mirror of
https://github.com/PHIDIAS0303/ExpCluster.git
synced 2026-07-26 18:36:23 +09:00
Merge branch 'aperx' of https://github.com/PHIDIAS0303/ExpCluster into aperx
This commit is contained in:
+1
-1
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"$schema": "https://raw.githubusercontent.com/LuaLS/vscode-lua/master/setting/schema.json",
|
"$schema": "https://raw.githubusercontent.com/LuaLS/vscode-lua/master/setting/schema.json",
|
||||||
"workspace.ignoreDir": [
|
"workspace.ignoreDir": [
|
||||||
".vscode", ".github", "luals", "factorio"
|
".vscode", ".github", "luals", "factorio", "web"
|
||||||
],
|
],
|
||||||
"completion.requireSeparator": "/",
|
"completion.requireSeparator": "/",
|
||||||
"runtime.pluginArgs": [
|
"runtime.pluginArgs": [
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "@expcluster/lib_commands",
|
"name": "@expcluster/lib_commands",
|
||||||
"version": "0.1.0",
|
"version": "6.5.0",
|
||||||
"description": "Clusterio plugin providing a Lua command processing library.",
|
"description": "Clusterio plugin providing a Lua command processing library.",
|
||||||
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
|
|||||||
@@ -191,8 +191,8 @@ export class ControllerPlugin extends BaseControllerPlugin {
|
|||||||
|
|
||||||
async handleResolvedAssignmentSubscription(request: lib.SubscriptionRequest) {
|
async handleResolvedAssignmentSubscription(request: lib.SubscriptionRequest) {
|
||||||
// Check for any missing assignments to be computed on demand
|
// Check for any missing assignments to be computed on demand
|
||||||
const filters = Array.isArray(request.filters) ? request.filters : [request.filters!];
|
const filters = request.filters.toJSON();
|
||||||
if (request.filters && filters.length) {
|
if (filters.length) {
|
||||||
const missing = filters.filter(name => !this.resolvedAssignments.has(name));
|
const missing = filters.filter(name => !this.resolvedAssignments.has(name));
|
||||||
if (missing.length) {
|
if (missing.length) {
|
||||||
this.resolvedAssignments.setMany(await this.computeResolvedAssignments(missing));
|
this.resolvedAssignments.setMany(await this.computeResolvedAssignments(missing));
|
||||||
|
|||||||
@@ -45,7 +45,7 @@ export class InstancePlugin extends BaseInstancePlugin {
|
|||||||
async onStart() {
|
async onStart() {
|
||||||
// We use Date.now() because we need to manually initialise the groups on the lua side
|
// We use Date.now() because we need to manually initialise the groups on the lua side
|
||||||
await this.instance.sendTo("controller", new lib.SubscriptionRequest(
|
await this.instance.sendTo("controller", new lib.SubscriptionRequest(
|
||||||
`exp_groups:${messages.GroupUpdatedEvent.name}`, true, Date.now()
|
`exp_groups:${messages.GroupUpdatedEvent.name}`, "subscribe", Date.now()
|
||||||
));
|
));
|
||||||
const groups = await this.instance.sendTo("controller", new messages.GroupListRequest())
|
const groups = await this.instance.sendTo("controller", new messages.GroupListRequest())
|
||||||
await this.luaSendInitialGroups(groups);
|
await this.luaSendInitialGroups(groups);
|
||||||
@@ -118,13 +118,13 @@ export class InstancePlugin extends BaseInstancePlugin {
|
|||||||
|
|
||||||
async subscribePlayerAssignment(playerName: string) {
|
async subscribePlayerAssignment(playerName: string) {
|
||||||
await this.instance.sendTo("controller", new lib.SubscriptionRequest(
|
await this.instance.sendTo("controller", new lib.SubscriptionRequest(
|
||||||
`exp_groups:${messages.ResolvedAssignmentUpdatedEvent.name}`, true, 0, playerName
|
`exp_groups:${messages.ResolvedAssignmentUpdatedEvent.name}`, "subscribe", 0, lib.SubscriptionFilters.fromShorthand(playerName)
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
async unsubscribePlayerAssignment(playerName: string) {
|
async unsubscribePlayerAssignment(playerName: string) {
|
||||||
await this.instance.sendTo("controller", new lib.SubscriptionRequest(
|
await this.instance.sendTo("controller", new lib.SubscriptionRequest(
|
||||||
`exp_groups:${messages.ResolvedAssignmentUpdatedEvent.name}`, false, 0, playerName
|
`exp_groups:${messages.ResolvedAssignmentUpdatedEvent.name}`, "unsubscribe", 0, lib.SubscriptionFilters.fromShorthand(playerName)
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -166,6 +166,6 @@ export class InstancePlugin extends BaseInstancePlugin {
|
|||||||
}
|
}
|
||||||
|
|
||||||
async luaSend(receiver: string, json: any) {
|
async luaSend(receiver: string, json: any) {
|
||||||
await this.instance.sendRcon(`/c exp_groups.${receiver}(helpers.json_to_table[=[${JSON.stringify(json)}]=])`, true)
|
await this.instance.sendRcon(`/sc exp_groups.${receiver}(helpers.json_to_table[=[${JSON.stringify(json)}]=])`, true)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "@expcluster/permission-groups",
|
"name": "@expcluster/permission-groups",
|
||||||
"version": "0.1.0",
|
"version": "6.5.0",
|
||||||
"description": "Clusterio plugin providing syncing of permission groups",
|
"description": "Clusterio plugin providing syncing of permission groups",
|
||||||
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ export default function GroupForm({ open, setOpen }: {
|
|||||||
const group = await control.send(new messages.GroupCreateRequest(
|
const group = await control.send(new messages.GroupCreateRequest(
|
||||||
values.name, new messages.GroupPermissions(Boolean(values.isBlacklist), [])
|
values.name, new messages.GroupPermissions(Boolean(values.isBlacklist), [])
|
||||||
));
|
));
|
||||||
navigate(`/exp_groups/${group.id}/view`);
|
navigate(`/permission_groups/${group.id}/view`);
|
||||||
setOpen(false);
|
setOpen(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -66,9 +66,9 @@ function ExpGroupsPage() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
export class WebPlugin extends BaseWebPlugin {
|
export class WebPlugin extends BaseWebPlugin {
|
||||||
groups = new lib.EventSubscriber(messages.GroupUpdatedEvent, this.control);
|
groups = new lib.MapSubscriber(messages.GroupUpdatedEvent, this.control);
|
||||||
assignments = new lib.EventSubscriber(messages.ManualAssignmentUpdatedEvent, this.control);
|
assignments = new lib.MapSubscriber(messages.ManualAssignmentUpdatedEvent, this.control);
|
||||||
roleMappings = new lib.EventSubscriber(messages.RoleMappingUpdatedEvent, this.control);
|
roleMappings = new lib.MapSubscriber(messages.RoleMappingUpdatedEvent, this.control);
|
||||||
|
|
||||||
async init() {
|
async init() {
|
||||||
this.pages = [
|
this.pages = [
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "@expcluster/lib_gui",
|
"name": "@expcluster/lib_gui",
|
||||||
"version": "0.1.0",
|
"version": "6.5.0",
|
||||||
"description": "Clusterio plugin providing a Lua GUI definition library.",
|
"description": "Clusterio plugin providing a Lua GUI definition library.",
|
||||||
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
|
|||||||
@@ -16,14 +16,11 @@ return {
|
|||||||
"modules.data.quickbar",
|
"modules.data.quickbar",
|
||||||
"modules.data.alt-view",
|
"modules.data.alt-view",
|
||||||
"modules.data.tag",
|
"modules.data.tag",
|
||||||
-- 'modules.data.bonus',
|
|
||||||
"modules.data.personal-logistic",
|
|
||||||
"modules.data.language",
|
"modules.data.language",
|
||||||
--"modules.data.toolbar",
|
--"modules.data.toolbar",
|
||||||
|
|
||||||
--- GUI
|
--- GUI
|
||||||
"modules.gui.warp-list",
|
"modules.gui.warp-list",
|
||||||
"modules.gui.player-list",
|
|
||||||
"modules.gui.vlayer",
|
"modules.gui.vlayer",
|
||||||
"modules.gui._role_updates",
|
"modules.gui._role_updates",
|
||||||
|
|
||||||
|
|||||||
@@ -3,10 +3,6 @@
|
|||||||
|
|
||||||
return {
|
return {
|
||||||
--[[
|
--[[
|
||||||
TODO
|
|
||||||
force bonus
|
|
||||||
quick health regeneration
|
|
||||||
|
|
||||||
Base point is equal to the amount of standard value in each parameter.
|
Base point is equal to the amount of standard value in each parameter.
|
||||||
|
|
||||||
CMMS CRS CCS CISB CHB CRDB PBR
|
CMMS CRS CCS CISB CHB CRDB PBR
|
||||||
@@ -28,7 +24,6 @@ return {
|
|||||||
scale = 1,
|
scale = 1,
|
||||||
cost = 10,
|
cost = 10,
|
||||||
max_value = 4,
|
max_value = 4,
|
||||||
initial_value = 2,
|
|
||||||
value_step = 0.5,
|
value_step = 0.5,
|
||||||
is_percentage = true,
|
is_percentage = true,
|
||||||
},
|
},
|
||||||
@@ -37,7 +32,6 @@ return {
|
|||||||
scale = 1,
|
scale = 1,
|
||||||
cost = 60,
|
cost = 60,
|
||||||
max_value = 2,
|
max_value = 2,
|
||||||
initial_value = 1,
|
|
||||||
value_step = 0.25,
|
value_step = 0.25,
|
||||||
is_percentage = true,
|
is_percentage = true,
|
||||||
},
|
},
|
||||||
@@ -46,7 +40,6 @@ return {
|
|||||||
scale = 1,
|
scale = 1,
|
||||||
cost = 4,
|
cost = 4,
|
||||||
max_value = 12,
|
max_value = 12,
|
||||||
initial_value = 6,
|
|
||||||
value_step = 1,
|
value_step = 1,
|
||||||
is_percentage = true,
|
is_percentage = true,
|
||||||
},
|
},
|
||||||
@@ -55,7 +48,6 @@ return {
|
|||||||
scale = 10,
|
scale = 10,
|
||||||
cost = 2,
|
cost = 2,
|
||||||
max_value = 100,
|
max_value = 100,
|
||||||
initial_value = 50,
|
|
||||||
value_step = 10,
|
value_step = 10,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -63,7 +55,6 @@ return {
|
|||||||
scale = 50,
|
scale = 50,
|
||||||
cost = 4,
|
cost = 4,
|
||||||
max_value = 300,
|
max_value = 300,
|
||||||
initial_value = 150,
|
|
||||||
value_step = 50,
|
value_step = 50,
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -71,7 +62,6 @@ return {
|
|||||||
scale = 1,
|
scale = 1,
|
||||||
cost = 1,
|
cost = 1,
|
||||||
max_value = 16,
|
max_value = 16,
|
||||||
initial_value = 8,
|
|
||||||
value_step = 2,
|
value_step = 2,
|
||||||
combined_bonus = {
|
combined_bonus = {
|
||||||
"character_resource_reach_distance_bonus",
|
"character_resource_reach_distance_bonus",
|
||||||
@@ -83,101 +73,12 @@ return {
|
|||||||
scale = 4,
|
scale = 4,
|
||||||
cost = 40,
|
cost = 40,
|
||||||
max_value = 8,
|
max_value = 8,
|
||||||
initial_value = 4,
|
|
||||||
value_step = 1,
|
value_step = 1,
|
||||||
is_special = true,
|
is_special = true,
|
||||||
},
|
},
|
||||||
--[[
|
|
||||||
['character_item_pickup_distance_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 20,
|
|
||||||
value_step = 1,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['character_loot_pickup_distance_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 20,
|
|
||||||
value_step = 1,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['character_item_drop_distance_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 20,
|
|
||||||
value_step = 1,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
}
|
|
||||||
]]
|
|
||||||
},
|
},
|
||||||
force_bonus = {
|
force_bonus = {
|
||||||
--[[
|
|
||||||
['character_mining_speed_modifier'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 6,
|
|
||||||
value_step = 0.5,
|
|
||||||
scale = 1,
|
|
||||||
cost = 10,
|
|
||||||
is_percentage = true
|
|
||||||
},
|
|
||||||
['character_running_speed_modifier'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 3,
|
|
||||||
value_step = 0.25,
|
|
||||||
scale = 1,
|
|
||||||
cost = 40,
|
|
||||||
is_percentage = true
|
|
||||||
},
|
|
||||||
['character_crafting_speed_modifier'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 16,
|
|
||||||
value_step = 1,
|
|
||||||
scale = 1,
|
|
||||||
cost = 4,
|
|
||||||
is_percentage = true
|
|
||||||
},
|
|
||||||
['character_inventory_slots_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 200,
|
|
||||||
value_step = 10,
|
|
||||||
scale = 100,
|
|
||||||
cost = 2,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['character_health_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 400,
|
|
||||||
value_step = 50,
|
|
||||||
cost = 4,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['character_reach_distance_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 24,
|
|
||||||
value_step = 2,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false,
|
|
||||||
combined_bonus = {
|
|
||||||
'character_resource_reach_distance_bonus',
|
|
||||||
'character_build_distance_bonus'
|
|
||||||
}
|
|
||||||
},
|
|
||||||
['worker_robots_speed_modifier'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 0,
|
|
||||||
value_step = 0,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
]]
|
|
||||||
["worker_robots_battery_modifier"] = {
|
["worker_robots_battery_modifier"] = {
|
||||||
initial_value = 1,
|
|
||||||
max_value = 1,
|
max_value = 1,
|
||||||
value_step = 1,
|
value_step = 1,
|
||||||
scale = 1,
|
scale = 1,
|
||||||
@@ -185,7 +86,6 @@ return {
|
|||||||
is_percentage = false,
|
is_percentage = false,
|
||||||
},
|
},
|
||||||
["worker_robots_storage_bonus"] = {
|
["worker_robots_storage_bonus"] = {
|
||||||
initial_value = 1,
|
|
||||||
max_value = 1,
|
max_value = 1,
|
||||||
value_step = 1,
|
value_step = 1,
|
||||||
scale = 1,
|
scale = 1,
|
||||||
@@ -193,114 +93,13 @@ return {
|
|||||||
is_percentage = false,
|
is_percentage = false,
|
||||||
},
|
},
|
||||||
["following_robots_lifetime_modifier"] = {
|
["following_robots_lifetime_modifier"] = {
|
||||||
initial_value = 1,
|
|
||||||
max_value = 1,
|
max_value = 1,
|
||||||
value_step = 1,
|
value_step = 1,
|
||||||
scale = 1,
|
scale = 1,
|
||||||
cost = 1,
|
cost = 1,
|
||||||
is_percentage = false,
|
is_percentage = false,
|
||||||
},
|
},
|
||||||
--[[
|
|
||||||
['character_item_pickup_distance_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 20,
|
|
||||||
value_step = 1,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['character_loot_pickup_distance_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 20,
|
|
||||||
value_step = 1,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['character_item_drop_distance_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 20,
|
|
||||||
value_step = 1,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['character_trash_slot_count'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 0,
|
|
||||||
value_step = 0,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['mining_drill_productivity_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 0,
|
|
||||||
value_step = 0,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['train_braking_force_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 0,
|
|
||||||
value_step = 0,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['laboratory_speed_modifier'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 0,
|
|
||||||
value_step = 0,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['laboratory_productivity_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 0,
|
|
||||||
value_step = 0,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['inserter_stack_size_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 0,
|
|
||||||
value_step = 0,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['stack_inserter_capacity_bonus'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 0,
|
|
||||||
value_step = 0,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
},
|
|
||||||
['artillery_range_modifier'] = {
|
|
||||||
initial_value = 0,
|
|
||||||
max_value = 0,
|
|
||||||
value_step = 0,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
}
|
|
||||||
]]
|
|
||||||
},
|
},
|
||||||
surface_bonus = {
|
surface_bonus = {
|
||||||
--[[
|
|
||||||
['solar_power_multiplier'] = {
|
|
||||||
initial_value = 1,
|
|
||||||
max_value = 1000,
|
|
||||||
value_step = 1,
|
|
||||||
scale = 1,
|
|
||||||
cost = 1,
|
|
||||||
is_percentage = false
|
|
||||||
}
|
|
||||||
]]
|
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ Roles.define_flag_trigger("is_spectator", function(player, state)
|
|||||||
end)
|
end)
|
||||||
Roles.define_flag_trigger("is_jail", function(player, state)
|
Roles.define_flag_trigger("is_jail", function(player, state)
|
||||||
if player.character then
|
if player.character then
|
||||||
player.character.active = not state
|
player.character.disabled_by_script = not state
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
@@ -133,6 +133,9 @@ Roles.new_role("Board Member", "Board")
|
|||||||
"command/search-online",
|
"command/search-online",
|
||||||
"command/search-amount",
|
"command/search-amount",
|
||||||
"command/search-recent",
|
"command/search-recent",
|
||||||
|
"command/spectate",
|
||||||
|
"command/follow",
|
||||||
|
"command/clear-blueprints-surface",
|
||||||
}
|
}
|
||||||
|
|
||||||
Roles.new_role("Supporter", "Sup")
|
Roles.new_role("Supporter", "Sup")
|
||||||
@@ -167,7 +170,6 @@ Roles.new_role("Member", "Mem")
|
|||||||
:allow{
|
:allow{
|
||||||
"fast-tree-decon",
|
"fast-tree-decon",
|
||||||
"gui/bonus",
|
"gui/bonus",
|
||||||
--"command/bonus",
|
|
||||||
--"command/tag-color",
|
--"command/tag-color",
|
||||||
"command/set-join-message",
|
"command/set-join-message",
|
||||||
"command/remove-join-message",
|
"command/remove-join-message",
|
||||||
@@ -199,9 +201,7 @@ Roles.new_role("Veteran", "Vet")
|
|||||||
"command/chat-commands",
|
"command/chat-commands",
|
||||||
"command/clear-ground-items",
|
"command/clear-ground-items",
|
||||||
"command/clear-blueprints",
|
"command/clear-blueprints",
|
||||||
"command/clear-blueprints-radius",
|
|
||||||
"command/set-trains-to-automatic",
|
"command/set-trains-to-automatic",
|
||||||
"command/set-auto-research",
|
|
||||||
"command/lawnmower",
|
"command/lawnmower",
|
||||||
"command/waterfill",
|
"command/waterfill",
|
||||||
"command/artillery",
|
"command/artillery",
|
||||||
@@ -261,7 +261,6 @@ local default = Roles.new_role("Guest", "")
|
|||||||
"gui/research",
|
"gui/research",
|
||||||
"gui/autofill",
|
"gui/autofill",
|
||||||
"gui/module",
|
"gui/module",
|
||||||
"gui/landfill",
|
|
||||||
"gui/production",
|
"gui/production",
|
||||||
-- "command/tag",
|
-- "command/tag",
|
||||||
-- "command/tag-clear",
|
-- "command/tag-clear",
|
||||||
|
|||||||
@@ -14,9 +14,10 @@ local Jail = require("modules.exp_legacy.modules.control.jail") --- @dep modules
|
|||||||
local Colors = require("modules/exp_util/include/color")
|
local Colors = require("modules/exp_util/include/color")
|
||||||
local format_player_name = ExpUtil.format_player_name_locale
|
local format_player_name = ExpUtil.format_player_name_locale
|
||||||
|
|
||||||
local SelectedPlayer, SelectedAction
|
--- Accessors injected by the gui so the actions can read the selected player and set the selected action
|
||||||
local function set_datastores(player, action)
|
local get_selected_player, set_selected_action
|
||||||
SelectedPlayer, SelectedAction = player, action
|
local function set_accessors(player_getter, action_setter)
|
||||||
|
get_selected_player, set_selected_action = player_getter, action_setter
|
||||||
end
|
end
|
||||||
|
|
||||||
-- auth that will only allow when on player's of lower roles
|
-- auth that will only allow when on player's of lower roles
|
||||||
@@ -29,11 +30,10 @@ local function auth_lower_role(player, selected_player_name)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- gets the action player and a coloured name for the action to be used on
|
-- gets the action player and a coloured name for the action to be used on
|
||||||
local function get_action_player_name(player)
|
local function get_action_player(player)
|
||||||
local selected_player_name = SelectedPlayer:get(player)
|
local selected_player = get_selected_player(player) --[[ @as LuaPlayer ]]
|
||||||
local selected_player = game.players[selected_player_name]
|
|
||||||
local selected_player_color = format_player_name(selected_player)
|
local selected_player_color = format_player_name(selected_player)
|
||||||
return selected_player_name, selected_player_color
|
return selected_player, selected_player_color
|
||||||
end
|
end
|
||||||
|
|
||||||
-- teleports one player to another
|
-- teleports one player to another
|
||||||
@@ -63,12 +63,11 @@ end
|
|||||||
|
|
||||||
--- Teleports the user to the action player
|
--- Teleports the user to the action player
|
||||||
-- @element goto_player
|
-- @element goto_player
|
||||||
local goto_player = new_button("utility/export", { "player-list.goto-player" })
|
local goto_player = new_button("utility/export", { "exp-gui_player-list.goto-player" })
|
||||||
:on_click(function(def, player, element)
|
:on_click(function(def, player, element)
|
||||||
local selected_player_name = get_action_player_name(player)
|
local selected_player = get_action_player(player)
|
||||||
local selected_player = game.players[selected_player_name]
|
|
||||||
if not player.character or not selected_player.character then
|
if not player.character or not selected_player.character then
|
||||||
player.print({ "expcore-commands.reject-player-alive" }, Colors.orange_red)
|
player.print({ "exp-commands-parse.player-alive" }, Colors.orange_red)
|
||||||
else
|
else
|
||||||
teleport(player, selected_player)
|
teleport(player, selected_player)
|
||||||
end
|
end
|
||||||
@@ -76,12 +75,11 @@ local goto_player = new_button("utility/export", { "player-list.goto-player" })
|
|||||||
|
|
||||||
--- Teleports the action player to the user
|
--- Teleports the action player to the user
|
||||||
-- @element bring_player
|
-- @element bring_player
|
||||||
local bring_player = new_button("utility/import", { "player-list.bring-player" })
|
local bring_player = new_button("utility/import", { "exp-gui_player-list.bring-player" })
|
||||||
:on_click(function(def, player, element)
|
:on_click(function(def, player, element)
|
||||||
local selected_player_name = get_action_player_name(player)
|
local selected_player = get_action_player(player)
|
||||||
local selected_player = game.players[selected_player_name]
|
|
||||||
if not player.character or not selected_player.character then
|
if not player.character or not selected_player.character then
|
||||||
player.print({ "expcore-commands.reject-player-alive" }, Colors.orange_red)
|
player.print({ "exp-commands-parse.player-alive" }, Colors.orange_red)
|
||||||
else
|
else
|
||||||
teleport(selected_player, player)
|
teleport(selected_player, player)
|
||||||
end
|
end
|
||||||
@@ -89,83 +87,83 @@ local bring_player = new_button("utility/import", { "player-list.bring-player" }
|
|||||||
|
|
||||||
--- Reports the action player, requires a reason to be given
|
--- Reports the action player, requires a reason to be given
|
||||||
-- @element report_player
|
-- @element report_player
|
||||||
local report_player = new_button("utility/spawn_flag", { "player-list.report-player" })
|
