Added GameSettingsGui and GuiAnnouncements

This commit is contained in:
Cooldude2606
2018-10-09 19:51:14 +01:00
parent 6df973eb5c
commit 4375671c9b
22 changed files with 183 additions and 118 deletions

View File

@@ -0,0 +1,191 @@
--- A gui for controlling game settings with sliders as well as some global commands.
-- @module GameSettingsGui@4.0.0
-- @author Cooldude2606
-- @license https://github.com/explosivegaming/scenario/blob/master/LICENSE
-- Module Require
local Server = require('ExpGamingCore.Server@^4.0.0')
local Gui = require('ExpGamingCore.Gui@^4.0.0')
-- Local Varibles
--{type='slider',object='',key='',name='',min=x,max=y}
--{type='function',object='',key='',name='',param={}}
local basic_settings = {
{type='slider',object='force',key='manual_mining_speed_modifier',name='mining-speed',min=0,max=10},
{type='slider',object='force',key='manual_crafting_speed_modifier',name='craft-speed',min=0,max=10},
{type='slider',object='force',key='character_running_speed_modifier',name='running-speed',min=0,max=10},
{type='slider',object='force',key='character_build_distance_bonus',name='build-distance',min=0,max=50},
{type='slider',object='force',key='character_reach_distance_bonus',name='reach-distance',min=0,max=50},
{type='slider',object='force',key='worker_robots_speed_modifier',name='bot-speed',min=0,max=10},
{type='slider',object='force',key='laboratory_speed_modifier',name='lab-speed',min=0,max=10},
{type='slider',object='force',key='stack_inserter_capacity_bonus',name='stack-bonus',min=1,max=30}
}
local advanced_settings = {
{type='slider',object='force',key='quickbar_count',name='quickbar-count',min=1,max=5},
{type='slider',object='force',key='character_inventory_slots_bonus',name='inventory-size',min=0,max=1000},
{type='slider',object='force',key='mining_drill_productivity_bonus',name='mining-prod',min=0,max=10},
{type='slider',object='game',key='speed',name='game-speed',min=0.01,max=5},
{type='function',object='game',key='server_save',name='save'},
{type='function',object='force',key='reset_technology_effects',name='reload-effects'},
{type='function',object='enemy',key='kill_all_units',name='kill-biters'},
{type='function',object='force',key='rechart',name='reload-map'},
{type='function',object='game',key='force_crc',name='crc'},
{type='function',object='force',key='reset',name='reset-force'}
}
local personal_settings = {
{type='slider',object='player',key='character_mining_speed_modifier',name='mining-speed',min=0,max=10},
{type='slider',object='player',key='character_crafting_speed_modifier',name='craft-speed',min=0,max=10},
{type='slider',object='player',key='character_running_speed_modifier',name='running-speed',min=0,max=10},
{type='slider',object='player',key='character_build_distance_bonus',name='build-distance',min=0,max=50},
{type='slider',object='player',key='character_reach_distance_bonus',name='reach-distance',min=0,max=50},
{type='slider',object='player',key='character_inventory_slots_bonus',name='inventory-size',min=0,max=1000},
{type='slider',object='player',key='quickbar_count_bonus',name='quickbar-count',min=0,max=5}
}
local _root_list = {basic_settings=basic_settings,advanced_settings=advanced_settings,personal_settings=personal_settings}
-- Module Define
local module_verbose = false
local ThisModule = {}
-- Function Define
local function _get_data(root_frame)
local object = root_frame.name
local key = root_frame.setting_name.caption
for _,setting in pairs(_root_list[object]) do
if key == setting.key then return setting end
end
end
local function _object_list(player) return {game=game,player=player,force=player.force,enemy=game.forces['enemy']} end
for name,group in pairs(_root_list) do
for key,setting in pairs(group) do
local _added = nil
if setting.type == 'slider' then
_added = Gui.inputs.add_slider('game-settings-'..setting.name,'horizontal',setting.min,setting.max,
function(player,root_frame)
local data = _get_data(root_frame)
local objects = _object_list(player)
local object = objects[data.object]
return object[data.key] or 1
end,
function(player,value,percent,element)
local data = _get_data(element.parent)
local objects = _object_list(player)
local object = objects[data.object]
local _caption = string.format('%.2f',value); if value > 2 then _caption = string.format('%.2f',math.floor(value)) end
object[data.key] = tonumber(_caption)
element.parent.counter.caption = _caption
end
)
elseif setting.type == 'function' then
_added = Gui.inputs.add_checkbox('game-settings-'..setting.name,true,nil,false,function(player,element)
local data = _get_data(element.parent.parent)
local objects = _object_list(player)
local object = objects[data.object]
pcall(object[data.key],unpack(data.params))
Server.new_thread{
timeout=60,
data=element
}:on_event('timeout',function(self)
if self.data and self.data.valid then
element.parent.parent['game-settings-are-you-sure'].state = false
self.data.parent.style.visible = false
self.data.state = false
end
end):open()
end)
if not setting.params then setting.params = {} end
end
setting._loaded = _added
setting._group = name
end
end
local are_you_sure = Gui.inputs.add_checkbox('game-settings-are-you-sure',true,nil,false,function(player,element)
element.parent.sure.style.visible = true
Server.new_thread{
timeout=600,
data=element
}:on_event('timeout',function(self)
if self.data and self.data.valid then
self.data.state = false
self.data.parent.sure.style.visible = false
end
end):open()
end)
local function _draw_setting(frame,setting)
local frame = frame.add{type='flow'}
local frame = frame.add{
type='flow',
name=setting._group
}
frame.add{
type='label',
caption={'GameSettingsGui.effect-'..setting.name},
style='caption_label'
}
frame.add{
type='label',
caption=setting.key,
name='setting_name'
}.style.visible = false
if setting.type == 'slider' then
local slider = setting._loaded(frame)
slider.style.width = 300
local _caption = string.format('%.2f',slider.slider_value); if slider.slider_value > 2 then _caption = tostring(math.floor(slider.slider_value)) end
frame.add{
type='label',
name='counter',
caption=_caption
}
elseif setting.type == 'function' then
are_you_sure(frame)
local flow = frame.add{type='flow',name='sure'}
flow.style.visible = false
flow.add{
type='label',
caption={'GameSettingsGui.sure'},
style='bold_red_label'
}
setting._loaded(flow)
end
end
ThisModule.Gui = Gui.center{
name='game-settings',
caption='utility/no_building_material_icon',
tooltip={'GameSettingsGui.tooltip'}
}:add_tab('basic',{'GameSettingsGui.basic-name'},{'GameSettingsGui.basic-name'},function(frame)
frame.add{
type='label',
caption={'GameSettingsGui.basic-message'}
}.style.single_line = false
for _,setting in pairs(basic_settings) do
_draw_setting(frame,setting)
end
end):add_tab('advanced',{'GameSettingsGui.advanced-name'},{'GameSettingsGui.advanced-tooltip'},function(frame)
frame.add{
type='label',
caption={'GameSettingsGui.advanced-message'}
}.style.single_line = false
for _,setting in pairs(advanced_settings) do
_draw_setting(frame,setting)
end
end):add_tab('personal',{'GameSettingsGui.personal-name'},{'GameSettingsGui.personal-tooltip'},function(frame)
frame.add{
type='label',
caption={'GameSettingsGui.personal-message'}
}.style.single_line = false
for _,setting in pairs(personal_settings) do
_draw_setting(frame,setting)
end
end)
-- Module return
-- when called it will open the center gui for the player
return setmetatable(ThisModule,{__call=function(self,...) self.Gui(...) end})