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https://github.com/PHIDIAS0303/ExpCluster.git
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Added GameSettingsGui and GuiAnnouncements
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108
modules/GuiAnnouncements/control.lua
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108
modules/GuiAnnouncements/control.lua
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--- Creates a gui for making and reciving announcements
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-- @module GuiAnnouncements@4.0.0
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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-- maybe make this not require Role and have it optinal
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-- Module Require
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local Game = require('FactorioStdLib.Game@^0.8.0')
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local Gui = require('ExpGamingCore.Gui@^4.0.0')
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local Role = require('ExpGamingCore.Role@^4.0.0')
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-- Module Define
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local module_verbose = false
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local ThisModule = {}
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-- Function Define
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local function _roles(player)
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local roles = {'Select Rank'}
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local _role = Role.get_highest(player)
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for index,role_name in pairs(Role.order) do
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if index >= _role.index then
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table.insert(ranks,role_name)
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end
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end
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return ranks
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end
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local role_drop_down = Gui.inputs.add_drop_down('rank-drop-down-annoncements',_roles,1,function(player,selected,items,element)
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element.parent.role.caption = selected
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if selected == 'Select Rank' then element.parent['send-annoncement'].style.visible = false
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else element.parent['send-annoncement'].style.visible = true end
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end)
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local send_popup = Gui.inputs{
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type='button',
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name='send-annoncement',
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caption='utility/export_slot'
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}:on_event('click',function(event)
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local player = Game.get_player(event)
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local role = Role.get_highest(player)
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local _role = Role.get(event.element.parent.role.caption); if not _role then return end
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local sent_by = {'announcements.sent-by',player.name,role.name}
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local role_name = _role.name..'s'; if rank_name == Role.meta.default.name..'s' then rank_name = 'Everyone' end
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local sent_to = {'announcements.sent-to',rank_name}
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local message = event.element.parent.parent.message.text
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for index,_role_name in pairs(Role.order) do
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if index <= _role.index then
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Gui.popup.open('announcements',{sent_by=sent_by,sent_to=sent_to,message=message},Role.get(_role_name):get_players(true))
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event.element.parent.parent.message.text = ''
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end
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end
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end)
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ThisModule.Gui = Gui.popup{
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name='announcements',
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caption={'announcements.name'},
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draw=function(frame,data)
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frame.style.right_padding = 5
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frame.style.bottom_padding = 5
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frame.add{type='label',caption=data.sent_by,style='caption_label'}
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frame.add{type='label',caption=data.sent_to,style='caption_label'}
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local text_box = frame.add{type='text-box'}
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text_box.text = data.message
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text_box.style.width = 400
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text_box.read_only = true
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text_box.word_wrap = true
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text_box.selectable = true
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end
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}:add_left{
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caption='item/programmable-speaker',
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tooltip={'announcements.tooltip'},
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draw=function(frame)
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frame.caption = {'announcements.name'}
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local frame = frame.add{
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type='flow',
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direction='vertical'
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}
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local text_box = frame.add{
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type='text-box',
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name='message'
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}
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text_box.style.width = 400
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text_box.style.minimal_height = 100
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text_box.read_only = false
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text_box.word_wrap = true
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text_box.selectable = true
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local flow = frame.add{type='flow'}
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flow.add{
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type='label',
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caption={'announcements.select-rank'}
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}
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rank_drop_down:draw(flow)
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local btn = send_popup:draw(flow)
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btn.style.visible = false
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btn.style.height = 25
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btn.style.width = 25
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flow.add{
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type='label',
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name='rank',
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caption=''
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}.style.visible = false
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end
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}
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-- Module return
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-- when called it will open the center gui for the player
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return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end})
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