local report_player = new_button("utility/spawn_flag", { "exp-gui_player-list.report-player" })
|
||||||
:on_click(function(def, player, element)
|
:on_click(function(def, player, element)
|
||||||
local selected_player_name = get_action_player_name(player)
|
local selected_player = get_action_player(player)
|
||||||
if Reports.is_reported(selected_player_name, player.name) then
|
if Reports.is_reported(selected_player.name, player.name) then
|
||||||
player.print({ "exp-commands_report.already-reported" }, Colors.orange_red)
|
player.print({ "exp-commands_report.already-reported" }, Colors.orange_red)
|
||||||
else
|
else
|
||||||
SelectedAction:set(player, "command/report")
|
set_selected_action(player, "command/report")
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local function report_player_callback(player, reason)
|
local function report_player_callback(player, reason)
|
||||||
local selected_player_name, selected_player_color = get_action_player_name(player)
|
local selected_player, selected_player_color = get_action_player(player)
|
||||||
local by_player_name_color = format_player_name(player)
|
local by_player_name_color = format_player_name(player)
|
||||||
game.print{ "exp-commands_reports.response", selected_player_color, reason }
|
game.print{ "exp-commands_reports.response", selected_player_color, reason }
|
||||||
Roles.print_to_roles_higher("Trainee", { "exp-commands_reports.response-admin", selected_player_color, by_player_name_color, reason })
|
Roles.print_to_roles_higher("Trainee", { "exp-commands_reports.response-admin", selected_player_color, by_player_name_color, reason })
|
||||||
Reports.report_player(selected_player_name, player.name, reason)
|
Reports.report_player(selected_player.name, player.name, reason)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Gives the action player a warning, requires a reason
|
--- Gives the action player a warning, requires a reason
|
||||||
-- @element warn_player
|
-- @element warn_player
|
||||||
local warn_player = new_button("utility/spawn_flag", { "player-list.warn-player" })
|
local warn_player = new_button("utility/spawn_flag", { "exp-gui_player-list.warn-player" })
|
||||||
:on_click(function(def, player, element)
|
:on_click(function(def, player, element)
|
||||||
SelectedAction:set(player, "command/give-warning")
|
set_selected_action(player, "command/give-warning")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local function warn_player_callback(player, reason)
|
local function warn_player_callback(player, reason)
|
||||||
local selected_player_name, selected_player_color = get_action_player_name(player)
|
local selected_player, selected_player_color = get_action_player(player)
|
||||||
local by_player_name_color = format_player_name(player)
|
local by_player_name_color = format_player_name(player)
|
||||||
game.print{ "exp-commands_warnings.create", selected_player_color, by_player_name_color, reason }
|
game.print{ "exp-commands_warnings.create", selected_player_color, by_player_name_color, reason }
|
||||||
Warnings.add_warning(selected_player_name, player.name, reason)
|
Warnings.add_warning(selected_player.name, player.name, reason)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Jails the action player, requires a reason
|
--- Jails the action player, requires a reason
|
||||||
-- @element jail_player
|
-- @element jail_player
|
||||||
local jail_player = new_button("utility/multiplayer_waiting_icon", { "player-list.jail-player" })
|
local jail_player = new_button("utility/multiplayer_waiting_icon", { "exp-gui_player-list.jail-player" })
|
||||||
:on_click(function(def, player, element)
|
:on_click(function(def, player, element)
|
||||||
local selected_player_name, selected_player_color = get_action_player_name(player)
|
local selected_player, selected_player_color = get_action_player(player)
|
||||||
if Jail.is_jailed(selected_player_name) then
|
if Jail.is_jailed(selected_player.name) then
|
||||||
player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
|
player.print({ "exp-commands_jail.already-jailed", selected_player_color }, Colors.orange_red)
|
||||||
else
|
else
|
||||||
SelectedAction:set(player, "command/jail")
|
set_selected_action(player, "command/jail")
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local function jail_player_callback(player, reason)
|
local function jail_player_callback(player, reason)
|
||||||
local selected_player_name, selected_player_color = get_action_player_name(player)
|
local selected_player, selected_player_color = get_action_player(player)
|
||||||
local by_player_name_color = format_player_name(player)
|
local by_player_name_color = format_player_name(player)
|
||||||
game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
|
game.print{ "exp-commands_jail.jailed", selected_player_color, by_player_name_color, reason }
|
||||||
Jail.jail_player(selected_player_name, player.name, reason)
|
Jail.jail_player(selected_player.name, player.name, reason)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Kicks the action player, requires a reason
|
--- Kicks the action player, requires a reason
|
||||||
-- @element kick_player
|
-- @element kick_player
|
||||||
local kick_player = new_button("utility/warning_icon", { "player-list.kick-player" })
|
local kick_player = new_button("utility/warning_icon", { "exp-gui_player-list.kick-player" })
|
||||||
:on_click(function(def, player, element)
|
:on_click(function(def, player, element)
|
||||||
SelectedAction:set(player, "command/kick")
|
set_selected_action(player, "command/kick")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local function kick_player_callback(player, reason)
|
local function kick_player_callback(player, reason)
|
||||||
local selected_player = get_action_player_name(player)
|
local selected_player = get_action_player(player)
|
||||||
game.kick_player(selected_player, reason)
|
game.kick_player(selected_player, reason)
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Bans the action player, requires a reason
|
--- Bans the action player, requires a reason
|
||||||
-- @element ban_player
|
-- @element ban_player
|
||||||
local ban_player = new_button("utility/danger_icon", { "player-list.ban-player" })
|
local ban_player = new_button("utility/danger_icon", { "exp-gui_player-list.ban-player" })
|
||||||
:on_click(function(def, player, element)
|
:on_click(function(def, player, element)
|
||||||
SelectedAction:set(player, "command/ban")
|
set_selected_action(player, "command/ban")
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local function ban_player_callback(player, reason)
|
local function ban_player_callback(player, reason)
|
||||||
local selected_player = get_action_player_name(player)
|
local selected_player = get_action_player(player)
|
||||||
game.ban_player(selected_player, reason)
|
game.ban_player(selected_player, reason)
|
||||||
end
|
end
|
||||||
|
|
||||||
return {
|
return {
|
||||||
set_datastores = set_datastores,
|
set_accessors = set_accessors,
|
||||||
buttons = {
|
buttons = {
|
||||||
["command/teleport"] = {
|
["command/teleport"] = {
|
||||||
auth = function(player, selected_player)
|
auth = function(player, selected_player)
|
||||||
|
|||||||
@@ -4,4 +4,5 @@
|
|||||||
return {
|
return {
|
||||||
fluid = true, --- @setting fluid When true, checks for for fluid pipes when removing miners
|
fluid = true, --- @setting fluid When true, checks for for fluid pipes when removing miners
|
||||||
chest = true, --- @setting chest When true, checks for for chest when removing miners
|
chest = true, --- @setting chest When true, checks for for chest when removing miners
|
||||||
|
beacon = true, --- @setting beacon When true, checks for for beacon when removing miners
|
||||||
}
|
}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -5,15 +5,13 @@ return {
|
|||||||
repeat_lifetime = 3600 * 20, --- @setting repeat_lifetime The length of time, in ticks, that protected removals will be remembered for
|
repeat_lifetime = 3600 * 20, --- @setting repeat_lifetime The length of time, in ticks, that protected removals will be remembered for
|
||||||
refresh_rate = 3600 * 5, --- @setting refresh_rate How often the age of protected removals are checked against repeat_lifetime
|
refresh_rate = 3600 * 5, --- @setting refresh_rate How often the age of protected removals are checked against repeat_lifetime
|
||||||
always_protected_names = { --- @setting always_protected_names Names of entities which are always protected
|
always_protected_names = { --- @setting always_protected_names Names of entities which are always protected
|
||||||
|
|
||||||
},
|
},
|
||||||
always_protected_types = { --- @setting always_protected_types Types of entities which are always protected
|
always_protected_types = { --- @setting always_protected_types Types of entities which are always protected
|
||||||
"boiler", "generator", "offshore-pump", "power-switch", "reactor", "rocket-silo",
|
"boiler", "generator", "offshore-pump", "reactor", "heat-exchanger", "heat-pipe", "fusion-reactor", "fusion-generator", "power-switch", "rocket-silo",
|
||||||
},
|
},
|
||||||
always_trigger_repeat_names = { --- @setting always_trigger_repeat_names Names of entities which always trigger repeated removal protection
|
always_trigger_repeat_names = { --- @setting always_trigger_repeat_names Names of entities which always trigger repeated removal protection
|
||||||
|
|
||||||
},
|
},
|
||||||
always_trigger_repeat_types = { --- @setting always_trigger_repeat_types Types of entities which always trigger repeated removal protection
|
always_trigger_repeat_types = { --- @setting always_trigger_repeat_types Types of entities which always trigger repeated removal protection
|
||||||
"reactor", "rocket-silo",
|
"reactor", "fusion-reactor", "rocket-silo",
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,14 +2,6 @@
|
|||||||
-- @config Repair
|
-- @config Repair
|
||||||
|
|
||||||
return {
|
return {
|
||||||
disallow = { --- @setting disallow items in this list will never be repaired
|
|
||||||
["loader"] = true,
|
|
||||||
["fast-loader"] = true,
|
|
||||||
["express-loader"] = true,
|
|
||||||
["electric-energy-interface"] = true,
|
|
||||||
["infinity-chest"] = true,
|
|
||||||
},
|
|
||||||
max_range = 50, --- @setting max_range the max range that can be used with the repair command
|
|
||||||
allow_blueprint_repair = false, --- @setting allow_blueprint_repair when true will allow blueprints (things not destroyed by biters) to be build instantly using the repair command
|
allow_blueprint_repair = false, --- @setting allow_blueprint_repair when true will allow blueprints (things not destroyed by biters) to be build instantly using the repair command
|
||||||
allow_ghost_revive = true, --- @setting allow_ghost_revive when true will allow ghosts (things destroyed by biters) to be build instantly using the repair command
|
allow_ghost_revive = true, --- @setting allow_ghost_revive when true will allow ghosts (things destroyed by biters) to be build instantly using the repair command
|
||||||
allow_heal_entities = true, --- @setting allow_heal_entities when true will heal entities to full health that are within range
|
allow_heal_entities = true, --- @setting allow_heal_entities when true will heal entities to full health that are within range
|
||||||
|
|||||||
@@ -12,16 +12,6 @@ return {
|
|||||||
-- this enable 20 more inventory for each mining productivity level up to 4
|
-- this enable 20 more inventory for each mining productivity level up to 4
|
||||||
bonus_inventory = {
|
bonus_inventory = {
|
||||||
enabled = true,
|
enabled = true,
|
||||||
log = {
|
|
||||||
["base"] = {
|
|
||||||
["name"] = "mining-productivity-4",
|
|
||||||
["level"] = 4
|
|
||||||
},
|
|
||||||
["space-age"] = {
|
|
||||||
["name"] = "mining-productivity-3",
|
|
||||||
["level"] = 3
|
|
||||||
},
|
|
||||||
},
|
|
||||||
res = {
|
res = {
|
||||||
-- Mining Productivity
|
-- Mining Productivity
|
||||||
["mining-productivity"] = true,
|
["mining-productivity"] = true,
|
||||||
|
|||||||
@@ -349,7 +349,7 @@ function vlayer.create_input_interface(surface, position, circuit, last_user)
|
|||||||
end
|
end
|
||||||
|
|
||||||
interface.destructible = false
|
interface.destructible = false
|
||||||
interface.minable = false
|
interface.minable_flag = false
|
||||||
interface.operable = true
|
interface.operable = true
|
||||||
|
|
||||||
return interface
|
return interface
|
||||||
@@ -427,7 +427,7 @@ function vlayer.create_output_interface(surface, position, circuit, last_user)
|
|||||||
end
|
end
|
||||||
|
|
||||||
interface.destructible = false
|
interface.destructible = false
|
||||||
interface.minable = false
|
interface.minable_flag = false
|
||||||
interface.operable = true
|
interface.operable = true
|
||||||
|
|
||||||
return interface
|
return interface
|
||||||
@@ -514,9 +514,6 @@ function vlayer.get_statistics()
|
|||||||
energy_sustained = vdp * gsm,
|
energy_sustained = vdp * gsm,
|
||||||
energy_capacity = vlayer_data.properties.capacity * mega,
|
energy_capacity = vlayer_data.properties.capacity * mega,
|
||||||
energy_storage = vlayer_data.storage.energy,
|
energy_storage = vlayer_data.storage.energy,
|
||||||
day_time = math.floor(vlayer_data.surface.daytime * vlayer_data.surface.ticks_per_day),
|
|
||||||
day_length = vlayer_data.surface.ticks_per_day,
|
|
||||||
tick = game.tick,
|
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -540,9 +537,6 @@ function vlayer.get_circuits()
|
|||||||
energy_sustained = "signal-S",
|
energy_sustained = "signal-S",
|
||||||
energy_capacity = "signal-C",
|
energy_capacity = "signal-C",
|
||||||
energy_storage = "signal-E",
|
energy_storage = "signal-E",
|
||||||
day_time = "signal-D",
|
|
||||||
day_length = "signal-L",
|
|
||||||
tick = "signal-T",
|
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -574,7 +568,7 @@ function vlayer.create_circuit_interface(surface, position, circuit, last_user)
|
|||||||
end
|
end
|
||||||
|
|
||||||
interface.destructible = false
|
interface.destructible = false
|
||||||
interface.minable = false
|
interface.minable_flag = false
|
||||||
interface.operable = true
|
interface.operable = true
|
||||||
|
|
||||||
return interface
|
return interface
|
||||||
@@ -653,7 +647,7 @@ function vlayer.create_energy_interface(surface, position, last_user)
|
|||||||
end
|
end
|
||||||
|
|
||||||
interface.destructible = false
|
interface.destructible = false
|
||||||
interface.minable = false
|
interface.minable_flag = false
|
||||||
interface.operable = false
|
interface.operable = false
|
||||||
interface.electric_buffer_size = 0
|
interface.electric_buffer_size = 0
|
||||||
interface.power_production = 0
|
interface.power_production = 0
|
||||||
|
|||||||
@@ -182,7 +182,7 @@ function Warps.make_warp_area(warp_id)
|
|||||||
}
|
}
|
||||||
entity.destructible = false
|
entity.destructible = false
|
||||||
entity.health = 0
|
entity.health = 0
|
||||||
entity.minable = false
|
entity.minable_flag = false
|
||||||
entity.rotatable = false
|
entity.rotatable = false
|
||||||
|
|
||||||
-- Save reference of the last power pole
|
-- Save reference of the last power pole
|
||||||
|
|||||||
@@ -1,99 +0,0 @@
|
|||||||
--[[-- Commands Module - Bonus
|
|
||||||
- Adds a command that allows players to have increased stats
|
|
||||||
@data Bonus
|
|
||||||
]]
|
|
||||||
|
|
||||||
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
|
|
||||||
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
|
|
||||||
local config = require("modules.exp_legacy.config.bonus") --- @dep config.bonuses
|
|
||||||
local Commands = require("modules/exp_commands")
|
|
||||||
|
|
||||||
-- Stores the bonus for the player
|
|
||||||
local PlayerData = require("modules.exp_legacy.expcore.player_data") --- @dep expcore.player_data
|
|
||||||
local PlayerBonus = PlayerData.Settings:combine("Bonus")
|
|
||||||
PlayerBonus:set_default(0)
|
|
||||||
PlayerBonus:set_metadata{
|
|
||||||
permission = "command/bonus",
|
|
||||||
stringify = function(value)
|
|
||||||
if not value or value == 0 then
|
|
||||||
return "None set"
|
|
||||||
end
|
|
||||||
|
|
||||||
return value
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
|
|
||||||
--- Apply a bonus to a player
|
|
||||||
local function apply_bonus(player, stage)
|
|
||||||
if not player.character then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
for k, v in pairs(config.player_bonus) do
|
|
||||||
player[k] = v.value * stage / 10
|
|
||||||
|
|
||||||
if v.combined_bonus then
|
|
||||||
for i = 1, #v.combined_bonus, 1 do
|
|
||||||
player[v.combined_bonus[i]] = v.value * stage / 10
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- When store is updated apply new bonus to the player
|
|
||||||
PlayerBonus:on_update(function(player_name, player_bonus)
|
|
||||||
apply_bonus(game.players[player_name], player_bonus or 0)
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- Changes the amount of bonus you receive
|
|
||||||
Commands.new("bonus", { "bonus.description" })
|
|
||||||
:optional("amount", { "bonus.arg-amount" }, Commands.types.integer_range(0, 10))
|
|
||||||
:register(function(player, amount)
|
|
||||||
--- @cast amount number?
|
|
||||||
if amount then
|
|
||||||
PlayerBonus:set(player, amount)
|
|
||||||
return Commands.status.success{ "bonus.set", amount }
|
|
||||||
else
|
|
||||||
return Commands.status.success{ "bonus.get", PlayerBonus:get(player) }
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- When a player respawns re-apply bonus
|
|
||||||
Event.add(defines.events.on_player_respawned, function(event)
|
|
||||||
local player = game.players[event.player_index]
|
|
||||||
apply_bonus(player, PlayerBonus:get(player))
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- Remove bonus if a player no longer has access to the command
|
|
||||||
local function role_update(event)
|
|
||||||
local player = game.players[event.player_index]
|
|
||||||
if not Roles.player_allowed(player, "command/bonus") then
|
|
||||||
apply_bonus(player, 0)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- When a player dies allow them to have instant respawn
|
|
||||||
Event.add(defines.events.on_player_died, function(event)
|
|
||||||
local player = game.players[event.player_index]
|
|
||||||
|
|
||||||
if Roles.player_has_flag(player, "instant-respawn") then
|
|
||||||
player.ticks_to_respawn = 120
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
Event.add(defines.events.on_player_created, function(event)
|
|
||||||
if event.player_index ~= 1 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
for k, v in pairs(config.force_bonus) do
|
|
||||||
game.players[event.player_index].force[k] = v.value
|
|
||||||
end
|
|
||||||
|
|
||||||
for k, v in pairs(config.surface_bonus) do
|
|
||||||
game.players[event.player_index].surface[k] = v.value
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
Event.add(Roles.events.on_role_assigned, role_update)
|
|
||||||
Event.add(Roles.events.on_role_unassigned, role_update)
|
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
local Commands = require("modules/exp_commands")
|
|
||||||
local config = require("modules.exp_legacy.config.personal_logistic") --- @dep config.personal-logistic
|
|
||||||
|
|
||||||
---@param target LuaEntity | LuaPlayer
|
|
||||||
---@param amount number
|
|
||||||
local function pl(target, amount)
|
|
||||||
local c
|
|
||||||
local s
|
|
||||||
|
|
||||||
--- @cast target any Remove cast once implemented
|
|
||||||
error("Needs updating to use 2.0 logistics")
|
|
||||||
|
|
||||||
if target.object_name == "LuaPlayer" then
|
|
||||||
c = target.clear_personal_logistic_slot
|
|
||||||
s = target.set_personal_logistic_slot
|
|
||||||
else
|
|
||||||
c = target.clear_vehicle_logistic_slot
|
|
||||||
s = target.set_vehicle_logistic_slot
|
|
||||||
end
|
|
||||||
|
|
||||||
for _, v in pairs(config.request) do
|
|
||||||
c(config.start + v.key)
|
|
||||||
end
|
|
||||||
|
|
||||||
if (amount < 0) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local stats = target.force.get_item_production_statistics(target.surface)
|
|
||||||
|
|
||||||
for k, v in pairs(config.request) do
|
|
||||||
local v_min = math.ceil(v.min * amount)
|
|
||||||
local v_max = math.ceil(v.max * amount)
|
|
||||||
|
|
||||||
if v.stack ~= nil and v.stack ~= 1 and v.type ~= "weapon" then
|
|
||||||
v_min = math.floor(v_min / v.stack) * v.stack
|
|
||||||
v_max = math.ceil(v_max / v.stack) * v.stack
|
|
||||||
end
|
|
||||||
|
|
||||||
if v.upgrade_of == nil then
|
|
||||||
if v.type ~= nil then
|
|
||||||
if stats.get_input_count(k) < config.production_required[v.type] then
|
|
||||||
if v_min > 0 then
|
|
||||||
if v_min == v_max then
|
|
||||||
v_min = math.floor((v_max * 0.5) / v.stack) * v.stack
|
|
||||||
end
|
|
||||||
else
|
|
||||||
v_min = 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
s(config.start + v.key, { name = k, min = v_min, max = v_max })
|
|
||||||
else
|
|
||||||
if v.type ~= nil then
|
|
||||||
if stats.get_input_count(k) >= config.production_required[v.type] then
|
|
||||||
s(config.start + v.key, { name = k, min = v_min, max = v_max })
|
|
||||||
local vuo = v.upgrade_of
|
|
||||||
|
|
||||||
while (vuo ~= nil) do
|
|
||||||
s(config.start + config.request[vuo].key, { name = vuo, min = 0, max = 0 })
|
|
||||||
vuo = config.request[vuo].upgrade_of
|
|
||||||
end
|
|
||||||
else
|
|
||||||
s(config.start + v.key, { name = k, min = 0, max = v_max })
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
Commands.new("personal-logistic", "Set Personal Logistic (-1 to cancel all) (Select spidertron to edit spidertron)")
|
|
||||||
:argument("amount", "", Commands.types.integer_range(-1, 10))
|
|
||||||
:add_aliases{ "pl" }
|
|
||||||
:add_flags{ "disabled" } -- Remove once implemented above
|
|
||||||
:register(function(player, amount)
|
|
||||||
--- @cast amount number
|
|
||||||
if player.force.technologies["logistic-robotics"].researched then
|
|
||||||
if player.selected ~= nil then
|
|
||||||
if player.selected.name == "spidertron" then
|
|
||||||
pl(player.selected, amount / 10)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
pl(player, amount / 10)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
return Commands.status.error("Personal Logistic not researched")
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
@@ -43,10 +43,14 @@ local ignored_items = {
|
