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@@ -65,7 +65,7 @@ Selection.on_selection(SelectionName, function(event)
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local remaining_tiles = surface.count_tiles_filtered{ area = area, name = "water-mud" }
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local t_diff = tile_count - remaining_tiles
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if item_count_cliff >= area_size then
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if item_count_cliff >= t_diff then
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player.remove_item{ name = "cliff-explosives", count = t_diff }
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else
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player.remove_item{ name = "explosives", count = 10 * t_diff }
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