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Added GameSettingsGui and GuiAnnouncements
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191
modules/GameSettingsGui/control.lua
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191
modules/GameSettingsGui/control.lua
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--- A gui for controlling game settings with sliders as well as some global commands.
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-- @module GameSettingsGui@4.0.0
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-- @author Cooldude2606
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-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
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-- Module Require
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local Server = require('ExpGamingCore.Server@^4.0.0')
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local Gui = require('ExpGamingCore.Gui@^4.0.0')
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-- Local Varibles
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--{type='slider',object='',key='',name='',min=x,max=y}
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--{type='function',object='',key='',name='',param={}}
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local basic_settings = {
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{type='slider',object='force',key='manual_mining_speed_modifier',name='mining-speed',min=0,max=10},
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{type='slider',object='force',key='manual_crafting_speed_modifier',name='craft-speed',min=0,max=10},
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{type='slider',object='force',key='character_running_speed_modifier',name='running-speed',min=0,max=10},
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{type='slider',object='force',key='character_build_distance_bonus',name='build-distance',min=0,max=50},
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{type='slider',object='force',key='character_reach_distance_bonus',name='reach-distance',min=0,max=50},
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{type='slider',object='force',key='worker_robots_speed_modifier',name='bot-speed',min=0,max=10},
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{type='slider',object='force',key='laboratory_speed_modifier',name='lab-speed',min=0,max=10},
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{type='slider',object='force',key='stack_inserter_capacity_bonus',name='stack-bonus',min=1,max=30}
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}
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local advanced_settings = {
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{type='slider',object='force',key='quickbar_count',name='quickbar-count',min=1,max=5},
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{type='slider',object='force',key='character_inventory_slots_bonus',name='inventory-size',min=0,max=1000},
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{type='slider',object='force',key='mining_drill_productivity_bonus',name='mining-prod',min=0,max=10},
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{type='slider',object='game',key='speed',name='game-speed',min=0.01,max=5},
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{type='function',object='game',key='server_save',name='save'},
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{type='function',object='force',key='reset_technology_effects',name='reload-effects'},
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{type='function',object='enemy',key='kill_all_units',name='kill-biters'},
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{type='function',object='force',key='rechart',name='reload-map'},
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{type='function',object='game',key='force_crc',name='crc'},
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{type='function',object='force',key='reset',name='reset-force'}
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}
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local personal_settings = {
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{type='slider',object='player',key='character_mining_speed_modifier',name='mining-speed',min=0,max=10},
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{type='slider',object='player',key='character_crafting_speed_modifier',name='craft-speed',min=0,max=10},
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{type='slider',object='player',key='character_running_speed_modifier',name='running-speed',min=0,max=10},
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{type='slider',object='player',key='character_build_distance_bonus',name='build-distance',min=0,max=50},
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{type='slider',object='player',key='character_reach_distance_bonus',name='reach-distance',min=0,max=50},
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{type='slider',object='player',key='character_inventory_slots_bonus',name='inventory-size',min=0,max=1000},
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{type='slider',object='player',key='quickbar_count_bonus',name='quickbar-count',min=0,max=5}
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}
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local _root_list = {basic_settings=basic_settings,advanced_settings=advanced_settings,personal_settings=personal_settings}
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-- Module Define
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local module_verbose = false
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local ThisModule = {}
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-- Function Define
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local function _get_data(root_frame)
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local object = root_frame.name
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local key = root_frame.setting_name.caption
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for _,setting in pairs(_root_list[object]) do
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if key == setting.key then return setting end
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end
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end
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local function _object_list(player) return {game=game,player=player,force=player.force,enemy=game.forces['enemy']} end
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for name,group in pairs(_root_list) do
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for key,setting in pairs(group) do
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local _added = nil
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if setting.type == 'slider' then
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_added = Gui.inputs.add_slider('game-settings-'..setting.name,'horizontal',setting.min,setting.max,
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function(player,root_frame)
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local data = _get_data(root_frame)
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local objects = _object_list(player)
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local object = objects[data.object]
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return object[data.key] or 1
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end,
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function(player,value,percent,element)
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local data = _get_data(element.parent)
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local objects = _object_list(player)
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local object = objects[data.object]
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local _caption = string.format('%.2f',value); if value > 2 then _caption = string.format('%.2f',math.floor(value)) end
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object[data.key] = tonumber(_caption)
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element.parent.counter.caption = _caption
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end
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)
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elseif setting.type == 'function' then