|||||||
--- Saves your quickbar preset to the script-output folder
|
--- Saves your quickbar preset to the script-output folder
|
||||||
Commands.new("save-quickbar", "Saves your Quickbar preset items to file")
|
Commands.new("save-quickbar", "Saves your Quickbar preset items to file")
|
||||||
:add_aliases{ "save-toolbar" }
|
:add_aliases{ "save-toolbar" }
|
||||||
|
:add_flags{ "disabled" }
|
||||||
:register(function(player)
|
:register(function(player)
|
||||||
local filters = {}
|
local filters = {}
|
||||||
|
|
||||||
|
error("2.1 changes to get_quick_bar_slot beak compatibility with 2.0; waiting for upstream")
|
||||||
|
-- Upstream may add method to compat, or change inventory sync to have a quickbar only mode
|
||||||
for i = 1, 100 do
|
for i = 1, 100 do
|
||||||
|
--[[
|
||||||
local slot = player.get_quick_bar_slot(i)
|
local slot = player.get_quick_bar_slot(i)
|
||||||
-- Need to filter out blueprint and blueprint books because the slot is a LuaItemPrototype and does not contain a way to export blueprint data
|
-- Need to filter out blueprint and blueprint books because the slot is a LuaItemPrototype and does not contain a way to export blueprint data
|
||||||
if slot ~= nil then
|
if slot ~= nil then
|
||||||
@@ -55,6 +59,7 @@ Commands.new("save-quickbar", "Saves your Quickbar preset items to file")
|
|||||||
filters[i] = slot.name
|
filters[i] = slot.name
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
]]
|
||||||
end
|
end
|
||||||
|
|
||||||
if next(filters) then
|
if next(filters) then
|
||||||
|
|||||||
@@ -1,448 +0,0 @@
|
|||||||
--[[-- Gui Module - Player List
|
|
||||||
- Adds a player list to show names and play time; also includes action buttons which can preform actions to players
|
|
||||||
@gui Player-List
|
|
||||||
@alias player_list
|
|
||||||
]]
|
|
||||||
|
|
||||||
-- luacheck:ignore 211/Colors
|
|
||||||
local ExpUtil = require("modules/exp_util")
|
|
||||||
local Gui = require("modules/exp_gui")
|
|
||||||
local Roles = require("modules.exp_legacy.expcore.roles") --- @dep expcore.roles
|
|
||||||
local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
|
|
||||||
local Event = require("modules/exp_legacy/utils/event") --- @dep utils.event
|
|
||||||
local config = require("modules.exp_legacy.config.gui.player_list_actions") --- @dep config.gui.player_list_actions
|
|
||||||
|
|
||||||
--- Stores all data for the warp gui
|
|
||||||
local PlayerListData = Datastore.connect("PlayerListData")
|
|
||||||
PlayerListData:set_serializer(Datastore.name_serializer)
|
|
||||||
local SelectedPlayer = PlayerListData:combine("SelectedPlayer")
|
|
||||||
local SelectedAction = PlayerListData:combine("SelectedAction")
|
|
||||||
|
|
||||||
-- Set the config to use these stores
|
|
||||||
config.set_datastores(SelectedPlayer, SelectedAction)
|
|
||||||
|
|
||||||
--- Button used to open the action bar
|
|
||||||
-- @element open_action_bar
|
|
||||||
local open_action_bar = Gui.define("open_action_bar")
|
|
||||||
:draw{
|
|
||||||
type = "sprite-button",
|
|
||||||
sprite = "utility/expand_dots",
|
|
||||||
tooltip = { "player-list.open-action-bar" },
|
|
||||||
style = "frame_button",
|
|
||||||
name = Gui.from_name,
|
|
||||||
}
|
|
||||||
:style{
|
|
||||||
padding = -2,
|
|
||||||
width = 8,
|
|
||||||
height = 14,
|
|
||||||
}
|
|
||||||
:on_click(function(def, player, element)
|
|
||||||
local selected_player_name = element.parent.name
|
|
||||||
local old_selected_player_name = SelectedPlayer:get(player)
|
|
||||||
if selected_player_name == old_selected_player_name then
|
|
||||||
SelectedPlayer:remove(player)
|
|
||||||
else
|
|
||||||
SelectedPlayer:set(player, selected_player_name)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- Button used to close the action bar
|
|
||||||
-- @element close_action_bar
|
|
||||||
local close_action_bar = Gui.define("close_action_bar")
|
|
||||||
:draw{
|
|
||||||
type = "sprite-button",
|
|
||||||
sprite = "utility/close_black",
|
|
||||||
tooltip = { "player-list.close-action-bar" },
|
|
||||||
style = "slot_sized_button_red",
|
|
||||||
}
|
|
||||||
:style(Gui.styles.sprite{
|
|
||||||
size = 20,
|
|
||||||
padding = -1,
|
|
||||||
top_margin = -1,
|
|
||||||
right_margin = -1,
|
|
||||||
})
|
|
||||||
:on_click(function(def, player, element)
|
|
||||||
SelectedPlayer:remove(player)
|
|
||||||
SelectedAction:remove(player)
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- Button used to confirm a reason
|
|
||||||
-- @element reason_confirm
|
|
||||||
local reason_confirm = Gui.define("reason_confirm")
|
|
||||||
:draw{
|
|
||||||
type = "sprite-button",
|
|
||||||
sprite = "utility/confirm_slot",
|
|
||||||
tooltip = { "player-list.reason-confirm" },
|
|
||||||
style = "slot_sized_button_green",
|
|
||||||
}
|
|
||||||
:style(Gui.styles.sprite{
|
|
||||||
size = 30,
|
|
||||||
padding = -1,
|
|
||||||
left_margin = -2,
|
|
||||||
right_margin = -1,
|
|
||||||
})
|
|
||||||
:on_click(function(def, player, element)
|
|
||||||
local reason = element.parent.entry.text
|
|
||||||
local action_name = SelectedAction:get(player)
|
|
||||||
local reason_callback = config.buttons[action_name].reason_callback
|
|
||||||
if reason == nil or not reason:find("%S") then reason = "no reason given" end
|
|
||||||
reason_callback(player, reason)
|
|
||||||
SelectedPlayer:remove(player)
|
|
||||||
SelectedAction:remove(player)
|
|
||||||
element.parent.entry.text = ""
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- Set of elements that are used to make up a row of the player table
|
|
||||||
-- @element add_player_base
|
|
||||||
local add_player_base = Gui.define("add_player_base")
|
|
||||||
:draw(function(_, parent, player_data)
|
|
||||||
-- Add the button to open the action bar
|
|
||||||
local toggle_action_bar_flow = parent.add{ type = "flow", name = player_data.name }
|
|
||||||
open_action_bar(toggle_action_bar_flow)
|
|
||||||
|
|
||||||
-- Add the player name
|
|
||||||
local player_name = parent.add{
|
|
||||||
type = "label",
|
|
||||||
name = "player-name-" .. player_data.index,
|
|
||||||
caption = player_data.name,
|
|
||||||
tooltip = { "player-list.open-map", player_data.name, player_data.tag, player_data.role_name },
|
|
||||||
}
|
|
||||||
player_name.style.padding = { 0, 2, 0, 0 }
|
|
||||||
player_name.style.font_color = player_data.chat_color
|
|
||||||
|
|
||||||
-- Add the time played label
|
|
||||||
local alignment = Gui.elements.aligned_flow(parent, { name = "player-time-" .. player_data.index })
|
|
||||||
local time_label = alignment.add{
|
|
||||||
name = "label",
|
|
||||||
type = "label",
|
|
||||||
caption = player_data.caption,
|
|
||||||
tooltip = player_data.tooltip,
|
|
||||||
}
|
|
||||||
time_label.style.padding = 0
|
|
||||||
|
|
||||||
return player_name
|
|
||||||
end)
|
|
||||||
:on_click(function(def, player, element, event)
|
|
||||||
local selected_player_name = element.caption
|
|
||||||
local selected_player = game.players[selected_player_name]
|
|
||||||
if event.button == defines.mouse_button_type.left then
|
|
||||||
-- LMB will open the map to the selected player
|
|
||||||
player.set_controller{
|
|
||||||
type = defines.controllers.remote,
|
|
||||||
position = selected_player.physical_position,
|
|
||||||
surface = selected_player.physical_surface
|
|
||||||
}
|
|
||||||
else
|
|
||||||
-- RMB will toggle the settings
|
|
||||||
local old_selected_player_name = SelectedPlayer:get(player)
|
|
||||||
if selected_player_name == old_selected_player_name then
|
|
||||||
SelectedPlayer:remove(player)
|
|
||||||
SelectedAction:remove(player)
|
|
||||||
else
|
|
||||||
SelectedPlayer:set(player, selected_player_name)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
-- Removes the three elements that are added as part of the base
|
|
||||||
local function remove_player_base(parent, player)
|
|
||||||
Gui.destroy_if_valid(parent[player.name])
|
|
||||||
Gui.destroy_if_valid(parent["player-name-" .. player.index])
|
|
||||||
Gui.destroy_if_valid(parent["player-time-" .. player.index])
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Update the time label for a player using there player time data
|
|
||||||
local function update_player_base(parent, player_time)
|
|
||||||
local time_element = parent[player_time.element_name]
|
|
||||||
if time_element and time_element.valid then
|
|
||||||
time_element.label.caption = player_time.caption
|
|
||||||
time_element.label.tooltip = player_time.tooltip
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Adds all the buttons and flows that make up the action bar
|
|
||||||
-- @element add_action_bar
|
|
||||||
local add_action_bar_buttons = Gui.define("add_action_bar_buttons")
|
|
||||||
:draw(function(_, parent)
|
|
||||||
close_action_bar(parent)
|
|
||||||
-- Loop over all the buttons in the config
|
|
||||||
for action_name, button_data in pairs(config.buttons) do
|
|
||||||
-- Added the permission flow
|
|
||||||
local permission_flow = parent.add{ type = "flow", name = action_name }
|
|
||||||
permission_flow.visible = false
|
|
||||||
-- Add the buttons under that permission
|
|
||||||
for _, button in ipairs(button_data) do
|
|
||||||
button(permission_flow)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return parent
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- Updates the visible state of the action bar buttons
|
|
||||||
local function update_action_bar(element)
|
|
||||||
local player = Gui.get_player(element)
|
|
||||||
local selected_player_name = SelectedPlayer:get(player)
|
|
||||||
|
|
||||||
if not selected_player_name then
|
|
||||||
-- Hide the action bar when no player is selected
|
|
||||||
element.visible = false
|
|
||||||
else
|
|
||||||
local selected_player = game.players[selected_player_name]
|
|
||||||
if not selected_player.connected then
|
|
||||||
-- If the player is offline then reest stores
|
|
||||||
element.visible = false
|
|
||||||
SelectedPlayer:remove(player)
|
|
||||||
SelectedAction:remove(player)
|
|
||||||
else
|
|
||||||
-- Otherwise check what actions the player is allowed to use
|
|
||||||
element.visible = true
|
|
||||||
for action_name, buttons in pairs(config.buttons) do
|
|
||||||
if buttons.auth and not buttons.auth(player, selected_player) then
|
|
||||||
element[action_name].visible = false
|
|
||||||
elseif Roles.player_allowed(player, action_name) then
|
|
||||||
element[action_name].visible = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Main player list container for the left flow
|
|
||||||
-- @element player_list_container
|
|
||||||
local player_list_container = Gui.define("player_list_container")
|
|
||||||
:draw(function(definition, parent)
|
|
||||||
-- Draw the internal container
|
|
||||||
local container = Gui.elements.container(parent)
|
|
||||||
|
|
||||||
-- Draw the scroll table for the players
|
|
||||||
local scroll_table = Gui.elements.scroll_table(container, 184, 3, "scroll")
|
|
||||||
|
|
||||||
-- Change the style of the scroll table
|
|
||||||
local scroll_table_style = scroll_table.style
|
|
||||||
scroll_table_style.padding = { 1, 0, 1, 2 }
|
|
||||||
|
|
||||||
-- Add the action bar
|
|
||||||
local action_bar = Gui.elements.footer(container, { name = "action_bar", no_flow = true })
|
|
||||||
|
|
||||||
-- Change the style of the action bar
|
|
||||||
local action_bar_style = action_bar.style
|
|
||||||
action_bar_style.height = 35
|
|
||||||
action_bar_style.padding = { 1, 3 }
|
|
||||||
action_bar.visible = false
|
|
||||||
|
|
||||||
-- Add the buttons to the action bar
|
|
||||||
add_action_bar_buttons(action_bar)
|
|
||||||
|
|
||||||
-- Add the reason bar
|
|
||||||
local reason_bar = Gui.elements.footer(container, { name = "reason_bar", no_flow = true })
|
|
||||||
|
|
||||||
-- Change the style of the reason bar
|
|
||||||
local reason_bar_style = reason_bar.style
|
|
||||||
reason_bar_style.height = 35
|
|
||||||
reason_bar_style.padding = { -1, 3 }
|
|
||||||
reason_bar.visible = false
|
|
||||||
|
|
||||||
-- Add the text entry for the reason bar
|
|
||||||
local reason_field =
|
|
||||||
reason_bar.add{
|
|
||||||
name = "entry",
|
|
||||||
type = "textfield",
|
|
||||||
style = "stretchable_textfield",
|
|
||||||
tooltip = { "player-list.reason-entry" },
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Change the style of the text entry
|
|
||||||
local reason_entry_style = reason_field.style
|
|
||||||
reason_entry_style.padding = 0
|
|
||||||
reason_entry_style.height = 28
|
|
||||||
reason_entry_style.minimal_width = 160
|
|
||||||
|
|
||||||
-- Add the confirm reason button
|
|
||||||
reason_confirm(reason_bar)
|
|
||||||
|
|
||||||
-- Return the exteral container
|
|
||||||
return container.parent
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- Add the element to the left flow with a toolbar button
|
|
||||||
Gui.add_left_element(player_list_container, true)
|
|
||||||
Gui.toolbar.create_button{
|
|
||||||
name = "player_list_toggle",
|
|
||||||
left_element = player_list_container,
|
|
||||||
sprite = "entity/character",
|
|
||||||
tooltip = { "player-list.main-tooltip" },
|
|
||||||
visible = function(player, element)
|
|
||||||
return Roles.player_allowed(player, "gui/player-list")
|
|
||||||
end
|
|
||||||
}
|
|
||||||
|
|
||||||
local online_time_format = ExpUtil.format_time_factory_locale{ format = "short", hours = true, minutes = true }
|
|
||||||
local afk_time_format = ExpUtil.format_time_factory_locale{ format = "long", minutes = true }
|
|
||||||
|
|
||||||
-- Get caption and tooltip format for a player
|
|
||||||
local function get_time_formats(online_time, afk_time)
|
|
||||||
local tick = game.tick > 0 and game.tick or 1
|
|
||||||
local percent = math.round(online_time / tick, 3) * 100
|
|
||||||
local caption = online_time_format(online_time)
|
|
||||||
local tooltip = { "player-list.afk-time", percent, afk_time_format(afk_time) }
|
|
||||||
return caption, tooltip
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Get the player time to be used to update time label
|
|
||||||
local function get_player_times()
|
|
||||||
local ctn = 0
|
|
||||||
local player_times = {}
|
|
||||||
for _, player in pairs(game.connected_players) do
|
|
||||||
ctn = ctn + 1
|
|
||||||
-- Add the player time details to the array
|
|
||||||
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
|
||||||
player_times[ctn] = {
|
|
||||||
element_name = "player-time-" .. player.index,
|
|
||||||
caption = caption,
|
|
||||||
tooltip = tooltip,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
return player_times
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Get a sorted list of all online players
|
|
||||||
local function get_player_list_order()
|
|
||||||
-- Sort all the online players into roles
|
|
||||||
local players = {}
|
|
||||||
for _, player in pairs(game.connected_players) do
|
|
||||||
local highest_role = Roles.get_player_highest_role(player)
|
|
||||||
if not players[highest_role.name] then
|
|
||||||
players[highest_role.name] = {}
|
|
||||||
end
|
|
||||||
table.insert(players[highest_role.name], player)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Sort the players from roles into a set order
|
|
||||||
local ctn = 0
|
|
||||||
local player_list_order = {}
|
|
||||||
for _, role_name in pairs(Roles.config.order) do
|
|
||||||
if players[role_name] then
|
|
||||||
for _, player in pairs(players[role_name]) do
|
|
||||||
ctn = ctn + 1
|
|
||||||
-- Add the player data to the array
|
|
||||||
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
|
||||||
player_list_order[ctn] = {
|
|
||||||
name = player.name,
|
|
||||||
index = player.index,
|
|
||||||
tag = player.tag,
|
|
||||||
role_name = role_name,
|
|
||||||
chat_color = player.chat_color,
|
|
||||||
caption = caption,
|
|
||||||
tooltip = tooltip,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--[[Adds fake players to the player list
|
|
||||||
local tick = game.tick+1
|
|
||||||
for i = 1, 10 do
|
|
||||||
local online_time = math.random(1, tick)
|
|
||||||
local afk_time = math.random(online_time-(tick/10), tick)
|
|
||||||
local caption, tooltip = get_time_formats(online_time, afk_time)
|
|
||||||
player_list_order[ctn+i] = {
|
|
||||||
name='Player '..i,
|
|
||||||
index=0-i,
|
|
||||||
tag='',
|
|
||||||
role_name = 'Fake Player',
|
|
||||||
chat_color = table.get_random(Colors),
|
|
||||||
caption = caption,
|
|
||||||
tooltip = tooltip
|
|
||||||
}
|
|
||||||
end--]]
|
|
||||||
|
|
||||||
return player_list_order
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Update the play times every 30 sections
|
|
||||||
Event.on_nth_tick(1800, function()
|
|
||||||
local player_times = get_player_times()
|
|
||||||
for _, player in pairs(game.connected_players) do
|
|
||||||
local container = Gui.get_left_element(player_list_container, player)
|
|
||||||
local scroll_table = container.frame.scroll.table
|
|
||||||
for _, player_time in pairs(player_times) do
|
|
||||||
update_player_base(scroll_table, player_time)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- When a player leaves only remove they entry
|
|
||||||
Event.add(defines.events.on_player_left_game, function(event)
|
|
||||||
local remove_player = game.players[event.player_index]
|
|
||||||
for _, player in pairs(game.connected_players) do
|
|
||||||
local container = Gui.get_left_element(player_list_container, player)
|
|
||||||
local scroll_table = container.frame.scroll.table
|
|
||||||
remove_player_base(scroll_table, remove_player)
|
|
||||||
|
|
||||||
local selected_player_name = SelectedPlayer:get(player)
|
|
||||||
if selected_player_name == remove_player.name then
|
|
||||||
SelectedPlayer:remove(player)
|
|
||||||
SelectedAction:remove(player)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- All other events require a full redraw of the table
|
|
||||||
local function redraw_player_list()
|
|
||||||
local player_list_order = get_player_list_order()
|
|
||||||
for _, player in pairs(game.connected_players) do
|
|
||||||
local container = Gui.get_left_element(player_list_container, player)
|
|
||||||
local scroll_table = container.frame.scroll.table
|
|
||||||
scroll_table.clear()
|
|
||||||
for _, next_player_data in ipairs(player_list_order) do
|
|
||||||
add_player_base(scroll_table, next_player_data)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
Event.add(defines.events.on_player_joined_game, redraw_player_list)
|
|
||||||
Event.add(Roles.events.on_role_assigned, redraw_player_list)
|
|
||||||
Event.add(Roles.events.on_role_unassigned, redraw_player_list)
|
|
||||||
|
|
||||||
--- When the action player is changed the action bar will update
|
|
||||||
SelectedPlayer:on_update(function(player_name, selected_player)
|
|
||||||
local player = game.players[player_name]
|
|
||||||
local container = Gui.get_left_element(player_list_container, player)
|
|
||||||
local scroll_table = container.frame.scroll.table
|
|
||||||
update_action_bar(container.frame.action_bar)
|
|
||||||
for _, next_player in pairs(game.connected_players) do
|
|
||||||
local element = scroll_table[next_player.name][open_action_bar.name]
|
|
||||||
local style = "frame_button"
|
|
||||||
if next_player.name == selected_player then
|
|
||||||
style = "tool_button"
|
|
||||||
end
|
|
||||||
element.style = style
|
|
||||||
local element_style = element.style --[[@as LuaStyle]]
|
|
||||||
element_style.padding = -2
|
|
||||||
element_style.width = 8
|
|
||||||
element_style.height = 14
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- When the action name is changed the reason input will update
|
|
||||||
SelectedAction:on_update(function(player_name, selected_action)
|
|
||||||
local player = game.players[player_name]
|
|
||||||
local container = Gui.get_left_element(player_list_container, player)
|
|
||||||
local element = container.frame.reason_bar
|
|
||||||
if selected_action then
|
|
||||||
-- if there is a new value then check the player is still online
|
|
||||||
local selected_player_name = SelectedPlayer:get(player_name)
|
|
||||||
local selected_player = game.players[selected_player_name]
|
|
||||||
if selected_player.connected then
|
|
||||||
element.visible = true
|
|
||||||
else
|
|
||||||
-- Clear if the player is offline
|
|
||||||
SelectedPlayer:remove(player)
|
|
||||||
SelectedAction:remove(player)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
element.visible = false
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "@expcluster/legacy",
|
"name": "@expcluster/legacy",
|
||||||
"version": "0.1.0",
|
"version": "6.5.0",
|
||||||
"description": "Clusterio plugin implementing the legacy v6 scenario updated for factorio 2.0",
|
"description": "Clusterio plugin implementing the legacy v6 scenario updated for factorio 2.0",
|
||||||
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
@@ -26,6 +26,7 @@
|
|||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@expcluster/lib_commands": "workspace:^",
|
"@expcluster/lib_commands": "workspace:^",
|
||||||
"@expcluster/lib_util": "workspace:^",
|
"@expcluster/lib_util": "workspace:^",
|
||||||
|
"@expcluster/lib_gui": "workspace:^",
|
||||||
"@sinclair/typebox": "catalog:"
|
"@sinclair/typebox": "catalog:"
|
||||||
},
|
},
|
||||||
"publishConfig": {
|
"publishConfig": {
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ Commands.new("clear-inventory", { "exp-commands_clear-inventory.description" })
|
|||||||
:register(function(player, other_player)
|
:register(function(player, other_player)
|
||||||
local inventory = other_player.get_main_inventory()
|
local inventory = other_player.get_main_inventory()
|
||||||
if not inventory then
|
if not inventory then
|
||||||
return Commands.status.error{ "expcore-commands.reject-player-alive" }
|
return Commands.status.error{ "exp-commands-parse.player-alive" }
|
||||||
end
|
end
|
||||||
|
|
||||||
transfer_inventory{
|
transfer_inventory{
|
||||||
|
|||||||
@@ -2,7 +2,7 @@
|
|||||||
Adds a command that opens the debug frame
|
Adds a command that opens the debug frame
|
||||||
]]
|
]]
|
||||||
|
|
||||||
local DebugView = require("modules.exp_legacy.modules.gui.debug.main_view") --- @dep modules.gui.debug.main_view
|
local DebugView = require("modules/exp_scenario/gui/debug/main_view")
|
||||||
local Commands = require("modules/exp_commands")
|
local Commands = require("modules/exp_commands")
|
||||||
|
|
||||||
--- Opens the debug gui.
|
--- Opens the debug gui.
