or loaded[path:gsub(".", "/")] or error('Can only require files at runtime that have been required in the control stage.', 2)
else
return _require(path)
end
end
end
return setmetatable({
on_init = replace,
on_load = replace,
}, {
__call = _require
})

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--luacheck:ignore global table
local random = math.random
local floor = math.floor
local remove = table.remove
local tonumber = tonumber
local pairs = pairs
local table_size = table_size
--- Adds all keys of the source table to destination table as a shallow copy
-- @tparam table dst The table to insert into
-- @tparam table src The table to insert from
function table.merge(dst, src)
local dst_len = #dst
for k, v in pairs(src) do
if tonumber(k) then
dst_len = dst_len + 1
dst[dst_len] = v
else
dst[k] = v
end
end
end
--[[-- Much faster method for inserting items into an array
@tparam table tbl the table that will have the values added to it
@tparam[opt] number start_index the index at which values will be added, nil means end of the array
@tparam table values the new values that will be added to the table
@treturn table the table that was passed as the first argument
@usage-- Adding 1000 values into the middle of the array
local tbl = {}
local values = {}
for i = 1, 1000 do tbl[i] = i values[i] = i end
table.array_insert(tbl, 500, values) -- around 0.4ms
]]
function table.array_insert(tbl, start_index, values)
if not values then
values = start_index
start_index = nil
end
if start_index then
local starting_length = #tbl
local adding_length = #values
local move_to = start_index+adding_length+1
for offset = starting_length-start_index, 0, -1 do
tbl[move_to+offset] = tbl[starting_length+offset]
end
start_index = start_index-1
else
start_index = #tbl
end
for offset, item in ipairs(values) do
tbl[start_index+offset] = item
end
return tbl
end
--[[-- Much faster method for inserting keys into a table
@tparam table tbl the table that will have keys added to it
@tparam[opt] number start_index the index at which values will be added, nil means end of the array, numbered indexs only
@tparam table tbl2 the table that may contain both string and numbered keys
@treturn table the table passed as the first argument
@usage-- Merging two tables
local tbl = {}
local tbl2 = {}
for i = 1, 100 do tbl[i] = i tbl['_'..i] = i tbl2[i] = i tbl2['__'..i] = i end
table.table_insert(tbl, 50, tbl2)
]]
function table.table_insert(tbl, start_index, tbl2)
if not tbl2 then
tbl2 = start_index
start_index = nil
end
table.array_insert(tbl, start_index, tbl2)
for key, value in pairs(tbl2) do
if not tonumber(key) then
tbl[key] = value
end
end
return tbl
end
--- Searches an array to remove a specific element without an index
-- @tparam table tbl The array to remove the element from
-- @param element The element to search for
function table.remove_element(tbl, element)
for k, v in pairs(tbl) do
if v == element then
remove(tbl, k)
break
end
end
end
--- Removes an item from an array in O(1) time. Does not guarantee the order of elements.
-- @tparam table tbl The array to remove the element from
-- @tparam number index Must be >= 0. The case where index > #tbl is handled.
function table.remove_index(tbl, index)
local count = #tbl
if index > count then
return
end
tbl[index] = tbl[count]
tbl[count] = nil
end
--- Removes an item from an array in O(1) time. Does not guarantee the order of elements.
-- @tparam table tbl The array to remove the element from
-- @tparam number index Must be >= 0. The case where index > #tbl is handled.
table.fast_remove = table.remove_index
--- Return the key which holds this element element
-- @tparam table tbl The table to search
-- @param element The element to find
-- @return The key of the element or nil
function table.get_key(tbl, element)
for k, v in pairs(tbl) do
if v == element then
return k
end
end
return nil
end
--- Checks if the arrayed portion of a table contains an element
-- @tparam table tbl The table to search
-- @param element The element to find
-- @treturn ?number The index of the element or nil
function table.get_index(tbl, element)
for i = 1, #tbl do
if tbl[i] == element then
return i
end
end
return nil
end
--- Checks if a table contains an element
-- @tparam table tbl The table to search
-- @param e The element to find
-- @treturn boolean True if the element was found
function table.contains(tbl, element)
return table.get_key(tbl, element) and true or false
end
--- Checks if the arrayed portion of a table contains an element
-- @tparam table tbl The table to search
-- @param e The element to find
-- @treturn boolean True if the element was found
function table.array_contains(tbl, element)
return table.get_index(tbl, element) and true or false
end
--[[-- Extracts certain keys from a table, similar to deconstruction in other languages
@tparam table tbl table the which contains the keys
@tparam string ... the names of the keys you want extracted
@return the keys in the order given
@usage -- Deconstruction of a required module
local format_number, distance = table.deconstruct(require('util'), 'format_number', 'distance')
]]
function table.deconstruct(tbl, ...)
