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https://github.com/PHIDIAS0303/ExpCluster.git
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Vlayer Update (#254)
* redo * waterfill role * update * spacing * Apply solar_power_multiplier in one location * Better surface handling * Fix circuit interface with too many modded items * Better energy interfaces * update vlayer * auto down grade config * Fix production multiplier to work with fake surface * Add doc comments to vlayer * Update vlayer.lua --------- Co-authored-by: Cooldude2606 <25043174+Cooldude2606@users.noreply.github.com>
This commit is contained in:
@@ -1,167 +1,167 @@
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-- Vlayer Config
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--- Settings for vlayer including the allowed items, the update frequency, and some cheats
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-- @config Vlayer
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return {
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enabled = true,
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update_tick = 10,
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-- 10 MJ
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energy_base_limit = 10000000,
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land = {
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enabled = true,
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tile = 'landfill',
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result = 4,
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requirement = {
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['solar-panel'] = 9,
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['accumulator'] = 4
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update_tick_storage = 60, --- @setting update_tick_storage The number of ticks between each update of the storage interfaces
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update_tick_energy = 10, --- @setting update_tick_energy The number of ticks between each update of the energy and circuit interfaces
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update_tick_gui = 60, --- @setting update_tick_gui The number of ticks between each update of the gui
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unlimited_capacity = false, --- @setting unlimited_capacity When true the vlayer has an unlimited energy capacity, accumulators are not required
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unlimited_surface_area = false, --- @setting unlimited_surface_area When true the vlayer has an unlimited surface area, landfill is not required
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modded_auto_downgrade = false, --- @setting modded_auto_downgrade When true modded items will be converted into their base game equivalent, original items can not be recovered
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mimic_surface = 'nauvis', --- @setting mimic_surface Surface name/index the vlayer will copy its settings from, use nil to use the settings below
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surface = { --- @setting surface When mimic_surface is nil these settings will be used instead, see LuaSurface for details
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always_day = false,
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solar_power_multiplier = 1,
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min_brightness = 0.15,
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ticks_per_day = 25000,
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daytime = 0,
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dusk = 0.25,
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evening = 0.45,
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morning = 0.55,
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dawn = 0.75
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},
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interface_limit = { --- @setting interface_limit Sets the limit for the number of vlayer interfaces that can be created
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energy = 1, -- >1 allows for disconnected power networks to receive power
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circuit = 10, -- No caveats
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storage_input = 10, -- No caveats
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storage_output = 1 -- >0 allows for item teleportation (allowed_items only)
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},
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allowed_items = { --- @setting allowed_items List of all items allowed in vlayer storage and their properties
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--[[
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Allowed properties:
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starting_value = 0: The amount of the item placed into the vlayer on game start, ignores area requirements
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required_area = 0: When greater than 0 the items properties are not applied unless their is sufficient surplus surface area
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production = 0: The energy production of the item in MW, used for solar panels
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discharge = 0: The energy discharge of the item in MW, used for accumulators
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capacity = 0: The energy capacity of the item in MJ, used for accumulators
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surface_area = 0: The surface area provided by the item, used for landfill
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]]
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['solar-panel'] = {
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starting_value = 0,
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required_area = 9,
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production = 0.06 -- MW
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},
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['accumulator'] = {
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starting_value = 2,
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required_area = 4,
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discharge = 0.3, -- MW
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capacity = 5 -- MJ
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},
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['landfill'] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 4 -- Tiles
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}
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-- TODO: Can convert wood directly to energy to reduce trash
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--[[
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['wood'] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0,
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fuel_value = 2
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},
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['iron-ore'] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0
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},
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['copper-ore'] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0
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},
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['coal'] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0
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},
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['stone'] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0
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},
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['uranium-ore'] = {
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starting_value = 0,
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required_area = 0,
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surface_area = 0
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},
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]]
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},
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always_day = false,
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battery_limit = true,
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-- setting to a value greater than 1 will allow for wireless energy transfer
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interface_limit = {
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storage_input = 1,
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energy = 1,
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circuit = 1
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},
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print_out = {
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['electric-energy-interface'] = 'energy interface',
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['constant-combinator'] = 'circuit output',
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['logistic-chest-storage'] = 'storage input'
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},
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gui = {
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style = 'heading_1_label',
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type = 'label',
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content = {
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{
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title = 'Storage',
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type = nil,
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name = nil
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},
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{
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title = '',
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type = nil,
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name = nil
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},
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{
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title = '[img=entity/solar-panel] Solar Panel',
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type = nil,
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name = nil
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},
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{
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title = 0,
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type = 'item',
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name = 'solar-panel'
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},
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{
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title = '[img=entity/accumulator] Accumulator',
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type = nil,
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name = nil
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},
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{
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title = 0,
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type = 'item',
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name = 'accumulator'
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},
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{
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title = '[virtual-signal=signal-L] Landfill',
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type = nil,
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name = nil
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},
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{
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title = 0,
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type = 'signal',
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name = 7
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},
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{
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title = '[virtual-signal=signal-A] Solar Available',
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type = nil,
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name = nil
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},
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{
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title = 0,
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type = 'signal',
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name = 8
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},
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{
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title = '[virtual-signal=signal-B] Acc Available',
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type = nil,
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name = nil
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},
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{
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title = 0,
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type = 'signal',
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name = 9
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},
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{
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title = 'Power Production',
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type = nil,
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name = nil
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},
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{
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title = 'MW',
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type = nil,
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name = nil
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},
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{
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title = '[virtual-signal=signal-P] Peak',
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type = nil,
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name = nil
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},
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{
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title = '0',
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type = 'signal',
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name = 1
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},
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{
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title = '[virtual-signal=signal-S] Sustained',
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type = nil,
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name = nil
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},
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{
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title = '0',
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type = 'signal',
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name = 2
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},
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{
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title = 'Battery',
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type = nil,
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name = nil
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},
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{
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title = 'MJ',
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type = nil,
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name = nil
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},
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{
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title = '[virtual-signal=signal-M] Max',
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type = nil,
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name = nil
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},
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{
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title = '0',
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type = 'signal',
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name = 3
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},
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{
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title = '[virtual-signal=signal-C] Current',
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type = nil,
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name = nil
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},
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{
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title = '0',
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type = 'signal',
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name = 4
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},
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{
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title = 'Convert',
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type = nil,
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name = nil
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},
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{
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title = '',
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type = nil,
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name = nil
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}
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}
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modded_items = { --- @setting modded_items List of all modded items allowed in vlayer storage and their base game equivalent
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['solar-panel-2'] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 4
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},
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['solar-panel-3'] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 16
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},
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['solar-panel-4'] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 64
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},
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['solar-panel-5'] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 256
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},
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['solar-panel-6'] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 1024
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},
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['solar-panel-7'] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 4096
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},
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['solar-panel-8'] = {
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starting_value = 0,
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base_game_equivalent = 'solar-panel',
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multiplier = 16384
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},
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['accumulator-2'] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 4
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},
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['accumulator-3'] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 16
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},
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['accumulator-4'] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 64
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},
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['accumulator-5'] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 256
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},
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['accumulator-6'] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 1024
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},
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['accumulator-7'] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 4096
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},
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['accumulator-8'] = {
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starting_value = 0,
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base_game_equivalent = 'accumulator',
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multiplier = 16384
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},
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}
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}
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}
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