|
||||||
|
|||||||
@@ -4,10 +4,12 @@ Adds a command that allows setting and teleporting to your home position
|
|||||||
|
|
||||||
local ExpUtil = require("modules/exp_util")
|
local ExpUtil = require("modules/exp_util")
|
||||||
local teleport = ExpUtil.teleport_player
|
local teleport = ExpUtil.teleport_player
|
||||||
|
|
||||||
local Commands = require("modules/exp_commands")
|
local Commands = require("modules/exp_commands")
|
||||||
local Storage = require("modules/exp_util/storage")
|
local Storage = require("modules/exp_util/storage")
|
||||||
|
|
||||||
|
--- @class ExpCommand_Home.commands
|
||||||
|
local commands = {}
|
||||||
|
|
||||||
--- @type table<number, table<number, [MapPosition?, MapPosition?]>>
|
--- @type table<number, table<number, [MapPosition?, MapPosition?]>>
|
||||||
local homes = {} -- homes[player_index][surface_index] = { home_pos, return_pos }
|
local homes = {} -- homes[player_index][surface_index] = { home_pos, return_pos }
|
||||||
Storage.register(homes, function(tbl)
|
Storage.register(homes, function(tbl)
|
||||||
@@ -28,7 +30,8 @@ local function align_to_grid(position)
|
|||||||
end
|
end
|
||||||
|
|
||||||
--- Teleports you to your home location on the current surface
|
--- Teleports you to your home location on the current surface
|
||||||
Commands.new("home", { "exp-commands_home.description-home" })
|
--- @class ExpCommand_Home.commands.home: ExpCommand
|
||||||
|
commands.home = Commands.new("home", { "exp-commands_home.description-home" })
|
||||||
:add_flags{ "character_only" }
|
:add_flags{ "character_only" }
|
||||||
:register(function(player)
|
:register(function(player)
|
||||||
local surface = player.surface
|
local surface = player.surface
|
||||||
@@ -50,7 +53,8 @@ Commands.new("home", { "exp-commands_home.description-home" })
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
--- Teleports you to your previous location on the current surface
|
--- Teleports you to your previous location on the current surface
|
||||||
Commands.new("return", { "exp-commands_home.description-return" })
|
--- @class ExpCommand_Home.commands._return: ExpCommand
|
||||||
|
commands.home_return = Commands.new("return", { "exp-commands_home.description-return" })
|
||||||
:add_flags{ "character_only" }
|
:add_flags{ "character_only" }
|
||||||
:register(function(player)
|
:register(function(player)
|
||||||
local surface = player.surface
|
local surface = player.surface
|
||||||
@@ -72,7 +76,8 @@ Commands.new("return", { "exp-commands_home.description-return" })
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
--- Sets your home location on your current surface to your current position
|
--- Sets your home location on your current surface to your current position
|
||||||
Commands.new("set-home", { "exp-commands_home.description-set" })
|
--- @class ExpCommand_Home.commands.set_home: ExpCommand
|
||||||
|
commands.set_home = Commands.new("set-home", { "exp-commands_home.description-set" })
|
||||||
:add_flags{ "character_only" }
|
:add_flags{ "character_only" }
|
||||||
:register(function(player)
|
:register(function(player)
|
||||||
local home_position, floor_position = align_to_grid(player.position)
|
local home_position, floor_position = align_to_grid(player.position)
|
||||||
@@ -97,7 +102,8 @@ Commands.new("set-home", { "exp-commands_home.description-set" })
|
|||||||
end)
|
end)
|
||||||
|
|
||||||
--- Gets your home location on your current surface, is allowed in remote view
|
--- Gets your home location on your current surface, is allowed in remote view
|
||||||
Commands.new("get-home", { "exp-commands_home.description-get" })
|
--- @class ExpCommand_Home.commands.get_home: ExpCommand
|
||||||
|
commands.get_home = Commands.new("get-home", { "exp-commands_home.description-get" })
|
||||||
:register(function(player)
|
:register(function(player)
|
||||||
local surface = player.surface
|
local surface = player.surface
|
||||||
|
|
||||||
@@ -114,3 +120,7 @@ Commands.new("get-home", { "exp-commands_home.description-get" })
|
|||||||
local _, floor_position = align_to_grid(player_home[1])
|
local _, floor_position = align_to_grid(player_home[1])
|
||||||
return Commands.status.success{ "exp-commands_home.home-get", surface.localised_name, floor_position.x, floor_position.y }
|
return Commands.status.success{ "exp-commands_home.home-get", surface.localised_name, floor_position.x, floor_position.y }
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
return {
|
||||||
|
commands = commands,
|
||||||
|
}
|
||||||
|
|||||||
@@ -2,17 +2,35 @@
|
|||||||
Adds a command that clean up biter corpse and nuclear hole
|
Adds a command that clean up biter corpse and nuclear hole
|
||||||
]]
|
]]
|
||||||
|
|
||||||
|
local AABB = require("modules/exp_util/aabb")
|
||||||
local Commands = require("modules/exp_commands")
|
local Commands = require("modules/exp_commands")
|
||||||
local config = require("modules.exp_legacy.config.lawnmower") --- @dep config.lawnmower
|
local Selection = require("modules/exp_util/selection")
|
||||||
|
local SelectArea = Selection.connect("ExpCommand_Lawnmower")
|
||||||
|
local config = require("modules.exp_legacy.config.lawnmower")
|
||||||
|
|
||||||
Commands.new("lawnmower", { "exp-commands_lawnmower.description" })
|
--- @class ExpCommand_Lawnmower.commands
|
||||||
:argument("range", { "exp-commands_lawnmower.arg-range" }, Commands.types.integer_range(1, 200))
|
local commands = {}
|
||||||
:register(function(player, range)
|
|
||||||
--- @cast range number
|
|
||||||
local surface = player.surface
|
|
||||||
|
|
||||||
-- Intentionally left as player.position to allow use in remote view
|
--- Toggle player selection mode for lawnmower
|
||||||
local entities = surface.find_entities_filtered{ position = player.position, radius = range, type = "corpse" }
|
--- @class ExpCommands_Lawnmower.commands.lawnmower: ExpCommand
|
||||||
|
--- @overload fun(player: LuaPlayer)
|
||||||
|
commands.lawnmower = Commands.new("lawnmower", { "exp-commands_lawnmower.description" })
|
||||||
|
:register(function(player)
|
||||||
|
if SelectArea:stop(player) then
|
||||||
|
return Commands.status.success{ "exp-commands_lawnmower.exit" }
|
||||||
|
end
|
||||||
|
|
||||||
|
SelectArea:start(player)
|
||||||
|
return Commands.status.success{ "exp-commands_lawnmower.enter" }
|
||||||
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
|
--- When an area is selected to be handled
|
||||||
|
SelectArea:on_selection(function(event)
|
||||||
|
local player = assert(game.get_player(event.player_index))
|
||||||
|
local area = AABB.expand(event.area)
|
||||||
|
local surface = event.surface
|
||||||
|
|
||||||
|
local entities = surface.find_entities_filtered{ area = area, type = "corpse" }
|
||||||
for _, entity in pairs(entities) do
|
for _, entity in pairs(entities) do
|
||||||
if (entity.name ~= "transport-caution-corpse" and entity.name ~= "invisible-transport-caution-corpse") then
|
if (entity.name ~= "transport-caution-corpse" and entity.name ~= "invisible-transport-caution-corpse") then
|
||||||
entity.destroy()
|
entity.destroy()
|
||||||
@@ -20,14 +38,16 @@ Commands.new("lawnmower", { "exp-commands_lawnmower.description" })
|
|||||||
end
|
end
|
||||||
|
|
||||||
local replace_tiles = {}
|
local replace_tiles = {}
|
||||||
local tiles = surface.find_tiles_filtered{ position = player.position, radius = range, name = { "nuclear-ground" } }
|
local tiles = surface.find_tiles_filtered{ area = area, name = { "nuclear-ground" } }
|
||||||
for i, tile in pairs(tiles) do
|
for i, tile in pairs(tiles) do
|
||||||
replace_tiles[i] = { name = "grass-1", position = tile.position }
|
replace_tiles[i] = { name = "grass-1", position = tile.position }
|
||||||
end
|
end
|
||||||
|
|
||||||
surface.set_tiles(replace_tiles)
|
surface.set_tiles(replace_tiles)
|
||||||
surface.destroy_decoratives{ position = player.position, radius = range }
|
surface.destroy_decoratives{ area = area }
|
||||||
end)
|
|
||||||
|
player.print({ "exp-commands_lawnmower.complete", #replace_tiles }, Commands.print_settings.default)
|
||||||
|
end)
|
||||||
|
|
||||||
--- @param event EventData.on_built_entity | EventData.on_robot_built_entity | EventData.script_raised_built | EventData.script_raised_revive
|
--- @param event EventData.on_built_entity | EventData.on_robot_built_entity | EventData.script_raised_built | EventData.script_raised_revive
|
||||||
local function destroy_decoratives(event)
|
local function destroy_decoratives(event)
|
||||||
@@ -48,5 +68,6 @@ if config.destroy_decoratives then
|
|||||||
end
|
end
|
||||||
|
|
||||||
return {
|
return {
|
||||||
events = events
|
events = events,
|
||||||
|
commands = commands,
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,31 +2,45 @@
|
|||||||
Adds a command that allows an admin to repair and revive a large area
|
Adds a command that allows an admin to repair and revive a large area
|
||||||
]]
|
]]
|
||||||
|
|
||||||
|
local AABB = require("modules/exp_util/aabb")
|
||||||
local Commands = require("modules/exp_commands")
|
local Commands = require("modules/exp_commands")
|
||||||
local config = require("modules.exp_legacy.config.repair") --- @dep config.repair
|
local config = require("modules.exp_legacy.config.repair") --- @dep config.repair
|
||||||
|
local Selection = require("modules/exp_util/selection")
|
||||||
|
local SelectArea = Selection.connect("ExpCommand_Waterfill")
|
||||||
|
|
||||||
--- Repairs entities on your force around you
|
--- @class ExpCommands_Repair.commands
|
||||||
Commands.new("repair", { "exp-commands_repair.description" })
|
local commands = {}
|
||||||
:argument("range", { "exp-commands_repair.arg-range" }, Commands.types.integer_range(1, config.max_range))
|
|
||||||
:register(function(player, range)
|
--- Toggle player selection mode
|
||||||
--- @cast range number
|
--- @class ExpCommands_Repair.commands.repair: ExpCommand
|
||||||
|
commands.repair = Commands.new("repair", { "exp-commands_repair.description" })
|
||||||
|
:register(function(player)
|
||||||
|
if SelectArea:stop(player) then
|
||||||
|
return Commands.status.success{ "exp-commands_repair.exit" }
|
||||||
|
end
|
||||||
|
SelectArea:start(player)
|
||||||
|
return Commands.status.success{ "exp-commands_repair.enter" }
|
||||||
|
end)
|
||||||
|
|
||||||
|
--- When an area is selected to be converted to water
|
||||||
|
SelectArea:on_selection(function(event)
|
||||||
|
local player = assert(game.get_player(event.player_index))
|
||||||
|
local area = AABB.expand(event.area)
|
||||||
|
local surface = event.surface
|
||||||
local force = player.force
|
local force = player.force
|
||||||
local surface = player.surface -- Allow remote view
|
|
||||||
local position = player.position -- Allow remote view
|
|
||||||
local response = { "" } --- @type LocalisedString
|
local response = { "" } --- @type LocalisedString
|
||||||
|
|
||||||
if config.allow_ghost_revive then
|
if config.allow_ghost_revive then
|
||||||
local revive_count = 0
|
local revive_count = 0
|
||||||
local entities = surface.find_entities_filtered{
|
local entities = surface.find_entities_filtered{
|
||||||
type = "entity-ghost",
|
type = "entity-ghost",
|
||||||
position = position,
|
area = area,
|
||||||
radius = range,
|
|
||||||
force = force,
|
force = force,
|
||||||
}
|
}
|
||||||
|
|
||||||
local param = { raise_revive = true } --- @type LuaEntity.silent_revive_param
|
local param = { raise_revive = true } --- @type LuaEntity.silent_revive_param
|
||||||
for _, entity in ipairs(entities) do
|
for _, entity in ipairs(entities) do
|
||||||
if not config.disallow[entity.ghost_name] and (config.allow_blueprint_repair or entity.created_by_corpse) then
|
if not (entity.ghost_prototype and entity.ghost_prototype.hidden) and (config.allow_blueprint_repair or entity.created_by_corpse) then
|
||||||
revive_count = revive_count + 1
|
revive_count = revive_count + 1
|
||||||
entity.silent_revive(param)
|
entity.silent_revive(param)
|
||||||
end
|
end
|
||||||
@@ -38,8 +52,7 @@ Commands.new("repair", { "exp-commands_repair.description" })
|
|||||||
if config.allow_heal_entities then
|
if config.allow_heal_entities then
|
||||||
local healed_count = 0
|
local healed_count = 0
|
||||||
local entities = surface.find_entities_filtered{
|
local entities = surface.find_entities_filtered{
|
||||||
position = position,
|
area = area,
|
||||||
radius = range,
|
|
||||||
force = force,
|
force = force,
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -53,5 +66,9 @@ Commands.new("repair", { "exp-commands_repair.description" })
|
|||||||
response[#response + 1] = { "exp-commands_repair.response-heal", healed_count }
|
response[#response + 1] = { "exp-commands_repair.response-heal", healed_count }
|
||||||
end
|
end
|
||||||
|
|
||||||
return Commands.status.success(response)
|
return player.print(response)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
return {
|
||||||
|
commands = commands,
|
||||||
|
}
|
||||||
|
|||||||
@@ -1,90 +0,0 @@
|
|||||||
--[[-- Commands - Research
|
|
||||||
Adds a command to enable automatic research queueing
|
|
||||||
]]
|
|
||||||
|
|
||||||
local Storage = require("modules/exp_util/storage")
|
|
||||||
local Commands = require("modules/exp_commands")
|
|
||||||
local format_player_name = Commands.format_player_name_locale
|
|
||||||
|
|
||||||
local config = require("modules.exp_legacy.config.research") --- @dep config.research
|
|
||||||
|
|
||||||
--- @class ExpCommands_Research.commands
|
|
||||||
local commands = {}
|
|
||||||
|
|
||||||
local research = {
|
|
||||||
res_queue_enable = false
|
|
||||||
}
|
|
||||||
|
|
||||||
Storage.register(research, function(tbl)
|
|
||||||
research = tbl
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- @param force LuaForce
|
|
||||||
--- @param silent boolean True when no message should be printed
|
|
||||||
local function queue_research(force, silent)
|
|
||||||
local res_q = force.research_queue
|
|
||||||
local res = force.technologies[config.bonus_inventory.log[config.mod_set].name]
|
|
||||||
|
|
||||||
if #res_q < config.queue_amount then
|
|
||||||
for i = #res_q, config.queue_amount - 1 do
|
|
||||||
force.add_research(res)
|
|
||||||
|
|
||||||
if not silent then
|
|
||||||
game.print{ "exp-commands_research.queue", res.name, res.level + i }
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @param state boolean? use nil to toggle current state
|
|
||||||
--- @return boolean # New auto research state
|
|
||||||
local function set_auto_research(state)
|
|
||||||
local new_state
|
|
||||||
if state == nil then
|
|
||||||
new_state = not research.res_queue_enable
|
|
||||||
else
|
|
||||||
new_state = state ~= false
|
|
||||||
end
|
|
||||||
|
|
||||||
research.res_queue_enable = new_state
|
|
||||||
return new_state
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Sets the auto research state
|
|
||||||
--- @class ExpCommand_Artillery.commands.artillery: ExpCommand
|
|
||||||
--- @overload fun(player: LuaPlayer, state: boolean?)
|
|
||||||
commands.set_auto_research = Commands.new("set-auto-research", { "exp-commands_research.description" })
|
|
||||||
:optional("state", { "exp-commands_research.arg-state" }, Commands.types.boolean)
|
|
||||||
:add_aliases{ "auto-research" }
|
|
||||||
:register(function(player, state)
|
|
||||||
--- @cast state boolean?
|
|
||||||
local enabled = set_auto_research(state)
|
|
||||||
|
|
||||||
if enabled then
|
|
||||||
queue_research(player.force --[[@as LuaForce]], true)
|
|
||||||
end
|
|
||||||
|
|
||||||
local player_name = format_player_name(player)
|
|
||||||
game.print{ "exp-commands_research.auto-research", player_name, enabled }
|
|
||||||
end) --[[ @as any ]]
|
|
||||||
|
|
||||||
--- @param event EventData.on_research_finished
|
|
||||||
local function on_research_finished(event)
|
|
||||||
if not research.res_queue_enable then return end
|
|
||||||
|
|
||||||
local force = event.research.force
|
|
||||||
local log_research = assert(config.bonus_inventory.log[config.mod_set], "Unknown mod set: " .. tostring(config.mod_set))
|
|
||||||
local technology = assert(force.technologies[log_research.name], "Unknown technology: " .. tostring(log_research.name))
|
|
||||||
if technology.level > log_research.level then
|
|
||||||
queue_research(force, event.by_script)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local e = defines.events
|
|
||||||
|
|
||||||
return {
|
|
||||||
commands = commands,
|
|
||||||
events = {
|
|
||||||
[e.on_research_finished] = on_research_finished,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
@@ -2,12 +2,17 @@
|
|||||||
Adds a command that clear item on ground so blueprint can deploy safely
|
Adds a command that clear item on ground so blueprint can deploy safely
|
||||||
]]
|
]]
|
||||||
|
|
||||||
|
local AABB = require("modules/exp_util/aabb")
|
||||||
|
local Commands = require("modules/exp_commands")
|
||||||
local ExpUtil = require("modules/exp_util")
|
local ExpUtil = require("modules/exp_util")
|
||||||
local move_items = ExpUtil.move_items_to_surface
|
local move_items = ExpUtil.move_items_to_surface
|
||||||
|
local Selection = require("modules/exp_util/selection")
|
||||||
local Commands = require("modules/exp_commands")
|
local SelectArea = Selection.connect("ExpCommand_ClearBlueprint")
|
||||||
local format_player_name = Commands.format_player_name_locale
|
local format_player_name = Commands.format_player_name_locale
|
||||||
|
|
||||||
|
--- @class ExpCommand_ClearBlueprint.commands
|
||||||
|
local commands = {}
|
||||||
|
|
||||||
--- @param surface LuaSurface
|
--- @param surface LuaSurface
|
||||||
--- @return LuaItemStack[]
|
--- @return LuaItemStack[]
|
||||||
local function get_ground_items(surface)
|
local function get_ground_items(surface)
|
||||||
@@ -19,71 +24,67 @@ local function get_ground_items(surface)
|
|||||||
return items
|
return items
|
||||||
end
|
end
|
||||||
|
|
||||||
--- Clear all items on the ground, optional to select a single surface
|
--- Clear all items on the ground on a surface
|
||||||
Commands.new("clear-ground-items", { "exp-commands_surface.description-items" })
|
commands.clear_ground_items = Commands.new("clear-ground-items", { "exp-commands_surface.description-items" })
|
||||||
:optional("surface", { "exp-commands_surface.arg-surface" }, Commands.types.surface)
|
:optional("surface", { "exp-commands_surface.arg-surface" }, Commands.types.surface)
|
||||||
|
:defaults{
|
||||||
|
surface = function(player) return player.surface end
|
||||||
|
}
|
||||||
:register(function(player, surface)
|
:register(function(player, surface)
|
||||||
--- @cast surface LuaSurface?
|
--- @cast surface LuaSurface
|
||||||
local player_name = format_player_name(player)
|
|
||||||
if surface then
|
|
||||||
move_items{
|
move_items{
|
||||||
surface = surface,
|
surface = surface,
|
||||||
items = get_ground_items(surface),
|
items = get_ground_items(surface),
|
||||||
allow_creation = true,
|
allow_creation = true,
|
||||||
name = "iron-chest",
|
name = "iron-chest",
|
||||||
}
|
}
|
||||||
game.print{ "exp-commands_surface.items-surface", player_name, surface.localised_name }
|
local player_name = format_player_name(player)
|
||||||
else
|
game.print{ "exp-commands_surface.items", player_name, surface.localised_name }
|
||||||
for _, surface in pairs(game.surfaces) do
|
|
||||||
move_items{
|
|
||||||
surface = surface,
|
|
||||||
items = get_ground_items(surface),
|
|
||||||
allow_creation = true,
|
|
||||||
name = "iron-chest",
|
|
||||||
}
|
|
||||||
end
|
|
||||||
game.print{ "exp-commands_surface.items-all", player_name }
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
--- Clear all blueprints, optional to select a single surface
|
--- Clear all blueprints on a surface
|
||||||
Commands.new("clear-blueprints", { "exp-commands_surface.description-blueprints" })
|
commands.clear_blueprints_surface = Commands.new("clear-blueprints-surface", { "exp-commands_surface.description-blueprints-surface" })
|
||||||
:optional("surface", { "exp-commands_surface.arg-surface" }, Commands.types.surface)
|
:optional("surface", { "exp-commands_surface.arg-surface" }, Commands.types.surface)
|
||||||
:register(function(player, surface)
|
:defaults{
|
||||||
--- @cast surface LuaSurface?
|
surface = function(player) return player.surface end
|
||||||
local player_name = format_player_name(player)
|
|
||||||
if surface then
|
|
||||||
local entities = surface.find_entities_filtered{ type = "entity-ghost" }
|
|
||||||
for _, entity in ipairs(entities) do
|
|
||||||
entity.destroy()
|
|
||||||
end
|
|
||||||
game.print{ "exp-commands_surface.blueprint-surface", player_name, surface.localised_name }
|
|
||||||
else
|
|
||||||
for _, surface in pairs(game.surfaces) do
|
|
||||||
local entities = surface.find_entities_filtered{ type = "entity-ghost" }
|
|
||||||
for _, entity in ipairs(entities) do
|
|
||||||
entity.destroy()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
game.print{ "exp-commands_surface.blueprint-all", player_name }
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
--- Clear all blueprints in a radius around you
|
|
||||||
Commands.new("clear-blueprints-radius", { "exp-commands_surface.description-radius" })
|
|
||||||
:argument("radius", { "exp-commands_surface.arg-radius" }, Commands.types.number_range(1, 100))
|
|
||||||
:register(function(player, radius)
|
|
||||||
--- @cast radius number
|
|
||||||
local player_name = format_player_name(player)
|
|
||||||
local entities = player.surface.find_entities_filtered{
|
|
||||||
type = "entity-ghost",
|
|
||||||
position = player.position,
|
|
||||||
radius = radius,
|
|
||||||
}
|
}
|
||||||
|
:register(function(player, surface)
|
||||||
|
--- @cast surface LuaSurface
|
||||||
|
local entities = surface.find_entities_filtered{ type = "entity-ghost" }
|
||||||
|
for _, entity in ipairs(entities) do
|
||||||
|
entity.destroy()
|
||||||
|
end
|
||||||
|
local player_name = format_player_name(player)
|
||||||
|
game.print{ "exp-commands_surface.blueprints", player_name, surface.localised_name }
|
||||||
|
end)
|
||||||
|
|
||||||
|
--- Clear all blueprint in the area, selected by toggle player selection mode
|
||||||
|
--- @class ExpCommands_ClearBlueprint.commands.clear_blueprint: ExpCommand
|
||||||
|
--- @overload fun(player: LuaPlayer)
|
||||||
|
commands.clear_blueprints = Commands.new("clear-blueprints", { "exp-commands_surface.description-blueprints" })
|
||||||
|
:register(function(player)
|
||||||
|
if SelectArea:stop(player) then
|
||||||
|
return Commands.status.success{ "exp-commands_surface.exit" }
|
||||||
|
end
|
||||||
|
|
||||||
|
SelectArea:start(player)
|
||||||
|
return Commands.status.success{ "exp-commands_surface.enter" }
|
||||||
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
|
--- When an area is selected
|
||||||
|
SelectArea:on_selection(function(event)
|
||||||
|
local player = assert(game.get_player(event.player_index))
|
||||||
|
local area = AABB.expand(event.area)
|
||||||
|
local surface = event.surface
|
||||||
|
|
||||||
|
local entities = surface.find_entities_filtered{ type = "entity-ghost", area = area }
|
||||||
for _, entity in ipairs(entities) do
|
for _, entity in ipairs(entities) do
|
||||||
entity.destroy()
|
entity.destroy()
|
||||||
end
|
end
|
||||||
|
|
||||||
game.print{ "exp-commands_surface.blueprint-radius", player_name, radius, player.surface.localised_name }
|
game.print({ "exp-commands_surface.complete", #entities }, Commands.print_settings.default)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
return {
|
||||||
|
commands = commands,
|
||||||
|
}
|
||||||
|
|||||||
@@ -5,8 +5,12 @@ Adds a virtual layer to store power to save space.
