Added Header Comment

This commit is contained in:
Cooldude2606
2019-04-10 01:27:03 +01:00
parent 01facf1678
commit 3b2336a056
2 changed files with 180 additions and 27 deletions

View File

@@ -27,15 +27,15 @@ end)
--- Admin Roles
Roles.new_role('System','SYS')
:set_allow_all(true)
:set_flag('is_admin',true)
:set_flag('is_spectator',true)
:set_permission_group('Admin')
:set_flag('is_admin')
:set_flag('is_spectator')
:set_allow_all()
Roles.new_role('Senior Administrator','SAdmin')
:set_flag('is_admin',true)
:set_flag('is_spectator',true)
:set_permission_group('Admin')
:set_flag('is_admin')
:set_flag('is_spectator')
:set_parent('Administrator')
:allow{
'command/interface',
@@ -43,28 +43,28 @@ Roles.new_role('Senior Administrator','SAdmin')
}
Roles.new_role('Administrator','Admin')
:set_flag('is_admin',true)
:set_flag('is_spectator',true)
:set_custom_color{r=233,g=63,b=233}
:set_permission_group('Admin')
:set_custom_color{r=233,g=63,b=233}
:set_flag('is_admin')
:set_flag('is_spectator')
:set_parent('Moderator')
:allow{
}
Roles.new_role('Moderator','Mod')
:set_flag('is_admin',true)
:set_flag('is_spectator',true)
:set_custom_color{r=0,g=170,b=0}
:set_permission_group('Admin')
:set_custom_color{r=0,g=170,b=0}
:set_flag('is_admin')
:set_flag('is_spectator')
:set_parent('Trainee')
:allow{
}
Roles.new_role('Trainee','TrMod')
:set_flag('is_admin',true)
:set_flag('is_spectator',true)
:set_custom_color{r=0,g=170,b=0}
:set_permission_group('Admin')
:set_custom_color{r=0,g=170,b=0}
:set_flag('is_admin')
:set_flag('is_spectator')
:set_parent('Donator')
:allow{
'command/admin-chat',
@@ -77,40 +77,40 @@ Roles.new_role('Trainee','TrMod')
--- Trusted Roles
Roles.new_role('Sponsor','Spon')
:set_flag('is_spectator',true)
:set_custom_color{r=247,g=246,b=54}
:set_permission_group('Trusted')
:set_custom_color{r=247,g=246,b=54}
:set_flag('is_spectator')
:set_parent('Pay to Win')
:allow{
}
Roles.new_role('Pay to Win','P2W')
:set_flag('is_spectator',true)
:set_custom_color{r=238,g=172,b=44}
:set_permission_group('Trusted')
:set_custom_color{r=238,g=172,b=44}
:set_flag('is_spectator')
:set_parent('Donator')
:allow{
}
Roles.new_role('Donator','Don')
:set_flag('is_spectator',true)
:set_custom_color{r=230,g=99,b=34}
:set_permission_group('Trusted')
:set_custom_color{r=230,g=99,b=34}
:set_flag('is_spectator')
:set_parent('Veteran')
:allow{
}
Roles.new_role('Partner','Part')
:set_flag('is_spectator',true)
:set_custom_color{r=140,g=120,b=200}
:set_permission_group('Trusted')
:set_custom_color{r=140,g=120,b=200}
:set_flag('is_spectator')
:set_parent('Veteran')
:allow{
}
Roles.new_role('Veteran','Vet')
:set_custom_color{r=140,g=120,b=200}
:set_permission_group('Trusted')
:set_custom_color{r=140,g=120,b=200}
:set_parent('Member')
:allow{
}
@@ -118,15 +118,15 @@ Roles.new_role('Veteran','Vet')
--- Standard User Roles
Roles.new_role('Member','Mem')
:set_custom_color{r=24,g=172,b=188}
:set_permission_group('Standard')
:set_custom_color{r=24,g=172,b=188}
:set_parent('Regular')
:allow{
}
Roles.new_role('Regular','Reg')
:set_custom_color{r=79,g=155,b=163}
:set_permission_group('Standard')
:set_custom_color{r=79,g=155,b=163}
:set_parent('Guest')
:allow{
'command/kill'
@@ -135,8 +135,8 @@ Roles.new_role('Regular','Reg')
--- Guest/Default role
Roles.new_role('Guest','')
:set_custom_color{r=185,g=187,b=160}
:set_permission_group('Guest')
:set_custom_color{r=185,g=187,b=160}
:allow{
'command/me',
'command/tag',
@@ -146,8 +146,8 @@ Roles.new_role('Guest','')
--- Jail role
Roles.new_role('Jail')
:set_custom_color{r=50,g=50,b=50}
:set_permission_group('Restricted')
:set_custom_color{r=50,g=50,b=50}
:set_block_auto_promote(true)
:allow{
}

