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https://github.com/PHIDIAS0303/ExpCluster.git
synced 2025-12-27 11:35:22 +09:00
Added renderer and selection events
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@@ -6,7 +6,20 @@
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local Event = require 'utils.event' --- @dep utils.event
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local Global = require 'utils.global' --- @dep utils.global
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local Selection = {}
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local Selection = {
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events = {
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--- When a player enterers selection mode
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-- @event on_player_selection_start
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-- @tparam number player_index the player index of the player who entered selection mode
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-- @tparam string selection the name of the selection being made
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on_player_selection_start = script.generate_event_name(),
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--- When a player leaves selection mode
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-- @event on_player_selection_end
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-- @tparam number player_index the player index of the player who left selection mode
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-- @tparam string selection the name of the selection which ended
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on_player_selection_end = script.generate_event_name(),
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}
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}
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local selection_tool = { name='selection-tool' }
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@@ -22,8 +35,18 @@ end)
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-- @tparam string selection_name The name of the selection to start, used with on_selection
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-- @tparam[opt=false] boolean single_use When true the selection will stop after first use
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function Selection.start(player, selection_name, single_use, ...)
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-- Assign the arguments if the player is valid
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if not player or not player.valid then return end
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if selections[player.index] then
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-- Raise the end event if a selection was already in progress
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script.raise_event(Selection.events.on_player_selection_end, {
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name = Selection.events.on_player_selection_end,
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tick = game.tick,
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player_index = player.index,
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selection = selections[player.index].name
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})
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end
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-- Set the selection data
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selections[player.index] = {
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name = selection_name,
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arguments = { ... },
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@@ -31,6 +54,14 @@ function Selection.start(player, selection_name, single_use, ...)
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character = player.character
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}
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-- Raise the event
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script.raise_event(Selection.events.on_player_selection_start, {
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name = Selection.events.on_player_selection_start,
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tick = game.tick,
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player_index = player.index,
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selection = selection_name
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})
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-- Give a selection tool if one is not in use
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if player.cursor_stack.is_selection_tool then return end
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player.clear_cursor() -- Clear the current item
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@@ -47,8 +78,17 @@ end
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function Selection.stop(player)
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if not selections[player.index] then return end
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local character = selections[player.index].character
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local selection = selections[player.index].name
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selections[player.index] = nil
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-- Raise the event
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script.raise_event(Selection.events.on_player_selection_end, {
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name = Selection.events.on_player_selection_end,
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tick = game.tick,
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player_index = player.index,
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selection = selection
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})
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-- Remove the selection tool
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if player.cursor_stack.is_selection_tool then
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player.cursor_stack.clear()
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@@ -78,8 +118,8 @@ function Selection.is_selecting(player, selection_name)
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if not selections[player.index] then return false end
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return selections[player.index].name == selection_name
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else
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return player.cursor_stack.is_selection_tool
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end
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return player.cursor_stack.is_selection_tool
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end
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end
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--- Filter on_player_selected_area to this custom selection, appends the selection arguments
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