|
|||||||
local Commands = require("modules/exp_commands")
|
local Commands = require("modules/exp_commands")
|
||||||
local vlayer = require("modules.exp_legacy.modules.control.vlayer")
|
local vlayer = require("modules.exp_legacy.modules.control.vlayer")
|
||||||
|
|
||||||
|
--- @class ExpCommand_vlayer.commands
|
||||||
|
local commands = {}
|
||||||
|
|
||||||
--- Print all vlayer information
|
--- Print all vlayer information
|
||||||
Commands.new("vlayer-info", { "exp-commands_vlayer.description" })
|
--- @class ExpCommands_vlayer.commands.vlayer: ExpCommand
|
||||||
|
commands.vlayer = Commands.new("vlayer-info", { "exp-commands_vlayer.description" })
|
||||||
:register(function(player)
|
:register(function(player)
|
||||||
local index = 3
|
local index = 3
|
||||||
local response = { "", "exp-commands_vlayer.title" } --- @type LocalisedString
|
local response = { "", "exp-commands_vlayer.title" } --- @type LocalisedString
|
||||||
@@ -16,3 +20,7 @@ Commands.new("vlayer-info", { "exp-commands_vlayer.description" })
|
|||||||
end
|
end
|
||||||
return Commands.status.success(response)
|
return Commands.status.success(response)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
return {
|
||||||
|
commands = commands,
|
||||||
|
}
|
||||||
|
|||||||
@@ -41,6 +41,7 @@ commands.waterfill = Commands.new("waterfill", { "exp-commands_waterfill.descrip
|
|||||||
--- When an area is selected to be converted to water
|
--- When an area is selected to be converted to water
|
||||||
SelectArea:on_selection(function(event)
|
SelectArea:on_selection(function(event)
|
||||||
local area = AABB.expand(event.area)
|
local area = AABB.expand(event.area)
|
||||||
|
local area_size = AABB.size(area)
|
||||||
local player = game.players[event.player_index]
|
local player = game.players[event.player_index]
|
||||||
local surface = event.surface
|
local surface = event.surface
|
||||||
|
|
||||||
@@ -51,8 +52,6 @@ SelectArea:on_selection(function(event)
|
|||||||
end
|
end
|
||||||
]]
|
]]
|
||||||
|
|
||||||
local area_size = (area.right_bottom.x - area.left_top.x) * (area.right_bottom.y - area.left_top.y)
|
|
||||||
|
|
||||||
if area_size > 1000 then
|
if area_size > 1000 then
|
||||||
player.print({ "exp-commands_waterfill.area-too-large", 1000, area_size }, Commands.print_settings.error)
|
player.print({ "exp-commands_waterfill.area-too-large", 1000, area_size }, Commands.print_settings.error)
|
||||||
return
|
return
|
||||||
|
|||||||
@@ -11,7 +11,6 @@ require("modules/exp_scenario/commands/_types")
|
|||||||
--- Commands with events
|
--- Commands with events
|
||||||
add(require("modules/exp_scenario/commands/protected_entities"))
|
add(require("modules/exp_scenario/commands/protected_entities"))
|
||||||
add(require("modules/exp_scenario/commands/protected_tags"))
|
add(require("modules/exp_scenario/commands/protected_tags"))
|
||||||
add(require("modules/exp_scenario/commands/research"))
|
|
||||||
|
|
||||||
--- Commands
|
--- Commands
|
||||||
require("modules/exp_scenario/commands/admin_chat")
|
require("modules/exp_scenario/commands/admin_chat")
|
||||||
@@ -70,9 +69,9 @@ add(require("modules/exp_scenario/control/station_auto_name"))
|
|||||||
--- Guis
|
--- Guis
|
||||||
add(require("modules/exp_scenario/gui/autofill"))
|
add(require("modules/exp_scenario/gui/autofill"))
|
||||||
add(require("modules/exp_scenario/gui/elements"))
|
add(require("modules/exp_scenario/gui/elements"))
|
||||||
add(require("modules/exp_scenario/gui/landfill_blueprint"))
|
|
||||||
add(require("modules/exp_scenario/gui/module_inserter"))
|
add(require("modules/exp_scenario/gui/module_inserter"))
|
||||||
add(require("modules/exp_scenario/gui/player_bonus"))
|
add(require("modules/exp_scenario/gui/player_bonus"))
|
||||||
|
add(require("modules/exp_scenario/gui/player_list"))
|
||||||
add(require("modules/exp_scenario/gui/player_stats"))
|
add(require("modules/exp_scenario/gui/player_stats"))
|
||||||
add(require("modules/exp_scenario/gui/production_stats"))
|
add(require("modules/exp_scenario/gui/production_stats"))
|
||||||
add(require("modules/exp_scenario/gui/quick_actions"))
|
add(require("modules/exp_scenario/gui/quick_actions"))
|
||||||
@@ -82,3 +81,5 @@ add(require("modules/exp_scenario/gui/rocket_info"))
|
|||||||
add(require("modules/exp_scenario/gui/science_production"))
|
add(require("modules/exp_scenario/gui/science_production"))
|
||||||
add(require("modules/exp_scenario/gui/surveillance"))
|
add(require("modules/exp_scenario/gui/surveillance"))
|
||||||
add(require("modules/exp_scenario/gui/task_list"))
|
add(require("modules/exp_scenario/gui/task_list"))
|
||||||
|
add(require("modules/exp_scenario/gui/debug/shim"))
|
||||||
|
add(require("modules/exp_scenario/gui/debug/event_view"))
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ local config = require("modules/exp_legacy/config/bonus")
|
|||||||
local function apply_force_bonus(event)
|
local function apply_force_bonus(event)
|
||||||
local force = event.force
|
local force = event.force
|
||||||
for k, v in pairs(config.force_bonus) do
|
for k, v in pairs(config.force_bonus) do
|
||||||
force[k] = v.initial_value
|
force[k] = math.floor(v.max_value / 2)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -19,7 +19,7 @@ end
|
|||||||
local function apply_surface_bonus(event)
|
local function apply_surface_bonus(event)
|
||||||
local surface = assert(game.get_surface(event.surface_index))
|
local surface = assert(game.get_surface(event.surface_index))
|
||||||
for k, v in pairs(config.surface_bonus) do
|
for k, v in pairs(config.surface_bonus) do
|
||||||
surface[k] = v.initial_value
|
surface[k] = math.floor(v.max_value / 2)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -43,7 +43,7 @@ local function prevent_deconstruction(entity)
|
|||||||
end
|
end
|
||||||
|
|
||||||
-- Not minable, selectable, or deconstructive
|
-- Not minable, selectable, or deconstructive
|
||||||
if not entity.minable or not entity.prototype.selectable_in_game or entity.has_flag("not-deconstructable") then
|
if not entity.minable_flag or not entity.prototype.selectable_in_game or entity.has_flag("not-deconstructable") then
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -88,6 +88,37 @@ local function try_deconstruct_output_chest(entity)
|
|||||||
order_deconstruction_async:start_after(10, target)
|
order_deconstruction_async:start_after(10, target)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Check if beacon should be deconstructed
|
||||||
|
--- @param entity LuaEntity
|
||||||
|
local function try_deconstruct_nearby_beacon(entity)
|
||||||
|
-- Get a valid chest as the target
|
||||||
|
local beacons = entity.get_beacons()
|
||||||
|
local beacon_in_use = false
|
||||||
|
|
||||||
|
-- if beacon is not supported
|
||||||
|
if not beacons then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, b in pairs(beacons) do
|
||||||
|
if not b.to_be_deconstructed() then
|
||||||
|
for _, r in pairs(b.get_beacon_effect_receivers()) do
|
||||||
|
if r ~= entity then
|
||||||
|
if not r.to_be_deconstructed() then
|
||||||
|
beacon_in_use = true
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Deconstruct the beacon
|
||||||
|
if not beacon_in_use then
|
||||||
|
order_deconstruction_async:start_after(10, { name = b.name, position = b.position })
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- Check if a miner should be deconstructed
|
--- Check if a miner should be deconstructed
|
||||||
--- @param entity LuaEntity
|
--- @param entity LuaEntity
|
||||||
local function try_deconstruct_miner(entity)
|
local function try_deconstruct_miner(entity)
|
||||||
@@ -117,11 +148,13 @@ local function try_deconstruct_miner(entity)
|
|||||||
try_deconstruct_output_chest(entity)
|
try_deconstruct_output_chest(entity)
|
||||||
end
|
end
|
||||||
|
|
||||||
--[[
|
-- Try deconstruct the beacon
|
||||||
TODO Fluidbox is changed to fluidbox_neighbours
|
if config.beacon then
|
||||||
|
try_deconstruct_nearby_beacon(entity)
|
||||||
|
end
|
||||||
|
|
||||||
-- Skip pipe build if not required
|
-- Skip pipe build if not required
|
||||||
if not config.fluid or #entity.fluidbox == 0 then
|
if not config.fluid or entity.fluids_count > 1 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -189,11 +222,19 @@ local function try_deconstruct_miner(entity)
|
|||||||
]]
|
]]
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local max_quality = ""
|
||||||
|
|
||||||
|
for _, q in pairs(prototypes.quality) do
|
||||||
|
if not q.next then
|
||||||
|
max_quality = q.name
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--- Get the max mining radius
|
--- Get the max mining radius
|
||||||
local max_mining_radius = 0
|
local max_mining_radius = 0
|
||||||
for _, proto in pairs(prototypes.get_entity_filtered{ { filter = "type", type = "mining-drill" } }) do
|
for _, proto in pairs(prototypes.get_entity_filtered{ { filter = "type", type = "mining-drill" } }) do
|
||||||
if proto.mining_drill_radius > max_mining_radius then
|
if proto.mining_drill_radius then
|
||||||
max_mining_radius = proto.mining_drill_radius
|
max_mining_radius = math.max(assert(proto.get_mining_drill_radius(max_quality)), max_mining_radius)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -218,8 +259,8 @@ local function on_resource_depleted(event)
|
|||||||
-- Check which could have reached this resource
|
-- Check which could have reached this resource
|
||||||
for _, drill in pairs(drills) do
|
for _, drill in pairs(drills) do
|
||||||
local radius = drill.prototype.mining_drill_radius
|
local radius = drill.prototype.mining_drill_radius
|
||||||
local dx = math.abs(drill.position.x - resource.position.x)
|
local dx = math.abs(drill.position.x - position.x)
|
||||||
local dy = math.abs(drill.position.y - resource.position.y)
|
local dy = math.abs(drill.position.y - position.y)
|
||||||
if dx <= radius and dy <= radius then
|
if dx <= radius and dy <= radius then
|
||||||
try_deconstruct_miner(drill)
|
try_deconstruct_miner(drill)
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -41,6 +41,8 @@ local e = defines.events
|
|||||||
return {
|
return {
|
||||||
events = {
|
events = {
|
||||||
[e.on_research_finished] = on_research_finished,
|
[e.on_research_finished] = on_research_finished,
|
||||||
|
[e.on_research_reversed] = on_research_finished,
|
||||||
[e.on_research_started] = on_research_started,
|
[e.on_research_started] = on_research_started,
|
||||||
|
[e.on_research_queued] = on_research_started,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -56,7 +56,7 @@ end
|
|||||||
local function protect_entity(entity)
|
local function protect_entity(entity)
|
||||||
if entity and entity.valid then
|
if entity and entity.valid then
|
||||||
entity.destructible = false
|
entity.destructible = false
|
||||||
entity.minable = false
|
entity.minable_flag = false
|
||||||
entity.rotatable = false
|
entity.rotatable = false
|
||||||
entity.operable = false
|
entity.operable = false
|
||||||
end
|
end
|
||||||
|
|||||||
+2
-2
@@ -1,5 +1,5 @@
|
|||||||
local Gui = require("modules.exp_legacy.utils.gui") --- @dep utils.gui
|
local Gui = require("modules/exp_scenario/gui/debug/shim")
|
||||||
local Model = require("modules.exp_legacy.modules.gui.debug.model") --- @dep modules.gui.debug.model
|
local Model = require("modules/exp_scenario/gui/debug/model")
|
||||||
local Color = require("modules/exp_util/include/color")
|
local Color = require("modules/exp_util/include/color")
|
||||||
|
|
||||||
local dump = Model.dump
|
local dump = Model.dump
|
||||||
+4
-4
@@ -1,7 +1,6 @@
|
|||||||
local Event = require("modules/exp_legacy/utils/event")
|
|
||||||
local Storage = require("modules/exp_util/storage")
|
local Storage = require("modules/exp_util/storage")
|
||||||
local Gui = require("modules.exp_legacy.utils.gui")
|
local Gui = require("modules/exp_scenario/gui/debug/shim")
|
||||||
local Model = require("modules.exp_legacy.modules.gui.debug.model")
|
local Model = require("modules/exp_scenario/gui/debug/model")
|
||||||
|
|
||||||
local format = string.format
|
local format = string.format
|
||||||
local insert = table.insert
|
local insert = table.insert
|
||||||
@@ -14,6 +13,7 @@ local events_to_keep = 10
|
|||||||
-- Local vars
|
-- Local vars
|
||||||
local Public = {
|
local Public = {
|
||||||
name = "Events",
|
name = "Events",
|
||||||
|
events = {}
|
||||||
}
|
}
|
||||||
local name_lookup = {}
|
local name_lookup = {}
|
||||||
|
|
||||||
@@ -168,7 +168,7 @@ Gui.on_click(
|
|||||||
-- Event registers (TODO: turn to removable hooks.. maybe)
|
-- Event registers (TODO: turn to removable hooks.. maybe)
|
||||||
for name, id in pairs(events) do
|
for name, id in pairs(events) do
|
||||||
name_lookup[id] = name
|
name_lookup[id] = name
|
||||||
Event.add(id, event_callback)
|
Public.events[id] = event_callback
|
||||||
end
|
end
|
||||||
|
|
||||||
return Public
|
return Public
|
||||||
+3
-3
@@ -1,7 +1,7 @@
|
|||||||
local Gui = require("modules.exp_legacy.utils.gui") --- @dep utils.gui
|
local Gui = require("modules/exp_scenario/gui/debug/shim")
|
||||||
local Datastore = require("modules.exp_legacy.expcore.datastore") --- @dep expcore.datastore
|
local Datastore = require("modules.exp_legacy.expcore.datastore")
|
||||||
local Color = require("modules/exp_util/include/color")
|
local Color = require("modules/exp_util/include/color")
|
||||||
local Model = require("modules.exp_legacy.modules.gui.debug.model") --- @dep modules.gui.debug.model
|
local Model = require("modules/exp_scenario/gui/debug/model")
|
||||||
|
|
||||||
local dump = Model.dump
|
local dump = Model.dump
|
||||||
local concat = table.concat
|
local concat = table.concat
|
||||||
+2
-2
@@ -3,8 +3,8 @@ local ExpData = require("modules/exp_gui/data")
|
|||||||
local ExpIter = require("modules/exp_gui/iter")
|
local ExpIter = require("modules/exp_gui/iter")
|
||||||
local Color = require("modules/exp_util/include/color")
|
local Color = require("modules/exp_util/include/color")
|
||||||
|
|
||||||
local Gui = require("modules.exp_legacy.utils.gui") --- @dep utils.gui
|
local Gui = require("modules/exp_scenario/gui/debug/shim")
|
||||||
local Model = require("modules.exp_legacy.modules.gui.debug.model") --- @dep modules.gui.debug.model
|
local Model = require("modules/exp_scenario/gui/debug/model")
|
||||||
|
|
||||||
local dump = Model.dump
|
local dump = Model.dump
|
||||||
local dump_text = Model.dump_text
|
local dump_text = Model.dump_text
|
||||||
+2
-2
@@ -1,5 +1,5 @@
|
|||||||
local Gui = require("modules.exp_legacy.utils.gui") --- @dep utils.gui
|
local Gui = require("modules/exp_scenario/gui/debug/shim")
|
||||||
local Model = require("modules.exp_legacy.modules.gui.debug.model") --- @dep modules.gui.debug.model
|
local Model = require("modules/exp_scenario/gui/debug/model")
|
||||||
local Color = require("modules/exp_util/include/color")
|
local Color = require("modules/exp_util/include/color")
|
||||||
|
|
||||||
local dump = Model.dump
|
local dump = Model.dump
|
||||||
+8
-8
@@ -1,16 +1,16 @@
|
|||||||
local Gui = require("modules.exp_legacy.utils.gui") --- @dep utils.gui
|
local Gui = require("modules/exp_scenario/gui/debug/shim")
|
||||||
local Color = require("modules/exp_util/include/color")
|
local Color = require("modules/exp_util/include/color")
|
||||||
|
|
||||||
local Public = {}
|
local Public = {}
|
||||||
|
|
||||||
local pages = {
|
local pages = {
|
||||||
require("modules.exp_legacy.modules.gui.debug.redmew_global_view"),
|
require("modules/exp_scenario/gui/debug/redmew_global_view"),
|
||||||
require("modules.exp_legacy.modules.gui.debug.expcore_datastore_view"),
|
require("modules/exp_scenario/gui/debug/expcore_datastore_view"),
|
||||||
require("modules.exp_legacy.modules.gui.debug.expcore_gui_view"),
|
require("modules/exp_scenario/gui/debug/expcore_gui_view"),
|
||||||
require("modules.exp_legacy.modules.gui.debug.global_view"),
|
require("modules/exp_scenario/gui/debug/global_view"),
|
||||||
require("modules.exp_legacy.modules.gui.debug.package_view"),
|
require("modules/exp_scenario/gui/debug/package_view"),
|
||||||
require("modules.exp_legacy.modules.gui.debug._g_view"),
|
require("modules/exp_scenario/gui/debug/_g_view"),
|
||||||
require("modules.exp_legacy.modules.gui.debug.event_view"),
|
require("modules/exp_scenario/gui/debug/event_view"),
|
||||||
}
|
}
|
||||||
|
|
||||||
local main_frame_name = Gui.uid_name()
|
local main_frame_name = Gui.uid_name()
|
||||||
+1
-1
@@ -1,4 +1,4 @@
|
|||||||
local Gui = require("modules.exp_legacy.utils.gui") --- @dep utils.gui
|
local Gui = require("modules/exp_scenario/gui/debug/shim") --- @dep utils.gui
|
||||||
local ExpUtil = require("modules/exp_util")
|
local ExpUtil = require("modules/exp_util")
|
||||||
|
|
||||||
local concat = table.concat
|
local concat = table.concat
|
||||||
+2
-2
@@ -1,6 +1,6 @@
|
|||||||
local Gui = require("modules.exp_legacy.utils.gui") --- @dep utils.gui
|
local Gui = require("modules/exp_scenario/gui/debug/shim") --- @dep utils.gui
|
||||||
local Color = require("modules/exp_util/include/color")
|
local Color = require("modules/exp_util/include/color")
|
||||||
local Model = require("modules.exp_legacy.modules.gui.debug.model") --- @dep modules.gui.debug.model
|
local Model = require("modules/exp_scenario/gui/debug/model") --- @dep modules.gui.debug.model
|
||||||
|
|
||||||
local dump_function = Model.dump_function
|
local dump_function = Model.dump_function
|
||||||
local loaded = _G.package.loaded
|
local loaded = _G.package.loaded
|
||||||
+2
-2
@@ -1,7 +1,7 @@
|
|||||||
local Gui = require("modules.exp_legacy.utils.gui") --- @dep utils.gui
|
local Gui = require("modules/exp_scenario/gui/debug/shim") --- @dep utils.gui
|
||||||
local Storage = require("modules/exp_util/storage")
|
local Storage = require("modules/exp_util/storage")
|
||||||
local Color = require("modules/exp_util/include/color")
|
local Color = require("modules/exp_util/include/color")
|
||||||
local Model = require("modules.exp_legacy.modules.gui.debug.model") --- @dep modules.gui.debug.model
|
local Model = require("modules/exp_scenario/gui/debug/model") --- @dep modules.gui.debug.model
|
||||||
|
|
||||||
local dump = Model.dump
|
local dump = Model.dump
|
||||||
local dump_text = Model.dump_text
|
local dump_text = Model.dump_text
|
||||||
@@ -1,5 +1,4 @@
|
|||||||
local Storage = require("modules/exp_util/storage")
|
local Storage = require("modules/exp_util/storage")
|
||||||
local Event = require("modules/exp_legacy/utils/event")
|
|
||||||
local mod_gui = require "mod-gui"
|
local mod_gui = require "mod-gui"
|
||||||
|
|
||||||
local Gui = {}
|
local Gui = {}
|
||||||
@@ -70,14 +69,15 @@ function Gui.clear(element)
|
|||||||
element.clear()
|
element.clear()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
Gui.events = {}
|
||||||
local function handler_factory(event_name)
|
local function handler_factory(event_name)
|
||||||
return function(element_name, handler)
|
return function(element_name, handler)
|
||||||
Event.add(defines.events[event_name], function(event)
|
Gui.events[defines.events[event_name]] = function(event)
|
||||||
if event.element and event.element.valid and event.element.name == element_name then
|
if event.element and event.element.valid and event.element.name == element_name then
|
||||||
event.player = game.players[event.player_index]
|
event.player = game.players[event.player_index]
|
||||||
handler(event)
|
handler(event)
|
||||||
end
|
end
|
||||||
end)
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -1,175 +0,0 @@
|
|||||||
--[[-- Gui - Landfill Blueprint
|
|
||||||
Adds a button to the toolbar which adds landfill to the held blueprint
|
|
||||||
]]
|
|
||||||
|
|
||||||
local Gui = require("modules/exp_gui")
|
|
||||||
local Roles = require("modules/exp_legacy/expcore/roles")
|
|
||||||
|
|
||||||
--- @param box BoundingBox
|
|
||||||
local function rotate_bounding_box(box)
|
|
||||||
box.left_top.x, box.left_top.y, box.right_bottom.x, box.right_bottom.y
|
|
||||||
= -box.right_bottom.y, box.left_top.x, -box.left_top.y, box.right_bottom.x
|
|
||||||
end
|
|
||||||
|
|
||||||
local function curve_flip_lr(oc)
|
|
||||||
local nc = table.deep_copy(oc)
|
|
||||||
|
|
||||||
for r = 1, 8 do
|
|
||||||
for c = 1, 8 do
|
|
||||||
nc[r][c] = oc[r][9 - c]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nc
|
|
||||||
end
|
|
||||||
|
|
||||||
local function curve_flip_d(oc)
|
|
||||||
local nc = table.deep_copy(oc)
|
|
||||||
|
|
||||||
for r = 1, 8 do
|
|
||||||
for c = 1, 8 do
|
|
||||||
nc[r][c] = oc[c][r]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return nc
|
|
||||||
end
|
|
||||||
|
|
||||||
local curve_masks = {} do
|
|
||||||
local curves = { {
|
|
||||||
{ 0, 0, 0, 0, 0, 1, 0, 0 },
|
|
||||||
{ 0, 0, 0, 0, 1, 1, 1, 0 },
|
|
||||||
{ 0, 0, 0, 1, 1, 1, 1, 0 },
|
|
||||||
{ 0, 0, 0, 1, 1, 1, 0, 0 },
|
|
||||||
{ 0, 0, 1, 1, 1, 0, 0, 0 },
|
|
||||||
{ 0, 0, 1, 1, 1, 0, 0, 0 },
|
|
||||||
{ 0, 0, 1, 1, 0, 0, 0, 0 },
|
|
||||||
{ 0, 0, 1, 1, 0, 0, 0, 0 },
|
|
||||||
} }
|
|
||||||
|
|
||||||
curves[6] = curve_flip_d(curves[1])
|
|
||||||
curves[3] = curve_flip_lr(curves[6])
|
|
||||||
curves[4] = curve_flip_d(curves[3])
|
|
||||||
curves[5] = curve_flip_lr(curves[4])
|
|
||||||
curves[2] = curve_flip_d(curves[5])
|
|
||||||
curves[7] = curve_flip_lr(curves[2])
|
|
||||||
curves[8] = curve_flip_d(curves[7])
|
|
||||||
|
|
||||||
for i, map in ipairs(curves) do
|
|
||||||
local index = 0
|
|
||||||
local mask = {}
|
|
||||||
curve_masks[i] = mask
|
|
||||||
|
|
||||||
for row = 1, 8 do
|
|
||||||
for col = 1, 8 do
|
|
||||||
if map[row][col] == 1 then
|
|
||||||
index = index + 1
|
|
||||||
mask[index] = {
|
|
||||||
x = col - 5,
|
|
||||||
y = row - 5,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local rolling_stocks = {}
|
|
||||||
for name, _ in pairs(prototypes.get_entity_filtered{ { filter = "rolling-stock" } }) do
|
|
||||||
rolling_stocks[name] = true
|
|
||||||
end
|
|
||||||
|
|
||||||
--- @param blueprint LuaItemStack
|
|
||||||
--- @return table
|
|
||||||
local function landfill_gui_add_landfill(blueprint)
|
|
||||||
local entities = assert(blueprint.get_blueprint_entities())
|
|
||||||
local tile_index = 0
|
|
||||||
local new_tiles = {}
|
|
||||||
|
|
||||||
for _, entity in pairs(entities) do
|
|
||||||
if rolling_stocks[entity.name] or entity.name == "offshore-pump" then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
if entity.name == "curved-rail" then
|
|
||||||
-- Curved rail
|
|
||||||
local curve_mask = curve_masks[entity.direction or 8]
|
|
||||||
for _, offset in ipairs(curve_mask) do
|
|
||||||
tile_index = tile_index + 1
|
|
||||||
new_tiles[tile_index] = {
|
|
||||||
name = "landfill",
|
|
||||||
position = { entity.position.x + offset.x, entity.position.y + offset.y },
|
|
||||||
}
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- Any other entity
|
|
||||||
local proto = prototypes.entity[entity.name]
|
|
||||||
if proto.collision_mask["ground-tile"] ~= nil then
|
|
||||||
goto continue
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Rotate the collision box to be north facing
|
|
||||||
local box = proto.collision_box or proto.selection_box
|
|
||||||
if entity.direction then
|
|
||||||
if entity.direction ~= defines.direction.north then
|
|
||||||
rotate_bounding_box(box)
|
|
||||||
if entity.direction ~= defines.direction.east then
|
|
||||||
rotate_bounding_box(box)
|
|
||||||
if entity.direction ~= defines.direction.south then
|
|
||||||
rotate_bounding_box(box)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Add the landfill
|
|
||||||
for y = math.floor(entity.position.y + box.left_top.y), math.floor(entity.position.y + box.right_bottom.y), 1 do
|
|
||||||
for x = math.floor(entity.position.x + box.left_top.x), math.floor(entity.position.x + box.right_bottom.x), 1 do
|
|
||||||
tile_index = tile_index + 1
|
|
||||||
new_tiles[tile_index] = {
|
|
||||||
name = "landfill",
|
|
||||||
position = { x, y },
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
::continue::
|
|
||||||
end
|
|
||||||
|
|
||||||
local old_tiles = blueprint.get_blueprint_tiles()
|
|
||||||
|
|
||||||
if old_tiles then
|
|
||||||
for _, old_tile in pairs(old_tiles) do
|
|
||||||
tile_index = tile_index + 1
|
|
||||||
new_tiles[tile_index] = {
|
|
||||||
name = "landfill",
|
|
||||||
position = old_tile.position,
|
|
||||||
}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return { tiles = new_tiles }
|
|
||||||
end
|
|
||||||
|
|
||||||
--- Add the toolbar button
|
|
||||||
Gui.toolbar.create_button{
|
|
||||||
name = "trigger_landfill_blueprint",
|
|
||||||
sprite = "item/landfill",
|
|
||||||
tooltip = { "exp-gui_landfill-blueprint.tooltip-main" },
|
|
||||||
visible = function(player, element)
|
|
||||||
return Roles.player_allowed(player, "gui/landfill")
|
|
||||||
end
|
|
||||||
}:on_click(function(def, player, element)
|
|
||||||
local stack = player.cursor_stack
|
|
||||||
if stack and stack.valid_for_read and stack.type == "blueprint" and stack.is_blueprint_setup() then
|
|
||||||
local modified = landfill_gui_add_landfill(stack)
|
|
||||||
if modified and next(modified.tiles) then
|
|
||||||
stack.set_blueprint_tiles(modified.tiles)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
player.print{ "exp-gui_landfill-blueprint.error-no-blueprint" }
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
return {}
|
|
||||||
|
Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
@@ -16,7 +16,6 @@ local Elements = {}
|
|||||||
--- @field cost number
|
--- @field cost number
|
||||||
--- @field scale number
|
--- @field scale number
|
||||||
--- @field max_value number
|
--- @field max_value number
|
||||||
--- @field initial_value number
|
|
||||||
--- @field is_percentage boolean
|
--- @field is_percentage boolean
|
||||||
--- @field is_special boolean
|
--- @field is_special boolean
|
||||||
--- @field value_step number
|
--- @field value_step number
|
||||||
@@ -229,7 +228,7 @@ Elements.bonus_slider = Gui.define("player_bonus/bonus_slider")
|
|||||||
local player = Gui.get_player(parent)
|
local player = Gui.get_player(parent)
|
||||||
local value = Elements.container.get_player_bonus(player, bonus_data.name)
|
local value = Elements.container.get_player_bonus(player, bonus_data.name)
|
||||||
if not value then
|
if not value then
|
||||||
value = bonus_data.initial_value
|
value = math.floor(bonus_data.max_value / 2)
|
||||||
elements.apply_button.enabled = true
|
elements.apply_button.enabled = true
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -290,7 +289,7 @@ function Elements.bonus_slider.reset_value(slider)
|
|||||||
local player = Gui.get_player(slider)
|
local player = Gui.get_player(slider)
|
||||||
local element_data = Elements.bonus_slider.data[slider]
|
local element_data = Elements.bonus_slider.data[slider]
|
||||||
local bonus_data = element_data.bonus_data
|
local bonus_data = element_data.bonus_data
|
||||||
local value = Elements.container.get_player_bonus(player, bonus_data.name) or bonus_data.initial_value
|
local value = Elements.container.get_player_bonus(player, bonus_data.name) or math.floor(bonus_data.max_value / 2)
|
||||||
slider.slider_value = value
|
slider.slider_value = value
|
||||||
element_data.label.caption = Elements.bonus_slider.calculate_slider_caption(bonus_data, value)
|
element_data.label.caption = Elements.bonus_slider.calculate_slider_caption(bonus_data, value)
|
||||||
element_data.previous_value = value
|
element_data.previous_value = value
|
||||||
|
|||||||
@@ -0,0 +1,543 @@
|
|||||||
|
--[[-- Gui - Player List
|
||||||
|
Adds a player list to show names and play time; also includes action buttons which can perform actions on players.