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_added = Gui.inputs.add_checkbox('game-settings-'..setting.name,true,nil,false,function(player,element)
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local data = _get_data(element.parent.parent)
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local objects = _object_list(player)
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local object = objects[data.object]
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pcall(object[data.key],unpack(data.params))
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Server.new_thread{
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timeout=60,
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data=element
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}:on_event('timeout',function(self)
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if self.data and self.data.valid then
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element.parent.parent['game-settings-are-you-sure'].state = false
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self.data.parent.style.visible = false
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self.data.state = false
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end
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end):open()
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end)
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if not setting.params then setting.params = {} end
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end
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setting._loaded = _added
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setting._group = name
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end
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end
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local are_you_sure = Gui.inputs.add_checkbox('game-settings-are-you-sure',true,nil,false,function(player,element)
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element.parent.sure.style.visible = true
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Server.new_thread{
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timeout=600,
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data=element
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}:on_event('timeout',function(self)
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if self.data and self.data.valid then
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self.data.state = false
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self.data.parent.sure.style.visible = false
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end
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end):open()
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end)
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local function _draw_setting(frame,setting)
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local frame = frame.add{type='flow'}
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local frame = frame.add{
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type='flow',
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name=setting._group
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}
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frame.add{
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type='label',
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caption={'GameSettingsGui.effect-'..setting.name},
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style='caption_label'
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}
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frame.add{
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type='label',
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caption=setting.key,
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name='setting_name'
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}.style.visible = false
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if setting.type == 'slider' then
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local slider = setting._loaded(frame)
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slider.style.width = 300
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local _caption = string.format('%.2f',slider.slider_value); if slider.slider_value > 2 then _caption = tostring(math.floor(slider.slider_value)) end
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frame.add{
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type='label',
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name='counter',
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caption=_caption
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}
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elseif setting.type == 'function' then
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are_you_sure(frame)
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local flow = frame.add{type='flow',name='sure'}
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flow.style.visible = false
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flow.add{
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type='label',
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caption={'GameSettingsGui.sure'},
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style='bold_red_label'
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}
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setting._loaded(flow)
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end
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end
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ThisModule.Gui = Gui.center{
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name='game-settings',
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caption='utility/no_building_material_icon',
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tooltip={'GameSettingsGui.tooltip'}
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}:add_tab('basic',{'GameSettingsGui.basic-name'},{'GameSettingsGui.basic-name'},function(frame)
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frame.add{
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type='label',
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caption={'GameSettingsGui.basic-message'}
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}.style.single_line = false
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for _,setting in pairs(basic_settings) do
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_draw_setting(frame,setting)
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end
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end):add_tab('advanced',{'GameSettingsGui.advanced-name'},{'GameSettingsGui.advanced-tooltip'},function(frame)
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frame.add{
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type='label',
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caption={'GameSettingsGui.advanced-message'}
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}.style.single_line = false
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for _,setting in pairs(advanced_settings) do
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_draw_setting(frame,setting)
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end
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end):add_tab('personal',{'GameSettingsGui.personal-name'},{'GameSettingsGui.personal-tooltip'},function(frame)
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frame.add{
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type='label',
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caption={'GameSettingsGui.personal-message'}
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}.style.single_line = false
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for _,setting in pairs(personal_settings) do
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_draw_setting(frame,setting)
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end
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end)
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-- Module return
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-- when called it will open the center gui for the player
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return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end})
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