Fix missed use of bonus.initial_value

This commit is contained in:
Cooldude2606
2026-06-26 14:34:12 +01:00
parent 147c586c4b
commit 3b6163451c
+2 -2
View File
@@ -228,7 +228,7 @@ Elements.bonus_slider = Gui.define("player_bonus/bonus_slider")
local player = Gui.get_player(parent)
local value = Elements.container.get_player_bonus(player, bonus_data.name)
if not value then
value = math.floor(bonus_data.initial_value / 2)
value = math.floor(bonus_data.max_value / 2)
elements.apply_button.enabled = true
end
@@ -289,7 +289,7 @@ function Elements.bonus_slider.reset_value(slider)
local player = Gui.get_player(slider)
local element_data = Elements.bonus_slider.data[slider]
local bonus_data = element_data.bonus_data
local value = Elements.container.get_player_bonus(player, bonus_data.name) or math.floor(bonus_data.initial_value / 2)
local value = Elements.container.get_player_bonus(player, bonus_data.name) or math.floor(bonus_data.max_value / 2)
slider.slider_value = value
element_data.label.caption = Elements.bonus_slider.calculate_slider_caption(bonus_data, value)
element_data.previous_value = value