|
||||||
|
]]
|
||||||
|
|
||||||
|
local ExpUtil = require("modules/exp_util")
|
||||||
|
local Gui = require("modules/exp_gui")
|
||||||
|
local Roles = require("modules/exp_legacy/expcore/roles")
|
||||||
|
local config = require("modules/exp_legacy/config/gui/player_list_actions")
|
||||||
|
|
||||||
|
--- @class ExpGui_PlayerList.elements
|
||||||
|
local Elements = {}
|
||||||
|
|
||||||
|
local online_time_format = ExpUtil.format_time_factory_locale{ format = "short", hours = true, minutes = true }
|
||||||
|
local afk_time_format = ExpUtil.format_time_factory_locale{ format = "long", minutes = true }
|
||||||
|
|
||||||
|
--- Get the caption and tooltip for a player time
|
||||||
|
--- @param online_time number
|
||||||
|
--- @param afk_time number
|
||||||
|
--- @return LocalisedString, LocalisedString
|
||||||
|
local function get_time_formats(online_time, afk_time)
|
||||||
|
local tick = game.tick > 0 and game.tick or 1
|
||||||
|
local percent = math.round(online_time / tick, 3) * 100
|
||||||
|
local caption = online_time_format(online_time)
|
||||||
|
local tooltip = { "exp-gui_player-list.afk-time", percent, afk_time_format(afk_time) }
|
||||||
|
return caption, tooltip
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Button used to open the action bar for a player
|
||||||
|
--- @class ExpGui_PlayerList.elements.open_action_bar: ExpElement
|
||||||
|
--- @field data table<LuaGuiElement, LuaPlayer>
|
||||||
|
--- @overload fun(parent: LuaGuiElement, selected_player: LuaPlayer): LuaGuiElement
|
||||||
|
Elements.open_action_bar = Gui.define("player_list/open_action_bar")
|
||||||
|
:draw{
|
||||||
|
type = "sprite-button",
|
||||||
|
sprite = "utility/expand_dots",
|
||||||
|
tooltip = { "exp-gui_player-list.open-action-bar" },
|
||||||
|
style = "frame_button",
|
||||||
|
}
|
||||||
|
:style{
|
||||||
|
padding = -2,
|
||||||
|
width = 8,
|
||||||
|
height = 14,
|
||||||
|
}
|
||||||
|
:element_data(
|
||||||
|
Gui.from_argument(1)
|
||||||
|
)
|
||||||
|
:on_click(function(def, player, element)
|
||||||
|
--- @cast def ExpGui_PlayerList.elements.open_action_bar
|
||||||
|
Elements.container.toggle_selected_player(player, def.data[element])
|
||||||
|
Elements.player_table.refresh_player(player)
|
||||||
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
|
--- Set whether an open action bar button shows as highlighted
|
||||||
|
--- @param open_button LuaGuiElement
|
||||||
|
--- @param highlighted boolean
|
||||||
|
function Elements.open_action_bar.set_highlight(open_button, highlighted)
|
||||||
|
open_button.style = highlighted and "tool_button" or "frame_button"
|
||||||
|
local style = open_button.style
|
||||||
|
style.padding = -2
|
||||||
|
style.width = 8
|
||||||
|
style.height = 14
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Button used to close the action bar
|
||||||
|
--- @class ExpGui_PlayerList.elements.close_action_bar: ExpElement
|
||||||
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
||||||
|
Elements.close_action_bar = Gui.define("player_list/close_action_bar")
|
||||||
|
:draw{
|
||||||
|
type = "sprite-button",
|
||||||
|
sprite = "utility/close_black",
|
||||||
|
tooltip = { "exp-gui_player-list.close-action-bar" },
|
||||||
|
style = "slot_sized_button_red",
|
||||||
|
}
|
||||||
|
:style{
|
||||||
|
size = 30,
|
||||||
|
padding = -1,
|
||||||
|
top_margin = -1,
|
||||||
|
right_margin = -1,
|
||||||
|
}
|
||||||
|
:on_click(function(_, player)
|
||||||
|
Elements.container.set_selected_player(player, nil)
|
||||||
|
Elements.player_table.refresh_player(player)
|
||||||
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
|
--- Button used to confirm a reason
|
||||||
|
--- @class ExpGui_PlayerList.elements.reason_confirm: ExpElement
|
||||||
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
||||||
|
Elements.reason_confirm = Gui.define("player_list/reason_confirm")
|
||||||
|
:draw{
|
||||||
|
type = "sprite-button",
|
||||||
|
sprite = "utility/confirm_slot",
|
||||||
|
tooltip = { "exp-gui_player-list.reason-confirm" },
|
||||||
|
style = "slot_sized_button_green",
|
||||||
|
}
|
||||||
|
:style{
|
||||||
|
size = 30,
|
||||||
|
padding = -1,
|
||||||
|
left_margin = -2,
|
||||||
|
right_margin = -1,
|
||||||
|
}
|
||||||
|
:on_click(function(_, player, element)
|
||||||
|
local action_name = Elements.container.get_selected_action(player)
|
||||||
|
local button_data = action_name and config.buttons[action_name]
|
||||||
|
if button_data and button_data.reason_callback then
|
||||||
|
local reason = element.parent.entry.text
|
||||||
|
if reason == nil or not reason:find("%S") then reason = "no reason given" end
|
||||||
|
button_data.reason_callback(player, reason)
|
||||||
|
end
|
||||||
|
element.parent.entry.text = ""
|
||||||
|
Elements.container.set_selected_player(player, nil)
|
||||||
|
Elements.player_table.refresh_player(player)
|
||||||
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
|
--- Clickable player name label, left click opens the map and right click toggles the action bar
|
||||||
|
--- @class ExpGui_PlayerList.elements.player_name_label: ExpElement
|
||||||
|
--- @field data table<LuaGuiElement, LuaPlayer>
|
||||||
|
--- @overload fun(parent: LuaGuiElement, opts: { name: string, player: LuaPlayer, tooltip: LocalisedString }): LuaGuiElement
|
||||||
|
Elements.player_name_label = Gui.define("player_list/player_name_label")
|
||||||
|
:draw{
|
||||||
|
type = "label",
|
||||||
|
caption = Gui.from_argument("name"),
|
||||||
|
tooltip = Gui.from_argument("tooltip"),
|
||||||
|
}
|
||||||
|
:style{
|
||||||
|
padding = { 0, 2, 0, 0 },
|
||||||
|
}
|
||||||
|
:element_data(
|
||||||
|
Gui.from_argument("player")
|
||||||
|
)
|
||||||
|
:on_click(function(def, player, element, event)
|
||||||
|
--- @cast def ExpGui_PlayerList.elements.player_name_label
|
||||||
|
local selected_player = def.data[element]
|
||||||
|
if event.button == defines.mouse_button_type.left then
|
||||||
|
-- Left click opens remote view at the player
|
||||||
|
player.set_controller{
|
||||||
|
type = defines.controllers.remote,
|
||||||
|
position = selected_player.physical_position,
|
||||||
|
surface = selected_player.physical_surface,
|
||||||
|
}
|
||||||
|
else
|
||||||
|
-- Right click toggles the action bar
|
||||||
|
Elements.container.toggle_selected_player(player, selected_player)
|
||||||
|
Elements.player_table.refresh_player(player)
|
||||||
|
end
|
||||||
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
|
--- @class ExpGui_PlayerList.elements.player_table.row
|
||||||
|
--- @field open_button LuaGuiElement
|
||||||
|
--- @field name_label LuaGuiElement
|
||||||
|
--- @field time_label LuaGuiElement
|
||||||
|
|
||||||
|
--- @class ExpGui_PlayerList.elements.player_table.element_data
|
||||||
|
--- @field rows table<string, ExpGui_PlayerList.elements.player_table.row>
|
||||||
|
--- @field action_bar LuaGuiElement
|
||||||
|
--- @field reason_bar LuaGuiElement
|
||||||
|
|
||||||
|
--- Scroll table containing a row for each online player
|
||||||
|
--- @class ExpGui_PlayerList.elements.player_table: ExpElement
|
||||||
|
--- @field data table<LuaGuiElement, ExpGui_PlayerList.elements.player_table.element_data>
|
||||||
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
||||||
|
Elements.player_table = Gui.define("player_list/player_table")
|
||||||
|
:track_all_elements()
|
||||||
|
:draw(function(_, parent)
|
||||||
|
return Gui.elements.scroll_table(parent, 184, 3, "scroll")
|
||||||
|
end)
|
||||||
|
:style{
|
||||||
|
padding = { 1, 0, 1, 2 },
|
||||||
|
} --[[ @as any ]]
|
||||||
|
|
||||||
|
--- Store the action and reason bars associated with a player table
|
||||||
|
--- @param player_table LuaGuiElement
|
||||||
|
--- @param action_bar LuaGuiElement
|
||||||
|
--- @param reason_bar LuaGuiElement
|
||||||
|
function Elements.player_table.set_bars(player_table, action_bar, reason_bar)
|
||||||
|
Elements.player_table.data[player_table] = {
|
||||||
|
rows = {},
|
||||||
|
action_bar = action_bar,
|
||||||
|
reason_bar = reason_bar,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @class ExpGui_PlayerList.elements.player_table.row_data
|
||||||
|
--- @field player LuaPlayer
|
||||||
|
--- @field tag string
|
||||||
|
--- @field role_name string
|
||||||
|
--- @field chat_color Color
|
||||||
|
--- @field caption LocalisedString
|
||||||
|
--- @field tooltip LocalisedString
|
||||||
|
|
||||||
|
--- Calculate the ordered list of online players sorted by their highest role
|
||||||
|
--- @return ExpGui_PlayerList.elements.player_table.row_data[]
|
||||||
|
function Elements.player_table.calculate_row_data()
|
||||||
|
-- Sort all the online players into roles
|
||||||
|
local players = {}
|
||||||
|
for _, player in pairs(game.connected_players) do
|
||||||
|
local highest_role = Roles.get_player_highest_role(player)
|
||||||
|
if not players[highest_role.name] then
|
||||||
|
players[highest_role.name] = {}
|
||||||
|
end
|
||||||
|
table.insert(players[highest_role.name], player)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Flatten the roles into a single ordered list
|
||||||
|
local count = 0
|
||||||
|
local row_data = {}
|
||||||
|
for _, role_name in pairs(Roles.config.order) do
|
||||||
|
if players[role_name] then
|
||||||
|
for _, player in pairs(players[role_name]) do
|
||||||
|
count = count + 1
|
||||||
|
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
||||||
|
row_data[count] = {
|
||||||
|
player = player,
|
||||||
|
tag = player.tag,
|
||||||
|
role_name = role_name,
|
||||||
|
chat_color = player.chat_color,
|
||||||
|
caption = caption,
|
||||||
|
tooltip = tooltip,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return row_data
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Calculate the latest play time captions for each online player keyed by name
|
||||||
|
--- @return table<string, { caption: LocalisedString, tooltip: LocalisedString }>
|
||||||
|
function Elements.player_table.calculate_time_data()
|
||||||
|
local time_data = {}
|
||||||
|
for _, player in pairs(game.connected_players) do
|
||||||
|
local caption, tooltip = get_time_formats(player.online_time, player.afk_time)
|
||||||
|
time_data[player.name] = { caption = caption, tooltip = tooltip }
|
||||||
|
end
|
||||||
|
return time_data
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Add a player row to the table and store its elements
|
||||||
|
--- @param player_table LuaGuiElement
|
||||||
|
--- @param row_data ExpGui_PlayerList.elements.player_table.row_data
|
||||||
|
function Elements.player_table.add_row(player_table, row_data)
|
||||||
|
local rows = Elements.player_table.data[player_table].rows
|
||||||
|
local player = row_data.player
|
||||||
|
|
||||||
|
-- Add the button used to open the action bar
|
||||||
|
local open_flow = player_table.add{ type = "flow" }
|
||||||
|
local open_button = Elements.open_action_bar(open_flow, player)
|
||||||
|
|
||||||
|
-- Add the clickable player name
|
||||||
|
local name_label = Elements.player_name_label(player_table, {
|
||||||
|
name = player.name,
|
||||||
|
player = player,
|
||||||
|
tooltip = { "exp-gui_player-list.open-map", player.name, row_data.tag, row_data.role_name },
|
||||||
|
})
|
||||||
|
name_label.style.font_color = row_data.chat_color
|
||||||
|
|
||||||
|
-- Add the time played label
|
||||||
|
local alignment = Gui.elements.aligned_flow(player_table)
|
||||||
|
local time_label = alignment.add{
|
||||||
|
type = "label",
|
||||||
|
caption = row_data.caption,
|
||||||
|
tooltip = row_data.tooltip,
|
||||||
|
}
|
||||||
|
time_label.style.padding = 0
|
||||||
|
|
||||||
|
rows[player.name] = { open_button = open_button, name_label = name_label, time_label = time_label }
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Rebuild all rows of a player table, used when the sort order changes
|
||||||
|
--- @param player_table LuaGuiElement
|
||||||
|
--- @param row_data ExpGui_PlayerList.elements.player_table.row_data[]
|
||||||
|
function Elements.player_table.rebuild(player_table, row_data)
|
||||||
|
player_table.clear()
|
||||||
|
Elements.player_table.data[player_table].rows = {}
|
||||||
|
for _, row in ipairs(row_data) do
|
||||||
|
Elements.player_table.add_row(player_table, row)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Remove a single player row from the table
|
||||||
|
--- @param player_table LuaGuiElement
|
||||||
|
--- @param player_name string
|
||||||
|
function Elements.player_table.remove_row(player_table, player_name)
|
||||||
|
local rows = Elements.player_table.data[player_table].rows
|
||||||
|
local row = rows[player_name]
|
||||||
|
if not row then return end
|
||||||
|
rows[player_name] = nil
|
||||||
|
Gui.destroy_if_valid(row.open_button.parent)
|
||||||
|
Gui.destroy_if_valid(row.name_label)
|
||||||
|
Gui.destroy_if_valid(row.time_label.parent)
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Refresh the time labels of a player table from precomputed time data
|
||||||
|
--- @param player_table LuaGuiElement
|
||||||
|
--- @param time_data table<string, { caption: LocalisedString, tooltip: LocalisedString }>
|
||||||
|
function Elements.player_table.refresh_times(player_table, time_data)
|
||||||
|
for player_name, row in pairs(Elements.player_table.data[player_table].rows) do
|
||||||
|
local data = time_data[player_name]
|
||||||
|
if data then
|
||||||
|
row.time_label.caption = data.caption
|
||||||
|
row.time_label.tooltip = data.tooltip
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Refresh the action bar, reason bar and row highlights for a player to match their selection
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
function Elements.player_table.refresh_player(player)
|
||||||
|
local selected_player = Elements.container.get_selected_player(player)
|
||||||
|
local selected_action = Elements.container.get_selected_action(player)
|
||||||
|
|
||||||
|
for _, player_table in Elements.player_table:online_elements(player) do
|
||||||
|
local element_data = Elements.player_table.data[player_table]
|
||||||
|
Elements.action_bar.refresh(element_data.action_bar, player, selected_player)
|
||||||
|
Elements.reason_bar.refresh(element_data.reason_bar, selected_player, selected_action)
|
||||||
|
|
||||||
|
-- Highlight the open button of the selected player
|
||||||
|
for player_name, row in pairs(element_data.rows) do
|
||||||
|
Elements.open_action_bar.set_highlight(row.open_button, selected_player ~= nil and player_name == selected_player.name)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Action bar footer holding the close button and the per action button flows
|
||||||
|
--- @class ExpGui_PlayerList.elements.action_bar: ExpElement
|
||||||
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
||||||
|
Elements.action_bar = Gui.define("player_list/action_bar")
|
||||||
|
:draw(function(_, parent)
|
||||||
|
local action_bar = Gui.elements.subframe_base(parent, "subfooter_frame", "action_bar")
|
||||||
|
action_bar.visible = false
|
||||||
|
|
||||||
|
Elements.close_action_bar(action_bar)
|
||||||
|
for action_name, button_data in pairs(config.buttons) do
|
||||||
|
local permission_flow = action_bar.add{ type = "flow", name = action_name }
|
||||||
|
permission_flow.visible = false
|
||||||
|
for _, button in ipairs(button_data) do
|
||||||
|
button(permission_flow)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return action_bar
|
||||||
|
end)
|
||||||
|
:style{
|
||||||
|
height = 35,
|
||||||
|
padding = { 1, 3 },
|
||||||
|
} --[[ @as any ]]
|
||||||
|
|
||||||
|
--- Update the action bar buttons to match the selection for a player, hidden when nothing is selected
|
||||||
|
--- @param action_bar LuaGuiElement
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param selected_player LuaPlayer?
|
||||||
|
function Elements.action_bar.refresh(action_bar, player, selected_player)
|
||||||
|
if not selected_player then
|
||||||
|
action_bar.visible = false
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
action_bar.visible = true
|
||||||
|
for action_name, buttons in pairs(config.buttons) do
|
||||||
|
local flow = action_bar[action_name]
|
||||||
|
if buttons.auth and not buttons.auth(player, selected_player) then
|
||||||
|
flow.visible = false
|
||||||
|
else
|
||||||
|
flow.visible = Roles.player_allowed(player, action_name)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Reason bar footer holding the reason entry and confirm button
|
||||||
|
--- @class ExpGui_PlayerList.elements.reason_bar: ExpElement
|
||||||
|
--- @overload fun(parent: LuaGuiElement): LuaGuiElement
|
||||||
|
Elements.reason_bar = Gui.define("player_list/reason_bar")
|
||||||
|
:draw(function(_, parent)
|
||||||
|
local reason_bar = Gui.elements.subframe_base(parent, "subfooter_frame", "reason_bar")
|
||||||
|
reason_bar.visible = false
|
||||||
|
|
||||||
|
local reason_field = reason_bar.add{
|
||||||
|
name = "entry",
|
||||||
|
type = "textfield",
|
||||||
|
style = "stretchable_textfield",
|
||||||
|
tooltip = { "exp-gui_player-list.reason-entry" },
|
||||||
|
}
|
||||||
|
local entry_style = reason_field.style
|
||||||
|
entry_style.padding = 0
|
||||||
|
entry_style.height = 28
|
||||||
|
entry_style.minimal_width = 158
|
||||||
|
|
||||||
|
Elements.reason_confirm(reason_bar)
|
||||||
|
return reason_bar
|
||||||
|
end)
|
||||||
|
:style{
|
||||||
|
height = 35,
|
||||||
|
padding = { -1, 3 },
|
||||||
|
} --[[ @as any ]]
|
||||||
|
|
||||||
|
--- Update the reason bar visibility to match the selection, shown only while an action awaits a reason
|
||||||
|
--- @param reason_bar LuaGuiElement
|
||||||
|
--- @param selected_player LuaPlayer?
|
||||||
|
--- @param selected_action string?