View File

@@ -1,3 +1,156 @@
--- Factorio role system to manage custom permissions
-- @author Cooldude2606
-- @module Commands
--[[
>>>>Using Role System (Frontend):
When a map first starts you will want to define on mass all the players you expect to join and the roles to give them:
Roles.override_player_roles{
Cooldude2606 = {'Owner','Admin','Member'},
NotCooldude2606 = {'Member'}
}
Once the game is running you still want to be able to give role and remove them which is when you would use:
Roles.assign_player(player,'Admin',by_player_name) -- this will give the "Admin" role to the player
Roles.unassign_player(player,{'Admin','Moderator'},by_player_name) -- this will remove "Admin" and "Moderator" role in one go
>>>>Using Role System (Backend):
To comparer two players you can comparer the index of they highest roles, can be used when you want to allow a "write" down type system:
Roles.get_player_highest_role(playerOne).index < Roles.get_player_highest_role(playerTwo).index -- remember that less means a higher role
Listing all of a players roles can also be useful which is when you would want to use:
Roles.get_player_roles(player) -- the return is an array that can be looped over however this is not in particular order
Finally you may want to test if a player has a certain role, flag or action allowed which is when you would use:
Roles.player_has_role(player,'Admin') -- you can provide a role name if you only want a name based system
Roles.player_has_flag(player,'is_donator') -- your roles can be grouped together with flags such as is_donator
Roles.player_allowed(player,'game modifiers') -- or you can have an action based system where each action is something the player can do
>>>>Example Flag Define:
Flags can be used to group multiple roles and actions under one catch all, for example if you want a piece of code to only
be active for your donators then you would add a "is_donator" flag to all your donator roles and then in the code test if
a player has that tag present:
-- give you donators a speed boost when they join; these functions aren't required but can be useful
Roles.define_flag_trigger('is_donator',function(player,state)
if state then
player.character_running_speed_modifier = 1.5
else
player.character_running_speed_modifier = 1
end
end)
-- then on all your donator roles you would add
Roles.new_role('Donator')
:set_flag('is_donator')
-- and in your code you would test for
if Roles.player_has_flag(player,'is_donator') then
-- some donator only code
end
>>>>Example Role Define:
You can't use a role system without any roles so first you must define your roles; each role has a minimum of a name with
the option for a shorthand:
Roles.new_role('Administrator','Admin')
Next you will want to add any extras you want to have, such as a tag, colour, permission group or any custom flags:
Roles.new_role('Administrator','Admin')
:set_custom_tag('[Admin]')
:set_custom_color('red') -- this can be {r=0,g=0,b=0} or a predefined value
:set_permission_group('Staff') -- a second argument can be added if you have not used the custom permission group config
:set_flag('is_admin')
You will then want to decide if you want to allow all actions, this should of course be used sparely:
Roles.new_role('Administrator','Admin')
...extras...
:set_allow_all()
If you dont do this want this as i would advise you do then you will want to define what the role can do; this comes with
an optional inheritance system if you like those sort of things in which case disallow may also be of some use to you:
Roles.new_role('Administrator','Admin')
...extras...
:set_parent('Moderator') -- the admin can do anything that a moderator can do
:allow{ -- these actions can be anything just try to keep them without conflicts
'command/kill',
'gui/game settings'
}
Here is what the finished admin role would look like:
Roles.new_role('Administrator','Admin')
:set_custom_tag('[Admin]')
:set_custom_color('red')
:set_permission_group('Staff')
:set_flag('is_admin')
:set_parent('Moderator')
:allow{
'command/kill',
'gui/game settings'
}
>>>>Example System Define:
Once all roles are defined these steps must be done to ensure the system is ready to use, this includes setting a default
role, assigning a root (all permission) role that the server/system will use and the linier order that the roles fall into:
Roles.set_default('Guest')
Roles.set_root('System')
Roles.define_role_order{
'System',
'Administrator',
'Moderator',
'Donator',
'Guest'
}
Just remember that in this example all these roles have not been defined; so make sure all your roles that are used are defined