local values = {}
for _, key in pairs({...}) do
table.insert(values, tbl[key])
end
return table.unpack(values)
end
--- Chooses a random entry from a table, can only be used during runtime
-- @tparam table tbl The table to select from
-- @tparam[opt=false] boolean key When true the key will be returned rather than the value
-- @return The selected element from the table
function table.get_random(tbl, key)
local target_index = random(1, table_size(tbl))
local count = 1
for k, v in pairs(tbl) do
if target_index == count then
if key then
return k
else
return v
end
end
count = count + 1
end
end
--- Chooses a random entry from a weighted table, can only be used during runtime
-- @tparam table weighted_table The table of items and their weights
-- @param[opt=1] item_key The index / key of items within each element
-- @param[opt=2] weight_key The index / key of the weights within each element
-- @return The selected element from the table
function table.get_random_weighted(weighted_table, item_key, weight_index)
local total_weight = 0
item_key = item_key or 1
weight_index = weight_index or 2
for _, w in pairs(weighted_table) do
total_weight = total_weight + w[weight_index]
end
local index = random() * total_weight
local weight_sum = 0
for _, w in pairs(weighted_table) do
weight_sum = weight_sum + w[weight_index]
if weight_sum >= index then
return w[item_key]
end
end
end
--- Clears all existing entries in a table
-- @tparam table tbl The table to clear
-- @tparam[opt=false] boolean array When true only the array portion of the table is cleared
function table.clear(t, array)
if array then
for i = 1, #t do
t[i] = nil
end
else
for i in pairs(t) do
t[i] = nil
end
end
end
--- Creates a fisher-yates shuffle of a sequential number-indexed table
-- because this uses math.random, it cannot be used outside of events if no rng is supplied
-- from: http://www.sdknews.com/cross-platform/corona/tutorial-how-to-shuffle-table-items
-- @tparam table tbl The table to shuffle
-- @tparam[opt=math.random] function rng The function to provide random numbers
function table.shuffle(t, rng)
local rand = rng or math.random
local iterations = #t
if iterations == 0 then
error('Not a sequential table')
return
end
local j
for i = iterations, 2, -1 do
j = rand(i)
t[i], t[j] = t[j], t[i]
end
end
--- Default table comparator sort function.
-- @local
-- @param x one comparator operand
-- @param y the other comparator operand
-- @return true if x logically comes before y in a list, false otherwise
local function sortFunc(x, y) --sorts tables with mixed index types.
local tx = type(x)
local ty = type(y)
if tx == ty then
if type(x) == 'string' then
return string.lower(x) < string.lower(y)
else
return x < y
end
elseif tx == 'number' then
return true --only x is a number and goes first
else
return false --only y is a number and goes first
end
end
--- Returns a copy of all of the values in the table.
-- @tparam table tbl the to copy the keys from, or an empty table if tbl is nil
-- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs()
-- @tparam[opt] boolean as_string whether to try and parse the values as strings, or leave them as their existing type
-- @treturn array an array with a copy of all the values in the table
function table.get_values(tbl, sorted, as_string)
if not tbl then return {} end
local valueset = {}
local n = 0
if as_string then --checking as_string /before/ looping is faster
for _, v in pairs(tbl) do
n = n + 1
valueset[n] = tostring(v)
end
else
for _, v in pairs(tbl) do
n = n + 1
valueset[n] = v
end
end
if sorted then
table.sort(valueset, sortFunc)
end
return valueset
end
--- Returns a copy of all of the keys in the table.