|
||||||
|
function Elements.reason_bar.refresh(reason_bar, selected_player, selected_action)
|
||||||
|
reason_bar.visible = selected_player ~= nil and selected_action ~= nil
|
||||||
|
end
|
||||||
|
|
||||||
|
--- @class ExpGui_PlayerList.elements.container.selection
|
||||||
|
--- @field selected_player LuaPlayer?
|
||||||
|
--- @field selected_action string?
|
||||||
|
|
||||||
|
--- Container added to the left gui flow
|
||||||
|
--- @class ExpGui_PlayerList.elements.container: ExpElement
|
||||||
|
--- @field data table<LuaPlayer, ExpGui_PlayerList.elements.container.selection>
|
||||||
|
Elements.container = Gui.define("player_list/container")
|
||||||
|
:draw(function(_, parent)
|
||||||
|
local container = Gui.elements.container(parent)
|
||||||
|
|
||||||
|
local player_table = Elements.player_table(container)
|
||||||
|
local action_bar = Elements.action_bar(container)
|
||||||
|
local reason_bar = Elements.reason_bar(container)
|
||||||
|
Elements.player_table.set_bars(player_table, action_bar, reason_bar)
|
||||||
|
|
||||||
|
local row_data = Elements.player_table.calculate_row_data()
|
||||||
|
Elements.player_table.rebuild(player_table, row_data)
|
||||||
|
|
||||||
|
return Gui.elements.container.get_root_element(container)
|
||||||
|
end) --[[ @as any ]]
|
||||||
|
|
||||||
|
--- Get or create the selection state for a player
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @return ExpGui_PlayerList.elements.container.selection
|
||||||
|
function Elements.container._get_selection(player)
|
||||||
|
local selection = Elements.container.data[player]
|
||||||
|
if not selection then
|
||||||
|
selection = {}
|
||||||
|
Elements.container.data[player] = selection
|
||||||
|
end
|
||||||
|
return selection
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the player that actions will be performed on
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @return LuaPlayer?
|
||||||
|
function Elements.container.get_selected_player(player)
|
||||||
|
return Elements.container._get_selection(player).selected_player
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Get the action awaiting a reason
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @return string?
|
||||||
|
function Elements.container.get_selected_action(player)
|
||||||
|
return Elements.container._get_selection(player).selected_action
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the player that actions will be performed on, nil to clear the selection
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param selected_player LuaPlayer?
|
||||||
|
function Elements.container.set_selected_player(player, selected_player)
|
||||||
|
local selection = Elements.container._get_selection(player)
|
||||||
|
selection.selected_player = selected_player
|
||||||
|
if not selected_player then
|
||||||
|
selection.selected_action = nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Toggle the player that actions will be performed on
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param selected_player LuaPlayer
|
||||||
|
function Elements.container.toggle_selected_player(player, selected_player)
|
||||||
|
if Elements.container.get_selected_player(player) == selected_player then
|
||||||
|
Elements.container.set_selected_player(player, nil)
|
||||||
|
else
|
||||||
|
Elements.container.set_selected_player(player, selected_player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Set the action awaiting a reason, nil to clear it
|
||||||
|
--- @param player LuaPlayer
|
||||||
|
--- @param selected_action string?
|
||||||
|
function Elements.container.set_selected_action(player, selected_action)
|
||||||
|
Elements.container._get_selection(player).selected_action = selected_action
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Inject the accessors the actions config needs; setting an action also refreshes the gui to show the reason bar
|
||||||
|
local function select_action(player, selected_action)
|
||||||
|
Elements.container.set_selected_action(player, selected_action)
|
||||||
|
Elements.player_table.refresh_player(player)
|
||||||
|
end
|
||||||
|
config.set_accessors(Elements.container.get_selected_player, select_action)
|
||||||
|
|
||||||
|
--- Add the element to the left flow with a toolbar button
|
||||||
|
Gui.add_left_element(Elements.container, true)
|
||||||
|
Gui.toolbar.create_button{
|
||||||
|
name = "toggle_player_list",
|
||||||
|
left_element = Elements.container,
|
||||||
|
sprite = "entity/character",
|
||||||
|
tooltip = { "exp-gui_player-list.main-tooltip" },
|
||||||
|
visible = function(player, element)
|
||||||
|
return Roles.player_allowed(player, "gui/player-list")
|
||||||
|
end
|
||||||
|
}
|
||||||
|
|
||||||
|
--- Rebuild the player list for all online players, used when the sort order changes
|
||||||
|
local function redraw_player_list()
|
||||||
|
local row_data = Elements.player_table.calculate_row_data()
|
||||||
|
for _, player_table in Elements.player_table:online_elements() do
|
||||||
|
Elements.player_table.rebuild(player_table, row_data)
|
||||||
|
Elements.player_table.refresh_player(Gui.get_player(player_table))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Refresh the play times for all online players
|
||||||
|
local function refresh_player_times()
|
||||||
|
local time_data = Elements.player_table.calculate_time_data()
|
||||||
|
for _, player_table in Elements.player_table:online_elements() do
|
||||||
|
Elements.player_table.refresh_times(player_table, time_data)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
--- Remove a player from the list when they leave and clear any selection pointing at them
|
||||||
|
--- @param event EventData.on_player_left_game
|
||||||
|
local function on_player_left_game(event)
|
||||||
|
local left_player = game.players[event.player_index]
|
||||||
|
for _, player_table in Elements.player_table:online_elements() do
|
||||||
|
Elements.player_table.remove_row(player_table, left_player.name)
|
||||||
|
local viewing_player = Gui.get_player(player_table)
|
||||||
|
if Elements.container.get_selected_player(viewing_player) == left_player then
|
||||||
|
Elements.container.set_selected_player(viewing_player, nil)
|
||||||
|
Elements.player_table.refresh_player(viewing_player)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local e = defines.events
|
||||||
|
|
||||||
|
return {
|
||||||
|
elements = Elements,
|
||||||
|
events = {
|
||||||
|
[e.on_player_joined_game] = redraw_player_list,
|
||||||
|
[e.on_player_left_game] = on_player_left_game,
|
||||||
|
[Roles.events.on_role_assigned] = redraw_player_list,
|
||||||
|
[Roles.events.on_role_unassigned] = redraw_player_list,
|
||||||
|
},
|
||||||
|
on_nth_tick = {
|
||||||
|
[1800] = refresh_player_times,
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -7,10 +7,14 @@ local Commands = require("modules/exp_commands")
|
|||||||
local Roles = require("modules/exp_legacy/expcore/roles")
|
local Roles = require("modules/exp_legacy/expcore/roles")
|
||||||
|
|
||||||
local addon_artillery = require("modules/exp_scenario/commands/artillery")
|
local addon_artillery = require("modules/exp_scenario/commands/artillery")
|
||||||
local addon_research = require("modules/exp_scenario/commands/research")
|
|
||||||
local addon_trains = require("modules/exp_scenario/commands/trains")
|
local addon_trains = require("modules/exp_scenario/commands/trains")
|
||||||
local addon_teleport = require("modules/exp_scenario/commands/teleport")
|
local addon_teleport = require("modules/exp_scenario/commands/teleport")
|
||||||
local addon_waterfill = require("modules/exp_scenario/commands/waterfill")
|
local addon_waterfill = require("modules/exp_scenario/commands/waterfill")
|
||||||
|
local addon_surface = require("modules/exp_scenario/commands/surface")
|
||||||
|
local addon_lawnmower = require("modules/exp_scenario/commands/lawnmower")
|
||||||
|
local addon_home = require("modules/exp_scenario/commands/home")
|
||||||
|
local addon_vlayer = require("modules/exp_scenario/commands/vlayer")
|
||||||
|
local addon_repair = require("modules/exp_scenario/commands/repair")
|
||||||
|
|
||||||
--- @class ExpGui_QuickActions.elements
|
--- @class ExpGui_QuickActions.elements
|
||||||
local Elements = {}
|
local Elements = {}
|
||||||
@@ -18,15 +22,23 @@ local Elements = {}
|
|||||||
--- @type table<string, { command: ExpCommand, element: ExpElement }>
|
--- @type table<string, { command: ExpCommand, element: ExpElement }>
|
||||||
local Actions = {}
|
local Actions = {}
|
||||||
|
|
||||||
--- @param name string
|
|
||||||
--- @param command ExpCommand | function (this is needed because of the overload on commands)
|
--- @param command ExpCommand | function (this is needed because of the overload on commands)
|
||||||
--- @param on_click? ExpElement.EventHandler<EventData.on_gui_click>
|
--- @param on_click? ExpElement.EventHandler<EventData.on_gui_click>
|
||||||
local function new_quick_action(name, command, on_click)
|
local function new_quick_action(command, on_click)
|
||||||
local element = Gui.define("quick_actions/" .. name)
|
local command_name = command.name
|
||||||
|
|
||||||
|
local element = Gui.define("quick_actions/" .. command_name)
|
||||||
:draw{
|
:draw{
|
||||||
type = "button",
|
type = "button",
|
||||||
caption = { "exp-gui_quick-actions.caption-" .. name },
|
caption = { "?",
|
||||||
tooltip = { "exp-gui_quick-actions.tooltip-" .. name },
|
{ "exp-gui_quick-actions.caption-" .. command_name },
|
||||||
|
command_name,
|
||||||
|
},
|
||||||
|
tooltip = { "?",
|
||||||
|
{ "exp-gui_quick-actions.tooltip-" .. command_name },
|
||||||
|
command.description,
|
||||||
|
""
|
||||||
|
},
|
||||||
}
|
}
|
||||||
:style{
|
:style{
|
||||||
width = 160,
|
width = 160,
|
||||||
@@ -35,22 +47,31 @@ local function new_quick_action(name, command, on_click)
|
|||||||
command(player)
|
command(player)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
Elements[name] = element
|
Elements[command_name] = element
|
||||||
Actions[name] = {
|
Actions[command_name] = {
|
||||||
command = command --[[ @as ExpCommand ]],
|
command = command --[[ @as ExpCommand ]],
|
||||||
element = element,
|
element = element,
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
new_quick_action("artillery", addon_artillery.commands.artillery)
|
new_quick_action(addon_artillery.commands.artillery)
|
||||||
new_quick_action("trains", addon_trains.commands.set_trains_to_automatic)
|
new_quick_action(addon_trains.commands.set_trains_to_automatic)
|
||||||
new_quick_action("research", addon_research.commands.set_auto_research)
|
|
||||||
|
|
||||||
new_quick_action("spawn", addon_teleport.commands.spawn, function(def, player, element, event)
|
new_quick_action(addon_teleport.commands.spawn, function(def, player, element, event)
|
||||||
addon_teleport.commands.spawn(player, player)
|
addon_teleport.commands.spawn(player, player)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
new_quick_action("waterfill", addon_waterfill.commands.waterfill)
|
new_quick_action(addon_waterfill.commands.waterfill)
|
||||||
|
new_quick_action(addon_lawnmower.commands.lawnmower)
|
||||||
|
new_quick_action(addon_surface.commands.clear_ground_items)
|
||||||
|
new_quick_action(addon_surface.commands.clear_blueprints_surface)
|
||||||
|
new_quick_action(addon_surface.commands.clear_blueprints)
|
||||||
|
new_quick_action(addon_home.commands.home)
|
||||||
|
new_quick_action(addon_home.commands.home_return)
|
||||||
|
new_quick_action(addon_home.commands.set_home)
|
||||||
|
new_quick_action(addon_home.commands.get_home)
|
||||||
|
new_quick_action(addon_vlayer.commands.vlayer)
|
||||||
|
new_quick_action(addon_repair.commands.repair)
|
||||||
|
|
||||||
--- Container added to the left gui flow
|
--- Container added to the left gui flow
|
||||||
--- @class ExpGui_QuickActions.elements.container: ExpElement
|
--- @class ExpGui_QuickActions.elements.container: ExpElement
|
||||||
|
|||||||
@@ -200,7 +200,7 @@ define_tab(
|
|||||||
local container = parent.add{ type = "flow", direction = "vertical" }
|
local container = parent.add{ type = "flow", direction = "vertical" }
|
||||||
|
|
||||||
local top_flow = container.add{ type = "flow" }
|
local top_flow = container.add{ type = "flow" }
|
||||||
top_flow.add{ type = "sprite", sprite = "file/modules/exp_legacy/modules/gui/logo.png" }
|
top_flow.add{ type = "sprite", sprite = "file/modules/exp_scenario/gui/logo.png" }
|
||||||
|
|
||||||
local center_flow = top_flow.add{ type = "flow", direction = "vertical" }
|
local center_flow = top_flow.add{ type = "flow", direction = "vertical" }
|
||||||
center_flow.style.horizontal_align = "center"
|
center_flow.style.horizontal_align = "center"
|
||||||
@@ -208,7 +208,7 @@ define_tab(
|
|||||||
Gui.elements.title_label(center_flow, 62, { "exp-gui_readme.welcome-title", server_details.name })
|
Gui.elements.title_label(center_flow, 62, { "exp-gui_readme.welcome-title", server_details.name })
|
||||||
Gui.elements.centered_label(center_flow, 380, server_details.welcome)
|
Gui.elements.centered_label(center_flow, 380, server_details.welcome)
|
||||||
|
|
||||||
top_flow.add{ type = "sprite", sprite = "file/modules/exp_legacy/modules/gui/logo.png" }
|
top_flow.add{ type = "sprite", sprite = "file/modules/exp_scenario/gui/logo.png" }
|
||||||
|
|
||||||
Gui.elements.bar(container)
|
Gui.elements.bar(container)
|
||||||
container.add{ type = "flow" }.style.height = 4
|
container.add{ type = "flow" }.style.height = 4
|
||||||
|
|||||||
@@ -103,6 +103,9 @@ lower-role=You must have a higher role than the target.
|
|||||||
[exp-commands_lawnmower]
|
[exp-commands_lawnmower]
|
||||||
description=Clean up biter corpse, decoratives and nuclear hole.
|
description=Clean up biter corpse, decoratives and nuclear hole.
|
||||||
arg-range=Range to clean up.
|
arg-range=Range to clean up.
|
||||||
|
enter=Entered selection mode, select the area to fill with water.
|
||||||
|
exit=Exited selection mode.
|
||||||
|
complete=__1__ tiles were handled.
|
||||||
|
|
||||||
[exp-commands_locate]
|
[exp-commands_locate]
|
||||||
description=Opens remote view at the location of the player's last location.
|
description=Opens remote view at the location of the player's last location.
|
||||||
@@ -155,7 +158,8 @@ machine-count=And you will need __1__ machines (with the same speed as this one)
|
|||||||
|
|
||||||
[exp-commands_repair]
|
[exp-commands_repair]
|
||||||
description=Repairs entities on your force around you.
|
description=Repairs entities on your force around you.
|
||||||
arg-range=Range to repair entities within.
|
enter=Entered selection mode, select the area.
|
||||||
|
exit=Exited selection mode.
|
||||||
# Intentional space left on the two lines below so they can be joined together.
|
# Intentional space left on the two lines below so they can be joined together.
|
||||||
response-revive=__1__ entities were revived.
|
response-revive=__1__ entities were revived.
|
||||||
response-heal=__1__ entities were healed.
|
response-heal=__1__ entities were healed.
|
||||||
@@ -182,12 +186,6 @@ list-element=__1__: __2__
|
|||||||
removed-all=__1__ has has all of their reports removed by __2__.
|
removed-all=__1__ has has all of their reports removed by __2__.
|
||||||
removed=__1__ has a report removed by __2__.
|
removed=__1__ has a report removed by __2__.
|
||||||
|
|
||||||
[exp-commands_research]
|
|
||||||
description=Sets research to be automatically queued.
|
|
||||||
arg-state=State to set, default is to toggle.
|
|
||||||
auto-research=__1__ set auto research to __2__
|
|
||||||
queue=[color=255, 255, 255] Research added to queue - [technology=__1__] - __2__[/color]
|
|
||||||
|
|
||||||
[exp-commands_roles]
|
[exp-commands_roles]
|
||||||
description-assign=Assigns a role to a player.
|
description-assign=Assigns a role to a player.
|
||||||
description-unassign=Unassigns a role from a player.
|
description-unassign=Unassigns a role from a player.
|
||||||
@@ -221,14 +219,13 @@ follow-self=You can not follow yourself.
|
|||||||
[exp-commands_surface]
|
[exp-commands_surface]
|
||||||
description-items=Clear all items on the ground.
|
description-items=Clear all items on the ground.
|
||||||
description-blueprints=Clear all blueprints.
|
description-blueprints=Clear all blueprints.
|
||||||
description-radius=Clear all blueprints in an radius around you.
|
description-blueprints-surface=Clear all blueprints on the current surface.
|
||||||
arg-surface=Surface to clear on, default all.
|
arg-surface=Surface to clear on, default all.
|
||||||
arg-radius=Radius to clear.
|
items=__1__ cleared all items on the ground of __2__.
|
||||||
items-surface=__1__ cleared all items on the ground of __2__.
|
blueprints=__1__ cleared all blueprints on __2__.
|
||||||
items-all=__1__ cleared all items on the ground for all surfaces.
|
enter=Entered selection mode, select the area.
|
||||||
blueprints-surface=__1__ cleared all blueprints on __2__.
|
exit=Exited selection mode.
|
||||||
blueprints-all=__1__ cleared all blueprints for all surfaces.
|
complete=__1__ blueprint ghost were removed.
|
||||||
blueprints-radius=__1__ cleared all blueprints in a __2__ radius around them on __3__.
|
|
||||||
|
|
||||||
[exp-commands_trains]
|
[exp-commands_trains]
|
||||||
description=Set All Trains to Automatic, does not effect trains with passengers.
|
description=Set All Trains to Automatic, does not effect trains with passengers.