before hand; a config file on load is useful for this to ensure that its loaded before the first player even joins.
>>>>Functions List (see function for more detail):
Roles.debug() --- Returns a string which contains all roles in index order displaying all data for them
Roles.get_role_by_name(name) --- Get a role for the given name
Roles.get_role_by_order(index) --- Get a role with the given order index
Roles.get_role_from_any(any) --- Gets a role from a name,index or role object (where it is just returned)
Roles.get_player_roles(player) --- Gets all the roles of the given player, this will always contain the default role
Roles.get_player_highest_role(player) --- Gets the highest role which the player has, can be used to compeer one player to another
Roles.assign_player(player,roles,by_player_name) --- Gives a player the given role(s) with an option to pass a by player name used in the log
Roles.unassign_player(player,roles,by_player_name) --- Removes a player from the given role(s) with an option to pass a by player name used in the log
Roles.override_player_roles(roles) --- Overrides all player roles with the given table of roles, useful to mass set roles on game start
Roles.player_has_role(player,search_role) --- A test for weather a player has the given role
Roles.player_has_flag(player,flag_name) --- A test for weather a player has the given flag true for at least one of they roles
Roles.player_allowed(player,action) --- A test for weather a player has at least one role which is allowed the given action
Roles.define_role_order(order) --- Used to set the role order, higher in the list is better, must be called at least once in config
Roles.define_flag_trigger(name,callback) --- Defines a new trigger for when a tag is added or removed from a player
Roles.set_default(name) --- Sets the default role which every player will have, this needs to be called at least once
Roles.set_root(name) --- Sets the root role which will always have all permissions, any server actions act from this role
Roles.new_role(name,short_hand) --- Defines a new role and returns the prototype to allow configuration
Roles._prototype:set_allow_all(state) --- Sets the default allow state of the role, true will allow all actions
Roles._prototype:allow(actions) --- Sets the allow actions for this role, actions in this list will be allowed for this role
Roles._prototype:disallow(actions) --- Sets the disallow actions for this role, will prevent actions from being allowed regardless of inheritance
Roles._prototype:is_allowed(action) --- Test for if a role is allowed the given action, mostly internal see Roles.player_allowed
Roles._prototype:set_flag(name,value) --- Sets the state of a flag for a role, flags can be used to apply effects to players
Roles._prototype:clear_flags() --- Clears all flags from this role, individual flags can be removed with set_flag(name,false)
Roles._prototype:has_flag(name) --- A test for if the role has a flag set
Roles._prototype:set_custom_tag(tag) --- Sets a custom player tag for the role, can be accessed by other code
Roles._prototype:set_custom_color(color) --- Sets a custom colour for the role, can be accessed by other code
Roles._prototype:set_permission_group(name,use_factorio_api) --- Sets the permission group for this role, players will be moved to the group of they highest role
Roles._prototype:set_parent(role) --- Sets the parent for a role, any action not in allow or disallow will be looked for in its parents
Roles._prototype:set_auto_promote_condition(callback) --- Sets an auto promote condition that is checked every 5 seconds, if true is returned then the player will recive the role
Roles._prototype:set_block_auto_promote(state) --- Sets the role to not allow players to have auto promote effect them, useful to keep people locked to a punishment
Roles._prototype:add_player(player,skip_check,skip_event) --- Adds a player to this role, players can have more than one role at a time, used internally see Roles.assign
Roles._prototype:remove_player(player,skip_check,skip_event) --- Removes a player from this role, players can have more than one role at a time, used internally see Roles.unassign
Roles._prototype:get_players(online) --- Returns an array of all the players who have this role, can be filtered by online status
Roles._prototype:print(message) --- Will print a message to all players with this role
]]
local Game = require 'utils.game'
local Global = require 'utils.global'
local Event = require 'utils.event'