-- @tparam table tbl the to copy the keys from, or an empty table if tbl is nil
-- @tparam[opt] boolean sorted whether to sort the keys (slower) or keep the random order from pairs()
-- @tparam[opt] boolean as_string whether to try and parse the keys as strings, or leave them as their existing type
-- @treturn array an array with a copy of all the keys in the table
function table.get_keys(tbl, sorted, as_string)
if not tbl then return {} end
local keyset = {}
local n = 0
if as_string then --checking as_string /before/ looping is faster
for k, _ in pairs(tbl) do
n = n + 1
keyset[n] = tostring(k)
end
else
for k, _ in pairs(tbl) do
n = n + 1
keyset[n] = k
end
end
if sorted then
table.sort(keyset, sortFunc)
end
return keyset
end
--- Returns the list is a sorted way that would be expected by people (this is by key)
-- @tparam table tbl the table to be sorted
-- @treturn table the sorted table
function table.alphanum_sort(tbl)
local o = table.get_keys(tbl)
local function padnum(d) local dec, n = string.match(d, "(%.?)0*(.+)")
return #dec > 0 and ("%.12f"):format(d) or ("%s%03d%s"):format(dec, #n, n) end
table.sort(o, function(a, b)
return tostring(a):gsub("%.?%d+", padnum)..("%3d"):format(#b)
< tostring(b):gsub("%.?%d+", padnum)..("%3d"):format(#a) end)
local _tbl = {}
for _, k in pairs(o) do _tbl[k] = tbl[k] end
return _tbl
end
--- Returns the list is a sorted way that would be expected by people (this is by key) (faster alternative than above)
-- @tparam table tbl the table to be sorted
-- @treturn table the sorted table
function table.key_sort(tbl)
local o = table.get_keys(tbl, true)
local _tbl = {}
for _, k in pairs(o) do _tbl[k] = tbl[k] end
return _tbl
end
--[[
Returns the index where t[index] == target.
If there is no such index, returns a negative value such that bit32.bnot(value) is
the index that the value should be inserted to keep the list ordered.
t must be a list in ascending order for the return value to be valid.
Usage example:
local t = {1, 3,5, 7,9}
local x = 5
local index = table.binary_search(t, x)
if index < 0 then
game.print("value not found, smallest index where t[index] > x is: " .. bit32.bnot(index))
else
game.print("value found at index: " .. index)
end
]]
function table.binary_search(t, target)
--For some reason bit32.bnot doesn't return negative numbers so I'm using ~x = -1 - x instead.
local lower = 1
local upper = #t
if upper == 0 then
return -2 -- ~1
end
repeat
local mid = floor((lower + upper) * 0.5)
local value = t[mid]
if value == target then
return mid
elseif value < target then
lower = mid + 1
else
upper = mid - 1
end
until lower > upper
return -1 - lower -- ~lower
end
-- add table-related functions that exist in base factorio/util to the 'table' table
require 'util'
--- Similar to serpent.block, returns a string with a pretty representation of a table.
-- Notice: This method is not appropriate for saving/restoring tables. It is meant to be used by the programmer mainly while debugging a program.
-- @tparam table root tTe table to serialize
-- @tparam table options Options are depth, newline, indent, process
-- depth sets the maximum depth that will be printed out. When the max depth is reached, inspect will stop parsing tables and just return {...}
-- process is a function which allow altering the passed object before transforming it into a string.
-- A typical way to use it would be to remove certain values so that they don't appear at all.
-- return <string> the prettied table
table.inspect = require 'modules.exp_util.include.inspect' --- @dep modules.exp_util.includes.inspect
--- Takes a table and returns the number of entries in the table. (Slower than #table, faster than iterating via pairs)
table.size = table_size
--- Creates a deepcopy of a table. Metatables and LuaObjects inside the table are shallow copies.
-- Shallow copies meaning it copies the reference to the object instead of the object itself.
-- @tparam table object The object to copy
-- @treturn table The copied object
table.deep_copy = table.deepcopy -- added by util
--- Merges multiple tables. Tables later in the list will overwrite entries from tables earlier in the list.
-- Ex. merge({{1, 2, 3}, {[2] = 0}, {[3] = 0}}) will return {1, 0, 0}
-- @tparam table tables A table of tables to merge
-- @treturn table The merged table
table.deep_merge = util.merge
--- Determines if two tables are structurally equal.
-- Notice: tables that are LuaObjects or contain LuaObjects won't be compared correctly, use == operator for LuaObjects
-- @tparam table tbl1 The first table
-- @tparam table tbl2 The second table
-- @treturn boolean True if the tables are equal
table.equals = table.compare -- added by util
return table