resolution adjust

This commit is contained in:
2023-10-03 03:19:56 +09:00
parent 7577e37599
commit 3cfc132300

View File

@@ -24,8 +24,8 @@ Gui.element{
items = {'Enable', 'Disable'},
selected_index = 1
}:style{
width = 96
}:on_click(function(_, element, _)
width = 80
}:on_selection_changed(function(_, element, _)
if element.selected_index == 1 then
element.parent.parent.parent.cctv_display.visible = true
else
@@ -40,7 +40,7 @@ Gui.element{
items = {'Player', 'Static'},
selected_index = 1
}:style{
width = 96
width = 80
}
local cctv_location =
@@ -48,7 +48,7 @@ Gui.element{
type = 'button',
caption = 'set'
}:style{
width = 48
width = 40
}:on_click(function(player, element, _)
element.parent.parent.cctv_display.position = player.position
end)
@@ -58,7 +58,7 @@ Gui.element{
type = 'button',
caption = '+'
}:style{
width = 36
width = 30
}:on_click(function(_, element, _)
local display = element.parent.parent.parent.cctv_display
if display.zoom < 2.0 then
@@ -71,7 +71,7 @@ Gui.element{
type = 'button',
caption = '-'
}:style{
width = 36
width = 30
}:on_click(function(_, element, _)
local display = element.parent.parent.parent.cctv_display
if display.zoom > 0.2 then
@@ -106,7 +106,7 @@ end)
cctv_container =
Gui.element(function(event_trigger, parent)
local container = Gui.container(parent, event_trigger, 480)
local container = Gui.container(parent, event_trigger, 400)
local player_list = {}
for _, player in pairs(game.connected_players) do