|
||||||
@@ -295,10 +292,6 @@ tooltip-amount=Amount of items to insert into the __1__ slots
|
|||||||
invalid=Autofill set to maximum amount: __1__ __2__ for __3__
|
invalid=Autofill set to maximum amount: __1__ __2__ for __3__
|
||||||
inserted=Inserted __1__ __2__ into __3__
|
inserted=Inserted __1__ __2__ into __3__
|
||||||
|
|
||||||
[exp-gui_landfill-blueprint]
|
|
||||||
tooltip-main=Landfill Blueprint
|
|
||||||
error-no-blueprint=You need to hold the blueprint in cursor
|
|
||||||
|
|
||||||
[exp-gui_module-inserter]
|
[exp-gui_module-inserter]
|
||||||
tooltip-main=Module Inserter
|
tooltip-main=Module Inserter
|
||||||
caption-main=Modules
|
caption-main=Modules
|
||||||
@@ -324,6 +317,22 @@ tooltip-character_reach_distance_bonus=Character reach distance bonus
|
|||||||
caption-personal_battery_recharge=Battery
|
caption-personal_battery_recharge=Battery
|
||||||
tooltip-personal_battery_recharge=Armor battery recharge
|
tooltip-personal_battery_recharge=Armor battery recharge
|
||||||
|
|
||||||
|
[exp-gui_player-list]
|
||||||
|
main-tooltip=Player List
|
||||||
|
open-action-bar=Options
|
||||||
|
close-action-bar=Close Options
|
||||||
|
reason-confirm=Confirm Reason
|
||||||
|
reason-entry=Enter Reason
|
||||||
|
goto-player=Goto player
|
||||||
|
bring-player=Bring player
|
||||||
|
report-player=Report player
|
||||||
|
warn-player=Warn player
|
||||||
|
jail-player=Jail player
|
||||||
|
kick-player=Kick player
|
||||||
|
ban-player=Ban player
|
||||||
|
afk-time=__1__% of total map time\nLast moved __2__ ago
|
||||||
|
open-map=__1__ __2__\n__3__\nClick to open map
|
||||||
|
|
||||||
[exp-gui_player-stats]
|
[exp-gui_player-stats]
|
||||||
tooltip-main=Player Stats
|
tooltip-main=Player Stats
|
||||||
caption-main=Player Stats
|
caption-main=Player Stats
|
||||||
@@ -336,15 +345,10 @@ caption-net=Net
|
|||||||
[exp-gui_quick-actions]
|
[exp-gui_quick-actions]
|
||||||
tooltip-main=Quick Actions
|
tooltip-main=Quick Actions
|
||||||
caption-artillery=Artillery
|
caption-artillery=Artillery
|
||||||
tooltip-artillery=Select artillery targets
|
|
||||||
caption-research=Auto Research
|
caption-research=Auto Research
|
||||||
tooltip-research=Toggle auto research queue
|
|
||||||
caption-spawn=Teleport Spawn
|
caption-spawn=Teleport Spawn
|
||||||
tooltip-spawn-tooltip=Teleport to spawn
|
|
||||||
caption-trains=Set Auto Train
|
caption-trains=Set Auto Train
|
||||||
tooltip-trains=Set all trains to automatic
|
|
||||||
caption-waterfill=Waterfill
|
caption-waterfill=Waterfill
|
||||||
tooltip-waterfill=Change tiles to water
|
|
||||||
|
|
||||||
[exp-gui_readme]
|
[exp-gui_readme]
|
||||||
main-tooltip=Information
|
main-tooltip=Information
|
||||||
|
|||||||
@@ -182,12 +182,6 @@ list-element=__1__: __2__
|
|||||||
removed-all=__1__ 被舉報的所有紀錄已被 __2__ 清除。
|
removed-all=__1__ 被舉報的所有紀錄已被 __2__ 清除。
|
||||||
removed=__1__ 被舉報的一個紀錄已被 __2__ 清除。
|
removed=__1__ 被舉報的一個紀錄已被 __2__ 清除。
|
||||||
|
|
||||||
[exp-commands_research]
|
|
||||||
description=啟用自動研究
|
|
||||||
arg-state=狀態
|
|
||||||
auto-research=__1__ 把自動研究設置為 __2__ 。
|
|
||||||
queue=[color=255, 255, 255] 研究已加入隊列 - [technology=__1__] - __2__[/color]
|
|
||||||
|
|
||||||
[exp-commands_roles]
|
[exp-commands_roles]
|
||||||
description-assign=為用戶指配用戶組
|
description-assign=為用戶指配用戶組
|
||||||
description-unassign=為用戶取消指配用戶組
|
description-unassign=為用戶取消指配用戶組
|
||||||
@@ -221,14 +215,14 @@ follow-self=你不能追蹤自己
|
|||||||
[exp-commands_surface]
|
[exp-commands_surface]
|
||||||
description-items=清除地面上的物品
|
description-items=清除地面上的物品
|
||||||
description-blueprints=清除藍圖
|
description-blueprints=清除藍圖
|
||||||
description-radius=清除周邊的藍圖
|
description-blueprints-surface=清除藍圖
|
||||||
arg-surface=位面
|
arg-surface=位面
|
||||||
arg-radius=周邊半徑
|
items=__1__ 清除了所有在 __2__ 中掉地上的東西。
|
||||||
items-surface=__1__ 清除了所有在 __2__ 中掉地上的東西。
|
blueprints=__1__ 清除了所有在 __2__ 中在地上的藍圖。
|
||||||
items-all=__1__ 清除了所有掉地上的東西。
|
enter=現在進入區域選擇
|
||||||
blueprints-surface=__1__ 清除了所有在 __2__ 中在地上的藍圖。
|
exit=已進入區域選擇
|
||||||
blueprints-all=__1__ 清除了所有在地上的藍圖。
|
area-too-large=區域太大了,需少過 __1__ 格,你選了 __2__ 格。
|
||||||
blueprints-radius=__1__ 清除了在 __3__ 上,周邊 __2__ 格的地上的藍圖。
|
complete=__1__ 個地上的藍圖已被清除。
|
||||||
|
|
||||||
[exp-commands_trains]
|
[exp-commands_trains]
|
||||||
description=把火車設置為自動模式
|
description=把火車設置為自動模式
|
||||||
@@ -295,10 +289,6 @@ tooltip-amount=自動填入 __1__ 的數量
|
|||||||
invalid=自動填入最大值 __1__ __2__ 給 __3__
|
invalid=自動填入最大值 __1__ __2__ 給 __3__
|
||||||
inserted=自動填入 __1__ __2__ 到 __3__
|
inserted=自動填入 __1__ __2__ 到 __3__
|
||||||
|
|
||||||
[exp-gui_landfill-blueprint]
|
|
||||||
tooltip-main=藍圖填海
|
|
||||||
error-no-blueprint=您需要將藍圖保持在遊標處
|
|
||||||
|
|
||||||
[exp-gui_module-inserter]
|
[exp-gui_module-inserter]
|
||||||
tooltip-main=模組
|
tooltip-main=模組
|
||||||
caption-main=Modules
|
caption-main=Modules
|
||||||
|
|||||||
@@ -182,12 +182,6 @@ list-element=__1__: __2__
|
|||||||
removed-all=__1__ 被舉報的所有紀錄已被 __2__ 清除。
|
removed-all=__1__ 被舉報的所有紀錄已被 __2__ 清除。
|
||||||
removed=__1__ 被舉報的一個紀錄已被 __2__ 清除。
|
removed=__1__ 被舉報的一個紀錄已被 __2__ 清除。
|
||||||
|
|
||||||
[exp-commands_research]
|
|
||||||
description=啟用自動研究
|
|
||||||
arg-state=狀態
|
|
||||||
auto-research=__1__ 把自動研究設置為 __2__ 。
|
|
||||||
queue=[color=255, 255, 255] 研究已加入隊列 - [technology=__1__] - __2__[/color]
|
|
||||||
|
|
||||||
[exp-commands_roles]
|
[exp-commands_roles]
|
||||||
description-assign=為用戶指配用戶組
|
description-assign=為用戶指配用戶組
|
||||||
description-unassign=為用戶取消指配用戶組
|
description-unassign=為用戶取消指配用戶組
|
||||||
@@ -221,14 +215,14 @@ follow-self=你不能追蹤自己
|
|||||||
[exp-commands_surface]
|
[exp-commands_surface]
|
||||||
description-items=清除地面上的物品
|
description-items=清除地面上的物品
|
||||||
description-blueprints=清除藍圖
|
description-blueprints=清除藍圖
|
||||||
description-radius=清除周邊的藍圖
|
description-blueprints-surface=清除藍圖
|
||||||
arg-surface=位面
|
arg-surface=位面
|
||||||
arg-radius=周邊半徑
|
items=__1__ 清除了所有在 __2__ 中掉地上的東西。
|
||||||
items-surface=__1__ 清除了所有在 __2__ 中掉地上的東西。
|
blueprints=__1__ 清除了所有在 __2__ 中在地上的藍圖。
|
||||||
items-all=__1__ 清除了所有掉地上的東西。
|
enter=現在進入區域選擇
|
||||||
blueprints-surface=__1__ 清除了所有在 __2__ 中在地上的藍圖。
|
exit=已進入區域選擇
|
||||||
blueprints-all=__1__ 清除了所有在地上的藍圖。
|
area-too-large=區域太大了,需少過 __1__ 格,你選了 __2__ 格。
|
||||||
blueprints-radius=__1__ 清除了在 __3__ 上,周邊 __2__ 格的地上的藍圖。
|
complete=__1__ 個地上的藍圖已被清除。
|
||||||
|
|
||||||
[exp-commands_trains]
|
[exp-commands_trains]
|
||||||
description=把火車設置為自動模式
|
description=把火車設置為自動模式
|
||||||
@@ -295,10 +289,6 @@ tooltip-amount=自動填入 __1__ 的數量
|
|||||||
invalid=自動填入最大值 __1__ __2__ 給 __3__
|
invalid=自動填入最大值 __1__ __2__ 給 __3__
|
||||||
inserted=自動填入 __1__ __2__ 到 __3__
|
inserted=自動填入 __1__ __2__ 到 __3__
|
||||||
|
|
||||||
[exp-gui_landfill-blueprint]
|
|
||||||
tooltip-main=藍圖填海
|
|
||||||
error-no-blueprint=您需要將藍圖保持在遊標處
|
|
||||||
|
|
||||||
[exp-gui_module-inserter]
|
[exp-gui_module-inserter]
|
||||||
tooltip-main=模組
|
tooltip-main=模組
|
||||||
caption-main=Modules
|
caption-main=Modules
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "@expcluster/scenario",
|
"name": "@expcluster/scenario",
|
||||||
"version": "0.1.0",
|
"version": "6.5.0",
|
||||||
"description": "Clusterio plugin implementing the Explosive Gaming scenario.",
|
"description": "Clusterio plugin implementing the Explosive Gaming scenario.",
|
||||||
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
@@ -31,6 +31,7 @@
|
|||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@expcluster/lib_commands": "workspace:^",
|
"@expcluster/lib_commands": "workspace:^",
|
||||||
"@expcluster/lib_util": "workspace:^",
|
"@expcluster/lib_util": "workspace:^",
|
||||||
|
"@expcluster/lib_gui": "workspace:^",
|
||||||
"@sinclair/typebox": "catalog:"
|
"@sinclair/typebox": "catalog:"
|
||||||
},
|
},
|
||||||
"publishConfig": {
|
"publishConfig": {
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "@expcluster/server-ups",
|
"name": "@expcluster/server-ups",
|
||||||
"version": "0.1.0",
|
"version": "6.5.0",
|
||||||
"description": "Clusterio plugin providing in game server ups counter",
|
"description": "Clusterio plugin providing in game server ups counter",
|
||||||
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
@@ -25,9 +25,9 @@
|
|||||||
},
|
},
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"@sinclair/typebox": "catalog:",
|
"@sinclair/typebox": "catalog:",
|
||||||
|
"@expcluster/lib_commands": "workspace:^",
|
||||||
"@expcluster/lib_util": "workspace:^",
|
"@expcluster/lib_util": "workspace:^",
|
||||||
"@expcluster/lib_gui": "workspace:^",
|
"@expcluster/lib_gui": "workspace:^"
|
||||||
"@expcluster/lib_commands": "workspace:^"
|
|
||||||
},
|
},
|
||||||
"publishConfig": {
|
"publishConfig": {
|
||||||
"access": "public"
|
"access": "public"
|
||||||
|
|||||||
@@ -17,6 +17,13 @@ function AABB.valid(aabb)
|
|||||||
return aabb.left_top.x < aabb.right_bottom.x and aabb.left_top.y < aabb.right_bottom.y
|
return aabb.left_top.x < aabb.right_bottom.x and aabb.left_top.y < aabb.right_bottom.y
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Returns the size of the area contained within an AABB
|
||||||
|
--- @param aabb BoundingBox
|
||||||
|
--- @return number
|
||||||
|
function AABB.size(aabb)
|
||||||
|
return (aabb.right_bottom.x - aabb.left_top.x) * (aabb.right_bottom.y - aabb.left_top.y)
|
||||||
|
end
|
||||||
|
|
||||||
--- Clone an area, allows for safe mutation of an input value
|
--- Clone an area, allows for safe mutation of an input value
|
||||||
--- @param aabb BoundingBox
|
--- @param aabb BoundingBox
|
||||||
--- @return BoundingBox
|
--- @return BoundingBox
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "@expcluster/lib_util",
|
"name": "@expcluster/lib_util",
|
||||||
"version": "0.1.0",
|
"version": "6.5.0",
|
||||||
"description": "Clusterio plugin providing Lua libraries and other utilities.",
|
"description": "Clusterio plugin providing Lua libraries and other utilities.",
|
||||||
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
"author": "Cooldude2606 <https://github.com/Cooldude2606>",
|
||||||
"license": "MIT",
|
"license": "MIT",
|
||||||
|
|||||||
@@ -0,0 +1,141 @@
|
|||||||
|
export async function githubFetch(
|
||||||
|
path: string,
|
||||||
|
query: Record<string, string>= {},
|
||||||
|
init: RequestInit & { headers?: Record<string, string> } = {},
|
||||||
|
) {
|
||||||
|
const url = new URL("https://api.github.com/");
|
||||||
|
url.pathname = path;
|
||||||
|
for (const [name, value] of Object.entries(query)) {
|
||||||
|
url.searchParams.set(name, value);
|
||||||
|
}
|
||||||
|
init = {
|
||||||
|
...init,
|
||||||
|
headers: {
|
||||||
|
...init.headers as Record<string, string> ?? {},
|
||||||
|
"Accept": "application/vnd.github+json",
|
||||||
|
}
|
||||||
|
};
|
||||||
|
if (process.env.GH_TOKEN) {
|
||||||
|
init.headers!["Authorization"] = `Bearer ${process.env.GH_TOKEN}`;
|
||||||
|
}
|
||||||
|
console.log("Fetching", url.href);
|
||||||
|
const response = await fetch(url, init);
|
||||||
|
if (!response.ok) {
|
||||||
|
console.log(response.headers);
|
||||||
|
throw new Error(`GitHub replied with ${response.status} ${response.statusText}: ${await response.text()}`);
|
||||||
|
}
|
||||||
|
if (!response.headers.get("Content-Type")?.startsWith("application/json")) {
|
||||||
|
throw new Error(
|
||||||
|
`GitHub replied with ${response.status} ${response.statusText}: ${response.headers.get("Content-Type")}`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
return response;
|
||||||
|
}
|
||||||
|
|
||||||
|
export async function githubFetchJson<T>(
|
||||||
|
path: string,
|
||||||
|
query: Record<string, string> = {},
|
||||||
|
init: RequestInit & { headers?: Record<string, string> } = {},
|
||||||
|
): Promise<T> {
|
||||||
|
const response = await githubFetch(path, query, init);
|
||||||
|
return await response.json();
|
||||||
|
}
|
||||||
|
|
||||||
|
export async function githubFetchJsonPaginated<T>(
|
||||||
|
path: string,
|
||||||
|
query: Record<string, string> = {},
|
||||||
|
init: RequestInit & { headers?: Record<string, string> } = {},
|
||||||
|
shouldContinue: (result: T[]) => boolean = () => true,
|
||||||
|
): Promise<T[]> {
|
||||||
|
const data: T[] = [];
|
||||||
|
let pagesRemaining = true;
|
||||||
|
query = {
|
||||||
|
...query,
|
||||||
|
per_page: "100",
|
||||||
|
};
|
||||||
|
while (pagesRemaining) {
|
||||||
|
const response = await githubFetch(path, query, init);
|
||||||
|
const responseItems = await response.json();
|
||||||
|
data.push(...responseItems);
|
||||||
|
const linkHeader = response.headers.get("Link");
|
||||||
|
pagesRemaining = linkHeader?.includes(`rel="next"`) ?? false;
|
||||||
|
if (pagesRemaining) {
|
||||||
|
pagesRemaining = shouldContinue(responseItems);
|
||||||
|
}
|
||||||
|
if (pagesRemaining) {
|
||||||
|
query = {
|
||||||
|
...query,
|
||||||
|
page: String((query.page ? (Number(query.page)) : 1) + 1),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Minimal types that include only what is used and useful for our scripts. See
|
||||||
|
// https://docs.github.com/en/rest for complete reference.
|
||||||
|
export interface PullRequest {
|
||||||
|
number: number,
|
||||||
|
url: string,
|
||||||
|
html_url: string,
|
||||||
|
state: string,
|
||||||
|
title: string,
|
||||||
|
body: string | null,
|
||||||
|
created_at: string,
|
||||||
|
updated_at: string,
|
||||||
|
closed_at: string | null,
|
||||||
|
merged_at: string | null,
|
||||||
|
merge_commit_sha: string | null,
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Issue {
|
||||||
|
number: number,
|
||||||
|
title: string,
|
||||||
|
url: string,
|
||||||
|
html_url: string,
|
||||||
|
state: string,
|
||||||
|
body?: string | null,
|
||||||
|
user: {
|
||||||
|
login: string,
|
||||||
|
url: string,
|
||||||
|
html_url: string,
|
||||||
|
}
|
||||||
|
pull_request?: {
|
||||||
|
url: string,
|
||||||
|
html_url: string,
|
||||||
|
merged_at?: string | null,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Release {
|
||||||
|
tag_name: string,
|
||||||
|
target_commitish: string,
|
||||||
|
name: string | null,
|
||||||
|
body: string | null,
|
||||||
|
created_at: string,
|
||||||
|
published_at: string | null,
|
||||||
|
updated_at?: string | null,
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Commit {
|
||||||
|
sha: string,
|
||||||
|
commit: {
|
||||||
|
message: string,
|
||||||
|
},
|
||||||
|
author: null | {} | {
|
||||||
|
name?: null | string,
|
||||||
|
login: string,
|
||||||
|
type: string,
|
||||||
|
},
|
||||||
|
parents: {
|
||||||
|
sha: string,
|
||||||
|
}[],
|
||||||
|
}
|
||||||
|
|
||||||
|
export interface Reference {
|
||||||
|
ref: string,
|
||||||
|
object: {
|
||||||
|
type: string,
|
||||||
|
sha: string,
|
||||||
|
},
|
||||||
|
}
|
||||||
@@ -0,0 +1,260 @@
|
|||||||
|
import {
|
||||||
|
type Release,
|
||||||
|
type Issue,
|
||||||
|
githubFetchJson,
|
||||||
|
githubFetchJsonPaginated,
|
||||||
|
} from "./github_api.mts";
|
||||||
|
|
||||||
|
type Changelog = Record<string, string[]>;
|
||||||
|
|
||||||
|
const repository = "explosivegaming/ExpCluster";
|
||||||
|
const branch = "main";
|
||||||
|
|
||||||
|
const changelogSections = [
|
||||||
|
"Major Features",
|
||||||
|
"Features",
|
||||||
|
"Fixes",
|
||||||
|
"Changes",
|
||||||
|
"Breaking Changes",
|
||||||
|
"Meta",
|
||||||
|
];
|
||||||
|
|
||||||
|
// Generic result codes
|
||||||
|
const success = 0;
|
||||||
|
const failure = 1;
|
||||||
|
|
||||||
|
type ParserState = {
|
||||||
|
pos: number,
|
||||||
|
lines: string[],
|
||||||
|
};
|
||||||
|
|
||||||
|
function createParser(lines: string[]): ParserState {
|
||||||
|
return { pos: 0, lines };
|
||||||
|
}
|
||||||
|
|
||||||
|
function atEnd(parser: ParserState) {
|
||||||
|
return parser.pos >= parser.lines.length;
|
||||||
|
}
|
||||||
|
|
||||||
|
function currentLine(parser: ParserState) {
|
||||||
|
if (atEnd(parser)) {
|
||||||
|
throw new Error("Attempt to access line past end");
|
||||||
|
}
|
||||||
|
return parser.lines[parser.pos];
|
||||||
|
}
|
||||||
|
|
||||||
|
function skipToLine(
|
||||||
|
parser: ParserState,
|
||||||
|
pattern: RegExp
|
||||||
|
) {
|
||||||
|
for (; parser.pos < parser.lines.length; parser.pos++) {
|
||||||
|
if (pattern.test(currentLine(parser))) {
|
||||||
|
return success;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return failure;
|
||||||
|
}
|
||||||
|
|
||||||
|
function skipEmptyLines(parser: ParserState) {
|
||||||
|
while (parser.pos < parser.lines.length && /^ *$/.test(currentLine(parser))) {
|
||||||
|
parser.pos += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function extractPullRequestChangelog(
|
||||||
|
parser: ParserState,
|
||||||
|
):
|
||||||
|
| [typeof success, string[]]
|
||||||
|
| [typeof failure, undefined, string]
|
||||||
|
{
|
||||||
|
const headerFail = skipToLine(parser, /^###? Changelog *$/);
|
||||||
|
if (headerFail) {
|
||||||
|
return [failure, , "Header not found"];
|
||||||
|
}
|
||||||
|
parser.pos += 1;
|
||||||
|
skipEmptyLines(parser);
|
||||||
|
if (!atEnd(parser) && /^None/i.test(currentLine(parser))) {
|
||||||
|
parser.pos += 1;
|
||||||
|
return [success, []];
|
||||||
|
}
|
||||||
|
const blockStartFail = skipToLine(parser, /```/);
|
||||||
|
if (blockStartFail) {
|
||||||
|
return [failure, , "Code block not found after header"];
|
||||||
|
}
|
||||||
|
parser.pos += 1
|
||||||
|
const blockStartPos = parser.pos;
|
||||||
|
const blockEndFail = skipToLine(parser, /```/);
|
||||||
|
if (blockEndFail) {
|
||||||
|
return [failure, , "End of code block not found after header"];
|
||||||
|
}
|
||||||
|
return [success, parser.lines.slice(blockStartPos, parser.pos)];
|
||||||
|
}
|
||||||
|
|
||||||
|
function parseChangelog(parser: ParserState, pr: Issue, issues: Issue[]): [Changelog, string[]] {
|
||||||
|
let section: string | undefined;
|
||||||
|
let changelog: Changelog = Object.create(null);
|
||||||
|
let warnings: string[] = [];
|
||||||
|
while (!atEnd(parser)) {
|
||||||
|
const line = currentLine(parser);
|
||||||
|
parser.pos += 1;
|
||||||
|
if (line.trim() === "") {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (line.startsWith("###")) {
|
||||||
|
section = line.slice(4).trim();
|
||||||
|
if (!changelogSections.includes(section)) {
|
||||||
|
warnings.push(
|
||||||
|
`Changelog section ${section} on line ${parser.pos} is not one of ${changelogSections.join(", ")}`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
changelog[section] = changelog[section] ?? [];
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!section) {
|
||||||
|
warnings.push(`Unexpected content "${line}" outside of a changelog section on line ${parser.pos}`);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (line.startsWith("- ")) {
|
||||||
|
const entry = line
|
||||||
|
.slice(2)
|
||||||
|
.trim()
|
||||||
|
.replace(new RegExp(`\\[#(\\d+)\\]\\(https://github.com/${repository}/(issues|pull)/\\d+\\)`, "g"), "#$1");
|
||||||
|
let hasRef = false
|
||||||
|
for (const ref of entry.matchAll(/#(\d+)/g)) {
|
||||||
|
hasRef = true;
|
||||||
|
const id = Number.parseInt(ref[1], 10);
|
||||||
|
const refIssue = issues.find(issue => issue.number === id);
|
||||||
|
if (!refIssue) {
|
||||||
|
warnings.push(
|
||||||
|
`Issue reference ${ref[0]} on line ${parser.pos} does not exist ` +
|
||||||
|
"or has not been updated since the last release"
|
||||||
|
);
|
||||||
|
} else if (refIssue.pull_request && refIssue.number !== pr.number) {
|
||||||
|
warnings.push(
|
||||||
|
`Pull request reference ${ref[0]} on line ${parser.pos} is to a ` +
|
||||||
|
"different Pull request than this one."
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!hasRef) {
|
||||||
|
warnings.push(`Changelog entry on line ${parser.pos} does not reference an issue`);
|
||||||
|
}
|
||||||
|
changelog[section].push(entry);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
warnings.push(`Unexpected content "${line}" on line ${parser.pos}`);
|
||||||
|
}
|
||||||
|
return [changelog, warnings];
|
||||||
|
}
|
||||||
|
|
||||||
|
function changelogFromPullRequests(pullRequests: Issue[], issues: Issue[]) {
|
||||||
|
const mergedChangelog: Changelog = Object.create(null);
|
||||||
|
for (const pr of pullRequests) {
|
||||||
|
if (!pr.body) {
|
||||||
|
console.error(`Failed to extract changelog in ${pr.html_url}: No body`)
|
||||||
|
console.log(pr.title)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const [
|
||||||
|
changelogFail,
|
||||||
|
changelogLines,
|
||||||
|
changelogFailReason
|
||||||
|
] = extractPullRequestChangelog(createParser(pr.body!.split(/\r?\n/)));
|
||||||
|
if (changelogFail) {
|
||||||
|
console.error(`Failed to extract changelog in ${pr.html_url}: ${changelogFailReason}`)
|
||||||
|
console.log(pr.title)
|
||||||
|
console.log(pr.body)
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
const [changelog, warnings] = parseChangelog(createParser(changelogLines), pr, issues);
|
||||||
|
for (const warning of warnings) {
|
||||||
|
console.warn(`Warning in changelog for ${pr.html_url}: ${warning}`)
|
||||||
|
}
|
||||||
|
for (const [section, items] of Object.entries(changelog)) {
|
||||||
|
mergedChangelog[section] = [...mergedChangelog[section] ?? [], ...items];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return mergedChangelog;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function fetchLastRelease() {
|
||||||
|
// Assumes releases are ordered by their creation or tag time in descending order.
|
||||||
|
const releases = await githubFetchJson<Release[]>(`/repos/${repository}/releases`);
|
||||||
|
const latest = releases[0]
|
||||||
|
if (!latest) {
|
||||||
|
throw new Error(`Unable to find latest release on ${branch}`);
|
||||||
|
}
|
||||||
|
return latest;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function fetchIssuesUpdatedSince(since: string) {
|
||||||
|
return await githubFetchJsonPaginated<Issue>(
|
||||||
|
`/repos/${repository}/issues`,
|
||||||
|
{ state: "all", since, sort: "updated", direction: "asc" },
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function printMarkdown(
|
||||||
|
changelog: Changelog,
|
||||||
|
issues: Issue[],
|
||||||
|
users: Issue["user"][],
|
||||||
|
refText: (issue: Issue) => string,
|
||||||
|
userText: (user: Issue["user"]) => string,
|
||||||
|
) {
|
||||||
|
const sections = new Set([...changelogSections, ...Object.keys(changelog)]);
|
||||||
|
for (const section of sections) {
|
||||||
|
if (section in changelog) {
|
||||||
|
console.log(`### ${section}\n`);
|
||||||
|
const entries = changelog[section];
|
||||||
|
console.log(entries.map(text => (
|
||||||
|
`- ${text.replaceAll(/#(\d+)/g, (ref, idAsText) => {
|
||||||
|
const id = Number.parseInt(idAsText, 10);
|
||||||
|
if (!Number.isFinite(id)) {
|
||||||
|
return ref;
|
||||||
|
}
|
||||||
|
const issue = issues.find(issue => issue.number === id);
|
||||||
|
if (!issue) {
|
||||||
|
return ref;
|
||||||
|
}
|
||||||
|
return refText(issue);
|
||||||
|
})}`
|
||||||
|
)).join("\n"));
|
||||||
|
console.log();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
console.log(`Many thanks to the following for contributing to this release:`);
|
||||||
|
console.log(users.map(userText).join("\n"))
|
||||||
|
}
|
||||||
|
|
||||||
|
async function main() {
|
||||||
|
const lastRelease = await fetchLastRelease();
|
||||||
|
const issues = await fetchIssuesUpdatedSince(lastRelease.created_at);
|
||||||
|
|
||||||
|
const pullRequests = issues.filter(issue => (
|
||||||
|
issue.pull_request
|
||||||
|
&& issue.pull_request.merged_at
|
||||||
|
&& issue.pull_request.merged_at > lastRelease.created_at
|
||||||
|
));
|
||||||
|
|
||||||
|
const changelog = changelogFromPullRequests(pullRequests, issues);
|
||||||
|
const users = [...new Map(pullRequests.map(issue => [issue.user.login, issue.user])).values()]
|
||||||
|
|
||||||
|
console.log();
|
||||||
|
console.log("=== Github Release Markdown ===");
|
||||||
|
printMarkdown(changelog, issues, users,
|
||||||
|
issue => `${repository}#${issue.number}`,
|
||||||
|
user => `@${user.login}`,
|
||||||
|
);
|
||||||
|
|
||||||
|
console.log();
|
||||||
|
console.log("=== Discord / Changelog Markdown ===");
|
||||||
|
printMarkdown(changelog, issues, users,
|
||||||
|
issue => `[#${issue.number}](<${issue.html_url}>)`,
|
||||||
|
user => `[@${user.login}](<${user.html_url}>)`
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (import.meta.main) {
|
||||||
|
main().catch(console.error);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user